DM Joseph Rauel's Price of Immortality

Game Master Dm Joseph Rauel

Kassen's Tomb Map

Marching Order:

1x1
1. Perri Purrun
2. Brandark Ironhame
3. Roya Tani
4. Joras Iggins
5. Miron Belodor
6. Conrad Mendelson

2x2
Perri, Brandark
roya, miron
Joras Conrad

Nightly Watch:

20:00 – 22:00: Conrad Mendelson, Miron Belodor
22:00 – 01:00: Brandark Ironhame
01:00 – 04:00: Perri Purrun
04:00 – 07:00: Roya Tani, Joras Iggins


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Welcome back, Joras! Definitely take your time sorting through things. Two weeks brought almost a full page-worth of gameplay posts and almost the same in Discussion. Please let me know if you need a brief summary of either, or anything else to help you feel like you're not behind.

I'll say that most likely one of the most important things that Joras could bring up was what he realized here about the Razmiran priest.


Brandark Ironhame wrote:

Not sure how you are going to do crafting, do I simply subtract the cash from myself when I make things, to say that I had the materials.

Or do you want me to buy the materials before I can craft?

We can just use the Crafting rules as written if you're fine with those. It looks like crossbow bolts are listed as DC 15 and are 2 gp for 20, so 1 sp each.

Taking 10 for a 16 meets the DC 15, and the 16 result x the 15 DC = 240. 240 is 12 times the SP cost, which means that you can crank out 20 blunt bolts in 3 hours and 20 minutes for 6 silver and 7 copper. I assume that Brandark is a sufficient expert that he can find the materials he needs.


Male
Other Stuff:
Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
Dwarf Ranger 2
General Stats:
HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

I will chase all the game info on construction


Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

Anyone that feels like it could check my math-if you like pain :).
Profile updated but will adjust if I made any errors.
I'll write justifications for all the stuff I did but it may take a day or so for me to get to it.
Hope to post later today or tomorrow.

Hit Point Reroll: 1d4 + 4 ⇒ (2) + 4 = 6
plus one more from FCB but lose the previous roll of one. What I roll is what I add

CHANGES

Favored Class Bonus
Get all three
+1 skill point per level
+1 Hit point per level
Add +1/2 on Bluff checks to pass secret messages, +1/2 on Diplomacy checks to gather information, and +1/2 on Disguise checks to appear as an elven, half-elven, or human child.

Revising skills
Two pools of skill points
General useable on any skill
Background only for background skills

Performance is considered a background skill but seems a bit off for a bard so I took one performance skill and funded it from the general skill pool and one from the background skill pool because more than one performance skill just as a bit of versatility not much power to a bard.

General skill pool: 8 per level x 2 levels =16 Per level 6 from class, 1 from INT, 1 from favored class bonus expanded.
Background skill pool: Flat 2 per level x 2 levels = 4
Total skill pool: 20 skill points.

Move point from Handle Animal to GP(General pool) use point from BP(Background pool)
Move two points GP from Performance(string instruments) to GP and use two points from BP.
Allocate 1 point BP to gain Artistry(Songwriting)
Allocate 1 point GP to gain Climb
Allocate 1 point GP to gain Knowledge(Local)
Allocate 1 point GP To gain Linguistics (Varisian)
Allocate 1 point GP to gain Bluff.
Adjust modifiers for traits (Climb, Diplomacy, K(local).

Further details in the skill detailed partition of Joras' profile.

If I overlooked anything, please let me know.


That looks solid to me, and I agree that Perform is absolutely an adventuring skill for Bards, just as Handle Animal would be a key skill for a druid or ranger with an animal companion. So I appreciate that!


For those wondering, here is a brief gazetteer of Kassen:

Town of Kassen:
Map of Kassen
1. Seven Silvers: Most visitors to Kassen end up at this comfortable two-story inn and tavern. Run by Trelvar Silvers, this inn features modest prices (4 sp/night), decent food (3 sp/day), and a lively taproom. Trelvar is assisted by his daughter, Asina, and the overly friendly Jimes “Short Change” Iggins, who is known for giving himself generous tips.
2. Greathall: Typically used for meetings, weddings, and other celebrations, the Greathall is a tall, three-story wooden structure near the center of town. Inside is one grand space with a number of smaller rooms on each floor.
3. Woodcutter’s Guildhall: Kassen’s primary export is lumber taken from the surrounding Fangwood. While many of these logs are taken right down the Tourondel River to Lake Encarthan, the woodcutters require that all logs bear the stamp of the guildhall, which of course requires a small fee. As a result, the woodcutter’s guild is one of the more powerful groups in town, under the firm hand of the ever-opportunistic Colbin Vetnar.
4. Temple of Erastil: The only stone building in town is home to Kassen’s only temple. While the church is officially dedicated to Erastil, there are a number of faiths practiced here, including Gozreh, Gorum, Shelyn, and Torag. Father Prasst is the only priest, but most in town refer to him as the "High Priest."
5. Town Watch Headquarters: Guard Captain Wisslo spends most of his time in this building or patrolling the streets of Kassen. While the guardsmen are mostly relaxed in their duties, they become an effective force if there is trouble in town.
6. Renet’s Steel: While Renet’s shop services much of the town’s needs when it comes to metalworks, his quality is nowhere near that of Braggar’s. Most metal items can be found here for the standard prices.
7. Arnama’s Home: This is the home of Arnama Lastrid, one of the few rangers who lives in Kassen. Mayor Uptal, who trusts the ranger’s instincts implicitly, frequently calls Arnama to the town council to report and advise.
8. Sir Dramott’s Home: This is the home of Sir Dramott, a knight from Lastwall who keeps watch on the town.
9. Braggar’s Shop: This is the workshop and home of Braggar Ironhame, a dwarven blacksmith. Braggar’s works exceed those of Renet’s Steel, but he works much slower and charges a higher price.
10. Vargidan Estate: This is the home of the eccentric Vargidan family and has a bit of a spooky reputation in town.
11. Holgast’s Tower: Holgast’s slightly crooked tower stands at the edge of town.
12. Mayor Uptal’s Home: This modest building along the water is the home of Mayor Uptal, who can frequently be found in the Greathall holding meetings or on his small boat in the river, fishing.
13. Ilimara’s Home: This is the home of Ilimara Oniri, a woman from Qadira.

You're also welcome to stake out homes where your family members live, or declare that they're one of those not in the central limits but in a cabin or on a farm nearby.

  • I know that Joras has claimed his Uncle Jimes and delineated a whole line of Igginses. He also references Jocyn Elmaran, Holgast, and Captain Wisslo in his background, so he's welcome to engage with any of them.
  • Similarly, Brandark has his uncle Braggar, along with mentor Arnama Lastrid.
  • Poor Roya's family has dwindled, but she seems to have a close relationship with Father Prasst.
  • Conrad has recently introduced more of his family members. He referenced botched apprenticeships with Braggar Ironhame and Guard Captain Gregor Wisslo. In the woodcutter's guild, he would have had associations with guildmaster Colbin Vetnar, and probably gotten into fights with the half-orc woodcutter Grimscar. And of course, he has been studying with Father Prasst.
  • Miron's farming family is definitely there along with Moltus Vargidan.

    Other potentially relevant NPCs not mentioned by name somewhere above are Guardsman Golfond Kir and the local druid Olmira Treesong.


  • HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

    Well, Royas father yet lives.
    But he is a lumberjack, and often laboring in a lumber camp far to the north- staying there for days at a time.
    Which is why she doesn't live alone in the small hut, but has a chamber at the Church/Father Prassts home.

    Her actual home is probably quite a bit off to the right of the map, near the small river(where she went to wash before we left(or an even smaller brook that merges into that river)) and near a few farms(the other people living close by mostly being farmhands on those farms)

    Of course, her real father is currently home, waiting for her return, quite possibly incredibly worried, and will be there.
    I had a very stressful 3-day training and my brain is slightly mushy. I'll try and write something tomorrow. :)


    Brandark: you're welcome to take 10 or 20 or roll. The timing will depend on the DC and the result. (Taking 20 will, per the CRB, take twenty times as long as normal, and is not recommended.

    The Cold Iron Boarding Axe is DC 15 and 120 sp base.

    The Maulaxe is DC 18 and 250 sp base.

    Given Brandark's Craft (weapon) modifier of +6, +2 from Braggar's aid, and a +2 circumstance bonus for using Braggar's masterwork tools, you're set at a base +10.

    Assuming a five-day work week (because it makes the math easier than 6 or 7), then if you take 10 for 200, then:
    Boarding Axe

  • Result (20) x DC (15) = 300.
  • Progress (300) / Days (5) = 60/day
  • The boarding axe takes 2 days to forge.

    Maulaxe

  • Result (20) x DC (18) = 360
  • Progress (360) / Days (5) = 72/day
  • The maulaxe takes 3.5 days to forge.

    If you roll, it could take less time, or it could take more and cost more in raw materials if you fail the checks by 5 or more.

    You can check the math here.


  • Male
    Other Stuff:
    Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
    Dwarf Ranger 2
    General Stats:
    HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

    I trust your math. If anything, I need to brush up on mine. :)

    Ok, so I can get both done in 1 week. I went with 2 weeks, as they only seemed to go on that as the timeframe on the skill description.

    But still, depends on how long we are here. :)


    That remains to be seen based on your conversations with people around town.


    Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

    I'm still on holiday, will be home in about a week, I'll spend my time recovering/eating brains depending on how my saves go.


    Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

    I am home and should be back to normal posting.

    Grand Lodge

    M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

    Hi everyone!

    I've got to go give a presentation at a conference from Monday to Wednesday. Be back either on Wednesday evening or on Thursday! Please bot me as needed.

    Grand Lodge

    M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

    Anyone heard from our GM?


    Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

    Looks like they haven't posted in any games for a few weeks. :(


    Male
    Other Stuff:
    Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
    Dwarf Ranger 2
    General Stats:
    HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

    Nor have I heard anything. :(

    Grand Lodge

    M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

    I've tried sending them a PM. We'll see...


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    HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

    A co-player of mine in another game poly runs did reach out to GM a week ago or so.

    GM replied to that saying they didn't feel too well.
    I also suspect they are currently getting slightly swamped with messages - but from what I gather, they did not intend to disappear on us.

    So lets give them some time and space, even if we don't hear back immediately.

    I'll just consider it a short break to get some other things done I had backlogged.

    Grand Lodge

    M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1
    Roya Tani wrote:

    GM replied to that saying they didn't feel too well.

    I also suspect they are currently getting slightly swamped with messages - but from what I gather, they did not intend to disappear on us.

    Oops... I hope I didn't make things worse.

    Thank you for the information, Roya. I hope that Polyfrequencies is alright. I don't mind waiting.


    1 person marked this as a favorite.
    Male
    Other Stuff:
    Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
    Dwarf Ranger 2
    General Stats:
    HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

    Now that I know it is illness keeping Poly away, I will wish him well, and also use the time to catch up on things.


    Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

    Been a bit under the weather myself, but checking in all the same, hope GM Polyfrequencies is okay and gets well soon.


    Male
    Other Stuff:
    Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
    Dwarf Ranger 2
    General Stats:
    HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

    has anyone heard from poly for the last month??

    Grand Lodge

    M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

    Not at all...

    Grand Lodge

    M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

    Should we try to recruit another GM? I don't know if the other players are still around.


    Male
    Other Stuff:
    Favored Enemy (Orc); Perception 6 +2 vs Stonework - even if not actively looking; ; Init 0;
    Dwarf Ranger 2
    General Stats:
    HP 26/26; CMD 14 +4 vs Trip/Reposition, AC 15, T10, FF 15; Save F5, R3, W1 +4 vs Spell and SLA, +2 vs Poisons;

    domt know if we should, or let it lapse


    Male N Human Sorcerer 2 | HP: 12/12 (normal max 14) | AC: 16 Touch: 12 FF: 14 | CMB: 3 CMD: 15 | Fort: -0 Ref: 2 Will: 2 | Init: +6 | Perc: -1 SM: -1 | Speed 30ft | Cold Steel: 5/5; 1st Spells: 3/5; Wand of Magic Missile (2 charges) | Active Conditions: Mage Armor, -2 CON

    I'm still about, also don't know if we should get another gm. At least we got to do the finale of the tomb.


    1 person marked this as a favorite.
    HP: 19/19 | AC: 12 / T: 12 / FF: 10 | Channel 5/8 1d6| Fort: +4, Ref: +2, Will: +6 | CMB: -1, CMD: 11 | Init: +2(+2 if acting in surprise round), Perception: +10

    I'm still here.
    And I'd love to continue.

    But I doubt if trying to find a new GM would work out.
    As Miron said, at least we got to finish Part 1.

    I had so much more planned with Roya, and if an opportunity presents itself I'll gladly keep her ready to go.

    Grand Lodge

    M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1
    Roya Tani wrote:

    I'm still here.

    And I'd love to continue.

    But I doubt if trying to find a new GM would work out.
    As Miron said, at least we got to finish Part 1.

    I had so much more planned with Roya, and if an opportunity presents itself I'll gladly keep her ready to go.

    Agree.


    Male Halfling: HP: 15 | AC:16/T:14/FF:13 | Fort:+1,Ref:+7, Will:+5| CMB:-1, CMD:12| Init:+3, Per:+8

    Same for me, I'd like to go on but it seems abandoned again.

    Grand Lodge

    M Human Barbarian (1) HP 19/19, AC 16/ T 14/ FF 12/ Saves: Fort +5/ Ref +2/ Will +1 (+3 vs charm and compulsion effects)/ Perception +5/ Ini +2/ Rage 4/7/ HF: 1/1

    At this point, if we want to go on, we'd have to look for another GM...

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