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![]() :wave: Submitting Phang Kwan, Human Champion of Shizuru. Note: Like many of Tian-Shu descent, character's name is surname first. Phang is the family name and Kwan is his given name. Backstory:
Kwan was too young to remember much of that fateful night. In his nightmares, he would see flashes. A friendly face turned into a grisly image from a sword's blade. A friend trampled by the advancing mass of undead. His dad and mom lying motionless in the family home, having given their lives for his. Like too many Willowshore children, Kwan was orphaned and alone after the Night of Broken Blades.
Kwan and the other orphans were taken in by one of the last monks to leave the monastery, Joon Park. Joon, an adherent of Shizuru, taught Kwan and the other children duty, respect, and swordplay. More than most, Kwan readily absorbed these teachings and, over time, became Joon's apprentice, teaching the younger students the same lessons that Kwan learned from Joon. As the years went by, the two continued to teach children those important lessons of duty, respect, and swordplay, until Joon's light went out due to old age. When the Lung Wa empire crumbled, Kwan decided to honor Joon's memory by protecting the city and joining the town guard after much of their ranks left the town. Now no longer a young man himself, Kwan has retired from the town guard, but regularly participates in training exercises. He also assists Yong Wu-Xiu at the Eternal Blaze Ironworks, mostly by carrying heavy materials around and fetching tools. Kwan finds happiness in seeing Yong create well-crafted blades and armor. But more than anything else, Kwan occupies his time by making sure that the next generation of Willowshore finds joy in duty, respect, and swordplay. As Joon always told Kwan and the others: "Be prepared to protect your town - if you aren't already ready, it's too late."
Home: Because he has routinely travels to both sides of the river (Eternal Blaze Ironworks & town guard barracks), Kwan's home is close to the Dawnstep Bridge. Hierloom: TBD ![]()
![]() DM DoctorEvil wrote:
Yeah, my thinking is that Lady Quintessa's family sent Velas without Quintessa's knowledge. The Orlovsky family received word that the party was headed towards Nivkata's Crossing, and Velas rode hard to get there ahead of them. This idea would probably need buy-in from the group, and Rising Phoenix in particular. I saw in Lady Quintessa's backstory that her family hired a magical tutor for her, so it doesn't seem to be a stretch that her family wants to continue keeping tabs on her. Plus, I think it could make for some interesting role play in the future. ![]()
![]() Name: Velas Galla Ancestry: Human
(Will create an alias if selected) Mechanics: Pathbuilder link - minor details like spells, equipment, and languages aren't 100% finalized yet. Backstory: Velas descends from a line of swordsman from Restov - lived and breathed swordplay from an early age. Never a star pupil, Velas sought to gain an advantage and learned how to tie magic into his sword-fighting techniques. Now, blade and arcane magic intertwine to devastating effect. Velas initially ignored the call to arms to journey into the Stolen Lands, that is until a representative of the Orlovsky came calling. After a brief conversation, Velas found himself tasked with ensuring that the younger Orlovsky daughter safely ventures into the Stolen Lands and with providing the Orlovsky's updates on the group's progress. In all of this, Velas sees another opportunity to gain an advantage. By helping the Orlovsky's, he will gain favor with a noble family. By aligning himself with these prospective rulers of a new nation, he is in position to have a substantial part in the nation's formation. And, by playing his part in taming the Stolen Lands, the region, and potentially the world, will hear of a new great swordsman and the next great fighting style!
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![]() I'm definitely interested. Without a ton of thought, I'm leaning towards a martial character - maybe a Ranger. @DM DoctorEvil, do the character building rules from the original recruitment still apply? Which I think means remastered versions of: Ancestries: dwarf, elf, gnome, goblin, halfling, human, half-elf, half-orc Classes: alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, wizard. ![]()
![]() 0. How familiar are you with the 2E ruleset? Moderately experienced with PF2E, though high-level play would be new to me. 1. Where is your character from? A remote village in the Mwangi Expanse 2. What class and archetype(s) are you intending to take? Fighter with Medic archetype; potentially Red Mantis Assassin 3. Tell me a bit about your characters background in no more than a paragraph. The character (yet to be named) was a warrior in a Mwangi tribe near the Chelaxian colony Sargava. When the colonists lost the city and surrounding, they fled north and attacked character's tribe. Homeless and distraught, character eventually fell in with a group of Red Mantis Assassins and joined their ranks as a bruiser and occasional medic. 4. Why did your character join the Red Mantis assassins? Beyond the answer above, he see the Red Mantis organization as means to a end. By aligning with them, he has an outlet for the anger that welled up in him since the destruction of his tribe. 5. Describe a previous mission you have completed for the Mantis God. This doesn't have to be an assassination, the Red Mantis often do various favours for other individuals or organisations as well as sending their agents off to hunt down secrets, information, treasure etc. Character was included on a mission to track and kill remaining Sargavan leaders that escaped the city. The anti-colonists needed to focus on rebuilding the city and building a new nation. In addition to removing pawns from the board, the mission also involved gathering information about other Sargavan hideouts and other Chelaxian initiatives. 6. What skills and qualities does your character bring to the team and its assassination mission? Striker and frontline attacker
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![]() I don't have enough of the character backstory thought through to share that yet, but I figured I'd post the general idea. Halfling Bard who was formerly a slave in Cheliax, potentially lived in Ravonuel for a time. They were hardened by years of subjugation and joining the Red Mantis assassins was a turn the tide and conquer other people for a change. I'll take the weekend to flesh things out and post again early next week. ![]()
![]() @GM Cody, submitting a PC for consideration. Stom Flintheart
Mechanics:
Backstory: Stom Flintheart was born and raised in Highhelm to artisan armorers. From an early age, Stom tended the fires of the forge in the family workshop, also learning to make smaller pieces of armor.
As a child, Stom found himself fascinated by dragons of all kinds, and the elder red dragon, Daralathyxl, in particular. He loved hearing tales of dwarves conquests over evil chromatic dragons that terrorized settlements all over the Five King Mountains. Over time, he grew to have a fondness for the metallic counterparts of dragonkind. When Stom neared adulthood, he started having terrible nightmares of fiery destruction. Villages on fire. Children screaming in their death throes. Entire forests consumed in an inferno. Tending to the fire at the family forge became impossible. Insomnia became the norm as sleep was fitful at best. Hoping to leave the nightmares behind, Stom left Highhelm for a life of wandering. Stom’s condition improved until he heard a bard’s recounting of Daralathyxl’s hunting in Andoran and Isger. The nightmares started again. In a recent dream, he saw an unknown city on fire - this city had recognizable features unlike most dreams. A few days of asking every passerby led him to Breachill and he traveled there as quickly as he could, hoping to arrive by the next Call for Heroes. ![]()
![]() PF2E_Kingmaker_GM wrote: I appreciate the interest. Since I received multiple posts about the exact ancestries and classes, I will clarify that I am limiting them to the Pathfinder Core Rule Book I (12 classes listed on Page 69), except where remastered versions of the 12 have been published, we will use those. I hope that helps. Evindyl, I think the quoted message above answers your question. My understanding is that ancestries and classes need to be from the CRB, but use remastered rules where applicable. Ancestries: dwarf, elf, gnome, goblin, halfling, human, half-elf, half-orc Classes: alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, wizard. Of course, I could be misreading the GM's intent. ![]()
![]() Alkaid Yaffa Leona Aiba wrote:
I was thinking it tied into Calin's backstory of surviving deadly wounds from undead. But I'm starting to piece together your meaning now... :) ![]()
![]() Alkaid Yaffa Leona Aiba wrote:
This lines up very nicely with what I've had in mind for Calin's backstory, so good by me. ![]()
![]() Zeldones wrote:
I'm good with this suggestion. Knowing the initiative order right away seems like it would be helpful. I don't have other suggestions or feedback at the moment. ![]()
![]() @GM Wolf: Trying to wrap my head around the current party and who is being added. From what I've gathered, the current party is: Valiard Tessar, rogue; played by ZetaGilgamesh
And, you've decided to add (so far): Kai Yashin, brawler/cleric; played by LDDragon
Do I have that all correct? ![]()
![]() Hey all, I've been invited to the Discussion thread by GM Wolf. I submitted Calin Milotti, an Aasimar Paladin. Looking forward to playing you all and figuring out how to bring Calin into the game. ![]()
![]() GM Wolf wrote:
Ah, I misunderstood. Even when I read the instructions a couple of times. :face-palm: Re-rolling (I believe the rolls from GM Wolf were for Malinor): 4d6 ⇒ (1, 5, 1, 3) = 10
9, 13, 14, 14, 11, 17, 11 => 17, 14, 14, 13, 11, 11
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