
Ellaeaanda |

“Both Cinderclaws, bludgeoned unto death,” Ellaeaanda reports her initial observations of the boggards, seemingly oblivious to the silent threat that lurks unseen.

Alseta GM Delta Arena |
Cerrus
My bad, I should have placed the token. You would immediately see the soulbound doll as soon as you go around the table. Meaning, you still have one action left.
As you move around the table, you see a 2-feet-tall wooden figurine resembling an armoured hellknight from the order of the nail. It turns around to face you as you walk into view.
"منو با خودت ببر"
Its pose tells you that it is ready to leap and punch, and fiery anger lights the glassed wooden eyes.

Ardoinel Oreflame |

Ardoinel marches into the room and approaches the table from the other side, hoping to catch the construct in a flank.
◆ Stride
He focuses his mind to wrangle the burning, destructive power within and hone it to a refined, controlled edge.
◆ Recharge Spellstrike
Then he raises his shield in case the doll notices his arrival and goes for him instead of Cerrus.
◆ Raise a Shield

Alseta GM Delta Arena |
Alak
Following Cerrus and Ardoinel’s examples, the hellknight rushes into the room with his sword in hand, and boxes the soulbound doll. Once in position, he swings his greatsword at it.
slashing damage: 1d12 + 4 ⇒ (11) + 4 = 15
The greatsword cleaves through part of the doll, leaving a large wedge on it.
AB: Stride*x2, Strike*
Soulbound doll
The doll turns towards Alak, anger burning in his eyes, and screeches at him.
He then screams, the sound carrying the malevolent energy of the void, spreading decay.
Void damage: 2d8 + 4 ⇒ (3, 1) + 4 = 8
Ardoinel’s fortitude save: 1d20 + 8 ⇒ (13) + 8 = 21
Cerrus’ fortitude save: 1d20 + 7 ⇒ (17) + 7 = 24
Ellaeaanda’s fortitude save: 1d20 + 4 ⇒ (9) + 4 = 13
Netkin’s fortitude save: 1d20 + 8 ⇒ (8) + 8 = 16
Resa’s fortitude save: 1d20 + 4 ⇒ (15) + 4 = 19
AB: Cast Harm (Level 2)***
Seeing the doll preparing himself gives just enough time for Ardoinel, Cerrus and Alak to brace themselves against the dark casting of the spell. Ellaeaanda, Netkin and Resa are not so lucky, in spite of their distant positioning, and they are caught in by the full force of the void.
Ardoinel and Cerrus take half damage, Ellaeaanda, Netkin and resa take full damage from the spell.
You can all take your turns

Ellaeaanda |

Reeling from the doll’s scream, Ellaeaanda stumbles and steadies herself against the table. Her head swims, dazed and disoriented as she feels her very life force shredded by the piercing cry. Finally she stumbles forward around the table, driven by an instinct to protect her companions from further harm. As soon as she is close enough, she lashes out with her whip, wrapping the thong around the doll's legs and pulling it to the ground. Then she tries to pin the miniature hellknight down, so that it can’t cast any more spells.
Trip (Athletics): 1d20 + 6 ⇒ (15) + 6 = 21
◇Expeditious Inspection (free Recall Knowledge)
◆Stride
◆Trip
◆Grapple (Use Assurance, so Athletics roll = 16)

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Netkin can do little more than press his hands against his ears, and pray that his skull doesn't split open. Stride
He stumbles dizzily into the room, and notices Ellaeaanda holding onto the doll... Completely preventing him from tossing a bomb.
Occultism: 1d20 + 7 ⇒ (5) + 7 = 12 Any weaknesses?
"Ellaeaanda!" he squeaks. "You're in the way!"
Does Treating Wounds work for spell damage?

Resa Dermade |

Resa comes in, but she was too late to really do anything before the spell hit her, and it really hurt. There was also this feeling she could have done more here. " Wait, can't we save it? Certainly that is worth trying?" Her question and her lack of attack on the creature gave way to her ignorance of the creature.
two strides, but no attack

Cerrus Falto |

Updated turn: swapping Seek for a Strike.
Oh, and Delta Arena: does Cerrus learn anything about weakness from the EV roll?
Strike: 1d20 + 7 ⇒ (18) + 7 = 25
Slashing Dmg: 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13 Plus weakness dmg or 3 from personal antithesis.

Alseta GM Delta Arena |
Ellaeaanda
The doll does have resistances and immunities, but you don’t know enough about constructs to know what those are.
The doll sees you coming, jumps over your whip and pushes your arm away as you try to grab him.
Both trip and grab fail.
Netkin
Yes, treat wounds works for any type of damage as far as I know.
You look at the doll and at his skilful avoidance of Ellaeaanda, and you fail to come up with an idea as to what it could be weak against.
You’d still have one action
Resa
You finish closing the semicircle, completely surround the doll against the table.
You’d also have one action left
Cerrus
Unfortunately, the doll has no weaknesses.
Seeing its reaction to Alak, you trace the motto of the order on the nail on your sword before striking him. It is a devastating blow that leaves a second wedge on the doll, no less serious than Alak’s. The doll seems almost unbalanced by the two great injuries.
Cerrus and Ardoinel would still have their turns before Alak and the doll.

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Last Action
Netkin attempts to treat the damage done to his eardrums - but he's too shaken to do so.
Crafting (Battle Medicine): 1d20 + 6 ⇒ (4) + 6 = 10
HP: 2d8 ⇒ (4, 4) = 8

Cerrus Falto |

Cerrus sees that the other party members are trying to reason with the doll. He relaxes slightly and lowers his weapon to show that he isn't currently threatening the doll. Then, he takes a step back.
◆ Step
◆◆ Ready a Strike if the doll attacks Cerrus

Alseta GM Delta Arena |
Alak
”It’s diabolic, and, by the way he fights, I’d say he was a hellknight. One who chose to serve after death.”
But Alak shows no mercy, and no pity.
slashing damage: 1d12 + 4 ⇒ (12) + 4 = 16
The hellknight’s sword finishes what the previous blows had started, and it splits the doll in have. As the doll collapses into the ground, a single gemstone, loosen by the damage, falls from its chest. The gem glitters with various shades of crimson as it clinks on the floor, before settling down.
AB: Strike*
You each get 60xp from the short encounter with the doll.
Cerrus
According to your tome, the soul fragment that animates a soulbound doll needs to be stored in a focus gem.

Resa Dermade |

Resa goes to translate for everyone before Alak cuts the creature in half, and she flinches back, her words dying as she started " He was saying that he was left...." but she cuts off, a strange sight of emotions playing across her face as she watches this.
She picks up the gem that fell out, her large eyes looking in to it as if it could somehow tell her more about the story it had to share. She was not sure the worth of it, but maybe as a memory to speak first, because she had failed here. She knew she could not save everyone or everything, but she could have tried harder. She was sure of it.
After that she would search the next set of doors to the south, but kept quiet on her thoughts.

Ellaeaanda |

“A tale untold is not a tale at all,” Ellaeaanda admonishes Resa to finish her translation. “Inevitable fate is—not all can be saved, but stories last beyond death.” The elf shows no remorse at the doll’s demise, accepting whatever fate has in store, though she glances at Alak, as if desiring that the hellknight translate the doll’s last words should the tiefling refuse. She moves next to the table, examining it and the map of Isger.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20

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Ellaeaanda, are you currently immune to Treat Wounds?
"Oh. Then why would he be stuck in a do- oh, that's too late," Netkin sighs as the puppet is promptly cut in half, forever silencing the soul imprisoned within it.
Much like Resa, the gem intrigues him, and he waits for his turn to have a look at it.
Occultism: 1d20 + 7 ⇒ (14) + 7 = 21

Cerrus Falto |
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Cerrus' eyes follow the gem as it clatter to the floor and Resa picks it up. "If my notes are to be believed, soulbound dolls are animated by a soul fragment which is contained within the focus gem. I don't know enough about things of the soul to be sure, but I'm not sure I'd want to be missing part of my soul in the afterlife. Maybe the best thing is to destroy the gem so the fragment can find the rest of its soul."

Ellaeaanda |

“I'm not sure I'd want to be missing part of my soul in the afterlife. Maybe the best thing is to destroy the gem so the fragment can find the rest of its soul."
“Not all souls wish the same fate,” Ellaeaanda interjects placidly. “Alak said the soul chose to remain, to serve beyond death. Mayhap a new body fulfils its desire … or at least provides a means to ask its will.” Her unusually large pupils shimmer with a distant light as she turns to Netkin. “Kindred spirit you are. Tangled threads woven together, I sense its fate is yours to decide.”
Having said her piece on the gem, the elf takes some time to tend her injuries.
Medicine (Treat Wounds on self): 1d20 + 7 ⇒ (8) + 7 = 15
healed HP: 2d8 ⇒ (6, 5) = 11
@Netkin: Thanks for the reminder about Treat Wounds! Ellaeaanda has been at full hp for a while, so I think one can use Treat Wounds on her now. Since our modifiers are the same, I went ahead and did it myself—I think there might be better ways for Netkin to spend his time using his crafting skill. :)

Ardoinel Oreflame |

Ardoinel sheathes his sword again, now that the danger has passed. He turns and approaches Resa, a pensive look on his face.
"May I?" he asks, nodding to the gem in her hand while holding his own hand out.

Resa Dermade |

Resa takes a long moment looking at her new friends, clearly feeling as if she could have done more. She sadly says "He was just lonely really. He was left behind, like whoever was here left their comrade to his fate alone. I don't want him hurt, but it may be for the best. I don't claim to know much of the God's and their plans." she does let the group look at the gem, still conflicted over the lose of the doll and whatever story it has.

Ardoinel Oreflame |

Ardoinel takes the gem from Resa and holds it up to his eye, turning it in his fingers as he studies it silently. Then he murmurs an incantation and looks at it again with arcane eyes, to see if it still holds any shape or color of magic after its removal from its body.
Casting detect magic Also, what does the gem look like? Has it been cut or shaped in any way, or is it more naturalistic? Ardoinel has OPINIONS about gems and how they're treated. ;)

Alseta GM Delta Arena |
”He said I didn’t take him with me. Must have thought I was someone else. A past member of the order, perhaps.”
Ellaeaanda
The map of Isger on the table is outdated, as it has some of the dismantled goblinoid fortresses still marked. On it, you notice circular sections of the map where the colour is more vivid, protected from dust and dampness. Looking around, you see little hellknight miniatures scattered on the ground. There are no features on the miniatures but they are dressed as either hellknights in full armour, or as hellknight signifiers in their spellcasting robes.
Resa, Netkin, Cerrus and Ardoinel
The gem, as Ardoinel can tell, is a red labradorite cut into tear-shaped drop. It is a deep crimson with deeper, almost black, streaks inside of it. As you look into it, you get the notion that the darkness inside of it moves around. It is subtle, but, after a few more seconds, you realize that it is moving. It rolls under the surface, getting thinner in places and thicker in other as it spreads and dissipates, like fog.
Netkin
You realize that the movement is the soul fragment trapped inside the gem. Somehow, you can feel the cruelty sticking to the gem. You remember how it powered the Harm spell used against you. There is no way to clense decades of bitterness and misery off of the gem. The only possible release, as Cerrus noted, would be destroying the gem to send the soul back to the Lady of the Graves.
Ardoinel
There are remnants of necromantic magic from when the soul was harvested. Otherwise there is no magic comming from the gem.

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“Kindred spirit you are. Tangled threads woven together, I sense its fate is yours to decide.”
"Me?!" Netkin splutters. "Why?!?!"
He turns the gem over in his palm. "Well.. This definitely seems evil. So I guess the best way is to... destroy it." He hands it to Alak. "I don't know how solid this is, so... Please?"

Cerrus Falto |

"A wise choice, Netkin. A captured soul should be set free."
As Cerrus paces the room, he winces slightly from his recent wounds. "Ellaeaanda or Netkin, are either of you able to take a look at these wounds?"

Ellaeaanda |

What’s the clock on Treat Wounds for Cerrus?

Ardoinel Oreflame |

Ardoinel sighs as he sees the obvious workmanship of the gem.
"Yuelral weeps. Cutting and shaving the natural, eternal beauty of the stone to conform to some mortal's arbitrary and fickle tastes," he says disdainfully. "Shame. Using it as a vessel for fragmenting a person's very soul only compounds the unnaturalness of it."
When the others inspect the gem and discuss releasing the spiritual energy within, Ardoinel nods.
"I should have brought my hammer."

Alseta GM Delta Arena |
Everyone but Ellaeaanda should be able to be healed with treat wounds.
So, who is breaking the gem?
Netkin, a soul is certainly one way to animate a doll, but do you need a soul to do it?

Cerrus Falto |

When Ardoinel mentioning a hammer, Cerrus pulls one from his belt and hands it to Ardoinel.
"It's not a large hammer, but it should break the gem."
Cerrus gives a light hammer to Ardoinel to do the honors, :)

Ellaeaanda |

“Tales of long ago,” Ellaeaanda murmurs as she runs her fingers over the outdated map. When Cerrus mentions his wounds, she moves over to treat them. “A wide berth should we give,” she cautions as they prepare to destroy the gem. “Breaking the chains of magic is seldom certain.”
She’ll wait for the gem to be destroyed first, at a safe distance, then Treat Wounds on Cerrus
Medicine (Treat Wounds on Cerrus): 1d20 + 7 ⇒ (3) + 7 = 10
Sorry Cerrus :(

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Netkin notices Ellaeaanda standing at a safe distance from the gem, and quickly imitates her.
Monstrous as the animated doll is, he can't help but be taken back to the strange creatures he'd imagine as a child, and doodle when he was stuck sick in bed. Things of cogs and wheels that would drive him or Grandma around when they had trouble standing up, , clean the house or do the cooking. A guardian to protect him, or simply a forbidden pet that did not need food or shed fur. Contraptions of a sort, very similar to the walker that Grandma now needed to get around the house.
It had always been sort of a given, in the Bigpot household, where everyone was either sick or old, and the outside world was designed by way bigger people who almost never thought of making things accessible for you at all. If your body couldn't do the job by its own, you looked around for tools. If the right tools didn't exist, you made them.
He couldn't imagine giving them a soul - and after all, if their gears were finely crafted enough, why would it be needed to harm someone and imprison them there? Objects could, to some extent, be treated like people. But not the other way around; it never worked.

Ardoinel Oreflame |

"Thank you, Cerrus!" Ardoinel says as he accepts the hammer. He places the gem upon the stone floor, figuring it a better anvil than the wooden table, and waits for the group to take Ellaeaanda's advice to stand back.
"May Yuelral soothe your pain and Torag protect you as you return to the River of Souls," he intones reverently before bringing the hammer down upon the gem with all his might!

Alseta GM Delta Arena |
Ardoinel brings the hammer down hard on the gem. It only takes him one precise strike to shatter it. At first it bursts into smaller fragments, like broken glass, and each fragment seems to produce a drawn out wailing that force you to cover your ears. Then, each of the smaller fragments begins to vibrate, before dissolving into dust. Suddenly, the room is quiet. A soft breeze passes through you, and the chill in the room becomes less biting. The gem dust glitters on the floor. The broken doll lays lifeless by the table. And the hellknight figurines sit still on the ground, discarded who knows how long ago.

Cerrus Falto |

Cerrus nodes to Ardoinel. "There. We cannot undo the harm that was done. But we can rest easier knowing that a captured soul has been freed."
Cerrus walks to the edge of the room and sits down for a moment. "Speaking of rest, how about a quick breather here?"

Ellaeaanda |

“Yuelral’s blessing upon you,” Ellaeaanda says to Ardoinel after the dust and chill dissipate. She calmly gathers the scattered hellknight figurines, examining them before placing them back on the more vivid circles on the map. “Time flows both fast and slow,” she remarks idly to Cerrus. “A bored man’s minute is a busy man’s day. How quick is your rest?”
Perception +9 on the hellknight figurines. How big are they?

Alseta GM Delta Arena |
The figurines are about 2.5 inches tall and they fit perfectly in the circles. They seem to have been placed in highly defensible places, on near narrow passes along the frontier with the goblinoids during the war. Four of them were place on, or very near, Citadel Altaerein itself. Not surprising, given the importance of the citadel before the order decided to move north.

Ardoinel Oreflame |

Ardoinel stoically endures the keening of the departing soul and takes a moment of silence afterwards for it. Then he stands and approaches Ellaeaanda looking at the figurines.
"Tactical models," he comments. "Probably their last battle plans before they left."
He turns to Cerrus and Alak.
"Do either of you want these? They haven't done much down here besides collect dust, and no finely-crafted piece deserves that fate. Even if they don't have any sentimental value to you, Alak, Cerrus could probably use them as some kind of...sympathetic icon against particularly chaotic or unruly enemies. Or devils, even. Hellknights do battle with Hell's soldiers to prove their mettle, do they not?"

Ellaeaanda |

Ellaeaanda nods in agreement with Ardoinel, then spends some time tending to Netkin’s wounds before listening at the northeast door.
Medicine (Treat Wounds on Netkin): 1d20 + 7 ⇒ (15) + 7 = 22
HP healed: 2d8 ⇒ (6, 4) = 10
Ready to open the NE door into B5 when everyone else is.

Alseta GM Delta Arena |
Ardoinel
I appreciate the offer, says Alak, but there are plenty of those back at headquarters.
Ellaeaanda
The voices on the other side are too quiet to figure out what is being said, or in what language, but there are two disgruntled voices coming from the other side. There is something slightly serpentine about the voices.

Ellaeaanda |

Upon hearing two voices, and a slight serpentine accent, Ellaeaanda opens the northeast door and speaks boldly in a sibilant tongue.

Alseta GM Delta Arena |
”আহা, শ্রদ্ধা জানে এমন কেউ!“ Says one of the two creatures inside. It is a kobold with green scales and short stubby horns wearing a cloak.
”অচেনা কে তুমি? আমাদের কাছে কেন এসেছেন?“ Says the other one. This one has red scales and a metallic ring on one of his horns. He is wearing a metallic pauldron on one shoulder and a leather pteruges skirt.
Contrary to their commanding words, they look enfeebled. They are thin, as if they hadn’t eaten in weeks, and they are unable to keep a straight pose.

Ellaeaanda |

Ellaeaanda enters, bows, and answers the kobolds.

Cerrus Falto |
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"Do either of you want these? They haven't done much down here besides collect dust, and no finely-crafted piece deserves that fate. Even if they don't have any sentimental value to you, Alak, Cerrus could probably use them as some kind of...sympathetic icon against particularly chaotic or unruly enemies. Or devils, even. Hellknights do battle with Hell's soldiers to prove their mettle, do they not?"
"Ah, a good suggestion. I'm always adding new items to my bag of collections. I'm sure I'll find a use for this some day." Cerrus scoops up one of the dolls and adds it to his bag of esoterica.
"Time flows both fast and slow," she remarks idly to Cerrus. "A bored man’s minute is a busy man’s day. How quick is your rest?"
"I'm still hurting a bit, but I expect these wounds will take some time to heal. Let's continue."
Hearing conversation in a language he doesn't understand, Cerrus stays quiet.

Alseta GM Delta Arena |
”Very well. We’ll speak in Taldane for you.”
”This is our home. This citadel is where we keep our horde.”
”Those who disrespected us will pay for it.”
”The so called dragon cultists can’t recognize a dragon when it’s breathing fire down on them.”
”Good for nothing cultists. They are all words, but they have no respect for our kind.”
As you approach the kobolds, you take in your surroundings. There are empty weapon racks lining the walls of the room. Repair forges sit abandoned and cold in a lonely row towards the back, along with a crude lean-to seemingly made from bits of rope and ripped leather. Some logs still remain to feed the fires, but most of what remains in the forges is charcoal. Discarded pieces of metal, bend and misshapen, lie piled in a corner.

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Sorry for being late - I've had computer problems over the weekend!
Netkin really wants to focus on the kobolds, but they don't seem that threatening, and his eyes are really drawn to the whatever pile of metal bits lies in the corner.
"I fear this citadel was already inhabited when you came in," he says politely. "Surely you've noticed?"
"Did you come from the Mwangi expanse, by any chance?"
As he talks, curiosity takes the best of him, and he almost irresistibly begins moving towards the discarded metal pieces to have a closer look at what might be useful.
Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Ellaeaanda |

Ellaeaanda scrutinizes the kobolds with a curious, sidelong glance. “A horde, as in an army of minions? Or a hoard, as in a vast treasure?” Both options seem unlikely, given the state of the room.
“How did the cultists pay disrespect? No love bear we for them—I sense fate binds us in a common cause. Mayhap we could serve you, by serving justice to them. What know you of these cultists, or of the citadel below?”
Diplomacy: 1d20 + 4 ⇒ (9) + 4 = 13

Cerrus Falto |

Cerrus speaks up when the conversation transition to Common.
"Who disrespected you? Certainly not us. And, we are certainly not friends of any cultists. We are actively fighting against them, in fact. As my friend suggests, we could help each other against them."
Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11

Ardoinel Oreflame |

Ardoinel smiles a bit as Ellaeaanda discovers the kobolds and begins speaking to them. He walks up and bows to them.
"ভাল দেখা, ড্রাগন এর মহৎ সন্তান!" he says to greet them.
Draconic: "Well met, noble children of dragons!"
"You look like you haven't eaten well in days. Would you like to share in some of our rations? What are your names? I am Ardoinel of the clan Oreflame, at your service."
Diplomacy: 1d20 + 6 ⇒ (1) + 6 = 7
Apsu's ass we are NOT making a good first impression! >_<