Kingmaker - Taming the Stolen Lands by DM DoctorEvil

Game Master DM DoctorEvil

Stolen Lands Hex Map

Under the Old Sycamore

Teela's Updated Loot Tracker


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Won't be done, but no hard feelings. You have a great group of characters to chose from. Have fun.


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Summary of character sheets to date (updated):
Marcus Armstrong - Male Human Fighter
Diggap - Male Orc Fighter
Teela Sedichi - Female Human Fortune Teller Bard
Qacha - Female Human Barbarian
Grizzeg - Male Goblin Rogue
Fanthule Grehailan - Male Ancient Elf Ranger
Zartana - Female Elf Fighter
Lady Quintessa Orlovsky - Female Human Sorcerer
Thark the Blessed - Male Half-Orc Cleric
Jora Cook - Male Human Wizard
Fenric Lodovka - Male Human Ranger
Kartan - Male Human Cloistered Cleric
Rolgak - Male Human Barbarian
Selina Aldaeth - Female Human Rogue
Pyramus Candolle - Male Elven wizard


Gaelyn Flexxt

Ancient Half-Elf
Champion of Yuelral
(Sorcerer)

Build Notes:

Gaelyn is meant to emulate the Paladin Mind Sword Archetype from PF1. His telekinetic abiities are the cornerstone of his heroic ideal. Yes, the choice to have these abilities at 1st level and to waste the 2nd Level Free Archetype slot is intentional. As is having him live with the reduced CON for a few levels; he is def meant to be a ranged combatant given that TKP allows him to hurl a dagger much further than its base range increment as a thrown weapon.

In many ways, his look is probably more like the Iconic Rogue, Merisiel, given that he has 6 daggers sheathed on his right leg; non-elves rarely know that the dagger is the sacred weapon of Yuelral.

Backstory:
Mendev beckoned. He wasn’t Rogarvian enough to be relevant in Brevoy, and he certainly wasn’t elven enough to be relevant in Iadara … yet in her beneficence, Yuelral had graced him, and he knew he could help the crusade and specifically, bring hope to elven crusaders. The great mage Nathan Rogarvia was gone, and while divination fairly clearly showed the mage was one of Gaelyn’s forebears, not much else did. In Mendev, none of that had mattered. He attacked, he healed, he prayed, he repeated. It was bliss.

Now though, the Worldwound closed, he meandered back across the southern shore of the Lake, not much interested in Numeria, back to Restov. There weren’t all that many Mind Swords who had exited the crusade alive, and there weren’t any Rogarvians to be heard from either. Gaelyn himself may not have been young for an aiuvarin anymore, but his flame for Yuelral burned as brightly as ever. He didn’t need to be a scion of kings, he needed to love The Wise and show her gratitude for his magic. The Stolen Lands needed that: he would be a Scion of Gratitude, sharing the blessings of her magic whenever he could.

https://pathbuilder2e.com/launch.html?build=792932


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Ok, decision time! Thank you all for your concepts. At the end, I went with the concepts that most piqued my interest. Without further ado, the selected players are:

Teela Sedichi - Female Human Fortune Teller Bard
Lady Quintessa Orlovsky - Female Human Sorcerer
Thark the Blessed - Male Half-Orc Cleric
Fenric Lodovka - Male Human Ranger
Selina Aldaeth - Female Human Rogue

Please report to the Discussion thread: Link

Happy gaming to all!


Thank you for the chance to apply and congrats to those that are the winners!
Went as I expected, Lady Quintessa is a great concept.


Happy gaming!


Pathfinder Adventure Path, Maps Subscriber

Hey all! Just opening re-recruitment for 2 PCs to join the existing group of 4 who find themselves resting just on the edge of the Stolen Lands after being granted a charter to explore and put any bandits they find to the sword.

I did not run the initial recruitment of this game but moved from player to GM when the original gamemaster had to move on. If you are interested, we are looking for two 1st level characters to join. The party now consists of a human sorceress, a human bard, a half-elven fighter, and a dwarven cleric of Abadar.

The group are consistent posters, and have a great sense of role-play about them. If this speaks to you, consider making application. We will make quick additions, so as to keep the story moving, so hurry and drop your name in the hat!


I wouldn't mind giving 2nd edition another try, and I like the AP.
Looks like you lost your rogue, and that was what I was leaning towards.


I'm definitely interested. Without a ton of thought, I'm leaning towards a martial character - maybe a Ranger.

@DM DoctorEvil, do the character building rules from the original recruitment still apply? Which I think means remastered versions of:

Ancestries: dwarf, elf, gnome, goblin, halfling, human, half-elf, half-orc

Classes: alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, wizard.


Pathfinder Adventure Path, Maps Subscriber

No monstrous or exotic ancestries will be considered. Any Paizo class is fine for this re-recruitment. Where it exists, remastered content will be required.

Send us some sample build and backstory, you don't need to write a small novel, just a few threads to pull on here and there. The new PCs will be joining in a small outpost, Nivkata's Crossing, which is the last outpost in Brevoy before the wilderness of the Stolen Lands. Having some valid reason to be there will be important. I can tell you more about Nivkata's Crossing if you have specific questions.

Silver Crusade

Definitely interested.

Here is my submission. Patrin Lodovka, a human kineticist (Earth/Wood) who, having been virtually rejected by his family, wants to make good in the world and show the family how much of a mistake they made.

I use the android version of herolab so a pdf is the easiest way to show you my character sheet. I'll create an alias if I'm accepted into the game.

My character sheet (together with a brief background) can be seen here


Name in Hat is dropped.

I had a character for KM many years ago before it died. I was wondering if I could apply with a Drow/Dark Elf

Back then she was a cavern sniper. But in PF2e I can easily change her over to a ranged rogue or ranger


Some extra info on the current party composition. I think we have a good balance, but just so that you know. Our recently retired character was a rogue.

-divine, occult, and primal spell traditions are covered.
-two characters are melee, two are ranged.

We have a solid spread and I will not tell you what characters are expected, because that is... just no. But I will say what the party lacks right now.

-a character that can deal with traps (quietly)
-a character that would at least partially cover arcane tradition
-a character with a solid intelligence score to fill in the int-based skills

Good luck!


I am interested. Is there a deadline for submission?


Zartana, rogue and a bit of a know-it-all

Zartana


Of you can wait until Monday, I have an idea for a bard for this. I'll need to see if bards can somehow slide into Arcane.


Great, thanks for the information, DoctorEvil and Teela. With that information about character creation and party needs, I’m currently thinking Magus. I’ll see if I have time this weekend to submit something.

Silver Crusade

Having seen the groups needs I'd like to change my submission. I am withdrawing Patrin and submitting instead Panas, a human Twisting Tree Magus.

As before, I'll create an alias if selected. Panas Can be seen here


I realise it may have sounded like those are conditions for the submissions. I am sure that is not the case. I was merely sharing blind spots to consider, not requirements.


Thanks Teela. Still, it turns out I want to reconsider. I'll be submitting a witch of the Inscribed One theme, because it sounds oh so cool. It fits the theme of the AP and I had no idea I'd like the class idea so much.


May I introduce Zeitate Vrajitoare, a young Varisian wizard and scholar of all things (at least all he can learn). See below for the links to the Pathbuilder character as well as a link to a picture. Also, below is a brief rough draft of the backstory.

As for the future for him, the intention is to have him function as the arcane boom of sorts but also to be a very knowledge focused character. I saw the initial recruitment included Free Archetype, so if that is still in place I would like to go for Loremaster (assuming this is okay).

Zeitate (Pathbuilder) (of note, only level 1 is completed as I have done a lot of tinkering with it)

Zei Image

Backstory:
When Zei was accept to an arcane academy in Ustalav he never expected he would end up buried in books for so long, but he so loved to learn everything he could. He was torn though because he remembered his younger years spent traveling with his clan, never spending more than a few weeks in the same place. Often no more than a few days. And he missed hearing the stories of adventures his elders had.

One of his fellow students, a young noble from Brevoy, was called home. He told Zei he would send letters and to keep in touch. And perhaps, one day, Zei would come to Brevoy and have some adventures of his own. Zei said his goodbyes, assuming he would never see or hear from his friend. It came as a surprise when the letter arrived, insisting that Zei come immediately for a grand adventure was being had and Zei shouldn’t miss it.

Zei thought long into the night after reading the letter, then suddenly he knew he had to go. He packed as quick as he could and formed a plan. He knew he shouldn’t do it, but he still remembered the lessons his people taught about getting into placed they should not be and acquiring things they probably should have, so he would go as immediately as he could think of. How hard could using a scroll of teleportation be, really?

It came as a shock to everyone who witnessed his arrival. The young girl who had come to fetch water from the well, the farmer bringing some extra crops to town to sell, even the carrion birds, all watched in confusion as a young Varisian man suddenly appeared above the well. Zei came crashing down hard, breaking both the wooden bar used to brace the rope and his leg in the fall. He knew his friend lived on the shore of a great lake, but it seemed that the spell brought him to another source of water.

The small village he found himself in had access to very little magical healing, so Zei had to wait to naturally heal and he knew he likely would miss the grand adventure his friend spoke of. Still, once he was healed, a week or so later, he set off again. He was only a day or two from a small outpost, Nivkata’s Crossing. Perhaps there he could find a way to join his friend.

I assume the friend in the write up above, who I will work out in more detail later, does not survive the beginning of the AP and Zei would have heard such news in Nivkata’s Crossing. Given that joining his friend is no longer an option, Zei would likely take the chance to have the adventure he was apparently coming to have.


Pirate Nation Patriot Trait:

You grew up in the north, but the call for heroes willing to help take back your country's rightful holdings has inflamed your dreams of profit and possibilities, and you have joined an expedition journeying south.

Despite her ancestry, she is actually from a world where piracy, adventure is rife and appealing. River trade, small fishing villages, made for good pickings, and gaining the resources that was needed for day to day activities, anything else was sold for profit

Zartana grew up here, Issia, raised after some form of tragedy befell her family when she was still too young to know, and to be honest, she hasnt thought much of it. She was raised well, learned quite a few useful things from her family that raised her. So who cared where she was from initially?

When she heard that there would be an expedition into the lands that previously belonged to her adoptive people? How could she sit still and have others claim it? No, she was going to get her foot in the door, and help claim it for her and her people

Grand Archive

Certainly no king, exiled from dwarven lands unjustly and coming to live with criminals and thieves during the twilight years of his long dwarven life, Knab took (but subsequently never received) a large promise of payment for his “special skillset” as the sixthman accompanying a group of poachers who sought the hides of wyverns of the unconquerable wilderness of the Stolen Lands.

Successful in tracking but totally outmatched, he fled the company for his life when the beast slew half of them within a matter of seconds, and now finds himself in the small outpost of Nivkata’s Crossing, humiliated, broke, out of supplies, in desperate need of employment, and hungering for a new flag to fight for…

Mastermind Rogue interested in taming an Augdunar as a Cavalier to carry all the riches he intends to make over the second half of his “career” in adventuring. His motives for joining the kingmakers would be purely selfish, but he will be a team player towards those ends. I can adapt his build for traps - he already possesses a high intelligence and arcana skill. Will try and have the profile up and ready by the end of the day!


I'm not Veniir, but I had the exact same idea.

Lady Delena Surtova is an outcast Brevoy noble. True to her family name, she's scheming, manipulative and opportunistic, but she's determined to claw her way into a position where she can best use those skills so she's very committed to the idea of kingdom building.

The hints of Teela weren't behind the idea, it just offered a perfect slot for her.

Pathbuilder doesn't offer everything, at least not the free version, so for now just Paizo sheet. See the history spoiler there.


Name: Velas Galla

Ancestry: Human
Background: Sword Scion
Class: Magus (Laughing Shadow)

(Will create an alias if selected)

Mechanics: Pathbuilder link - minor details like spells, equipment, and languages aren't 100% finalized yet.

Backstory:

Velas descends from a line of swordsman from Restov - lived and breathed swordplay from an early age. Never a star pupil, Velas sought to gain an advantage and learned how to tie magic into his sword-fighting techniques. Now, blade and arcane magic intertwine to devastating effect.

Velas initially ignored the call to arms to journey into the Stolen Lands, that is until a representative of the Orlovsky came calling. After a brief conversation, Velas found himself tasked with ensuring that the younger Orlovsky daughter safely ventures into the Stolen Lands and with providing the Orlovsky's updates on the group's progress.

In all of this, Velas sees another opportunity to gain an advantage. By helping the Orlovsky's, he will gain favor with a noble family. By aligning himself with these prospective rulers of a new nation, he is in position to have a substantial part in the nation's formation. And, by playing his part in taming the Stolen Lands, the region, and potentially the world, will hear of a new great swordsman and the next great fighting style!


Added a bit of appearance and personality.


Pathfinder Adventure Path, Maps Subscriber
J Scot Shady wrote:
I am interested. Is there a deadline for submission?

I'd like to make selections by tomorrow evening, but will give a brief extension if you are not ready by then. Want to close things quickly and get back to the game


Pathfinder Adventure Path, Maps Subscriber
Veniir wrote:
Of you can wait until Monday, I have an idea for a bard for this. I'll need to see if bards can somehow slide into Arcane.

The group has a bard, but your welcome to apply with one. Monday PM is the deadline at this point.


Pathfinder Adventure Path, Maps Subscriber
Zeitate Vrajitoare wrote:

May I introduce Zeitate Vrajitoare, a young Varisian wizard and scholar of all things (at least all he can learn). See below for the links to the Pathbuilder character as well as a link to a picture. Also, below is a brief rough draft of the backstory.

As for the future for him, the intention is to have him function as the arcane boom of sorts but also to be a very knowledge focused character. I saw the initial recruitment included Free Archetype, so if that is still in place I would like to go for Loremaster (assuming this is okay).

Zeitate (Pathbuilder) (of note, only level 1 is completed as I have done a lot of tinkering with it)

Zei Image

** spoiler omitted **...

thanks for submitting. I could not access the image (requested permission) and the pathbuilder link only took me to the start up screen, not your PC. Will you try again, or cut and past the output if possible?


Pathfinder Adventure Path, Maps Subscriber
pauljathome wrote:

Having seen the groups needs I'd like to change my submission. I am withdrawing Patrin and submitting instead Panas, a human Twisting Tree Magus.

As before, I'll create an alias if selected. Panas Can be seen here

I disregarded Patrin and focused on Panas. Can you explain how they are in Nivkata's Crossing? Likely the backstory will be slightly different than the usual Kingmaker ones, since the story has advanced some since start up.


Pathfinder Adventure Path, Maps Subscriber
Zartana wrote:


** spoiler omitted **

Despite her ancestry, she is actually from a world where piracy, adventure is rife and appealing. River trade, small fishing villages, made for good pickings, and gaining the resources that was needed for day to day activities, anything else was sold for profit

Zartana grew up here, Issia, raised after some form of tragedy befell her family when she was still too young to know, and to be honest, she hasnt thought much of it. She was raised well, learned quite a few useful things from her family that raised her. So who cared where she was from initially?

When she heard that there would be an expedition into the lands that previously belonged to her adoptive people? How could she sit still and have others claim it? No, she was going to get her foot in the door, and help claim it for her and her people

Thanks for the submission. How did Zartana end up at Nivkata's Crossing?


Pathfinder Adventure Path, Maps Subscriber
Knab "The Knave" wrote:

Certainly no king, exiled from dwarven lands unjustly and coming to live with criminals and thieves during the twilight years of his long dwarven life, Knab took (but subsequently never received) a large promise of payment for his “special skillset” as the sixthman accompanying a group of poachers who sought the hides of wyverns of the unconquerable wilderness of the Stolen Lands.

Successful in tracking but totally outmatched, he fled the company for his life when the beast slew half of them within a matter of seconds, and now finds himself in the small outpost of Nivkata’s Crossing, humiliated, broke, out of supplies, in desperate need of employment, and hungering for a new flag to fight for…

Mastermind Rogue interested in taming an Augdunar as a Cavalier to carry all the riches he intends to make over the second half of his “career” in adventuring. His motives for joining the kingmakers would be purely selfish, but he will be a team player towards those ends. I can adapt his build for traps - he already possesses a high intelligence and arcana skill. Will try and have the profile up and ready by the end of the day!

Thanks for the submission.


Pathfinder Adventure Path, Maps Subscriber
Lady Delena Surtova wrote:

I'm not Veniir, but I had the exact same idea.

Lady Delena Surtova is an outcast Brevoy noble. True to her family name, she's scheming, manipulative and opportunistic, but she's determined to claw her way into a position where she can best use those skills so she's very committed to the idea of kingdom building.

The hints of Teela weren't behind the idea, it just offered a perfect slot for her.

Pathbuilder doesn't offer everything, at least not the free version, so for now just Paizo sheet. See the history spoiler there.

Interesting submission. Why is Lady Surtova in a backwater like Nivkata's Crossing. With all of her energy directed towards reinstatement, why would she join up with this band of nobodies headed into the Stolen Lands? Assume the charter they have is a secret, unless they wish to share it.


Pathfinder Adventure Path, Maps Subscriber
Eletido wrote:

Name: Velas Galla

Ancestry: Human
Background: Sword Scion
Class: Magus (Laughing Shadow)

(Will create an alias if selected)

Mechanics: Pathbuilder link - minor details like spells, equipment, and languages aren't 100% finalized yet.

** spoiler omitted **

Sounds like you might have a backstory interaction with Lady Quintessa. Something to work on I suppose, but its possible the family sent you to meet her without her knowledge.

If that's the story, great. If not, how did you get to Nivkata's Crossing?


DM DoctorEvil wrote:
Veniir wrote:
Of you can wait until Monday, I have an idea for a bard for this. I'll need to see if bards can somehow slide into Arcane.
The group has a bard, but your welcome to apply with one. Monday PM is the deadline at this point.

Thanks, was a busy weekend!


DM DoctorEvil wrote:


Sounds like you might have a backstory interaction with Lady Quintessa. Something to work on I suppose, but its possible the family sent you to meet her without her knowledge.

If that's the story, great. If not, how did you get to Nivkata's Crossing?

Yeah, my thinking is that Lady Quintessa's family sent Velas without Quintessa's knowledge. The Orlovsky family received word that the party was headed towards Nivkata's Crossing, and Velas rode hard to get there ahead of them. This idea would probably need buy-in from the group, and Rising Phoenix in particular.

I saw in Lady Quintessa's backstory that her family hired a magical tutor for her, so it doesn't seem to be a stretch that her family wants to continue keeping tabs on her. Plus, I think it could make for some interesting role play in the future.

Silver Crusade

DM DoctorEvil wrote:
pauljathome wrote:

Having seen the groups needs I'd like to change my submission. I am withdrawing Patrin and submitting instead Panas, a human Twisting Tree Magus.

As before, I'll create an alias if selected. Panas Can be seen here

I disregarded Patrin and focused on Panas. Can you explain how they are in Nivkata's Crossing? Likely the backstory will be slightly different than the usual Kingmaker ones, since the story has advanced some since start up.

Panas has come to Nivkata's Crossing actively hoping to join up with one of the various groups trying to establish a new kingdom in the Stolen Lands. Unfortunately, he has no links with any groups that recently started their work so that is the best approach that he can think of to participate.

He has been in the Crossing for a couple of weeks without luck. But at least the locals know why he is there :-)


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Eletido wrote:
I saw in Lady Quintessa's backstory that her family hired a magical tutor for her, so it doesn't seem to be a stretch that her family wants to continue keeping tabs on her. Plus, I think it could make for some interesting role play in the future.

Ha! I find this hilarious and good sleuthing on your part!

DM DoctorEvil wrote:
Interesting submission. Why is Lady Surtova in a backwater like Nivkata's Crossing. With all of her energy directed towards reinstatement, why would she join up with this band of nobodies headed into the Stolen Lands? Assume the charter they have is a secret, unless they wish to share it.

Quintessa raises a perfectly arched brow at the band of nobodies comment, her lips curving into an amused but faintly sharp smile.

"A nobody? Truly? My dear GM, your penchant for underestimation is almost charming. Rest assured, when we succeed in taming the Greenbelt, you'll find Lady Quintessa Orlovsky etched quite firmly into the annals of Brevic history, and in a much more favorable light than whoever penned this insult. For now, however, I’ll graciously accept the role of an incognito visionary.

"Come along, my merry band of nobodies!"


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Yes, that's the Tessa we've all come to know and (kind of) love. :)


DM DoctorEvil wrote:

Thanks for the submission. How did Zartana end up at Nivkata's Crossing?

She and her band were on their way to get to the meeting but they were attacked. Delaying them due to her companions being too wounded to continue and had to either stay or turn back completely

She on the other hand had no intention of backing off. So due to the delay she is late and wound up at the Crossing instead of being able to attend the main audience


DM DoctorEvil wrote:
J Scot Shady wrote:
I am interested. Is there a deadline for submission?
I'd like to make selections by tomorrow evening, but will give a brief extension if you are not ready by then. Want to close things quickly and get back to the game

No need to wait for me any longer. Zeitate Vrajitoare is my submission. I still need to hammer out some specifics on the story in my opinion but the rough draft (minus names really) is there.

DM DoctorEvil wrote:
thanks for submitting. I could not access the image (requested permission) and the pathbuilder link only took me to the start up screen, not your PC. Will you try again, or cut and past the output if possible?

Sorry, I had never shared anything with Pathbuilder so I thought it would work out. This I think should now be good, but let me know if not and I can work on it more.

Zeitate Vrajitoare


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Pathfinder Adventure Path, Maps Subscriber

I stand corrected. Lady Orlovsky and her band of nobodies that is.


We really need to workshop that name.


DM DoctorEvil wrote:


Interesting submission. Why is Lady Surtova in a backwater like Nivkata's Crossing. With all of her energy directed towards reinstatement, why would she join up with this band of nobodies headed into the Stolen Lands? Assume the charter they have is a secret, unless they wish to share it.

Oh dear, had same kinds of ideas as Zartana and Panas. Honestly, I didn't copy this:

Lady Delena had heard of the call for adventurers willing to take part in settlement of the Stolen Lands. Now, as an outcast in Brevoy and member of the losing side in Taldor, this seemed like the most promising way forward. The shortest route from her last residence in Taldor to Rostov is through the Stolen Lands, so that's the route she took. But, unfortunately, her travelling team got attacked during one night. The others were killed or captured, but she managed to get away thanks to her darkvision. Untrained in survival, she continued forward by sheer determination until finally ending up in Nivkata's Crossing.

Her original plans were to find the most promising team in Rostov and try to ally with them, or just to cause chaos and try to grab whatever opportunity pops up.

In any case, her luck in Taldor ran out, and she decided to let things cool down there while checking if something would be possible in the north, be it Brevoy or the Stolen Lands.

She is not fixed to reinstatement, in that she doesn't actually care if her position is in Brevoy, Taldor or somewhere else. She also doesn't care that much what the position is, nobility is just the most natural one in the world. Also, rising to prominence in many other fields with low means requires a long time of work in the system. The new lands offer a faster way, and it suits her nature better than working in a stable society.

Edit: I left the names out (except for the family Surtova) out as they should fit the world, and GM should have a say.

Also Edit: Delena possibly has seen Quintessa at some point, during her father's search for allies in Brevoy. Some social events, dinners, dances, whatever. Delena is 25, and spent the last few years in Taldor, so it might be that Quintessa was one of those annoying kids when they met. Of course, she might have seen also any other nobles.

Third Edit: So, basically, either she heard of the settlement plans, but missed the start (I presumed this was a general invitation). Or, if the news of the settlement plans didn't reach Taldor, she is escaping Taldor and getting back to Brevoy, and the route goes through this place. She doesn't have any ties to this group of nobodies (and Lady Orlovsky). She needs allies and they are as good as any.


Hi, this is my submission. My half-orc witch. I found this character very entertaining to build and write. One thing that annoyed me is how 2e doesn't allow one to have a Pet and a Familiar, which heavily limits the droomar heritage. Still, I love this character already.

About Mulamba Veen:

Female Human (Droomar) Witch 1
Medium
Borderlands Pioneer background

Attributes
Str +0, Dex +0, Con +2, Int +4, Wis +2, Cha +1

Senses
Perception (*) +5 + Low-light vision
Languages ➤ Common; Orcish; Elvish; Gnome; Fey; Draconic

Defense
AC 13; HP 16
Fortitude (*) +5, Reflex (*) +3, Will (**) +7
Unarmored defense (*)

Offense
Witch Class DC 17
Spell attack +7
Simple Weapons (*), Unarmed attacks (*), Spell attack modifier (*), Spell DC (*)
Speed 25; Bulk 4.3 / 5

Feats
Ancestry - Orc Ferocity
General - Pet
Skill - Train Animal
Class -

Magic
Patron - The Inscribed One
Familiar - Monkey

Hex (1 Focus Point):
Discern Secrets (cantrip)
Phase Familiar

Prepared:
Cantrips - Prestidigitation, Electric Arc, Light, Detect Magic, Glass Shield
1st - Goblin Pox, Runic Weapon

Known by familiar:
Cantrips - Bullhorn, Daze, Detect Magic, Electric Arc, Gale Blast, Glass Shield, Light, Prestidigitation, Sigil, Telekinetic Hand
1st - Enfeeble, Fear, Goblin Pox, Pet Cache, Phantasmal Minion + Runic Weapon

Skills (11)
Arcana (*) +7
Crafting (*) +7
Medicine (*) +5
Nature (*) +5
Occultism (*) +7
Religion (*) +5
Society (*) +7
Survival (*) +5
Lore:
Herbalism (*) +7
Wilderness (swamp) (*) +7

Equipment
Explorer's clothing, Dagger, Hand crossbow (ammo = 20), Staff, Adventurer's pack, healer's toolkit, repair toolkit
Money left: 3gp, 2sp

Familiar:

Monkey named Kartaugh
Familiar abilities: Speech (Common), Kinspeech
Locked familiar abilities: Climber, Familiar of Flowing Script

Perception +5; low-light vision

Skills Acrobatics +5, Stealth +5
Str +0, Dex +3, Con +0, Int -4, Wis +2, Cha +0 AC 13; Fortitude +5, Reflex +3, Will +7
HP 5 Speed 25 feet

Backstory:

Mulamba Veen is an illegitimate daughter of a southern Brevoy farmer and an female orc merchant. She thinks she never cared much about her parents' heritages, but they define her as a person. Too human to be integrated as an orc in the caravan and too orcish to work with close-minded humans, Mulamba never managed to feel welcomed in either societies.

She started her life trying to live off the land, by herself. She learned how to survive and how to be friendly with animals. However, she always felt like she was getting too distant from the civilized world, but never knew how to get closer to her brevic side. The only thing she knew how to do was pray. She prayed to the many totems her mothers' group kept, but none responded. Her pleas were too different from what these totems represented.

It was in a dream that a connection was made. In a late Fall night, she dreamt of power. She saw herself represented by shifting patterns that made it clear what it meant to be independent. As she woke up, she realized that despite living by herself, she was still letting herself be defined by her heritage. And the way to write her own destiny was the written word itself. By learning how to read and write, how to work the written word, there was no limit to what she could achieve. Scripts were how laws of civilization were formed, but also how memory was kept, feelings immortalized and a name become eternal.

She took this as an important lesson, and when she realized what she was doing, an actual monkey was teaching her how to write, and how to learn. She was thankful at first, diving into her lessons furiously. Then, she started to wonder who was behind that monkey's eldritch knowledge. As she asked, he only replied with a sound that she interpreted as Kartaugh. So she started calling the monkey that name, but was still not satisfied. She travelled south, to the unknown lands of the Stolen Lands, thinking that such a mysterious entity would be in uncharted land. How wise this decision was, is still to be seen...


Veniir wrote:

Hi, this is my submission. My half-orc witch. I found this character very entertaining to build and write. One thing that annoyed me is how 2e doesn't allow one to have a Pet and a Familiar, which heavily limits the droomar heritage. Still, I love this character already.

** spoiler omitted **

** spoiler omitted **...

Looks like I forgot to Ctrl V the name Nivkata's Crossing. This is what I meant in the end of the backstory.


Pathfinder Roleplaying Game Superscriber

I would love to throw my hat in the ring. I've been really wanting some Kingmaker 2e!

I'd like to offer Sir Agravale, the Green Knight.

Agravale has spent most of his life as a squire to various knights of Brevoy but when he was knighted a year ago, he set out to seek adventure as a knight-errant. He was raised as a minor son of a cadet branch of the Lebeda family, his only inheritance the weapons and gear he bears, as well as the skills of a fine horseman.

In truth, Agravale is a descendant of House Rogarvia, his great-grandfather was one of the few not taken in the Vanishing, though no one in the small family knows why. Agravale was raised on secret stories of that heritage, but gives them little weight, preferring instead to forge his own path to greatness. He travels the land seeking a purpose, helping right minor wrongs as he seeks his destiny.

Personality: Sir Agravale is honest, but capable of great subtlety and subterfuge in war. He is not reckless but would be willing sacrifice himself in a great cause. He feels that great things await him. He is not vain, precisely, but he demands proper recognition of his station and is very aware of social status.

Character Build I'll be using the "Rogue/Cavalier/Sentinel" build from my guide: Tarondor's Guide to the Pathfinder Second Edition (Remastered) Rogue.

Mechanically, the character is a rogue, but in practice he is a mounted knight. He's just really, really good at hitting his enemy's weak spots.

Nivatka's Crossing Sir Agravale is at Nivatka's Crossing because he has heard of bandits in the Stolen Lands making travel and trade difficult. As a knight errant, he has decided to dedicate himself to ending this scourge by any means necessary.


Pathfinder Roleplaying Game Superscriber

Turns out the correct spelling is "Nivakta."


Here's Spazmodeus' entry.

She'll be taking the Wizard Archetype when the time comes.


Pathfinder Adventure Path, Maps Subscriber

Will stop taking submissions for these two roles now, there are more than enough good ones already.

I will review them tonight, and make decisions and invitations to the game tomorrow. Players in the current game are welcome to provide their feedback here, in the Discussion or via PM.

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