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NPCs, Handouts, and Maps
![]() Sorry, this is very long, but I wasn't sure if people were keeping track as we went along, and I needed to compile this for my own notes anyway. Moonshae Treasure Hunt (BMG-MOON-1-1) Loot
My plan here was to have these items gradually increase in power/abilities as the campaign continued, but I didn’t have a clear path for that.
Spellbook (from Ferdeth, 1st mate of pirate ship): (C) Fire Bolt, Mending, Prestidigitation; (1) Burning Hands, Detect Magic, Shield Mundane Gear
Cash and Gems
Important NPCs Encountered
Plot Hooks
- A silver-framed drawing of a Ffolk woman with the inscription “Dearest Sandra Taggard, Lily of Moray.” Found aboard the pirate ship. - There’s a war against evil fey in Dernall Forest. Where did Goblinwrath come from? Did someone give it to Bulak? Story Awards
- Twin Destinies: While visiting the town of Bloodvahrer you came across a pair of twins, Yrsa and Gulli, who have arcane abilities. Blodvahrer is not a hospitable place for arcane casters at this time, and when the twins approached you for help in leaving town, you gave it. Traveling with the twins, even if for a short while has shown you that their powers are quickly growing in strength, but that unfortunately their control of them is not growing at an equal speed. It did however give you the chance to witness an actual rain of frogs. The twins left your company in Olafstaad to be reunited with their father who has joined a group called the Initiates of Flame. What the future holds for these two is anyone’s guess. - Friends of Rustfire Clan: Friend of the Rustfire Clan. You have assisted Winnow Rustfire on her mission to attain a red pearl. She now considers you a trusted friend. This story award may come into play in future Moonshae adventures from Baldman Games, particularly CCC-BMG-MOON3-1, 3-2, and 3-3. - A Debt Owed in Silver: You defeated Captain Bluto, and now he and the pirates of Silver’s Blade seek you out for revenge. - A Dark Gem: You have recovered a mysterious gem named Goblinwrath for the Great Druid Antola Pilark. This gem carried with it an enchantment that caused goblins to become ferocious and feral while being biddable by the bearer. The origins of the gem are unknown, but Antola intends to find out and may call upon you to help her. Going forward
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NPCs, Handouts, and Maps
![]() Jacka-Lope wrote: Is it mock combat or practice or real blood and gore? The blood is definitely flying! Seems like the group wants to fight! I will roll up some initiatives Initiative:
Initiative Braith: 1d20 + 1 ⇒ (20) + 1 = 21 Gideon: 1d20 + 3 ⇒ (3) + 3 = 6 Jacka-Lope: 1d20 + 6 ⇒ (8) + 6 = 14 Jaylen: 1d20 + 1 ⇒ (14) + 1 = 15 Toki: 1d20 + 2 ⇒ (2) + 2 = 4 Baddies: 1d20 + 2 ⇒ (20) + 2 = 22
omg I rolled 3 nat 20s in the initiative rolls... Since initiative order turned out that both goblin groups went first, they will have just attacked each other. Braith, I moved you up to attack the closest goblin baddy (G1). I've updated the map -- hopefully it isn't too confusing. DM Rolls:
G1 v G4: 1d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (2) + 2 = 4 G2 v G5: 1d20 + 4 ⇒ (13) + 4 = 171d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (6) + 2 = 8 G3 v G6: 1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (2) + 4 = 61d6 + 2 ⇒ (6) + 2 = 8 GBa v G7: 1d20 + 4 ⇒ (7) + 4 = 111d20 + 4 ⇒ (15) + 4 = 191d6 + 2 ⇒ (6) + 2 = 8 GBb v G7: 1d20 + 4 ⇒ (3) + 4 = 71d6 + 2 ⇒ (6) + 2 = 8 BB v HG: 1d20 + 4 ⇒ (9) + 4 = 131d20 + 4 ⇒ (10) + 4 = 142d8 + 2 ⇒ (1, 1) + 2 = 4 G4 v G1: 1d20 + 4 ⇒ (5) + 4 = 91d6 + 2 ⇒ (4) + 2 = 6
Two goblins among your temporary allies immediately fall beneath the furious onslaught of Bulak's thralls. Round 1
Temporary Allies:
Party:
Everyone may post their actions! ![]()
NPCs, Handouts, and Maps
![]() Braith spends a a couple of silver pieces on 1d100 ⇒ 28 = a dragon's bony talon hanging from a plain leather necklace. The merchant tells you that Lehigh isn't very big, so just ask around when you get there, but the Silver Eye is a good bet, it being the only decent place for a meal and a drink. ![]()
NPCs, Handouts, and Maps
![]() I planned a couple of longer trips this year, rather than many small uses of my vacation time. Unfortunately, I also took on some freelance projects, which have been taking up my evenings and weekends prior to the vacation! Glad you had fun at Origins -- one day I'll have to go to a game convention (other than our small local one, that is). ![]()
NPCs, Handouts, and Maps
![]() Oh nice! Some of our local boardgame designers will be at Origins -- have a great time! If you see games like Diceborn Heroes or Creature Comforts, you will be in the company of some Alberta gamers :) I should also mention that I am going away at the end of next week and work is going to be a disaster between now and then (as evidenced by my still sitting at the computer at 10pm). I think I need to put the game on hold until I get back (July 15) -- I hope that's alright! Feel free to plan your next moves and RP a bit. ![]()
NPCs, Handouts, and Maps
![]() The adventure as written isn't really to find specific items; in this case, helping Winnow leads to a plot hook later on. I just thought it would be fun to have a little prize at the end of each mini-adventure :D ![]()
NPCs, Handouts, and Maps
![]() That being said, unless you are waiting to see what the others are doing, you can post your action at any time, and I will adjudicate them in turn order. It ends up being faster if everyone just posts their action when they can. ![]()
NPCs, Handouts, and Maps
![]() Oh no, that's absolutely fine! I appreciated your post, actually. In this medium, it's a bit hard to tell if someone has nothing to say at the moment or if they just haven't had time to post yet. I just trying to find a happy medium where I can accommodate both! ![]()
NPCs, Handouts, and Maps
![]() Braith Ablewillow wrote: Sweet, loot! I should have made it a bit more random, but I wanted you to each have a healing potion :) As you sail away from the Olafstaad, Captain asks: "So, where are we headed?" ![]()
NPCs, Handouts, and Maps
![]() Thanks, everyone!
Anyway, feeling somewhat better today. It's hard to not be annoyed by (a) hurting my back while not doing anything; and (b) it taking so much longer to heal than other times. I mean, I know I'm not 20 any more, but this is ridiculous! ![]()
NPCs, Handouts, and Maps
![]() Oh! Sorry, Braith, that's my bad -- I rolled up 5 damage for you, but in the end Witwulf missed you (three times!). You're still at full health. ![]()
NPCs, Handouts, and Maps
![]() I'm back! It was a great weekend in Vancouver -- ate some great food, watched The Boy and the Heron, and met up with a friend from undergrad and drank too much beer. Well, just enough beer. ![]()
NPCs, Handouts, and Maps
![]() Braith Ablewillow wrote: How do Tempus followers view the Earthmother? Since Toki just made a Religion check, he can let you know that most followers of Tempus don't have a lot of time for the Earthmother -- one group is interested in glory through battle and the other with maintaining balance in nature, so there's not really any overlap in their beliefs. Still, with the mixing of Northlander and Ffolk communities, they have learned to tolerate one another. For example, there are temples to both Tempus and the Earthmother in Blodvahrer. ![]()
NPCs, Handouts, and Maps
![]() lol -- yeah, I pinged him privately. He hasn't used Paizo very much and I think forgot to check the Gameplay tab. ![]()
NPCs, Handouts, and Maps
![]() As you near the end of the dock, the older man, Blodder, holds his cane out horizontally to bar you from walking past him. Blodder's grey-haired, probably in his mid-sixties, wearing a loose, faded green shirt. He's got real "5'9-but-lists-his-height-as-6'-on-his-Tinder-profile" energy. "And where are you off to? Not trying to skip out on your docking fees, are you?" Tapping his cane for emphasis on the ground at Toki's feet: "It's five silver. Per day." ![]()
NPCs, Handouts, and Maps
![]() Yeah, I don't know much about the Moonshae yet either (though I grabbed some of the novels from my local 2nd hand shop on my lunch break today). It's fantasy British Islands, for the most part. The adventure that I have (thanks Aeshuura!) says "four 90-minute adventures" -- basically, four one-shots strung together as a longer adventure. But there are a bunch more in the series online, which I will purchase if this goes well, and we can string it along into a longer campaign. You can play characters from the Isles if you want, or you can be visitors (willing or unwilling). There are backgrounds for the Moonshae Isles in the Regional Guide that are probably fine to use -- I'll have to review them and post a summary, if you are interested in that. ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() "What?! That damned 'king' was out here casting all sorts of spells -- had me go after Gideon, an' all. And then I got blasted by a dragon. I dunno how any of this is my fault..." ![]()
NPCs, Handouts, and Maps
![]() Go for it! Also, feel free to take the Standard Array if you prefer. My irl friend is planning to join us as well -- he's thinking of a cleric build (I mentioned that Gideon is thinking of continuing as a Light Cleric, so if he does, he'll pick something different to keep it interesting). (Aeshuura, you DMed his character Tana for a little bit in The Black Hand when I was playing Jarprax, the Tempest cleric). ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Enemies:
Allies:
Unknown or Neutral:
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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() And I'm back! Hope you all had fun while I was away :) ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Hey gang, I'm leaving Monday until the 22nd (heading back east to visit my mom). I'll have internet access, but probably not enough wits to remember to post, so please bot Baldrick as needed. (Baldrick, buddy, try not to make too many bad decisions...) ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Baldrick, still sulking a bit, shuffles his feet, kicking up fine dust from the floor. Sleep 2nd level
Damn! I've never rolled that high! ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Nice! My buddy just got a position at a community college in Oregon (which finally gets him out of LA, which he hated) ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Ah crap -- I do always forget that... Thanks! Sooo... I can cast Invisibility once, then lol. Everyone else is on their own! ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() "Yeah, or maybe even another way in?" ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Sounds good! Final tally is: Mead Hall Irregulars: 4
I know Mellaina was hoping for something a bit more alliterative (me too, tbh), but for now the group has a much stronger connection to Good Mead than to the rest of the Dale, so I think this works out well. Thanks to everyone for participating in my little voting experiment! ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Per Umikh's request, compiled and alphabetized. EDIT
I've used check boxes so you can vote on more than one name because with something like 25 choices, it would be very easy for us all to vote for something else. I'm going to suggest that you try to limit your votes to say your top 3 choices (probably there's a way to do that in the poll, but I've never created one before, so I don't know how to do that). ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() That's what I was thinking, but as I've started playing Pathfinder again, I'm getting a bit muddled about which rules apply to which game! Just so I know, if I drop the warhammer to use the bow, I imagine it'll be an action to retrieve the warhammer again, right? ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() @Aeshuura -- I finally had a chance to look through stuff. I emailed you a Word doc with more NPC Notes! ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() "He's a plant man
:D ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Rodalas Windrace wrote: That about sums it up, have we really been playing this game for like 3 years> This thread only goes back to 2021, but there's a (now inactive) thread where Greycastle first started us off -- that was the Mother Tusk adventure -- which started in October 2020 :) Back then, the group name was "Ice Road Truckers" :D I don't know if we need more suggestions of names, I just had some amusing thoughts:
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Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Looks like the necromancer and Helaman pulled out. For ease of reference, here are the six applicants (hopefully I didn't miss any): Isagoras: Human Cleric (Light Domain)
@Greycastle: Are you thinking we should take two of them? As the others have suggested, maybe one divine and one arcane caster would work best. I'll have a look at their stories in more detail tonight and try to help you narrow it down. ![]()
NPCs, Handouts, and Maps
![]() No doubt. Elven chain isn't really a major magic item or anything, but it would be very unusual to find in your current setting. I don't know if Greycastle has any thoughts on the matter, but we could work something out. I haven't done it before, but I like the idea of an adventure that satisfies a need or fulfills a desire. I think if you can come up with some story ideas about why this is important and / or how you would work toward something like that (given the constraints of the current setting and party members). So, for example, why is getting elven chain (or whatever) important to Rodalas? Does he know about something that needs doing or someone who need help in the Feywilde? How would he convince the party to go there? ![]()
NPCs, Handouts, and Maps
![]() Feel free to roleplay any conversations, but that about wraps up this adventure. Stokely rewards you all with magic armour from the dwarves' armoury:
Everyone also gains one level (I think that brings everyone to level 6) ![]()
NPCs, Handouts, and Maps
![]() lol Well, I did think about getting Reegah to just chuck rocks at the archers, but then Turq was all "look at me!" so... but yeah, Hrugh is down to like 10hp or something, so Reegah will have to wait before eating his Turq-wich ![]()
NPCs, Handouts, and Maps
![]() Oh right -- remembered to Rage and then forgot the damage boost. And I'll adjust Netzer's damage taken as well. Thanks! Reegah seems very amused, seeing his companion get pummeled by dwarves -- he's much less amused when Turq's axe chops into his legs! He retaliates with blows of his own: Attack 1: 1d20 + 8 ⇒ (9) + 8 = 17
Attack 2: 1d20 + 8 ⇒ (1) + 8 = 9
Round 2
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NPCs, Handouts, and Maps
![]() The dwarves have their own established watch system, so you'll all be on watch with at least one other person. ![]()
NPCs, Handouts, and Maps
![]() Hey gang, we are almost finished this adventure, but I think this is a good place to take a break for the holidays. I'm going to suggest that we pick back up on January 2, but please feel free to RP amongst yourselves or with the dwarves. I'll still be checking this site semi-regularly. ![]()
NPCs, Handouts, and Maps
![]() Sorry for the slow posting -- I'm on vacation for the next two weeks, so between neglected chores and holiday baking, I've forgotten a couple of things :)
Once you've exited the gorge and turned a corner or two, you deem it safe enough to increase your speed. Khitt's spell still works to hide you from sight while it lasts, though the sound of your marching is more evident now. The dwarves keep pace with you, though it's obvious that the increased speed is having a toll -- you don't hear any grumbling, but those of you familiar with dwarves can read the strain through their body language -- the clenched jaws, the rhythmic march. As Turq rightly judged, they are exhausted. (In terms of game rules, they have 1 level of exhaustion) It is well past midnight when you reach the clump of small trees; you are all exhausted. I assume the plan is to take a long rest here...? ![]()
NPCs, Handouts, and Maps
![]() Turquoise 'Turq' Barreltap AL wrote: Didn't the rope give a lower DC? I think you are fine... Yeah, DC without the rope was like 18 -- just trying to balance what's logical with the adventure as written. Turquoise 'Turq' Barreltap AL wrote: EDIT: Did we have enough time for a short rest? You haven't mentioned it so far, so I assumed you weren't taking one. If you do take a short rest, you will miss the opportunity to sneak past while the ogres are distracted. Which is totally fine, just let me know what you plan to do. ![]()
NPCs, Handouts, and Maps
![]() It's really, I think, to prevent damage to get too far out of hand (as it is, the amount of damage this group does in a round is impressive!). It is a bit counter-intuitive, though -- you'd think as you become more skillful / proficient, you would be able to inflict more damage. Though I guess in D&D, that's accounted for by accumulating other kinds of skills, rather than straight damage (and damage goes up if you can hit more often). I actually really enjoy the OSR way, where your damage is reflective of your training. So, it doesn't matter what weapon you wield, whether dagger or crossbow or 2H sword, the amount of damage depends solely on your class and level. Which makes sense, in a way -- if I'm a wizard, why would I be able to do as much damage as a fighter with the same weapon; if I'm a fighter, presumably I've had basic training with a variety of weapons or, minimally, that training is applicable across weapon groups (maybe I've never used a scimitar before, but it's a bit like a curvy saber...). So, the weapon your fighter uses is suddenly just a matter of flavour -- if you want to play a Drax the Destroyer-style character, you don't have to worry about letting your party down because you want to use a 1d4 dagger instead of a 2d6 greatsword. ![]()
NPCs, Handouts, and Maps
![]() I'll take Rodalas's 22 Survival he just rolled and run with it, unless someone has a different plan. (i.e., I can't post right now :P ) ![]()
NPCs, Handouts, and Maps
![]() lol -- I guess I could have just looked at the map (see link in my profile). Looks like there are trees mostly in protected areas -- where you are is a bit more exposed. You'll be near some trees as you continue south, but not where you are at the moment. ![]()
NPCs, Handouts, and Maps
![]() Turquoise 'Turq' Barreltap AL wrote: Oi, beardlin', o'er here! Do ya know what the meaning is o' this is? Turq sys as he shoulders his pack, clearly ready to go. The younger dwarf's hand reaches up self-consciously to pull at his short blond beard. Shaking his head: "Dunno, sir. Master Stokely says 'run' and I run. But things are hopping in the Cairn -- we should go!" lol -- this is how we write Rodney out: he slept in and missed all the fun! ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() Baldrick, with perhaps a few too many mugs of ale and mead in his belly, attempts to look down his shirt, but his beard bunches under his chin, obscuring his vision. Struggling to pull or lift his shirt: "Hey Umikh! Is there hair on my chest too?! Rahaha!" ![]()
![]() A sorcerer!? How dare you, sir! I'll have you know that arcane magic is extremely dangerous and borderline evil. I mean, think of all the times we've been in combat and some weird magical stuff started happening! Baldrick is good and loyal soldier, and nothing you can say will convince him otherwise. ![]()
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
![]() @Aeshuura: Not sure if you want to wait for any others to chime in. If you're ready to move on, let's go with this: - Dog sled: Party treasure for now (minimally, we'll use it to carry our stuff on the return to town)
Cash = 19gp, 7sp, 8cp each Current Campaign
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