Turquoise 'Turq' Barreltap AL |
Stealth: 1d20 + 2 ⇒ (11) + 2 = 13
Shield at the ready, Turq accompanies Baldrick into the darkness...
Greycastle |
How far is it from where we are to the doorway?
Not far, 20ft or so from the top of the stairs to the stone doorway.
Greycastle |
It’s a tense few seconds as you all cross the quiet entryway. This was designed for defense with the narrowing of the entrance to double gate and portcullis. It is all too strange that you were able to cross with no resistance.
Turquoise 'Turq' Barreltap AL |
What in the hells? It shouldn't be this easy... Turq tightens the grip on his axe...
Any sounds coming from within?
Perception, if necessary. PP 15: 1d20 + 5 ⇒ (8) + 5 = 13
Greycastle |
To your left is, stand closed stone double doors. To your right, a long hallway with two sets of sconces set in the wall on either side of the hallway. The sconces provide minimal light in the cooridor but you see various hallways and doorways leading off of the passageway. map is updated
*Turq, and anyone with a PP 15*
you hear muffled movement behind the stone door to your left. You recall an arrow slit opening in the entryway. You're best guess is that whatever is behind this door may have noticed you come through the entranceway.
Baldrick Longhall |
As Turq pauses to listen at the double stone doors, Baldrick takes another few steps to the east. Noticing that the others are hesitating, Baldrick points his warhammer down the long hallway: "This way?" (he isn't loud, but makes no attempt to speak softly either)
btw, if it's dark, Baldrick can hand one of the humans a "magic stone" (i.e., a rock with Light cast on it)
Turquoise 'Turq' Barreltap AL |
Turq curses and throws himself against the doors, attempting to bash them in... Being stone doors, I don't know if this is going to be possible, but he will try anyway...
Strength: 1d20 + 3 ⇒ (8) + 3 = 11 Add an additional 3 if I can use Athletics.
Oof! Turq rolls his shoulder, ready to slam into it again...
Umikh Ironbender |
Strength: 1d20 + 7 ⇒ (7) + 7 = 14
Umikh glances at Baldrick, but then sees Turq smash into the door. He doesn't know what's going on, but he trusts his mates and also tries to shoulder open the door, sword otherwise at the ready.
Greycastle |
lol. Turq and Baldy posted just about hte same time with very different directions lol
Baldrick Longhall |
lol. Turq and Baldy posted just about hte same time with very different directions lol
lol - well, I figured with a Passive Perception of 9, there's no way Baldrick would have heard the noise behind the door, and he'd already headed off toward the torchlight
Seeing Turq and then Umikh putting their shoulders to the door, he shrugs, pushes his way through the group and also rushes the door:
unless we're in initiative, Baldrick will also throw his strength at the door; otherwise (that is, if it looks like something's about to happen), he'll hold back.
Athletics: 1d20 + 5 ⇒ (5) + 5 = 10
Baldrick Longhall |
We're tired from all that walking!
Gideon Dawnbringer |
Gideon watches with a little humor as the others ineffectively bang their bodies into the stone door.
"I might have a plan if you're interested. I can inscribe a rune on the door that can be activated with a word and bring forth a burst of thunder in the hopes of smashing the door. I think we've probably already lost the advantage of stealth. What say you? If you wish me to proceed then everyone should take cover".
Glyph of Warding, thunder, triggered by spoken word.
Baldrick Longhall |
"... sounds dangerous -- don't worry, we've hunnnnhh we've got this..."
Turquoise 'Turq' Barreltap AL |
Baldy, the priest has a point. I mean, this is o' Dwarvish make, even i'n it were the Grey... Turq rolls his jammed shoulder.
Baldrick Longhall |
Baldrick stands aside, jabbing at the floor with his warhammer and muttering something about "he almost had it."
Umikh Ironbender |
Umikh gestures toward the door as he, too, steps away, muttering something in dwarfish about all this magic.
Turquoise 'Turq' Barreltap AL |
We can see what is in the other side?
Looking at the map, I think you need to go back into the entry hall and can see in through the arrow slits...
Greycastle |
So the down side to the great idea for a use of the spell is Glyph of Warding is an hour cast time. But awesome thinking. It’s ok though, the problem will resolve itself shortly.
As Rodalas, moves to investigate the arrow slit inside the entrance, the elf has to make evasive maneuvers as a bolt is fired from it.
From behind the arrow slit, you hear a shout and the heavy stone doors open quickly as two large armed dwarves stand behind ready to challenge intruders.
Crossbow w Adv: 2d20 ⇒ (17, 3) = 20
Piercing: 1d6 + 2d6 + 3 ⇒ (4) + (2, 3) + 3 = 12
Hide: 1d20 + 7 ⇒ (15) + 7 = 22
Rodalas is pierced abruptly with the suprise projectile.
the crossbow attack from the arrow slot will act alone in the opening round. Let’s get some initiatives on an order to proceed forward.
Initiative Enemy 1: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Enemy 2: 1d20 ⇒ 10
Rodalas -12
I’ll get the map updated this evening.
Turquoise 'Turq' Barreltap AL |
Just checking to make sure that you did not overlook something, do they have Hide as a Bonus Action? If not, remember that it takes an Action to Hide. However, they have like 3/4 cover at least, or total cover if they just duck behind the wall.
EDIT: Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Baldrick Longhall |
Initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Greycastle |
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Just checking to make sure that you did not overlook something, do they have Hide as a Bonus Action? If not, remember that it takes an Action to Hide. However, they have like 3/4 cover at least, or total cover if they just duck behind the wall.
It was not overlooked, the dwarf that shot Rodalas did indeed hide after the shot. Technically, she would have moved to the side but the hide action still took place. A portion of the damage was sneak attack damage if that helps clear it up a little.
map is updatedA stone table has been tipped on its side as cover, two normla sized dwarves hide behind it while two enlarged dwarves block the door. The room is hazy and lit with braziers located in multiple places throughout the room.
The two large dwarves are armored and with shields and war picks, the two behind them are unarmored but have a shield and have javelins in hand, warpicks nearby.
Mellaina "Mell" Kavron |
Gosh, you guys have been busy, lol
Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
Mell is about to say she thinks they might have company when Rodalas gets shot. Quickly, she unshoulders her quarterstaff and casts Shillelagh on it.
Greycastle |
Gideon
Umikh
Bad Guy 1
Rodalas
Baldrick
Bad Guy 2
Turq
Mell
Gideon chants powerful divine words and directs a wave of positive energy at Rodalas as he looks for cover.
I can’t imagine Umikh’s action affecting Bad Guy 1s action, so I’ll post it and Umikh Rodalas and Baldrick will be up
Another bolt fires out of the arrow slot at the stunned elf.
Sneak Attack from the shadows: 2d20 + 5 ⇒ (5, 11) + 5 = 21
Piercing and Sneak Damage: 3d6 + 3 ⇒ (3, 1, 5) + 3 = 12
Rodalas is caught by the bolt and stinging hard again.
The tricky dwarf then moves out of sight again attempting to use their skills of surprise.
Hide: 1d20 + 7 ⇒ (10) + 7 = 17
That beats Rodalas’s passive perception, you’ll need to spend some time looking for the target or perhaps use their own tactic against them
Rodalas -12
Umikh Rodalas and Baldricks turn.
Baldrick Longhall |
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Baldrick, still sulking a bit, shuffles his feet, kicking up fine dust from the floor.
Sleep 2nd level
HP affected: 7d8 ⇒ (8, 8, 5, 6, 7, 8, 7) = 49
Damn! I've never rolled that high!
Umikh Ironbender |
Umikh's PP is 12. So if he notices that the dwarf giant in front of him goes to sleep, he will attack red. Otherwise, he would go for the one straight ahead.
Att1: 1d20 + 2 ⇒ (8) + 2 = 10
Att2: 1d20 + 2 ⇒ (6) + 2 = 8
Sigh, not that it matters...
Rodalas Windrace |
Just so I am clear I am getting poked by something in X2 but the area where the party is at is clear? The large duergar are not hidden or behind anything are they?
Baldrick Longhall |
I think you are supposed to be all the way outside (opposite wall to the smaller duergar), but I'm not sure.
Sorry for the confusion -- I moved you to X2 before the room with the duergar was revealed because I thought that was the arrow-slit that Greycastle was talking about.
Greycastle |
Umikh goes first so if he would hit, it would be before Baldricks sleep spell, but alas, even accounting for a +7 to attack and not a +2. Both unarmored dwarves in the rear tumble down falling asleep.
[ooc]Rodalas. Yes X2 as shown on the map. The bolts that are hitting you have come from the arrow slit.
Rodalas is still to go but I’ll take the big dwarves action now to keep us rolling.
Umikh, quick on the jump to attack is unfortunately the only one close enough for the dwarves, so they let ‘em have it. The two dwarves seem to work well together. A well oiled machine…
Right Duergar Attack W Adv: 2d20 ⇒ (11, 10) = 21
Left Duergar Attack W Adv: 2d20 ⇒ (16, 2) = 18
Both duergar find holes in Umikh’s armor leaving deep wounds.Piercing: 4d8 + 8 ⇒ (3, 3, 1, 1) + 8 = 16 From the hard hits.
Gideon (Can post action)
Umikh -16 (Can post action)
Bad Guy 1
Rodalas -12 (Still needs to take their action.
Baldrick
Bad Guy 2
Turq (Can post action)
Mell (Can post action)
Baldrick Longhall |
Sleep doesn't really allow for a choice -- whoever has the lowest HP is affected first. That being said, all things being equal, Baldrick would probably want to avoid hitting his teammates; if that simultaneously gets rid of the two behind cover, so much the better!
Turquoise 'Turq' Barreltap AL |
Turq swings his axe at the Duergar on the left (Red)
+1 Battleaxe #1: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
+1 Battleaxe #2: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 6 ⇒ (1) + 6 = 7
While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn’t target you.
In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack’s weapon deals extra damage to the target equal to half your fighter level.
Umikh Ironbender |
HP: 48/64
The correct modifiers this time!
Ouch! Nope, not taking another hit, you're going...
Longsword swing and a hit: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 5 ⇒ (9) + 5 = 14
Longsword swing and a holy wow: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 2d10 + 5 ⇒ (10, 9) + 5 = 24
Greycastle |
Sleep doesn't really allow for a choice -- whoever has the lowest HP is affected first. That being said, all things being equal, Baldrick would probably want to avoid hitting his teammates; if that simultaneously gets rid of the two behind cover, so much the better!
Basically I was giving you the choice because you didn’t specify a placement point of the spell. If you wanted to encompass them all and see where the chips fell then go with dwarves in the back since they would be affected first.
Baldrick Longhall |
Basically I was giving you the choice because you didn’t specify a placement point of the spell. If you wanted to encompass them all and see where the chips fell then go with dwarves in the back since they would be affected first.
Okay, cool -- thanks! Just making sure I understood, so then yes, the dwarves in the back.
Both unarmored dwarves in the rear tumble down falling asleep.
Mellaina "Mell" Kavron |
Do I get an action beyond unshouldering my quarterstaff and casting Shillelagh on it? I thought that *was* my action?
Turquoise 'Turq' Barreltap AL |
You draw as an interact with object, casting shillelagh is a bonus action, so you still have your entire move and a standard action.