DDEP 10-01: Terror in Ten Towns (Inactive)

Game Master Aeshuura

A Four-Hour Epic Adventure for 1st through 4th-Level Characters


2,351 to 2,400 of 2,697 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>

Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Stealth: 1d20 + 2 ⇒ (11) + 2 = 13

Shield at the ready, Turq accompanies Baldrick into the darkness...


RODALAS

How far is it from where we are to the doorway?


Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |

Mell follows along, being as stealthy as she can.

Stealth: 1d20 + 2 ⇒ (13) + 2 = 15


Game Map DCI# 4318637857
Rodalas Windrace wrote:
How far is it from where we are to the doorway?

Not far, 20ft or so from the top of the stairs to the stone doorway.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Also following along cautiously, right behind Turq.


RODALAS

1d20 + 6 ⇒ (20) + 6 = 26 sneaky


Game Map DCI# 4318637857

It’s a tense few seconds as you all cross the quiet entryway. This was designed for defense with the narrowing of the entrance to double gate and portcullis. It is all too strange that you were able to cross with no resistance.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

What in the hells? It shouldn't be this easy... Turq tightens the grip on his axe...

Any sounds coming from within?

Perception, if necessary. PP 15: 1d20 + 5 ⇒ (8) + 5 = 13


Game Map DCI# 4318637857

To your left is, stand closed stone double doors. To your right, a long hallway with two sets of sconces set in the wall on either side of the hallway. The sconces provide minimal light in the cooridor but you see various hallways and doorways leading off of the passageway. map is updated

*Turq, and anyone with a PP 15*
you hear muffled movement behind the stone door to your left. You recall an arrow slit opening in the entryway. You're best guess is that whatever is behind this door may have noticed you come through the entranceway.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

As Turq pauses to listen at the double stone doors, Baldrick takes another few steps to the east. Noticing that the others are hesitating, Baldrick points his warhammer down the long hallway: "This way?" (he isn't loud, but makes no attempt to speak softly either)

btw, if it's dark, Baldrick can hand one of the humans a "magic stone" (i.e., a rock with Light cast on it)


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq curses and throws himself against the doors, attempting to bash them in... Being stone doors, I don't know if this is going to be possible, but he will try anyway...

Strength: 1d20 + 3 ⇒ (8) + 3 = 11 Add an additional 3 if I can use Athletics.

Oof! Turq rolls his shoulder, ready to slam into it again...


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Strength: 1d20 + 7 ⇒ (7) + 7 = 14

Umikh glances at Baldrick, but then sees Turq smash into the door. He doesn't know what's going on, but he trusts his mates and also tries to shoulder open the door, sword otherwise at the ready.


Game Map DCI# 4318637857

lol. Turq and Baldy posted just about hte same time with very different directions lol


RODALAS

The eladrin will roll his eyes as Turq does Turq.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
Greycastle wrote:
lol. Turq and Baldy posted just about hte same time with very different directions lol

lol - well, I figured with a Passive Perception of 9, there's no way Baldrick would have heard the noise behind the door, and he'd already headed off toward the torchlight

Seeing Turq and then Umikh putting their shoulders to the door, he shrugs, pushes his way through the group and also rushes the door:

unless we're in initiative, Baldrick will also throw his strength at the door; otherwise (that is, if it looks like something's about to happen), he'll hold back.

Athletics: 1d20 + 5 ⇒ (5) + 5 = 10


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

The dice rolls here, lol, these are some finely worked doors!


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

We're tired from all that walking!


Game Map DCI# 4318637857

just giving Gideon and Mell a chance to post before resolving.

Liberty's Edge

Male Human| HP 4/7 | AC 14 | Passive Perception 14 Rogue 1 | Saves S +1, D +5, C -1, I +6, W +2, Ch +1

Gideon watches with a little humor as the others ineffectively bang their bodies into the stone door.

"I might have a plan if you're interested. I can inscribe a rune on the door that can be activated with a word and bring forth a burst of thunder in the hopes of smashing the door. I think we've probably already lost the advantage of stealth. What say you? If you wish me to proceed then everyone should take cover".

Glyph of Warding, thunder, triggered by spoken word.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

"... sounds dangerous -- don't worry, we've hunnnnhh we've got this..."


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Baldy, the priest has a point. I mean, this is o' Dwarvish make, even i'n it were the Grey... Turq rolls his jammed shoulder.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Baldrick stands aside, jabbing at the floor with his warhammer and muttering something about "he almost had it."


RODALAS

We can see what is in the other side?


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Umikh gestures toward the door as he, too, steps away, muttering something in dwarfish about all this magic.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]
Rodalas Windrace wrote:
We can see what is in the other side?

Looking at the map, I think you need to go back into the entry hall and can see in through the arrow slits...


RODALAS

He will go back and look through the slits, does he see anything in the room?


Game Map DCI# 4318637857

So the down side to the great idea for a use of the spell is Glyph of Warding is an hour cast time. But awesome thinking. It’s ok though, the problem will resolve itself shortly.

As Rodalas, moves to investigate the arrow slit inside the entrance, the elf has to make evasive maneuvers as a bolt is fired from it.

From behind the arrow slit, you hear a shout and the heavy stone doors open quickly as two large armed dwarves stand behind ready to challenge intruders.

Crossbow w Adv: 2d20 ⇒ (17, 3) = 20
Piercing: 1d6 + 2d6 + 3 ⇒ (4) + (2, 3) + 3 = 12
Hide: 1d20 + 7 ⇒ (15) + 7 = 22

Rodalas is pierced abruptly with the suprise projectile.

the crossbow attack from the arrow slot will act alone in the opening round. Let’s get some initiatives on an order to proceed forward.

Initiative Enemy 1: 1d20 + 3 ⇒ (10) + 3 = 13
Initiative Enemy 2: 1d20 ⇒ 10

Rodalas -12
I’ll get the map updated this evening.


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Just checking to make sure that you did not overlook something, do they have Hide as a Bonus Action? If not, remember that it takes an Action to Hide. However, they have like 3/4 cover at least, or total cover if they just duck behind the wall.

EDIT: Initiative: 1d20 + 2 ⇒ (7) + 2 = 9


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Initiative: 1d20 + 2 ⇒ (8) + 2 = 10


1 person marked this as a favorite.
Game Map DCI# 4318637857
Turquoise 'Turq' Barreltap AL wrote:
Just checking to make sure that you did not overlook something, do they have Hide as a Bonus Action? If not, remember that it takes an Action to Hide. However, they have like 3/4 cover at least, or total cover if they just duck behind the wall.

It was not overlooked, the dwarf that shot Rodalas did indeed hide after the shot. Technically, she would have moved to the side but the hide action still took place. A portion of the damage was sneak attack damage if that helps clear it up a little.

map is updated

A stone table has been tipped on its side as cover, two normla sized dwarves hide behind it while two enlarged dwarves block the door. The room is hazy and lit with braziers located in multiple places throughout the room.

The two large dwarves are armored and with shields and war picks, the two behind them are unarmored but have a shield and have javelins in hand, warpicks nearby.


RODALAS

Iniative 1d20 + 3 ⇒ (8) + 3 = 11


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Got it!


Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |

Gosh, you guys have been busy, lol

Initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Mell is about to say she thinks they might have company when Rodalas gets shot. Quickly, she unshoulders her quarterstaff and casts Shillelagh on it.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Liberty's Edge

Male Human| HP 4/7 | AC 14 | Passive Perception 14 Rogue 1 | Saves S +1, D +5, C -1, I +6, W +2, Ch +1

Initiative 1d20 + 1 ⇒ (19) + 1 = 20

On Gideon's action he will try to take some partial cover, then use Healing Word on Rodalas.

2nd level Healing word. 2d4 + 3 ⇒ (4, 4) + 3 = 11


Game Map DCI# 4318637857

Gideon
Umikh
Bad Guy 1
Rodalas
Baldrick
Bad Guy 2
Turq
Mell

Gideon chants powerful divine words and directs a wave of positive energy at Rodalas as he looks for cover.

I can’t imagine Umikh’s action affecting Bad Guy 1s action, so I’ll post it and Umikh Rodalas and Baldrick will be up

Another bolt fires out of the arrow slot at the stunned elf.
Sneak Attack from the shadows: 2d20 + 5 ⇒ (5, 11) + 5 = 21
Piercing and Sneak Damage: 3d6 + 3 ⇒ (3, 1, 5) + 3 = 12
Rodalas is caught by the bolt and stinging hard again.

The tricky dwarf then moves out of sight again attempting to use their skills of surprise.
Hide: 1d20 + 7 ⇒ (10) + 7 = 17
That beats Rodalas’s passive perception, you’ll need to spend some time looking for the target or perhaps use their own tactic against them
Rodalas -12
Umikh Rodalas and Baldricks turn.


1 person marked this as a favorite.
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Baldrick, still sulking a bit, shuffles his feet, kicking up fine dust from the floor.

Sleep 2nd level
HP affected: 7d8 ⇒ (8, 8, 5, 6, 7, 8, 7) = 49

Damn! I've never rolled that high!


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Umikh's PP is 12. So if he notices that the dwarf giant in front of him goes to sleep, he will attack red. Otherwise, he would go for the one straight ahead.

Att1: 1d20 + 2 ⇒ (8) + 2 = 10
Att2: 1d20 + 2 ⇒ (6) + 2 = 8

Sigh, not that it matters...


RODALAS

Just so I am clear I am getting poked by something in X2 but the area where the party is at is clear? The large duergar are not hidden or behind anything are they?


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

I think you are supposed to be all the way outside (opposite wall to the smaller duergar), but I'm not sure.

Sorry for the confusion -- I moved you to X2 before the room with the duergar was revealed because I thought that was the arrow-slit that Greycastle was talking about.


RODALAS

So am I in X1?


Game Map DCI# 4318637857

Umikh goes first so if he would hit, it would be before Baldricks sleep spell, but alas, even accounting for a +7 to attack and not a +2.

If you picked the two big ones in the front:
The large dwarf on the right fall asleep suddenly.
If you picked the two small guys in the back.:
[ooc]49 is such a good roll and you were only 2 points away from getting two creatures in the back so we’re going to say one of the grey dwarves bumped his head crawling out of bed so quickly.[ooc]

Both unarmored dwarves in the rear tumble down falling asleep.

[ooc]Rodalas. Yes X2 as shown on the map. The bolts that are hitting you have come from the arrow slit.

Rodalas is still to go but I’ll take the big dwarves action now to keep us rolling.

Umikh, quick on the jump to attack is unfortunately the only one close enough for the dwarves, so they let ‘em have it. The two dwarves seem to work well together. A well oiled machine…

Right Duergar Attack W Adv: 2d20 ⇒ (11, 10) = 21
Left Duergar Attack W Adv: 2d20 ⇒ (16, 2) = 18

Both duergar find holes in Umikh’s armor leaving deep wounds.Piercing: 4d8 + 8 ⇒ (3, 3, 1, 1) + 8 = 16 From the hard hits.

Gideon (Can post action)
Umikh -16 (Can post action)
Bad Guy 1
Rodalas -12 (Still needs to take their action.
Baldrick
Bad Guy 2
Turq (Can post action)
Mell (Can post action)


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Sleep doesn't really allow for a choice -- whoever has the lowest HP is affected first. That being said, all things being equal, Baldrick would probably want to avoid hitting his teammates; if that simultaneously gets rid of the two behind cover, so much the better!


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Turq swings his axe at the Duergar on the left (Red)

+1 Battleaxe #1: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

+1 Battleaxe #2: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d8 + 6 ⇒ (1) + 6 = 7

Unwavering Mark:
When you hit a creature with a melee weapon attack, you can mark the creature until the end of your next turn. This effect ends early if you are incapacitated or you die, or if someone else marks the creature.

While it is within 5 feet of you, a creature marked by you has disadvantage on any attack roll that doesn’t target you.

In addition, if a creature marked by you deals damage to anyone other than you, you can make a special melee weapon attack against the marked creature as a bonus action on your next turn. You have advantage on the attack roll, and if it hits, the attack’s weapon deals extra damage to the target equal to half your fighter level.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

HP: 48/64
The correct modifiers this time!
Ouch! Nope, not taking another hit, you're going...

Longsword swing and a hit: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d10 + 5 ⇒ (9) + 5 = 14
Longsword swing and a holy wow: 1d20 + 8 ⇒ (20) + 8 = 28
damage: 2d10 + 5 ⇒ (10, 9) + 5 = 24


Game Map DCI# 4318637857
Baldrick Longhall wrote:
Sleep doesn't really allow for a choice -- whoever has the lowest HP is affected first. That being said, all things being equal, Baldrick would probably want to avoid hitting his teammates; if that simultaneously gets rid of the two behind cover, so much the better!

Basically I was giving you the choice because you didn’t specify a placement point of the spell. If you wanted to encompass them all and see where the chips fell then go with dwarves in the back since they would be affected first.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 3 | HP: 58/58 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+3d12): 4+2/3+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 3/3 | Rage: 3/3 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:
Greycastle wrote:
Basically I was giving you the choice because you didn’t specify a placement point of the spell. If you wanted to encompass them all and see where the chips fell then go with dwarves in the back since they would be affected first.

Okay, cool -- thanks! Just making sure I understood, so then yes, the dwarves in the back.

Greycastle wrote:
Both unarmored dwarves in the rear tumble down falling asleep.


Female NG Human Circle of Wildfire Druid 6 | HP: 45/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |

Do I get an action beyond unshouldering my quarterstaff and casting Shillelagh on it? I thought that *was* my action?


Male human fighter 6 | AC 17 (19 w shield) | hp 14/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

You draw as an interact with object, casting shillelagh is a bonus action, so you still have your entire move and a standard action.


RODALAS

He is going to disengage and then run towards the group, unslinging his bow

2,351 to 2,400 of 2,697 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DDEP 10-01: Terror in Ten Towns (Single table Epic) 5e Adventurers League All Messageboards

Want to post a reply? Sign in.