| Baldrick Longhall |
I'm in a PF2 game, but I don't know nearly enough about it to be able to GM. Similarly for Dungeon Crawl Classics. I'd feel confident enough DMing D&D 2e or 5e, but maybe not much else just yet.
I enjoy playing with you all, so if it'll keep more people around, I'm happy to restrict options to certain books (see my rant above).
| Umikh Ironbender |
Just wanted to add that I loved the wild magic. Played a character with it and it can just be so chaotic and fun! I also thought how you played him as not understanding he's the one doing the magic was really interesting and fun to play around.
OK as for What's Next. If y'all aren't digging the WotC, is there something else that would keep the group together? I am dogpiles at remembering rules but I'd be willing to switch it up if that works better. In the end, I'd rather play anything than no-thing. I'd prefer to keep playing Umikh but can easily make a new character. Maybe a dwarf, dunno maybe someone who's a fighter, lol. :-)
Gideon Dawnbringer
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I'd be up for anything except the whole Humblewood anthropomorphic game. Probably fun... just not in the least interested in playing a woke sparrow barbarian. :-).
I LOVE Pathfinder 2, but can understand the reluctance to GM it unfamiliar with the rules. I was that way till I started running it. (Thanks WOTC), but find it both more challenging to play (Due to the abundance of options), and easier to GM. (Don't have to make a lot of unspecified decisions, and balanced math).
I'm Okay with playing 5e but don't care to DM it. I would continue playing Gideon... but since I started him at 6th level don't have a lot of ideas for his history / story. Perhaps I could keep him at 1st level if we come up with a new game, and tell his story before he met up with the others.
Are we thinking Dungeon Crawl, Hex Crawl, Urban, combination of all?
Aeshuura
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I agree about PF2. It is much easier at the table (especially with the GM Screen for reference).
If we start with 5e afresh, I have a build that I would like to try... Hopefully, the adventure will fit him thematically.
| Baldrick Longhall |
Okay, I'm back from vacation and I just went to my FLGS to pick up an adventure book -- as mentioned, I'm not a huge fan of WotC these days, so I grabbed a third-party rewrite of a classic D&D dungeon-crawler. I'll need a bit of time to familiarize myself with it (plus work and neglected household chores might get in the way!). Let's hope for November 27.
Hmm... just noticing that this book is written in a very confusing way, but it's meant for 3-8, first-third level characters, so six of you at level 1 should be fine. I think it's based on XP rather than milestones, but I think you can expect to get to level 3 or 4 (I prefer milestones, so I'll let you know).
As for characters: Given the discussion above, I'd like to keep things to PHB+1 (or maybe +2, depending) -- basically, I'm not interested in having to cross-reference a bunch of different rules or to navigate someone's extreme min/maxing. I'm not too worried about that from this group, but I just want to have it out there before we start. I've been in groups where encounters that have been adjusted to fit the powers of one or two characters are fatal to the rest of the party, and vice versa -- neither is much fun for anybody.
Let me know your plans for characters. Having played a Ranger from PHB, I can very easily say that if someone wants to play the Revised Ranger rules, I'm very happy with that (this isn't pressure to play a Ranger, it's just that I know that the PHB version sucks lol).
Lemme know if you have any questions or concerns. When I get a chance I'll start a new forum thread for this game (just gotta remember how to do that, lol). Hopefully we can come back to this one some day when Greycastle or Turq have more time.
| Baldrick Longhall |
I'm not familiar with Onslaught, but I think it's fine if you want to play a harengon, just stick to the PHB for the Wizard stuff.
How do y'all typically do ability scores? Because we started with AL, Baldrick was created using the Standard Array. Normally, I'd say roll 4d6 (drop the lowest), and use the Standard Array if you don't like your rolls.
Similarly, you can roll your HP if you want, but I generally say max at level 1 and the average thereafter (where the "average" meaning 1/2 max +1; i.e., if the HD is 1d10, then average is 6)
| Rodalas Windrace |
4d6 ⇒ (2, 1, 2, 3) = 8
4d6 ⇒ (4, 2, 4, 5) = 15
4d6 ⇒ (5, 6, 1, 4) = 16
4d6 ⇒ (3, 1, 5, 3) = 12
4d6 ⇒ (6, 6, 3, 1) = 16
4d6 ⇒ (5, 6, 6, 1) = 18
7
14
15
11
15
17
Stats
| Baldrick Longhall |
That was quick! I will take a look tomorrow.
btw, since we levelled up these characters, Baldrick is now at Level 3 Barbarian, and chose the Path of Wild Magic (assuming that's still permitted -- pretty sure I checked in with the DMs previously).
HP: +9 (58)
Rages / day: +1 (3)
Magic Awareness: Know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a spell, you learn which school of magic it belongs to. Per day: 3
Wild Surge: When you enter your rage, roll on the Wild Surge table. DC (8+CON+Prof): 13
@Greycastle: Let us know if there was anything of significance recovered after the battle. No worries if it's nothing -- we left pretty quickly, after all.
| Baldrick Longhall |
Okay, I fumbled my way into creating a Campaign thread over here: Into the Borderlands
Best to do any character creation and discussion over there so that this page isn't cluttered up.
| Greycastle |
That was quick! I will take a look tomorrow.
btw, since we levelled up these characters, Baldrick is now at Level 3 Barbarian, and chose the Path of Wild Magic (assuming that's still permitted -- pretty sure I checked in with the DMs previously).
HP: +9 (58)
Rages / day: +1 (3)Magic Awareness: Know the location of any spell or magic item within 60 feet of you that isn’t behind total cover. When you sense a spell, you learn which school of magic it belongs to. Per day: 3
Wild Surge: When you enter your rage, roll on the Wild Surge table. DC (8+CON+Prof): 13
@Greycastle: Let us know if there was anything of significance recovered after the battle. No worries if it's nothing -- we left pretty quickly, after all.
Wild magic barbarian is fine. Works well with the concept of the character.
As for treasure. Just need to know if you looted the king or not. You had some time to look around while the allied dwarf went to get his matron.
Looting the King you will find his gauntlet and crown, both made of chardalyn and a small bag of gemstones. The other dwarves have heavy armor and weapons of duergar make. You also would recover 36 gold and 26 silver among all the dead dwarves in soot covered coins.
Let me know what you take and I’ll give you more info.
| Baldrick Longhall |
As for treasure. Just need to know if you looted the king or not. You had some time to look around while the allied dwarf went to get his matron.
Yeah, I think the plan was to do some looting while waiting / recovering.
Sorry -- I thought I saw a post from someone saying that, but maybe I imagined it!
| Turquoise 'Turq' Barreltap AL |
That was Turq, rolling the king... don't know if he'd want the Chardalyn, but the coinage, he'll split with the group...
| Baldrick Longhall |
If someone points out the chardalyn to Baldrick, he will definitely take it -- he has quite the collection!
| Turquoise 'Turq' Barreltap AL |
Baldy isn't quite Turq's favorite person right now... (Assuming that these spells are obvious to everyone else that they are originating from the dwarf soldier.)
| Baldrick Longhall |
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"What?! That damned 'king' was out here casting all sorts of spells -- had me go after Gideon, an' all. And then I got blasted by a dragon. I dunno how any of this is my fault..."