DDEP 10-01: Terror in Ten Towns

Game Master Aeshuura

A Four-Hour Epic Adventure for 1st through 4th-Level Characters


1,101 to 1,150 of 1,300 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

1 person marked this as a favorite.
Adventure Map

No doubt.

Elven chain isn't really a major magic item or anything, but it would be very unusual to find in your current setting. I don't know if Greycastle has any thoughts on the matter, but we could work something out. I haven't done it before, but I like the idea of an adventure that satisfies a need or fulfills a desire.

I think if you can come up with some story ideas about why this is important and / or how you would work toward something like that (given the constraints of the current setting and party members).

So, for example, why is getting elven chain (or whatever) important to Rodalas? Does he know about something that needs doing or someone who need help in the Feywilde? How would he convince the party to go there?


1 person marked this as a favorite.
Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

If I were doing it, I would have Rodalas being summoned back to complete a mission for the Winter Court, but finds that it is not something he can do himself and so calls upon his friends.


RODALAS

Friends is a strong word. Lol. Maybe he can find the little plant man again.

In all seriousneas, this is something I was thinking about.


2 people marked this as a favorite.
Game Map DCI# 4318637857

In case any of you are interested in following the recruitment post.

recruitment post


RODALAS

I like it!


Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

^_^


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Think this dwarf can find some (or make?!) some +1 chain mail?


Adventure Map
Umikh Ironbender wrote:
Are we allowed to share? Since Umikh would neither use a shield nor wear flimsy armor (ha ha), it could be someone's extra?

Moving this conversation to Discussion.

I don't think it's in the spirit of this gift to take, say a +1 shield and give it to someone else. The idea is that the dwarves crafted these items specifically for your characters -- the choice is meant to be kind of arbitrary at the player level. (Actually, with that in mind, if you want to describe the armour as having particular details that make it more personal, you should do that).

The idea here was to give everyone some magic armour without going overboard, so I thought limiting it to medium armour would do that. Seeing as how Umikh (and I think maybe Quominor, now that I think about it) are in chainmail, if Greycastle doesn't object, maybe we could make the following available:

Shield
Any light armour
Medium armour up to Breastplate
Ring Mail and Chainmail

Probably because we started out with AL, we've been pretty stingey about giving out magic items, though imo they haven't really been necessary -- this group hits so hard that I maxed out the hill giant HP just to make it challenging. The fact that this adventure was optimized for five 7th level characters and yet you managed to get through every encounter except that last one in less than two rounds has not gone unnoticed! lol

I should reiterate: Starting this game in AL has kept everything well-balanced, which I quite like -- I've found that's usually not the case in other 5e games I've played. On the other hand, having a bit of +1 gear at level 6 is a good idea.

Not sure how to handle specialty armours like mithral or elven chain, though.


Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

So, a couple of things. 1) Mithral and Adamantine armors are Uncommon, so lower rarity than the +1s and could be okay; 2) I do think that the only advantage for Rodalas that elven chain has is RP potential. It is still medium armor, and so he can only use up to +2 of his Dex. +1 studded leather would be better for him and his Dex bonus, if I am remembering his character correctly.


Game Map DCI# 4318637857

While, the module itself is relatively stingy when it comes to magic items, and it does actually help to balance the game a bit, I am fine with the Mithral Armor being an option. It is Mithral Hall after all. While, they do not have access to the delicate processes that produce Elven Chain, they can offer Rodalas a very supple set of leather with mithral studs to accentuate its defensive capabilities if that is what “the elf” wants for his reward.

I have found that for the most part, most encounters seem a bit undertuned to my liking. I find that it is fine in tier one, but as we get higher into tier two, as a DM, the proverbial gloves get removed and so tend to adjust the encounters.

So in summary
- No Elven Chain (sorry) but Turq is right. In 5e it is not really all that great. Magical studded leather for a rogue is about as good as it gets for uncommon level magic armor.

- Rewards for the last adventure are amended to include Mithral medium armor. Please note that the Mithral armors do not have a bonus to AC. I would suggest Umikh considers a STURDY set of +1 half plate. With his +1 Dex it will equate to AC increase of 1 and he’d have some bad ass looking custom armor.

- Things may get tough soon, finding friends for the next leg of the characters journey would be advised.


Adventure Map

Thanks!

Yeah, elven chain is better flavour-wise, but strictly in terms of AC, it's equivalent to +1 studded leather.

The removal of the STR requirement and the disadvantage to Stealth makes mithral armour pretty valuable! (makes me wonder if Baldrick should be wearing mithral half-plate...)

Speaking of, Baldrick's been running a forge in Good Mead, if any of the new characters want to use that as a point of entry.

I had a quick look over at the Recruitment thread and it looks like most applicants are thinking of an arcane caster-type (maybe one druid?). Do we need to worry about having a cleric/healer?


Game Map DCI# 4318637857
DM Paguroid wrote:


I had a quick look over at the Recruitment thread and it looks like most applicants are thinking of an arcane caster-type (maybe one druid?). Do we need to worry about having a cleric/healer?

I believe the first applicant was a cleric of Lathander


RODALAS

Isnt studded squeaky or something like that?


Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

No penalty for stealth.


Adventure Map
Greycastle wrote:
I believe the first applicant was a cleric of Lathander

Oh nice! I missed that one


Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Scran's submission, I believe...


Game Map DCI# 4318637857
Turquoise 'Turq' Barreltap AL wrote:
Scran's submission, I believe...

Yep.


Adventure Map

Ha -- a Tempest cleric!

I'm interested to see how someone else plays that class/domain because Jarprax is ... well, being struck by lightning so many times has messed him up a bit. And he's definitely not a healing-cleric :P


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

Dnd Beyond gives Umikh the same AC whether it's chain or half-plate, so I'll stick with the slightly lighter (weight wise) chain.

Digging the recruitment convos. Kind of hoping for a few extras but yay, potentially a healer or two! And extra comrades!


Game Map DCI# 4318637857

As you all check in this week. Drop by the recruitment thread and see if any of the applications strike your fancy. Feel free to post or PM me your thoughts. I’d love some feedback so that I’m not unilaterally deciding on who joins the party lol.


RODALAS

More elves, even if they are the lesser elves, lol.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

They all have their merits, preference for anyone with magic/healing


Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

I tend to agree with Umikh. They all look good, even the Necromancer, provided we can work well enough together. But some healing would be nice...


1 person marked this as a favorite.
Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 2 | HP: 37/49 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+2d12): 4+2/4+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 0/3 | Rage: 1/2 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Looks like the necromancer and Helaman pulled out. For ease of reference, here are the six applicants (hopefully I didn't miss any):

Isagoras: Human Cleric (Light Domain)
Avendryl: Elf Wizard
Lanyssa: Human Sorcerer / Warlock
Orrlis: Leonin Cleric (Life Domain)
Mellaina: Human Druid (Circle of Wildfire)
Gideon: Human Cleric (Tempest)

@Greycastle: Are you thinking we should take two of them?

As the others have suggested, maybe one divine and one arcane caster would work best. I'll have a look at their stories in more detail tonight and try to help you narrow it down.


RODALAS

All joking aside, I do prefer the versality of a wizard to the hyperfocus of a sorcerer. I usually play wizards as well. I had fun with my life cleric so the life cleric might be a good addition.


Game Map DCI# 4318637857
Baldrick Longhall wrote:

@Greycastle: Are you thinking we should take two of them?

As the others have suggested, maybe one divine and one arcane caster would work best. I'll have a look at their stories in more detail tonight and try to help you narrow it down.

I do think two is good. Probably a healer plus one. Though with the exception of two, all can heal. Another thing I will be looking at is post activity on the account.


1 person marked this as a favorite.
Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

I have played with Atlas, Jereru, and Scran before and all can keep up a pretty good posting rate... Not sure about the others.


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 2 | HP: 37/49 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+2d12): 4+2/4+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 0/3 | Rage: 1/2 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

I had a very quick scan (it's turned out to be a busier week than I expected!) through character sheets and backstories in the Recruitment thread.

I think any of these would be fine -- purely from the perspective of their backstories, I think my preference would be for Mellaina and Isagoras, but I haven't looked at the frequency or quality of their posts in other games.

I'll also note that that Turq vouching for those three is a mark in their favour.


3 people marked this as a favorite.
RODALAS

I got my glasses today AND had an interview!!


Male LG Mountain Dwarf Wild Magic Sorcerer 4, Barbarian 2 | HP: 37/49 | AC: 19 | Init: +2 | Pass Perc: 9 | HD (4d6+2d12): 4+2/4+2 | Speed 25 | Sorcery Points: 4/4 | Spells: 4/4, 0/3 | Rage: 1/2 | Saves: STR+2 DEX+2 CON+5 INT+0 WIS-1 CHA+5 | Resistance: Poison | Inspiration: 1 | Active effects:

Nice!


RODALAS

It was nice to drive again but I didn't take the highway, I took the back roads to the school, it was next to a school I used to teach at. It would be doing something different, working directly with teachers and for more moolah too.


Male N Hill Dwarf L5 | HP 64/64 | AC 16 | HD 6d10 (0 used) | 2nd Wind avail Skills: Anim Hand 5, Athl 6, Decp 3, Surv 5 | Disadv on Stealth Saves: S 7, D 1, C 6, I 0, W 2, Ch 0 | Init 1 | PP 12 | Speed 25'

How long had it been since you got to drive? I once had foot surgery, it was about 4 weeks with no driving, felt so weird that first time. Glad you're back into the swing of things, even if it's back roads. Job sounds like it could be nice - different aspect of your career and who doesn't want mo' money. Cool!


RODALAS

My first surgery was on Dec 6 and 2nd was on the 21st. I drove 2 times in January and the second time was much too scary, vision still wasn't great. The glassses help.


RODALAS

I really woukd lije the bkadeaonger to join.


Game Map DCI# 4318637857
Rodalas Windrace wrote:
I really woukd lije the bkadeaonger to join.

Not sure who you’re referring to Rodalas.


RODALAS

Avendryl


Game Map DCI# 4318637857

I’ve invited two applicants to join us. I am still working on another invite. We may or may not get a seventh to tackle the next session.


RODALAS

Who was invited?


Game Map DCI# 4318637857
Rodalas Windrace wrote:
Who was invited?

So far I’ve invited, Mell, the human wildfire druid and Avendryl, the elven Order of Scribes wizard.


Female NG Human Circle of Wildfire Druid 6 | HP: 18/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |

I'm excited to be here and looking forward to joining y'all on your adventure. Avendryl looked like a good fit to me, too, because he has some knowledge skills the rest of the party and applicants lack. Am looking forward to hearing who the third newcomer is.

I need to put out that I am more familiar with Pathfinder 1e than I am with DnD 5e. I've been listening to Critical Role and am most of the way through Season 1 thus far, so I'm familiar with the terminology that differs from 1e, but less so with the mechanics of the dice rolls. I've had bad luck with the few 5e games I've been accepted into in that they've petered out after not very long, in one case like 1 combat.

A big question I have for Mell pertains to how HP are determined. In Pathfinder, you can either roll for each hit dice, or take the middle value, or the GM gives a house rule, like assume maximum HP per hit die. How are you doing it in this game?


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

Hello to all.

Thanks for invite! I very much look forward to joining the group.


Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

We are using Adventurers League rules in regards to hp, taking the average value (half+1) for each level past 1st (max at 1st).


RODALAS

welcome!


Female NG Human Circle of Wildfire Druid 6 | HP: 18/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |

Does the CON modifier apply for each level as well? (Unfortunately, I am unfamiliar with the Adventurers' League rules). Mell has +2 CON, so if allowed, this would give her an extra 2x6=12 hp on top of the 8 + ((4+1) X 5) = 33 HP from the formula you gave, correct?


Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

Yes. ^_^


RODALAS

If you have D and D Beyond I think it does it for you.


1 person marked this as a favorite.
Female NG Human Circle of Wildfire Druid 6 | HP: 18/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |

Excellent, thank you! That was the only mechanical detail I wasn't certain about. Everything else I might need to flesh out is just fluff.


Female NG Human Circle of Wildfire Druid 6 | HP: 18/45 | AC: 16 | Init: +2 | Pass Perc: 20 | Pass Ins: 17 | HD 6d8 | Speed 30 | Spells: Full | Saves: STR 0 DEX+3 CON+3 INT+5 WIS+8 CHA+0 |
Rodalas Windrace wrote:
If you have D and D Beyond I think it does it for you.

I do use D&D Beyond, and I think you might be right, but you can mark a character's HP as manual, which I did in Mell's case, since I wasn't certain what rules were in use. Guess I outsmarted myself in this case. :\

I was able to set HP back to Fixed on her sheet, and it looks like it's now being calculated using the Fixed rules. I'm just as glad to have worked through the formula manually to see how it's done, as I like understanding how the numbers are derived, but nevertheless, I thank you for the tip. :)


Character Sheet High Elf Order of Scribes Wizard 6 | HP 21/32 | AC 13 (16 - Mage Armor) | Initiative +3 | Passive Perception 14| Saves: Str -1, Dex +3, Con +1, Int +7, Wis +4, Cha +0 | Conditions: None | Spell Slots: 1st - 3/4, 2nd - 1/3, 3rd - 2/3

Requesting a mechanics ruling for the bolded section of the subclass feature. Since Avendryl has the Chromatic Orb spell in his book that allows for acid, cold, fire, lightning, poison, or thunder damage does that mean I can use that sub-class feature to cast fireball with any of the acid, cold, fire, lightning, poison, or thunder damage types? RAW, I would think yes, but could certainly see an argument for that being too versatile/powerful.

Awakened Spellbook
2nd-level Order of Scribes feature

Using specially prepared inks and ancient incantations passed down by your wizardly order, you have awakened an arcane sentience within your spellbook.

While you are holding the book, it grants you the following benefits:

You can use the book as a spellcasting focus for your wizard spells.
When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell’s formula for this casting only. The latter spell must be of the same level as the spell slot you expend.

When you cast a wizard spell as a ritual, you can use the spell’s normal casting time, rather than adding 10 minutes to it. Once you use this benefit, you can’t do so again until you finish a long rest.


Male human fighter 6 | AC 17 (19 w shield) | hp 34/58 (6d10 HD) | Saves: +6 Str, +2 Dex, +6 Con, +0 Int, +5 Wis, +1 Cha | Second Wind used [ x ] | Action Surge used [ x ] | Init +2 | Passive Per 15 | Inspiration [ ] | Mark Retort [ 0/3 used ]

I would let it go as a DM, but I will let our DMs chime in.

1,101 to 1,150 of 1,300 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DDEP 10-01: Terror in Ten Towns Discussion All Messageboards

Want to post a reply? Sign in.