| DM Paguroid |
Netzer doesn't seem to be around, so I'll continue to bot him. I guess, while I'm doing that, I'll get him to take one of his healing potions: 55 - 12 + 2d4 + 2 ⇒ 55 - 12 + (3, 4) + 2 = 52HP.
Stealth Rolls
Khitt 28
Nezter 1d20 + 2 + 10 ⇒ (17) + 2 + 10 = 29
Quominor 24
Rodalas 36
Turq 23
Umikh 14
Dwarves 1d20 + 1 + 10 ⇒ (16) + 1 + 10 = 27
The dwarves gather around you as you explain the plan; they look nervous, but grimly determined to get out of this trap, no matter what happens. Since the primary campsite that the dwarves have been using is in a central depression under an inner ring of stones, you think it will be a while before the ogres notice that they've gone. To delay that discovery, a couple of Flurry Squad recruits cannily construct the campfire so that it will continue to burn long and steadily through the night.
Khitt calls on the shadows rise up around you again, and you head down the ramp toward the main ogre camp. Cutting quickly to the right, you move toward the northern slope of the canyon, following it west and out. The last pair of contestants are wrestling against one another, much to the enjoyment of the crowd.
Umikh struggles to remain quiet, his chainmail jingling with every step. There is one particularly harrowing moment when, not quite halfway through the canyon, he stumbles in the snow and crashes into a small boulder. As fate would have it, this is just the moment that the wrestling match comes to a spectacular end and an enormous cheer rises from all the watching ogres, who begin chanting for their favourite: "Van-u-kar! Van-u-kar! Van-u-kar!"
The dwarves all stare daggers at Umikh (the eladrin just rolls his eyes dramatically), who regains his balance, looking sheepish.
There are no further incidents as you traverse the canyon and exit to the northwest.
Not sure what the plan is past this point -- night has fallen and you're all pretty tired, but you're also only just past the ogre camp. Let me know where you're headed.
| Turquoise 'Turq' Barreltap AL |
Khitt, can you find us a place to set down to rest without fear of discovery? Turq whispers more harshly than he intends...
| Umikh Ironbender |
OMG Umikh made it out despite his utter lack of stealth! LOL
Looking to the dwarves who hopefully know the area much better than we do, Know of a good hiding spot fer us? Between Khitt and their knowledge, hopefully we can find a place to rest! If not, it's a long hard run back.
| DM Paguroid |
Looking to the dwarves who hopefully know the area much better than we do, Know of a good hiding spot fer us?
Lieutenant Ogathoin, glancing frequently over her shoulder, responds: "Nothing that can hide 21 people; or, at least, nowhere that puts us in a better position than the one we just left. I'm not anxious to be trapped in another dead end..."
"Sir?" a young dwarf with a black beard pipes up, "What about that patch of trees to the north?" One of their squad-mates elbows them in the ribs, and you hear a whispered: "What're you, an elf? Hidin' in the trees..."
"Shut it," growls Ogathoin. Then, musing, to Umikh: "That's not a lot of cover, and it's a good 3 or 4 hours away, but I can't really think of a better spot. At least it's on the way back to the Cairn."
That copse of trees where you took a short break on the way south is just under 6 miles from your current position. Because of the snow and mountains, you are in difficult terrain, so you can only cover about 1.5 miles / hour at a normal pace. Right now, you are moving slowly (1 mi/hr) to maintain Stealth. You could also move quickly (2 mi/hr), with some passive Perception loss.
| Turquoise 'Turq' Barreltap AL |
We can make it, but it'll be a cold night o' rest. Don't dare have a fire ta warm our bones, Turq muses. Khitt, ya think Rodalas and yerself could whip us up a good blind?
| Rodalas Windrace |
I can try and I can help, but I imagine that the goblin is better at it that I am the eladrin responds.
| Khitt |
in general terms, where are we in relation to some of the major points of Iceeind Dale? South east of the Redwaters or more east of Redwaters?
| Turquoise 'Turq' Barreltap AL |
I believe we were deep in the mountains of the Spine of the World, far South of the Redwaters.
| DM Paguroid |
Basically directly south of Easthaven -- the gorge was a bit to the east once you passed the first one or two major peaks.
| Khitt |
The ogres will eventually figure out the dwarves are gone. I’d rather put as much distance between us and then as possible.” Khitt turns to regard the company of dwarves. ” Sides that, I thought these dwarves were training to be a company of soldiers. I’d wager a forced march won’t hurt em much.”
Khitt looks back at the sky. ”We can make for the trees for some cover out of the wind for a bit and we can take stock o how all and us are doin. I’ll leave the ranger magic up to cover our trail but I think we can speed it up a bit from here. ”
| Turquoise 'Turq' Barreltap AL |
Aye, but they have also been cold, starved, and lacking proper sleep. You have a point though, let's show 'em what the Dale folk are made of, eh? Turq tossed a grin at the Sargeant. Let us continue a forced march, until we have a league, or more from these giant rats...
Turq is speaking figuratively, of course! ^_^
| DM Paguroid |
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Sorry for the slow posting -- I'm on vacation for the next two weeks, so between neglected chores and holiday baking, I've forgotten a couple of things :)
EDIT: Forgetting things like hitting Submit Post after I wrote this yesterday, for example!
Once you've exited the gorge and turned a corner or two, you deem it safe enough to increase your speed. Khitt's spell still works to hide you from sight while it lasts, though the sound of your marching is more evident now.
The dwarves keep pace with you, though it's obvious that the increased speed is having a toll -- you don't hear any grumbling, but those of you familiar with dwarves can read the strain through their body language -- the clenched jaws, the rhythmic march. As Turq rightly judged, they are exhausted. (In terms of game rules, they have 1 level of exhaustion)
It is well past midnight when you reach the clump of small trees; you are all exhausted.
I assume the plan is to take a long rest here...?
| Umikh Ironbender |
Setting up a watch, of course, but heck yeah long rest. Who's up first?
Hit dice I won't mark off until we officially are resting: 1d10 + 3 ⇒ (8) + 3 = 11
| Turquoise 'Turq' Barreltap AL |
Turq sits quietly, breathing heavily with the exertion of their march, I'll take first watch, unless the spellcasters want ta take it so's they have a full night's rest?
| DM Paguroid |
| 1 person marked this as a favorite. |
The dwarves have their own established watch system, so you'll all be on watch with at least one other person.
| DM Paguroid |
Despite having seen traces of owlbears the last time you paused in these woods, your night passes uneventfully -- probably the sheer size of the group was enough to deter them. Many of dwarves are slow to get going in the morning, and you hear a mix of cajoling, harsh words, and kicks at bedrolls. The Captain and Lieutenant get their charges breakfasted and packed up without too great a delay. Everyone is looking forward to a slow-but-steady march north to their homes; the contrast to a frightened scramble through the dark toward uncertain refuge is cheering.
Unfortunately, life is never quite so simple.
Having broken camp, you begin your trek squeezed on the narrow track you followed earlier: forest to the left, mountain to the right, the remains of the avalanche that killed Peroll at your backs (three trainees having been sent back to retrieve his body).
Rodalas, having scouted ahead, returns to advise you that, hidden from your view by the hilly terrain, but just over the next rise, are two hill giants and three dire wolves just breaking camp and headed in your direction.
Conferring with the dwarven commanders, Marblehead and Ogathoin convey that, despite their exhaustion and injuries, they would like to deal with this threat head on, rather than running again: "We've a maneuver that we've been practicin' -- be good fer th' youngin's ta see against real foes. We can shave off th' wolves an' deal wit 'em first, but that'll leave the giants fer you lot."
Since there's been a bit of a break, I imagine people will be trickling back in. Take some time to make a plan, if you like. Give me an initiative roll to let me know that you've at least checked in. I'll probably just bot anyone I haven't heard from by the end of the week.
| DM Paguroid |
The dwarven company quickly moves off to one flank, getting into position just as the wolves crest the hill ahead of the giants. With taunts and missiles and some elaborate "wounded bird" deceptions to trigger their chase instincts, the dwarves quite adeptly induce the dire wolves to chase them.
That does, however, leave you facing two hill giants.
"Sure, but for now, I'm still hungry."
Initiative
Netzer: 1d20 + 2 ⇒ (15) + 2 = 17
Rodalas: 1d20 + 3 ⇒ (6) + 3 = 9
Hrugh: 1d20 - 1 ⇒ (6) - 1 = 5
Reegah: 1d20 - 1 ⇒ (1) - 1 = 0
Round 1
Netzer
Khitt
Quominor
Rodalas
Umikh
Hrugh
Turq
Reegah
| DM Paguroid |
Iniative 1d20+3
I wasn't sure how you were making out post-surgery, so I've rolled initiative for you -- just let me know what you'd like to do for your first round.
| Turquoise 'Turq' Barreltap AL |
Since Turq is slow to act, I will wait until the first of the hill giants acts then act accordingly.
| Turquoise 'Turq' Barreltap AL |
@Rodalas, the wolves are being handled by the Recruits. You act before both hill giants.
@DM, do we have surprise on them, or did they spot us?
| Khitt |
Khitt draws his bow and whistles to Khat to hold at his side for the moment. Just before letting arrows fly, Khitt pauses to consider a question. ”how long will the ogres wait for thier hill giant buddies before they realize that they are not coming?”
if either attacks hit, Khitt will mark the hill giant as a favored foe, adding 1d4 damage to the first successful attack roll.
Bow: 1d20 + 10 ⇒ (2) + 10 = 12
Piercing: 1d6 + 7 ⇒ (3) + 7 = 10
Bow: 1d20 + 10 ⇒ (5) + 10 = 15
Piercing: 1d6 + 7 ⇒ (4) + 7 = 11
Favored Enemy Bonus: 1d4 ⇒ 1
| DM Paguroid |
@DM, do we have surprise on them, or did they spot us?
No, no surprise -- the dwarves' action alerted them to your presence.
| Rodalas Windrace |
He will fire at the giant that the goblin attacked2d20 + 9 ⇒ (18, 18) + 9 = 45
1d6 + 4 ⇒ (4) + 4 = 8 p
| Turquoise 'Turq' Barreltap AL |
Rodalas, remember that because you have advantage, you get your Sneak damage!
| Quominar Mortoris |
Action: Firebolt: 1d20 + 8 ⇒ (19) + 8 = 27 Damage: 2d10 ⇒ (8, 1) = 9
Bonus Action: Spiritual Weapon cast next to the one not yet attacked.
Spiritual Weapon: 1d20 + 8 ⇒ (14) + 8 = 22 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
(to clarify targets, Firebolt is going into the one that Khitt hit, and the Spiritual weapon is going into the other one)
IC: Quominar lets a bolt of fiery energy burst forth from his hand , spiraling and striking the hill giant opposite Khitt, before then closing his eyes and summoning a large ethereal warhammer above the other one, slamming the weapon down on it's head.
| DM Paguroid |
Netzer watches the dwarves' maneuvre wistfully, then rolls his shoulders, hefts his greataxe, and takes a step toward the enemy, then another -- building momentum and rage with each step until he's charging toward the giant, howling with anger.
Bonus Action: Rage
Attack 1: 1d20 + 7 ⇒ (17) + 7 = 24
Damage 1: 1d12 + 4 ⇒ (12) + 4 = 16
Attack 2: 1d20 + 7 ⇒ (5) + 7 = 12
Damage 2: 1d12 + 4 ⇒ (9) + 4 = 13
Not sure if that's 100% accurate for Netzer -- his character sheet's a bit unclear
Firing at the giant looming over Netzer, Khitt's first arrow bounces off the creature's thick skin; the second finds purchase, however, eliciting a bellow, which quickly becomes as roar as Rodalas and Quominar hit with their own missiles.
Shrugging, Umikh follows Netzer, blithely:
Attack 1: 1d20 + 7 ⇒ (6) + 7 = 13
Damage 1: 1d10 + 4 ⇒ (6) + 4 = 10
Attack 1: 1d20 + 7 ⇒ (5) + 7 = 12
Damage 1: 1d10 + 4 ⇒ (8) + 4 = 12
Like Netzer, Umikh manages to land the first blow, but the backswing bounces off the tough hide.
Having had enough of these insults from such puny foes, Hrugh retaliates with a swing of her greatclub, targeting one of the dwarves at her feet (Netzer):
Attack 1: 1d20 + 8 ⇒ (8) + 8 = 16
Damage 1: 3d8 + 5 ⇒ (5, 1, 5) + 5 = 16
Attack 2: 1d20 + 8 ⇒ (5) + 8 = 13
Damage 2: 3d8 + 5 ⇒ (8, 5, 3) + 5 = 21
The first swing slams into Netzer, but he dodges the second.
Round 1 (cont'd)
Netzer (-16)
Khitt
Quominor
Rodalas
Umikh
Hrugh (-61)
Turq
Reegah (-5)
Wow, the dice algorithm hates me. The last five attack rolls: 5,6,5,8,5
| Turquoise 'Turq' Barreltap AL |
Raging, he should be doing +6 dmg, because +3 for Str, +1 from weapon, and +2 for Rage. Also, he would take half damage because of the Rage.
Turq moves in hacking at the hamstring of Reegah!
+1 axe atk 1: 1d20 + 7 ⇒ (20) + 7 = 27
damage, w crit: 2d8 + 6 ⇒ (4, 1) + 6 = 11
+1 axe atk 2: 1d20 + 7 ⇒ (11) + 7 = 18
damage: 1d8 + 6 ⇒ (2) + 6 = 8
And Reegah is marked. So, if I remember correctly, Netzer is an Ancestral Guardian Primal Path, which means that he marks Hrugh forcing disadvantage if she attacks someone other than Netzer (which she didn't so that is fine.) The same with Reegah and me. If Reegah attacks anyone other than me, it is at disadvantage.
| DM Paguroid |
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Oh right -- remembered to Rage and then forgot the damage boost. And I'll adjust Netzer's damage taken as well. Thanks!
Reegah seems very amused, seeing his companion get pummeled by dwarves -- he's much less amused when Turq's axe chops into his legs!
He retaliates with blows of his own:
Attack 1: 1d20 + 8 ⇒ (9) + 8 = 17
Damage 1: 3d8 + 5 ⇒ (3, 6, 7) + 5 = 21
Attack 2: 1d20 + 8 ⇒ (1) + 8 = 9
Damage 2: 3d8 + 5 ⇒ (8, 1, 3) + 5 = 17
Round 2
Netzer (-8)
Khitt
Quominor
Rodalas
Umikh
Hrugh (-63)
Turq (-21)
Reegah (-24)
| Umikh Ironbender |
Sorry! Looks like my earlier post got eaten, and then I couldn't log back in, weird. Also the original first roll the first attack was under 10....up to you if you want to nix that first roll below or go with the new one.
Attack 1: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d10 + 4 ⇒ (6) + 4 = 10
Attack 2: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Umikh runs up and hacks at the first ogre he encounters!
....and then I see that you botted me, so this can be the second attack then.
| DM Paguroid |
No worries -- I knew you were around, but wanted to push things along. I'll use these rolls for your second round attacks. Note that you have a crit on your second roll!
| Umikh Ironbender |
| 1 person marked this as a favorite. |
I was too flustered to notice! Also in a Zoom meeting, so "multitasking" for the lose, lol. 1d10 + 4 ⇒ (8) + 4 = 12
| Turquoise 'Turq' Barreltap AL |
Remember, the bonus is not doubled, just the dice. That being said, not a bad roll to bring up the total!
| DM Paguroid |
No worries! I'll sort the damage out at the end of the round.
Everyone should post their Round 2 actions -- Turq, you can hold off if you want, but there's no need.