Hank Woon wrote:
More than fair enough. And don't get me wrong, it's a great issue. Wolfgang Baur wrote a very cool chapter on the location. A few maps by Rob Lazzaretti could have helped stretch it into it's own campaign, though. Just putting it out there, you know, if you guys wanted to do a Pathfinder Companion - even after Legacy of Fire has run it's course... ahem.
What I´m concerned about is the working conditions for the workers in China - the wages and the workplace conditions. And the environmental hazards that are handled somewhat nonchalantly in China sometimes. I don´t want to say that all chinese factories are modern slave-workers places and don´t give a damn about environmental damage, but there are huge differences. Some are, some aren´t.
Playing devil's advocate here...
But if these are legitimate concerns, isn't the notion of Role Playing a waste of time? There are real world injustices that need to be fought.
Patricio Calderón wrote:
I have been playing with 3.5 rules and have never touched the 3rd edition book of the FR setting.
Man... have you been missing out. Those books are some of the best in terms of both art direction and content.
I dare say, the rad presentation of the Realms in 3rd Edition is one of the things that made the transition easy for me from AD&D 2nd Ed.
I gave this some thought...
Remember when 3rd Ed. came out? Remember how much the 2nd Ed. had been reduced to lame alternate rules sourcebooks and unnecessary (nay, uninteresting) supplements?
People were excited about 3rd Ed. Some still are, under the guise of 3.5.
I don't need a 4th Ed. I don't want it.
I find it strange that other table top RPG companies can put out multiple editions of games and no one complains at all.
Which companies are you speaking of, pray tell?
People are complaining because there's nothing wrong with 3rd Ed. Wizards equates lack of sales with a stagnant product - I equate it with the over-indulgence associated with a "collectible" market. Those D&D minis, while cool, herald the downfall of modern gaming because of their inherent ties with a twisted "collectible" consumerism.
As long as they keep us buying the same regurgitated material, we won't have to worry about wasting our time with new concepts. Look at the Expedition series - sure, it's great... but there's nothing new. Those hardcover modules are cool, but they reiterate the notion that the gaming industry is out of ideas.
And this Gleemax business... sign of the Apocalypse. Mark my words. End of gaming as we know it.
First off, the content is top notch and I'm proud to be a charter subscriber. Can't wait for the next issue. But I had a few comments/suggestions:
- Most of the hyperlinks in my PDF don't work, which is frustrating for two reasons; not only am I interested in what the dead links originally had to offer, the reminder of not being able to use them is very prominent since the formatting utilizes a box around the text instead of something less obvious like bold or even underlined text. Maybe a list of the URLs in the ToC or an issue index would at least help bypass the technical difficulties.
- The Underdark Encounters page is rad. I want to start using it, even though I don't have all of the referenced books. Therein lies the rub - you (WB) mention a potential online posting of the abbreviations, but it would have been cool to actually have that available in the zine. Although most of us are savvy with the net, I don't want to have to rely on it once I've purchased the zine. (Granted, I can do the research to figure most of it out, but it's a little thing that would go a long way).
I don't mean to gripe. I'm just excited to see the KQ grow.
James Veneminn, the Gemini Killer from The Exorcist III. One of the best performances by anybody, ever. That guy still gives me the creeps.
Academy Award winner Brad Dourif, who by the way should have been in Tim Burton's Batman Forever as The Riddler, which of course never happened...
Human sacrifice is about more than spilling blood, and the players must make a choice about whether or not to finalize it.
I'm totally with you on this. But the outcome still looks like a good deed to me in the grand cosmic scheme of things.
And I must say this is a rather interesting and worthy debate. Thanks for bringing and keeping it up.
Bestowing boons on one's fellow man is not heroic if the price is murder, much less forcing a single soul into oblivion or unwilling service.
One last thing...
Murder is the illegal killing of one being by another. Unless they killed the sacrificial lamb in the first place, the PC's aren't committing murder here.
There is no Campbell-esque heroic "victory" if a soul is offered up against its will to the gods or other powers in order to save mere lives. Bestowing boons on one's fellow man is not heroic if the price is murder, much less forcing a single soul into oblivion or unwilling service.
We'll agree to disagree on this one. It's entirely speculation of course, but those "mere lives" could have more of an impact on the great wheel than one soul. I don't think it's as black and white as you suggest.
But riddle me this: if a paladin kills a Lawful Evil goblin in the name of his god, is it righteousness or murder? (Ask the goblin and I'm sure he'll tell you the latter).
In any case, this isn't CoC... it's D&D, typically meant to be the adventures of heroes, those who may be conflicted but usually take the good and honorable path.
I for one love a Lovecraftian element in my D&D game. To intimate that D&D consists of only "good and honorable" characters is to ignore many of the stories that inspired the game. Elric of Melnibone, Fafhrd & the Gray Mouser, Conan... all of these seminal fantasy characters were less one-sided. You don't have to be a paladin to be heroic.
In a well-known quote from the introduction to The Hero with a Thousand Faces, Joseph Campbell wrote: “A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man."
Completing the sacrifice and saving Dramsburg seems to fit that profile of a hero.
No I'm not kidding. We're talking about a fictional universe with a mythos of powerful gods and fantastic creatures, which does not abide by the rules of the real world. Moral values are creations, dependent on people's feelings and goals regarding themselves and others or on their belief systems.
Don't get me wrong - I'm not saying it's the right or wrong thing to do. The original killing may not be morally or ethically sound considering a Good alignment, but finishing it for the greater good certainly is in my opinion. And (in game) this is not a "alleged" good - simply put, the people in Dramsburg will be spared if the hound is stopped. It's a tough choice, but I don't see how evil is a part of it.