
bubbagump |

Got an idea for a themed item card set (ala "Relics of War" or "Dragon's Trove")? Post it here and let us know!
I'm planning on making extensive use of the item cards in my next campaign. As such, I'm most interested in seeing all the items from the equipment and magic items lists covered.
I'd like to see a "weapons and armor" set and more of the less common items (rods, phylacteries, etc.). How about "divine relics" or "arcane items"? Of course, aiming a set at specific character types might reduce their marketability.

Doc_Outlands |

Potions - Aldreth's Apothecary.
Yes, a 52-card deck of nothing but potions. I mean really. How many times do you have an NPC stat-block of a mook carrying three potions and the encounter has 4 or so naughties to loot? Then you have PCs who buy potion belts and cram them full (6 or 10 potions).
My wife likes this idea. She'll buy me decks for Christmas so that she can use them.
Clothing - Hendran's Haberdashers.
Various articles of clothing, including belts and bandoliers. Basic clothing outfits, like Cleric's Vestments, Traveller's Outfit, etc. More gloves and boots.
Musical Instruments - the Bardic College.
Scads of musical instruments, duh. :D
Set Dressing - tables, chairs, etc.
Ok, this one would just be kool - and I'd prolly be the only one buying it! :D
I'll add as we figure out some more.

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For a normal mixed-item set: Mage's Bazaar
But what I personally would like to see is a set with a bunch of less ornate weapons and armor. I want to start using item cards for everything my players carry, so I could really use a bunch of ordinary looking weapons and armor to use until they earn the good stuff.

Amaril |

Got an idea for a themed item card set (ala "Relics of War" or "Dragon's Trove")? Post it here and let us know!
I just wrote up a long list and your boards ate it when I hit preview... *sigh*
Here we go again...
First, I'd like to say that I think future sets should avoid potions, wands, scrolls, and other disposables. Those items are are unnecessary for future packs since they can be reused or purchased in earlier packs.
Second, here's my (retyped) list.
- Cultural Treasures: items related to demi-humans and other races
- Armory Cache: a set of items that is nothing but armor and weapons. I'm tired of trying to hunt down a rapier, scimitar or sickle and purchasing endless supplies of wands, scrolls, and potions
- Reserves of Thought: Psionic items, weapons and armor galore
- Artifacts of Evil: horror/undead-themed items (e.g. - shriveled or preserved heart, finger, skeletal hand, eye, stick figures, death shroud, unholy symbol, etc.
- Curio Collection: this set could be combined with other sets probably. I'd assume it to include items that are unique or regarded as antiques (i.e. - statuette, bowl, disc, stone, jar, figurine, etc.)

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Cryptic Reliquary: An assortment of books, codices, encyclopedias, folios, lexicons, pamphlets, scrolls, texts, tomes, and volumes.
Animal Companions & Familiars: Druids, Paladins, Rangers, Sorcerers and Wizards would be quite happy.
Hmm, those two are it for the moment, but I love the various decks, in fact I ordered the Critical Hits on yesterday, with my Pathfinder subscription. *grins*
__________________
Robert N. Emerson
Grand Master Delver CuDraoi at http://www.delverssquare.com/
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"This is an adventure, damn it! I demand financial rewards for acts of homicide!" Escalla the Faerie.

Neil Spicer Contributor, RPG Superstar 2009, RPG Superstar Judgernaut |

Two ideas...
Relics of the Final Rest - Another collection of items and treasures that one might find in a burial tomb. Mix it up with precious items intended for the deceased to take with them into the afterlife...items with a religious connection (particularly useful for the new gods of Pathfinder)...items connected in some way to the undead who might haunt a particular tomb...and so on.
Relics of the Sage - A separate collection of books, scrolls, magical maps, artwork, etc. Basically anything you might find in a library, workshop, museum, and so on.
My two-cents,
--Neil

Ken Marable |

Ruins of the Ancients - Could have the standard assortment of items, but the look of each would be strange and unfamiliar - swords and armor covered in runes, scrolls that are etched stone/glass/metal rather than paper, some potions in clay statues, different colored crystals for some of the wands, etc.
Planar Treasures - Not sure on the name (need a better synonym for "treasures" and "Planar Prizes" is too cheesy), but would include items clearly created by or for planar creatures. More fiendish and celestial designs, as well as clockwork and chaotic/asymmetrical designs. Not to directly tie it to specific creatures too much, but I could see other miscellaneous items such as a harp with a lillendi motif or a spear that you would see a salamander carrying.

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I'm going to second the "Cultural Treasures" idea. I was going to post that one myself, but it's already here. Along the same lines, a class-focused deck would be cool, with exotic weapons for monks & rangers for example, and holy symbols (perhaps even with a writable space on the front for sketching in a custom symbol onto a provided item shape?).

Utak |

How about a theme of "Afflictions & Curses". Instead of giving them something the pc's want, give them something that will scare their boots off. Imagine if the player has to constantly look at a picture of a body decaying from mummy rot, knowing full well that if the pc doesn't find a cure, this is what he/she will look like at -10 hit points.

Ben Edwards |
Got an idea for a themed item card set (ala "Relics of War" or "Dragon's Trove")? Post it here and let us know!
I agree with a lot of the earlier posts: more of the common weapons and armor and whatnot. I used to play Hero's Quest a lot, and loved the simplicity of just a few weapons to buy and keep track of, and would love to incorporate the same idea into my gaming, to keep my GM job simple, and make it easier to get new people into gaming. Also, the idea of a single spell on a card sounds like a good idea.
My number one request, silly as it might sound, kind of goes along the opposite spectrum. I am a really big Sci-fi fan, and would love to have a set of these type of cards for use in a Star Wars rpg setting. I know that would probably take quite a lot to get permission or whatnot, and of course it has absolutely nothing to do with Pathfinder or GameMastery modules, or anything remotely along those lines, but if I had one vote, that's what it would be for.

Derek Poppink |

Ken Marable |

Not a theme idea, but random thought - what about a few items in a set that have standard and improved versions? Sort of like here's a neat looking sword with a lion on the hilt, and then here's the same weapon after it has improved (whatever mechanic that group uses - enchanting it, Weapons of Legacy, samurai chosen weapon, whatever), that is the same blade but far more ornate.

Kyle Baird |

Not a theme idea, but random thought - what about a few items in a set that have standard and improved versions? Sort of like here's a neat looking sword with a lion on the hilt, and then here's the same weapon after it has improved (whatever mechanic that group uses - enchanting it, Weapons of Legacy, samurai chosen weapon, whatever), that is the same blade but far more ornate.
That's what I use my foil cards for. :)

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Ken Marable wrote:Not a theme idea, but random thought - what about a few items in a set that have standard and improved versions? Sort of like here's a neat looking sword with a lion on the hilt, and then here's the same weapon after it has improved (whatever mechanic that group uses - enchanting it, Weapons of Legacy, samurai chosen weapon, whatever), that is the same blade but far more ornate.That's what I use my foil cards for. :)
Me too. Actually, I'm trying to use non-foils as mundane or maybe masterwork items and foils for all my magic stuff. Even with magic items, players get regular cards and don't see foil until they identify them as magic somehow.

Destro Fett |

So I started a semi-similar thread (Item Cards: Beyond Fantasy) before I found this one, but what about thinking outside of the box?
Item Cards don't feature stat blocks, but rather let you fill in your own...
So what about different genres? I'm thinking sci fi, superhero and cthuloid (meaning paranormal investigators and hard-boiled noir) would be great places to start.
As for ye olde D&D,
Arcane Antiquities - remnants of bygone civilizations.
Monster Hunter's Arsenal - anti-necromancy vigilantes, a Ravenloft vibe.
Underdark Survival Kit - you know the drill, so give it to us.
Secrets of the Planes - mysteries of the cosmos, like Moorcock's war between law & chaos.

Kyle Baird |

Curio Collection: this set could be combined with other sets probably. I'd assume it to include items that are unique or regarded as antiques (i.e. - statuette, bowl, disc, stone, jar, figurine, etc.)[/list]
The more I think about it, the more I like it... How often in 3e do we give our players pieces of art?? I know as a DM I hardly do because of the time and effort required to provide a detailed experience for my players.
I'd be far more likely to hand out art if it was already described in detail and all I had to do was assign a value.
How many hours did I waste in Elder Scrolls 3 gathering cool objects that weren't of any "real" value... :)
Other thoughts along these lines are SETS of items. Be they magical or not. I think it'd be just as fun for the players to track down a set of art (china maybe?) as it would be to find something like the rod of seven parts.
Having items match each other would be really helpful for developing plots.

Amaril |

Amaril wrote:Curio Collection: this set could be combined with other sets probably. I'd assume it to include items that are unique or regarded as antiques (i.e. - statuette, bowl, disc, stone, jar, figurine, etc.)[/list]The more I think about it, the more I like it... How often in 3e do we give our players pieces of art?? I know as a DM I hardly do because of the time and effort required to provide a detailed experience for my players.
I'd be far more likely to hand out art if it was already described in detail and all I had to do was assign a value.
How many hours did I waste in Elder Scrolls 3 gathering cool objects that weren't of any "real" value... :)
My intent is that these items would be magical, not just art peices. How many magical items have you encountered that are exactly these type of items? Schema and creation patterns in Eberron, Oerth Discs in Greyhawk, figurines of wondrous power, the demonstone in RttToEE, and any number of other artifacts are all examples.

JMkimba |

I echo a few of the above posts:
Armory Cache:
a set of items that is nothing but armor and weapons. - less ornate weapons and armor.
Curio Collection:
this set could be combined with other sets probably. I'd assume it to include items that are unique or regarded as antiques (i.e. - statuette, bowl, disc, stone, jar, figurine, etc.)
Potions:
52-card deck of nothing but potions.
Clothing:
Various articles of clothing, including belts and bandoliers. Basic clothing outfits, like Cleric's Vestments, Traveller's Outfit, etc. More gloves and boots.

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Items of Evil (in boosters)
Minions (Golems, Figurines, mounts... etc...) and Familiars (animal types, pseudo-dragon, imp, etc) in non-random deck.
Items of Legacy (artefacts of the ancient, planar stuff, etc) in boosters.
Racial sets (Elven Items, Dwarven Items, etc) in random boosters.
Item Type sets (Weapon set, Armor set, Wondrous Item set -so much to do with that last one) in non-random deck.
The choice of packaging (random, non-random etc) isn't a personal preference, but what I think makes sense on a pure marketing point of view.

Amaril |

Items of Evil (in boosters)
Minions (Golems, Figurines, mounts... etc...) and Familiars (animal types, pseudo-dragon, imp, etc) in non-random deck.
Items of Legacy (artefacts of the ancient, planar stuff, etc) in boosters.
Racial sets (Elven Items, Dwarven Items, etc) in random boosters.
Item Type sets (Weapon set, Armor set, Wondrous Item set -so much to do with that last one) in non-random deck.
The choice of packaging (random, non-random etc) isn't a personal preference, but what I think makes sense on a pure marketing point of view.
I'd rather weapons and armor be random. I don't need to acquire a dozen whips while trying to collect a dozen longswords. At least if they are non-random, include more of the common weapons and fewer of the rarer weapons.

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Animal Companions & Familiars: Druids, Paladins, Rangers, Sorcerers and Wizards would be quite happy.
I like this idea! Could also be used for that ever useful Bag of Tricks! But please consider having at least one of each of the four principle elementals...
I've always wanted a little flickering tongue of flame for a familiar.

ClCATRlX |

how about themes based on class. druids restrict armor, wizards use robes and wands maybe a few different looking spell bookds, barbarians have little use for any, instead of buying multiple sets for just in case play, let us get started with targeted stuff. sure some stuff will overlap, like everyset could use backpacks, but you can take advantage and have a simple hide backpack in the barbarian ranger and druid packs and nicer packs for rogues, wizards, and bards. if thats too hard try wild packs, city packs, fighter packs, and arcane packs, kinda like the complete books lump them together.
side note-as far as clothing goes...it sounds like some people want those little paper dolls that you fold the tabs over so they can dress their characters. lets not get too carried away people

FatalLaughter |

I would DEFINITELY love an Animal Companions & Familiars card set!
I encountered problems early on with my players' wizard & sorcerer PCs
not wanting familiars; I came up with an Expanded Familiar list, to increase their # of choices.
I culled the list from the original PHB list, all the "environment" books (Stormwrack, Sandstorm & Frostburn), the "****Scape" books (CityScape, DungeonScape, etc.), the Monster manuals, some adventures, the Races books, etc.
The list includes familiar Feats, Feats to gain better or more powerful familiars (Improved Familiar, Martial Familiar, Shadow Familiar, Construct Familiar, Stitched-Flesh Familiar, etc.)
While my players are more accepting of familiars now, they ALWAYS forget that they have them!
WizPC: "Gee, I wish we knew what was on the other side of that hill..."
DM: "Uuuhh, why don't you have your Owl familiar fly over & take a look?"
WizPC: "OH YEAH! I forgot about ol' whatsisname!"
DM: "*sigh*"
Having cards IN FRONT OF THEM would help them remember; plus, my players love handouts, freebies, etc.
I bought each of them a Deck of Adventure Gear #1; now they're impatient for Set #2.
Mundane Items, too, please!

Lilith |

I would DEFINITELY love an Animal Companions & Familiars card set!
I encountered problems early on with my players' wizard & sorcerer PCs
not wanting familiars; I came up with an Expanded Familiar list, to increase their # of choices.
I culled the list from the original PHB list, all the "environment" books (Stormwrack, Sandstorm & Frostburn), the "****Scape" books (CityScape, DungeonScape, etc.), the Monster manuals, some adventures, the Races books, etc.
As much as I would love something compiling all the familiars from all the WotC books, GameMaster/Paizo could only do what's in the SRD due to copyright issues. :(

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As much as I would love something compiling all the familiars from all the WotC books, GameMaster/Paizo could only do what's in the SRD due to copyright issues. :(
Which is why the familiar cards could be even better now. I would love to see a "Donkey Rat" familiar card, or "Cindersnake" familiar.
Everyone knows what a weasel or cat looks like. It's seeing the new Pathfinder beasties as familiars that I'd be interested in, with a little write up of their stats and familiar benefits as a handy dandy quick reference.
It would be a great way to showcase the new creatures, to make the familiars feel special, etc.

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I'd like to see a set of nothing but exotic and uncommon items. Non-standard armors (dwarven stone armor, elven leafweave, spiked shields), exotic weapons (katanas, dwarven urgroshes, double-bladed swords, orc double-axes), exotic ammunition (various types of arrows, bolts, bullets, etc. - probably include adamantine, silver, cold iron, and so on), and other unusual items (dastana, ioun stones, etc.).
A single complete set of 52-60 cards should be all a single DM would ever need, but make sure to include multiple types (and different artwork) of some of the more common things like ioun stones and spiked chains, for example.

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What about a clockwork-themed set? Magical technologies that is.
I'd love to see this.

Kelvar Silvermace2 |

I'd like to see some Racial items as suggested above like Elven armor and swords, dwarven armor and axes/hammers.
Normal, non-ornate weapons and armor.
A desert themed set would be cool. Normal clothing. Animals, animal companions, Paladin mounts, familiars, etc. would be cool.
And I second the idea of putting in new stuff from Gamemastery modules. I'd love to see a card with a Razorcrow!

Amaril |

I've seen a lot of suggestions for clothing, but I have to say, I'm not sure I'm keen on this idea. If clothing is created, I'd rather it be a seperate deck unto itself. I wouldn't want space in a magic equipment deck to be taken up by a courtesan's outfit. Now if the clothing items are wondrous items such as a monk's robes, cleric's vestments, vest of escape, etc. that's a different function. But simple starting outfits or clothing for specific occasions would annoy me to no end.

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I personally love the idea of using Item Cards, but I can't afford to buy multiple copies of the sets to get basic equipment.
Therefore, I propose an "Adventuring Kit" deck. It would have all the basics (like the Adventure Gear deck) but a smaller selection of the items that pretty much every character has (e.g. rope, torches, rations, backpack, waterskin, etc.). A 50-something-card deck could have enough gear for 2 characters: 2 each of 20 basic items, plus a few potions, scrolls, and alchemical items (e.g. thunderstone, alchemist's fire) that a starting character might have.
That way, a DM can buy 2 of those packs, and be stocked up for a basic adventuring party. He/she can then use the further Item Card decks for treasure handouts during the game.