Bertious |
I've been playing around with druid builds and came up with this somewhat ammusing monster of a druid. As far as i can tell it's allowed by the rules but there are people here that understand these things far better than me.
I've not bothered with skills and such as those are fine (apart from one on my companion which may or may not be allowed)
Str: 18 (10pts) +2 race
Dex: 16 10 (10pts)
Con: 12 (02pts)
Int: 10 (00pts)
Wis: 16 (07pts) +1 lvl 4
Cha: 07 (-4pts)
Hp 47
Ac 20 +6 armor +3 dex +1 ring
Fort +7; +5 +1 con +1 cloak
Ref +6; +2 +3 dex +1 cloak
Wil +9; +5 +3 wis +1 cloak
Feats
lvl 1 Toughness
lvl 3 Power Attack
lvl 5 Natural Spell
Dragonhide Breastplate 700gp
Masterwork Greataxe 320gp +9(with power attack +7) 1d12+6(+12)
+1 Ring of protection 2000gp
+1 Cloak of resistance 1000gp
1540gp left
Str: 22
Dex: 14
Con: 12
Ac 21, +5 armor, +2 dex, +4 nat, +1 ring, -1 size
Carried by the Ape untill needed
+1 Large Dragonhide Armored Coat 1800gp mw armored coat =200 x2 for dragonhide x2 large
+1 large Great Axe +11(with power attack +9) melee 3d6+10(+16) 2340gp
Bite +5(+3) 1d6+6(+9)
Str: 13` 23 +2 druid +8 large
Dex: 17 17 +2 druid -2 large
Con: 10 14 +4 large
Int: 02 03 +1 4HD
Wis: 12
Cha: 07
Hp 45
Ac 25 +5 armor +3 dex -1 size +7 natural +1 ring
Skills
Perception 5(+6)
Linguistics 1(-3) language common
Feats
1HD, Light Armor Proficency
3HD, Power Attack
5HD, Martial Weapon Proficency Great Sword (int 3 allows)
+1 Large Chain Shirt 1500gp
+1 Great Sword +11(with power attack +9) to hit 3d6+10(+16) dmg 2400gp
+1 Ring of protection 2000gp
Some of my choices may seem odd like the armor for the wild shape but i chose it so if needed i can be ready for combat in 2 rounds (standard to wild shape move pick up armor in round 1, move to don armor and move to pick up/draw axe in round 2).
Bertious |
donning a breastplate takes 4 minutes (40 rounds), or donning hastily takes a minute (10 rounds). So no putting it on as a move action.
you may wanna look at an armored coat from the apg. only 4 ac but can be donned as a move action
I did for the gorilla form :) for his normal form i'd be better of with a dragonhide chain shirt rather than the coat as i can sleep in it but good point :)
iZOMBIE |
I've been playing around with druid builds and came up with this somewhat ammusing monster of a druid. As far as i can tell it's allowed by the rules but there are people here that understand these things far better than me.
I've not bothered with skills and such as those are fine (apart from one on my companion which may or may not be allowed)
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Some of my choices may seem odd like the...
A few points to note.
first, druids are not proficient with great axes and you would either have to take the penalty or burn the feat to be so.
Second. you could not be in possession of anything you wanted to use in form at the time you wild shape. (page 212, when you polymorph everything in your possession is melded into your body)
Third, the rules are not clear on the subject of armor and weapons in wild shape forms. i would consult your DM to see if he would allow your armor and weapon proficiencies to carry over into wild shape. If not your armor and weapon would incur a penalties.
If a DM would allow you this, and you took another feat to be proficient with the weapon. yes you could do this, but it take a solid 4 rounds before you can enter combat.
first round: move action retrieve an item (armor)
free action to drop armor
move action to retrieve an item (weapon)
free action to drop the weapon
round 2, standard action wild shape
move action pick up armor
round 3, move action to put on armor
move action to pick up weapon
round 4 begin actually doing combat
Grick |
first, druids are not proficient with great axes and you would either have to take the penalty or burn the feat to be so.
Half-orcs are proficient with greataxes and falchions.
Polymorph magic causes you to lose any class features that depend upon form. Proficiency isn't listed as Su or Ex, but neither is Darkvision, so it's up to the DM if knowing how to use the greataxe is dependent on the form, or if it's something learned via racial culture.
If the ape is carrying the gear, it drops as a free action. Assuming the weapon is scabbarded on the armor, the druid standard wildshapes, move pickup, Round 2, move equip, move draw.
Bertious |
iZOMBIE wrote:first, druids are not proficient with great axes and you would either have to take the penalty or burn the feat to be so.
Half-orcs are proficient with greataxes and falchions.
Polymorph magic causes you to lose any class features that depend upon form. Proficiency isn't listed as Su or Ex, but neither is Darkvision, so it's up to the DM if knowing how to use the greataxe is dependent on the form, or if it's something learned via racial culture.
If the ape is carrying the gear, it drops as a free action. Assuming the weapon is scabbarded on the armor, the druid standard wildshapes, move pickup, Round 2, move equip, move draw.
Lol you ninjaed my response in far less space than i would have used i tip my hat to you :D.
I don't think it's legal for your ape to spend it's stat point on int. it's still an animal and it cannot without magic have an int higher than three.
pretty sure you need a headband of intellect.
Looking at the druid rules it says nothing as to what stats you can raise.
Name Violation |
throwin a point in int is legal for an amimal companion. It gets asked all the time, and the devs say ok. It let's you pick any skills or feats for your Animal comp.
I recommend ride, and a martial prof for lance. later on take spirited charge and mounted combat, and slap light armor on the ape (one with no acp so you don't need light armor prof).
That way you got an armor plated, lance weilding, spirited charging ape riding a druid wildshaped into a rhino or triceratops. and most opponents will think the druid is the rider, not the mount. surprise.
Who needs intimidate? That's already scary enough.
Also ranks in UMD could be fun....
Bertious |
throwin a point in int is legal for an amimal companion. It gets asked all the time, and the devs say ok. It let's you pick any skills or feats for your Animal comp.
I recommend ride, and a martial prof for lance. later on take spirited charge and mounted combat, and slap light armor on the ape (one with no acp so you don't need light armor prof).
That way you got an armor plated, lance weilding, spirited charging ape riding a druid wildshaped into a rhino or triceratops. and most opponents will think the druid is the rider, not the mount. surprise.
Who needs intimidate? That's already scary enough.
Also ranks in UMD could be fun....
Lol ok you took the idea i already thought was scary and made it awsomely scary.
I love the idea of a giant ape riding a rhino:D
My plan was to wildshape to a huge elemental and use a huge greataxe.
Eventually however you just cast shapechange on both of you and have lots of fun
Furt |
Something I've been pondering lately: take a level of monk. Then you can do away with any armor, (since you have a high wisdom already) and you get some fun bonus feats (imp. grapple without prereqs.).
You lose a level of casting and your animal companion is weaker, but it seems like a good trade-off for a melee-focused druid.
And a large gorilla-druid with a shillelagh-flurry quarterstaff in the 3rd round of combat sounds like fun to me.
But the gorilla-on-rhino charge is an awsome idea too. Probably better.