Paper Golem

Decimus Observet's page

491 posts (23,282 including aliases). No reviews. 1 list. No wishlists. 85 aliases.


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Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Merry Christmas, everyone!

Still not clear here. I'm hoping to catch up in the new year.


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Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

For reference:

Brachiosaurus

Starting Statistics

Size Medium; Speed 30 ft.; AC +3 natural armor; Attack tail (2d4); Ability Scores Str 13, Dex 14, Con 11, Int 2, Wis 13, Cha 10; Special Qualities low-light vision, scent.

7th-Level Advancement

Size Large; AC +2 natural armor; Attack tail (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities trample (1d8).


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(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

Heya folks. No covid but a rough sinus infection. That's mostly gone now. Catching up is the phrase of the day. :)


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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Hey all. No covid, thankfully, but a bad sinus infection that is now just about gone. Very slowly catching up on pbp.


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

And posted!

Somewhere in the shuffle, Talathel hit 1,000 posts. :D


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Previously...

Talathel acknowledges Anzath's concerned look then turns to Tarapen.

"I am Talathel Rhuiren of Kyonin."

****************

Now

Feeling refreshed, reenergised, and ready, Talathel shifts his stance ever so slightly.

Martial Flexibilty to gain Weapon Specialisation (Elven Branched Spear) for one minute of sweet +2 damage.

Talathel gives Tragershen an almost imperceptible nod to signal his readiness.


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

@Parrot: Cool story about your dad!

@Tarapen: Hello and welcome!


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Hey folks. Apologies for the radio silence. I have indeed tested negative for covid, but was wiped with an untreated sinus infection. Then got treated with antibiotics.

I'm now going to dig over a *lot* of posts and get back into the groove.

Cheers for the well wishes!


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Female CN Elf Witch 8 | HP: 50/50 | AC: 18 (15 Tch, 14 Fl) | CMB: +3, CMD: 16 | F +5, R +8, W +9 | Init: +10 | Per +12, SM +9, Stl +15, Darkvision 60ft | Speed 30ft | Spells: 1st 4/6, 2nd 5/5, 3rd 2/4, 4th 1/3 | Active conditions: mage armour if combat obviously near

Cheers! I'm feeling the healthiest I have in a while!


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(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

Hey folks. I've been wiped with a cold... then felt rough today. Now I'm awaiting a covid-19 test. I hope to catch up again soon.


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Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

Hi DBH and Zanbabe!

I've been wiped with a cold... then felt rough today. Now I'm awaiting a covid-19 test. I hope to catch up again soon.


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Ah, I'm doing okay. A temporarily tiring state of affairs.

That mushroom forest sounds glorious!


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Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

@Heiek: Don't worry about the confusion results. The dice roller is a harsh overlord!


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

It certainly gives a new slant to "POW! Right to the moon!" ;)

Thanks Samen. I'll mull over options.


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

I love the customisation that has gone on throughout this campaign. It really is a standout setting.

Iniga, yes, we really should! Before this city goes to the Dark too. ;)


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Male Lawful Dwarf 2 | HP: 15/17 | AC: 18 | Saves DP9, W10, PP 11, B 13, SRS 13 | | Infravision 60' | Speed | Spells: None | Detect Construction 2-in-6 | Detect Room Traps 2-in-6 |Listen 2-in-6 |Stone Sense | Active conditions:

Pickpocket Press, the creators of Low Fantasy Gaming, have begun a kickstarter for Lowlife 2090, their take on magical cyberpunk.


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Dust Bath:

Fort Save: 1d20 + 7 ⇒ (13) + 7 = 20

Wamblee's eyes snap open as he mouths:

"NO."

His fists take the opportunity to strike at the centre of the malevolent dust with blows infused with earth energies.

Flurry of blows with Wamblee's +1 unarmed strikes. Spending 1 ki to gain an extra attack, now 6/7 Ki.

Strike One vs Dust Apparition: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

Strike Two vs Dust Apparition: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 1d8 + 7 ⇒ (1) + 7 = 8

Strike Three vs Dust Apparition: 1d20 + 12 ⇒ (12) + 12 = 24
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Strike Four vs Dust Apparition: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

*************************************************************

AOO Strike, if Needed: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d8 + 7 ⇒ (4) + 7 = 11


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Human Boat-Hand with Notions Damage (0) Wounds (14) Fate (3) Fortune (3/3) Resilience (4) Resolve (4/4) Movement (4) WS: 41 BS: 29 STR: 32 T: 41 Init: 31 Ag: 41 Dex: 29 Int: 33 WP: 35 Fel: 40
Darkest Doomed wrote:
I'm becoming increasingly persuaded that we're getting caught up in the Chaos cult version of a turf war. Lucky us.

Joy.

On a cheerier note, Warhammer Fantasy Roleplay 1e bundles are available on Bundle of Holding at the moment.

WFRP 1E

WFRP 1E Sorcery


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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Or for the rest of their lives. ;)

Throkk draws his axe and feels the battle fury rise within in!

Ready axe, RAGE


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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Undeterred, Throkk tries again!

Athletics: 1d20 + 8 ⇒ (18) + 8 = 26


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Wamblee thinks of an ele before he falls asleep.


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Abilities:
Healing Dice (d8): 0/2 | | | |
Male Bree Scholar 2 | HP 13/13 | AC 11 | HD 2/2 1d8+0 | Insp. 2/3 | Per +7 | Ins +5 | Init: +0 | Saves STR +0 DEX +0 CON +0 INT +5 WIS +5 CHA +1 | Spd 30 | Effects:

Harry staggers back under the orc's single blow. He then continues to move backwards, trying desperately to keep his staff between him and any more of that awful strength.

Harry withdraws towards our ranged contingent.


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Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris yelps as the skeletal hand rips into his flesh.

"OW! But fair enough, you did warn us! Ow."

The gnome staggers back - and his visage shifts and wavers!

Took 5ft step southwest and activated Blur SLA with a four minute duration.

"This distortion grants the subject concealment (20% miss chance)"

14/32 hp. Uh oh. Kris could really use healing!


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Abilities:
Healing Dice (d8): 0/2 | | | |
Male Bree Scholar 2 | HP 13/13 | AC 11 | HD 2/2 1d8+0 | Insp. 2/3 | Per +7 | Ins +5 | Init: +0 | Saves STR +0 DEX +0 CON +0 INT +5 WIS +5 CHA +1 | Spd 30 | Effects:

Ónar:

You have advantage on both of those attacks thanks to Harry's Help actions. Enjoy!


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Wamblee steps forward, ready to assist in moving the sacks, still showing bruises from what must be a recent exchange of blows.

"The golems take a reasonable amount of pounding to put down. Did you have any trouble with them?"

Only now does Wamblee notice the glinting flecks of silver still remaining on his knuckles.


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(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

I'll be travelling this weekend and I won't be posting again until Monday at least.


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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

I'll be travelling this weekend and I won't be posting again until Monday at least.


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Illusions are something that can be quite the headache at tables. Paladin morality being a worse offender. ;)


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

"That helped!", calls Wamblee as his fists fly faster and faster at the golem. There!, he thinks, and the martial artist repeatedly slams the same point from multiple angles!

Full attack with Flurry of Blows with Pummeling Style, spend 1 Ki point for an extra attack. Ki pool at 5/6

Strike One: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

Strike Two: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Strike Three: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 7 ⇒ (6) + 7 = 13

Strike Four: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d8 + 7 ⇒ (8) + 7 = 15

If the silver golem's AC is 18 or lower, that's a total of 51 damage, then damage reduction is applied once thanks to Pummeling Style


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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Throkk awaits the rope Sazen is about to drop.

His plan is cunning.

He is going to run up, grab the rope, climb up, and fight anything that wants to stop him.

Simple!


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Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

My suggestion from another campaign discussion:

"I propose a basic loot system.

If only one person can make use of an item, they get it.

If two or more people can use that item and want it, they negotiate or roll off. The next time, the person(s) who didn't get an item before get priority.

Any items sold, split the gold. This includes older replaced gear.

The idea is to keep the entire party getting stronger to keep us all in good shape.

Thoughts?"


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Yerath Magician/Psychic Level 4 | S11, A10, I12, W12 | Per 12 | HP 16/21 |Power 2|Spells: 3 2 1| Defense 12 | Move: 10 | Insanity: 2| Corruption: 0| Fortune: No | Status: Normal

Chiruut notes Thomas' passing...

Oh well. Old softskin falls. Best finish walrus-thing quick!

Fast init. 1 Boon = 6

Battleaxe vs Beastman: 1d20 + 1 + 6 ⇒ (2) + 1 + 6 = 9

Damage = 6 + 1 + 1

16/17 health. Telekinetic Shield 24 health


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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

I may not be able to post again until Saturday. Just a heads up.


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Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Findegil stays silent for some time, weighing up the hobbit before him. His efforts do not glean him any additional revelations.

Insight: 1d20 + 1 ⇒ (6) + 1 = 7

Shadow-lore: 1d20 + 2 ⇒ (2) + 2 = 4

Then he says:

"Thorgrim speaks his mind bluntly but he is correct in this. You would best serve yourself and Wilbur here by finding a safe place to make a home. Not by digging into barrows."


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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

Throkk looks much healthier after Sazen's ministrations.

44/44 hp


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel steps in behind Bedlam and stabs. And stabs, and stabs, and stabs.

Hopefully, at least one stab will do *something* to this crazed and powerful foe!

Round 1 stabbing

5ft step to behind Bedlam, full attack vs large clubber

Stab!: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Stab!: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28
Critical Hit?: 1d20 + 13 - 5 ⇒ (15) + 13 - 5 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Extra Damage for x3 Critical Hit: 2d8 + 8 ⇒ (7, 1) + 8 = 16

Round 2 stabbing

5ft step to behind Bedlam, full attack vs large clubber

Stab with prayer!: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Stab with prayer!: 1d20 + 13 + 1 - 5 ⇒ (7) + 13 + 1 - 5 = 16
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

AOO:

Stab with prayer!: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Stab with prayer!: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Stab with prayer!: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Stab with prayer!: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Stab with prayer!: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Stab with prayer!: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Stab with prayer!: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

The blurb for Spears of the Dawn, an African-inspired fantasy RPG. Sine Nomine Publishing do excellent work.

Quote:

Enter a World of Splendor and Blood

In the marketplace, flame-tongued griots recall the glories of dead heroes to set the people ablaze against their undying Eternal foes. In the palace, mighty warriors stride among pillars of carved ebony and bright jewels. Beneath the earth, daring adventurers plumb the mines of ancient kings, veins of gold shining in the flickering torchlight. And in the forest, masked ngangas utter the sorceries of their ancestors to break the bleak curses that witches have hurled upon their people.

In this complete game in a single volume, you'll find...

A complete African-inspired campaign setting
Old-school compatible classes for ngangas, griots, and marabouts
New spells, magic items, and foes from African mythology
Focused GM tools for building sandbox campaigns
Tools for managing the background strife of restless kingdoms
Resource tables, unkeyed maps, adventure creation tools, and more!

Spears of the Dawn is an African-inspired game built with the free, award-winning Stars Without Number system. Within this book you will find all the tools needed for adventuring in the wild and brooding Three Lands, where the bones of ancient Obas rest uneasy in cities of stone and blighted memory. Dare the tombs of the bitter Eternal and the courts of leopard-mantled kings to find the wealth of a new world!

Perhaps further inspiration for the Oreads?


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Wamblee rushes into the room to see his siblings, a downed slyph with torn labwear, and many freaked-out avians.

"Silence the birds or leave swiftly. We need to move away from here."


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HP: 37/46; SP: 45/45 | EAC 20 KAC 22 | Fort +7; Ref +6; Will +5; +2 vs spells | Per +0|Init +5 | Move 20ft |

"Pants are overrated. Unless they're armoured."


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!
GM Parrot wrote:

I think so!

The ghouls have nothing useful. Most ghouls are wise enough to know that possessions only encumber our unlives.

Suspicion intensifies!


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Human Barbarian 2 (Giant Instinct) | HP: 34/44 | Non-lethal: 0 |Temp HP : 0/6| AC: 17 (19 not raging), TAC: 11 (13 not raging) | F: +8, R: +3, W: +5 | Perc: +5 Athletics +6 Intimidation +1 | Speed 25ft | Hero Points: 1/2 | | Active conditions: none

37/44 hp

"Thanks, Sazen. Let's look around some more though. Orc may have hidden things under the muck."


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Male "Human" Bard 5 D&D Beyond Sheet | HP: 37/37 | AC: 15 | Ins +8, Per +5, Stl +7, Srv +3 | Saves: Str +1, Dex +7*, Con +3, Int +3, Wis +2, Cha +3* | Init: +10 | Passive Perception 15, Darkvision 60ft. | Speed 30ft | Inspiration: 0 | Hit Dice: 5 / d8+2 | Spell Slots: 1st 3/4 |2nd 3/3 |3rd 1/2 | Active conditions: None

"Pla-ti-num.", Nestis stresses to the chef, doing his level best to ignore what sounds like mental breakdowns all around him.


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(+0 att/skills/saves) Living Male NG Halfling Bard VMC Cavalier 16 (Order of the Dragon, Arcane Duelist) | HP: 115/115 Temp: 0 | AC: 32 (16 Tch, 28 Fl) | CMB: +11, CMD: 235 | F: +11, R: +18, W: +15, +2 vs enchantment spells | Init: +5 | Perc: +19, SM: +19 | Speed 30ft | Bardic Performance: 37/40 | Tactician: 4/4 | Spells: 1st 6/6, 2nd 6/6, 3rd 5/6, 4th 5/5, 5th 3/3, 6th 1/2 | [ooc][/ooc]

Creydon signs to Anneka:

Can you patch up Drazh? He's looking a bit rough!

Then Creydon changes his tune. Literally.

"Have heart! Come back!", he calls to his fleeing companions.

It's all in how you say it!

Rallying Cry (Su): At 1st level, an arcane duelist can use performance to rally dispirited allies. Each round he makes an Intimidate check. Any ally (including the bard) within 30 feet may use this check in place of his own saving throw against fear and despair effects. Those already under a fear or despair effect can attempt a new save each round using the bard’s Intimidate check. Rallying cry does not work on effects that don’t allow saves. This is a mind-affecting ability that uses audible components.

Intimidate: 1d20 + 17 ⇒ (5) + 17 = 22


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

Wamblee speaks out loud, his mind still geared to dealing with Obdurate and his throat dry.

"Saaaaammmeeeennn, whhhaaaaatttt ddddoooooo yyyooouuu thiiinnnkk iittt meeeaaaannnnsss?"


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Human Magistrate Damage (7) Wounds (14) Fate (3) Fortune (0/3) Resilience (3) Resolve (3/3) Movement (4) Corruption 2 Armour: Body 2 WS: 46 BS: 27 STR: 34 T: 34 Init: 47 Ag: 42 Dex: 30 Int: 47 WP: 53 Fel: 54

You'll be missed, Black Dow. Take care and all the best!


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Male LN Oread Monk (Student of the Stone) 7 | HP: 58/58 | Temp HP: 0 |AC: 16 (16 Tch, 10 Fl) | CMB: +12, CMD: 23 | F: +7, R: +7, W: +9 | Init: +1 | Perc: +13, SM: +11 Darkvision | Speed 30ft | Stunning Fist: 7/7, Ki 5/7 | Acid Resistance 5, DR 4/Adamantine | Active conditions: 0 non-lethal damage.

"Lots of fire. But that was rather helpful in cleaning up Erret."


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Male Gillman Cavalier, Order of the Waves 5 (Beast rider) | HP: 45/49, 15 nonlethal| AC: 18 (10 Tch, 18 Fl) | CMB: +9, CMD: 19 | F: +6, R: +1, W: +2 (+2 vs charm/com) | Init: +1 | Perc: +11 , SM: +1 | Challenge: 1/2 | Speed 30ft, Swim 40ft | +2 vs charm/compulsion Will saves | +2 racial against non-aboleth enchantment spells and effects, –2 aboleth sources. | Cond: Challenge vs Gillwoman | Abiel 18/18 HP, 14 AC

AC now 16 vs shark-thing. 0/40 hp

Uzziah's eyes snap open. His trained trident arm drives his weapon at the enlarged mutant shark!

Power Attack with trident vs shark: 1d20 + 9 - 2 ⇒ (18) + 9 - 2 = 25

Damage: 1d8 + 5 + 4 + 3 ⇒ (6) + 5 + 4 + 3 = 18


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

That's a good spot, GM.

I'm fine with Jones currently guarding Zelkor's Ferry.

I'm also fine with him having another role in the future!

Last night I started leafing through The Borderland Provinces. I felt inordinate joy in spotting Zelkor's Ferry on the map inside the back cover. :D


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Wounds 3/3, Bennies 3/3, Power Points 10/10, Notice 1d6, Condition: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d6 Pace: 6, Parry: 7 (5 without shield), Toughness: 5

Common Knowledge: 1d4 ⇒ 21d6 ⇒ 6

Wild ace: 1d6 ⇒ 5

Success with a raise!

Something clicks with Belros.

"It is Wyvern's Sting. A paralytic, intended to freeze not kill. Which is even more concerning. "Ned" was ready - or planning - to take someone alive."


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Human Magistrate Damage (7) Wounds (14) Fate (3) Fortune (0/3) Resilience (3) Resolve (3/3) Movement (4) Corruption 2 Armour: Body 2 WS: 46 BS: 27 STR: 34 T: 34 Init: 47 Ag: 42 Dex: 30 Int: 47 WP: 53 Fel: 54

Glorious post. Simply glorious.

Edit: I have done what I can. May Ulric watch over us!

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