2 Permanent Shadow Points
Str 20 (+5), Dex 14 (+2), Con 16 (+3), Int 14 (+2), Wis 12 (+1), Cha 16 (+3)
Proficiency Bonus +3
Armour: All armour, shields
Saving Throws: Strength, Constitution
Athletics, History, Perception, Persuasion, Traditions
Skills: Acrobatics +2, Animal Handling +1, *Athletics +8, Deception +3, *History +5, Insight +1, Intimidate +3, Investigation +2, Lore +2, Medicine +1, Nature +2, *Perception +4, Performance +3, *Persuasion +6, Riddle +2, Shadow-lore +2, Sleight of Hand +2, Stealth +2, Survival +1, *Traditions +5
Languages: Sindarin, Westeron
A black travelling cloak, travelling gear for the current season, a bedroll, a backpack, comfortable boots, a hunting horn, a silver brooch depicting the White Tree.
Shield of the Citadel (shield, great shield)
You gain a +1 bonus to AC when you wield this shield. This bonus is in addition to the shield’s normal bonus to AC. In addition, a Shield of the Citadel cannot be destroyed by mischance or the attacks of enemies.
Coin: 00 GP, 13 SP, 0 CP
Ability Score Increase – Your Intelligence score increases
While near your Charge, you gain temporary hit points equal to your Wisdom bonus plus your Warrior levels.
Alternatively, your liege lord may assign you a task, in which case the completion of that quest becomes your Charge, and you lose the temporary hit points if, in the judgement of the Loremaster, you tarry or stray from your quest.
If your Charge is a place, it becomes a Sanctuary for you as long as it remains your Charge (see the Fellowship Phase chapter for more information on Sanctuaries).
Marks of Honour
Reward: Gain a Cultural Reward from your liege-lord’s culture. You may take this mark multiple times.
Inspiration: You may draw Inspiration from your Charge. Once you have gained Inspiration from your Charge, you cannot do so again until you finish a long rest.
Captain of Gondor
Skill Proficiencies: History, Traditions
Feature: Noble Bearing
5' 11" in height, fair of hair and skin, with a noble countenance.
Bold, charming, but prone to bouts of melancholy.
Findegil is a scion of a house that fell long ago, in a last stand in Osgiliath. There are few of his close kin left now. He has gone north to seek his fortune away from the growing despair of Gondor, to return with such prestige that he can rebuild his house and restore its name and place.