Twilight of the Heroic Age (Inactive)

Game Master Simeon


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Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Elsa casts immediately

scorching ray: 1d20 + 8 ⇒ (7) + 8 = 15 +2 if striking from stealth, touch attack

damage: 4d6 ⇒ (3, 1, 3, 4) = 11 electrical damage

a blast of lightning lashes out at the skeleton


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Still waiting on Zyrel and Armanus.


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

Armanus was hoping the other attacks would have fell the undead before he needed to intervene.

With a dejected sigh, the tiefling shoots two magic missile from his hand.
MM: 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (4) + 1 = 8


HP 22 | AC 16 | Prescience 8/9

Prescience: 1d20 ⇒ 2
Zyrel finds himself caught. His new weapon is still unfamiliar, and a missed shot risks harming friend more than foe. A glance at the future shows a bleeding Lanatir, and instead he stays in cover and murmurs an incantation to steady his aim.
move: studied target.
If he thinks it has more than about 12hp left...
standard: casting true strike


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Didn’t notice Zyrel’s action. I’ll move us along later today.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Kris hits home with his bullet, but the nimble skeleton dodges out of the way of the rest of the party's attacks. It steps forward, lashing out at the deep gnome with sharp, bony fists for 18 damage, 3 of which is bleed! "You were warned."

Rolls:

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Attack 2: 1d20 + 7 ⇒ (4) + 7 = 11
Attack 3: 1d20 + 7 ⇒ (20) + 7 = 27
Attack 3 Confirm: 1d20 + 7 ⇒ (9) + 7 = 16

Damage: 1d6 + 3 + 1d4 ⇒ (3) + 3 + (3) = 9
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Did the scorching ray hit?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Nope. This fella has some great touch AC.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Monks tend to have good touch AC.
Lanatir takes a step and strikes again with his sword.

Attack, Aid, PA: 1d20 + 10 + 1 - 2 ⇒ (5) + 10 + 1 - 2 = 14
Damage: 1d10 + 4 + 6 ⇒ (4) + 4 + 6 = 14

And again gets a 5... this could take a while.


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Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris yelps as the skeletal hand rips into his flesh.

"OW! But fair enough, you did warn us! Ow."

The gnome staggers back - and his visage shifts and wavers!

Took 5ft step southwest and activated Blur SLA with a four minute duration.

"This distortion grants the subject concealment (20% miss chance)"

14/32 hp. Uh oh. Kris could really use healing!


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Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Aakif responds quickly with Abadar's blessing. "Be healed, Kristleifur."

CMW: 2d8 + 4 ⇒ (8, 6) + 4 = 18
Sacrificing Hold Person


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

"Cheers, Aakif!", a reply emerges from the blur of images where Kristleifur presumably stands.

32/32 hp!


HP 22 | AC 16 | Prescience 8/9

foresight: 1d20 ⇒ 17
Zyrel's senses found his opening as Kris bolts out of his way, and Lanatir moves to the side.'In 3.. 2... 1...' "BANG"
touch attack - no prof - in melee: 17 + 20 + 7 - 4 - 4 = 36
damage: 1d12 + 1 ⇒ (5) + 1 = 6 B and S though
perception to spot its DR?: 1d20 + 12 ⇒ (16) + 12 = 28


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

Armanus sighs once more at the undead monk. "Go away."
Magic Missile: 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (1) + 1 = 5


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Bumping for Elsa.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I'll be driving to a friend's cabin in the mountains today, I'll move us along tomorrow.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Thanks for the heads up. Enjoy!


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Elsa shoots several magical missles at the skeleton.

Magic Missle: 2d4 + 2 ⇒ (3, 2) + 2 = 7

Though it’s bones are cracked and it’s robes torn, the skeleton powers on. It knees Lanatir in the gut, slicing him with a jagged edge of bone for 5 damage, 1 of which is bleed.

Attacks:

Attack 1: 1d20 + 7 ⇒ (13) + 7 = 20
Attack 2: 1d20 + 7 ⇒ (2) + 7 = 9

Damage: 1d6 + 3 + 1d4 ⇒ (1) + 3 + (1) = 5


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Lanatir strikes back at the skeletal monk.
Had 10 temporary HP, will have 4 after my turn.
Attack, Aid PA: 1d20 + 10 + 1 - 2 ⇒ (3) + 10 + 1 - 2 = 12
His run of bad luck continues...


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Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

@Lanatir, I did grant you barkskin earlier, which would have increased your AC to 21.

Aakif casts shield on himself.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None
Aakif Al-Khismia wrote:
@Lanatir, I did grant you barkskin earlier, which would have increased your AC to 21.

Thanks, so I wouldn't have gotten hit. Fixed it. Now if only the RNG can give me better than a 5...


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

sorry, busy weekend

next round

Elsa casts another magic missile

magic missiles: 2d4 + 2 ⇒ (2, 4) + 2 = 8


HP 22 | AC 16 | Prescience 8/9

prescience: 1d20 ⇒ 19
Zyrel's Sight flicks between worlds to come. Sighing, he lets his empty rifle drop, then in a single move draws his sword while stepping forward and strikes.
attack+flanking: 19 + 4 + 2 = 25 damage: 1d10 + 3 + 1 ⇒ (1) + 3 + 1 = 5
confirm: 1d20 + 4 + 2 ⇒ (5) + 4 + 2 = 11 additional damage: 1d10 + 3 ⇒ (5) + 3 = 8
Move to draw. 5ft one square SW for flanking. Standard to attack.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kristleifur steps back, aims his rifle at the skeleton, and fires!

Took 5ft step west, attack

+1 Small Rifle with Point-Blank Shot vs Undead Monk Touch AC: 1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26

Damage: 1d8 + 1 ⇒ (2) + 1 = 3


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Wiped out from work, I’ll move us along tomorrow.


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

The tiefling fires another magic missile at the undead.
MM: 1d4 + 1 + 1d4 + 1 ⇒ (1) + 1 + (3) + 1 = 6


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

The fusillade of magic missles slams into the skeleton, followed by a bullet that knocks off one of the skeleton's arms. Zyrel brings his sword down in the skeleton's skull, shattering it.


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

"Well done, Zyrel! I regret I could not be of more help. You seem to have remembered our lessons better than I."


HP 22 | AC 16 | Prescience 8/9

Zyrel shakes his head "I foresaw there would be a moment when it would try to block with its right arm, and Kristleifur would remove it. Expecting to parry the blow, it did not bother to dodge. Little skill in that. In truth I suspect it was the storm of arcane missiles that truly put paid to it."


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

As the elves discuss tactics, Kristleifur begins rummaging through the pile of bones then the sacrophagus.


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

"I believe this encounter has taught us that asking questions first will not reveal any answers. May we proceed more aggressively from here on out?" Aakif suggests.

"Lanatir, if you would take the lead, please. Kristleifur, do you believe that we need to be wary of traps and other trickery?"


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

In rummaging through the skeleton's things, Kristleifur finds a necklace of prayer beads with an onyx medallion depicting the skeletal fist of Sranava. Not too inherently valuable, but perhaps worth a bit to a collector.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kristleifur raises the prayer beads with a grin on his face.

"Bony here lost them with his head!", the gnome says, chuckling.

"Now, we go quietly!"

With that, the gnome advances down the corridor with as little noise as he can manage.

Stealth while underground: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36

Perception: 1d20 + 12 ⇒ (15) + 12 = 27


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Lanatir nods to Kristleifur. He takes the lead as requested by Aakif, following Kristleifur's lead by also trying to be stealthy and perceptive.

Despite his lack of training (and his discomfort trying new things), Lanatir does a reasonably good job at moving quietly. Not as good as the Svirfneblin of course, but not bad.
Stealth, Meticulous penalty: 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20
Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Further down the hallway, Kris spots a skeleton sitting upon a stone plinth, seemingly meditating.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris sneaks back to the others and whispers:

"One skeleton trancing out up ahead. Shoot?"


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

"I don't believe we can extract information from them. Best to destroy them."


HP 22 | AC 16 | Prescience 8/9

Zyrel nods, then looks to Kris and enquires; "A volley?"


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Aakif draws his pistol and nods.

So the plan is to sneak up and surprise, yeah?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

Feel free to post some surprise round actions, then I’ll put us into initiative.


Male Svirfneblin Gunslinger 4 (Musket Master) | HP 32/32 | AC 20 (21 with shield) / Touch 17 / FF 14/15 | Fort +8 / Ref +11 / Will +8 | CMB +2 / CMD 16 | Init +8 while grit | Per +12, Blur

Kris nods, grinning.

******

Kris takes aim and fires!

+1 Small Rifle with Point-Blank Shot vs Undead Monk Flatfooted AC: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18

Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Initiative: 1d20 + 8 ⇒ (17) + 8 = 25


Male Human Cleric 5 l HP 28/28 l AC 22 T 13* FF 20 l Ft +6 Re +5 Wi +10 l Init +6 l Perc +12 l CMD 16 l Channel 4/5 l Aura 1/1 l Tongue 7/7 l Current Effects: Bless (5mins), Shield (5mins)

Aakif takes aim and fires!

Mwk pepperbox pistol: 1d20 + 7 ⇒ (4) + 7 = 11
Dmg: 1d8 ⇒ 8
Initiative: 1d20 + 6 ⇒ (6) + 6 = 12


M Elf Ftr5 | HP 39/39 | AC20/T15/FF16/CMD24 (30 vs Disarm, Sunder) | F +6 R +6 W +3 (+2 vs Enchantment, +2 vs Charm/Compulsion) | Mv 30' | Init +10 | Perc +8 | Effects: None

Lanatir holds his sword ready, preparing to a strike if a foe comes into reach.

Readied Attack:
Attack, Aid, PA: 1d20 + 10 + 1 - 2 ⇒ (14) + 10 + 1 - 2 = 23
Damage: 1d10 + 4 + 6 ⇒ (8) + 4 + 6 = 18


Male Tiefling (hell-spawn) Sorcerer (Infernal)/4th

I don't have too many more of these, Armanus pondered worryingly.
MM: 1d4 + 1 + 1d4 + 1 ⇒ (2) + 1 + (4) + 1 = 8


HP 22 | AC 16 | Prescience 8/9

if surprise, only gets a standard, so cannot use studied target,

volley, rifle: 1d20 + 3 ⇒ (4) + 3 = 7damage if hits: 1d12 ⇒ 12
Zyrel once more took aim with the rifle. The same rifle he'd dropped earlier...
...and that's a misfire folks. Might wait here for @GM Coyote to work out how bad a misfire it is.


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

How's that a misfire?


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

I'll give Elsa another day before I move us along.


Current spells - mage armour Halfling sorcerer 5 HP 22/22 AC 21 TAC 16 FFAC 16 Fort +3 Ref +6 Will +7 CMB -1 CMD 13 Perception +12 stealth +14 initiative +3

Sorry, been busy.

Elsa casts a spell

magic missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9


Fragments of the First Battle Maps | Old and Broken Battle Maps | Twilight of the Heroic Age Battle Maps |

In a ferocious flurry of attacks, the party cuts down the skeleton before it even has a chance. As Lanatir steps in to strike the final blow, he spies an alcove to the north, and a hallway leading further into the complex.


HP 22 | AC 16 | Prescience 8/9

Zyrel squints at his weapon, carefully tapping the barrel a few times to dislodge the bullet that seems to have stuck. With a sigh he stows the rifle and draws his bow. 'I think something moved when I dropped it. I'll need to repair it later. Maybe cover it in something flexible as well. Bow would've bounced.'

Dragging his mind away from whether rubber could be induced to crystalline around a metal tube or whether magic would be better, Zyrel pushed on.

As they passed the fallen skeleton he stopped to see how it had fared, and what blows had felled it. He then spent a second stabbing it with two different arrows before removing the skull.
"Sometimes they get back up." he explained. ...incorrectly

trying to work out what arrows might work on a creature like this.

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