Spider Eater

Chiruut's page

186 posts. Alias of Decimus Observet.


Gender

Yerath Magician/Psychic Level 4 | S11, A10, I12, W12 | Per 12 | HP 16/21 |Power 2|Spells: 3 2 1| Defense 12 | Move: 10 | Insanity: 2| Corruption: 0| Fortune: No | Status: Normal

Size

4' 0", 100lb

Age

17

Languages

Common Tongue, Yerath

Occupation

Academic (Magic), Common (Labourer - Gravedigger), Religious (Street Preacher), Wilderness (Prospector),

About Chiruut

Name:
Ancestry:
Gender:
Age:
Level:
Lifestyle:
Appearance:
Personality:
Background:

(Add or remove as needed for specific Ancestry)

Strength: 11
Agility: 10
Intellect: 12
Will: 12

Perception: 13
Defense: 11
Health:
Healing Rate:

Size:
Speed:
Power:

Damage:
Insanity:
Corruption:

Spoken Languages:

Written Languages:

Professions:
Academic (Magic), Common (Labourer - Gravedigger), Religious (Street Preacher), Wilderness (Prospector)

Ancestry Traits and Abilities:

Drone
Add laborer to your list of professions. Increase your
Strength by 2 and Will by 1.

Extra Arms
You have a second pair of arms that end in hands.
These appendages are useful only for fine manipulation
and carrying small, lightweight objects or performing minor
activities. On your turn, you can use a triggered action to
reload a weapon.

Flutter
You can use an action to unfurl your wings, which lets
you move by flying until the end of the round, although
you fly at half Speed. While your wings are unfurled, you
grant 1 boon on attack rolls made against you.

Swift Wings
You can use a triggered action on your turn to use Flutter.

Musk
You can use an action, or a triggered action when
you take damage, to squirt your musk into a 1-yard cube
originating from a point you can reach. Any creature in
that space must get a success on a Strength challenge
roll or become impaired for 1 round. Once you use your
Musk, you must wait at least 1 minute before you can use
it again. As part of using this talent, you can use the scent
to communicate one concept such as fear, anger, sorrow,
or security. Any yerathi within 5 yards of the space can
perceive this message

Quirks and Marks of Darkness:

(Write in these if you ever gain a quirk or mark of Darkness)

Paths and Path Abilities:

(Write here your Paths and class abilities when you gain them).

Novice Path:
Level 1 Magician
Attributes Increase two by 1
Characteristics Health +2, Power +1
Languages and Professions You read all the languages you know how to speak, and add one area of knowledge to your list of professions.
Magic Discover one tradition of your choice.
• You discover one more tradition and learn two spells. These spells must come
from traditions you have discovered.

Telepathy Focus (Cantrip) You learn one rank 0 Telepathy spell and gain the
Contact talent.
Contact You can use an action, or a triggered action on your turn, and expend a
casting of a rank 0 Telepathy spell to telepathically communicate with one
creature within short range for 1 round. Such communication is two-way and
happens regardless of whether you and the creature have languages in common.
SENSE MAGIC MAGICIAN UTILITY 0
Area A sphere with a 5-yard radius centered on a point within your space.
You know if there are any ongoing magical effects in the area and from points
they originate.

Telekinetic Shield DLC p40

Gird Mind OP p116

Spell Recovery
You can use an action to heal damage equal to your healing rate and regain one casting you expended of a spell you learned. Once you use this talent, you must complete a rest before you can use it again.

Expert Path:
Level 3 Psychic
Attributes
Increase two by 1
I -> 12
W -> 12

Characteristics
Health +2 -> 17
Power +1 -> 2

Magic
You discover a tradition or learn one spell.

Read Minds

Psychic Power
You have a reservoir of psychic energy that is measured in a number of points equal to 2 + your Power. Spend these points to use talents you gain from this path. You regain all expended psychic energy points when you complete a rest.

Psychic Defense
When a creature makes an attack roll against your Intellect, Will, or Perception, you can spend 1 point of psychic energy to impose 2 banes on the roll. When you make an Intellect, Will, or Perception challenge roll to resist an attack, you can spend 1 point of psychic energy to make the roll with 1 boon.

Psychic Spell
You can make any other tradition you have discovered a psychic tradition (see chapter 4). Whenever you cast a spell from a psychic tradition, you can spend points of psychic energy equal to the spell’s rank (minimum 1) to cast the spell without needing to expend a casting.

Master Path:


Equipment:

Spear 1ss
Large Shield 1ss
Basic Clothing 0.5ss
Sack 0.05ss
5 Oil flasks 0.5ss
2-person Tent 0.5ss
A 4th torch 0.05ss
4 more weeks rations 0.4ss

0ss left

Spellcasting:

Tradition: Telekinesis
Tradition Special:
Level 0:
Spell (2/2): Description.

Level 1:
Spell (1/1): Description.

Tradition: Telepathy
Tradition Special:
Level 0:
Spell (2/2): Description.

Level 1:
Spell (1/1): Description.

For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.

-> Telekinesis

-> Mindstab

-> Crush

Telekinetic Shield DLC p40

Gird Mind OP p116

Read Minds

Questionnaire:

1) How do others make you feel? Do you like being the center of attention or bring left alone; is there a such thing as a stranger to you or do you even know what it's like to have a friend. Things like that.

Chiruut was an oddity in Yerath culture. He - and he has adopted 'he' - is unhappy with being at the bottom of the pecking order. He doesn't feel much in the way of sympathy for others.

2) Name one thing you value most. Then name one thing you could lose. These could be ideals, physical possessions, relationships, etc..

His newly-found independence, away from the hive.

The very same.

3) What do you fear? What do you hate?

He fears being dragged back to the hive, even worse off than before if possible.

He hates authority trying to impose its will upon him.

4) What do you desire? What do you love?

Freedom. Personal power to keep it.

5) You have (at least) one secret. What is it?

That the hive might just seek him out.

6) Have you done something Notable? What was it?

Fled the hive, and learned magic.

7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it?

Very disgruntled with any form of authority exerting itself to control him. He'll work with others as peers at most. He very much rebukes authority.

8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them?

He is inclined to follow through if there would be consequences or long-term harm from not following through. But he has a very calculating mind.

9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself?

Competing powers.

A rising power.

My Story:

(How do all the random rolls fit together?)