
Valghaz Ironhammer |

1: Leave in fire
2-3: Burn (Simplest)

Aubster |

Common Knowledge About Bögenhafen
Bögenhafen is the largest town in the Vorbergland, the fertile strip of territory between the Reikwald Forest and the Grey Mountains. It is bustling and cosmopolitan, with as many merchants from Bretonnia, the Wasteland, Wissenland, Middenland and beyond as hailing from Reikland. Because of this, it is a hub of trade full to bursting with busy folk going about their business, working hard, hustling, seeking always to line their pockets and get ahead.
By day the streets are packed with teeming throngs of people: Humans, Dwarfs, Halflings, and even the occasional Elf or Ogre. During Schaffenfest the town grows busier, its population massively swollen by the influx of traders, speculators, and ne’er do-wells, all in search of a quick score or an easy mark. Seclusion is a precious rarity, reserved only for the town’s wealthiest denizens, safe in the luxurious placidity of the Adel Ring.
By comparison, at night when the thick mists rise from the River Bögen, the town adopts an eerie, unpleasant aspect. Tendrils of fog swirl through the alleys and avenues, shrouding all in a darkling haze. Only the very brave, or the very foolish, venture into the veiled night, and not all of those return. Nonetheless, one certainty in Bögenhafen is this: if there is a profit to be made, someone will take the risk.
BÖGENHAFEN TODAY
Bögenhafen has a population of about 10,000 and sits at the last point on the river Bögen where it is navigable by large, river-going vessels. The town acts as a local market centre, with goods from Altdorf, Nuln and Marienburg coming by river to be traded for local wool, wine, lead, and silver brought down from the mountains. Trade is the primary source of revenue for the town. As such, mercantile interests dominate the political life, and the real power in Bögenhafen lies in the hands of just four wealthy families: the Haagens, the Ruggbroders, the Steinhägers, and the Teugens.

Valghaz Ironhammer |

A roll on the mutation table? :p
Also I realize that I used resilience before. Has that point come back?

Valghaz Ironhammer |

Spent one point of resilience in the past to auto pass a corruption roll.

Talther Augenlos |

@Darkest Doomed: I have no objection to that. Talther sees this as a joint effort.
@Aubster: At what point do we exit the boatman career? Just to confirm.

Aubster |
1 person marked this as a favorite. |

@Darkest Doomed: I have no objection to that. Talther sees this as a joint effort.
@Aubster: At what point do we exit the boatman career? Just to confirm.
If you to exit back to your previous career choice you can do so without paying any XP points if you finish the Boat-Hand career. To complete the Boat-Hand career you must have 5 Advances in the Characteristics: Strength, Toughness and Agility. You also need to have 5 Advances in: Consume Alcohol, Dodge, Endurance, Gossip, Melee (Brawling), Row, Sail and Swim. You must also have at least 1 Talent from: Dirty Fighting, Fisherman, Strong Back, or Strong Swimmer. It's important to note that Skills and Talents but not Characteristics you have gained from advancement prior to entering your current Career count towards the fulfilling the requirement.
If you want to exit to your previous career without completing Boat-Hand it will cost 200 XP.
If you want to exit to a different career than you were working on before it will cost 100 XP if you complete the Boat-Hand level or 200 XP if you do not complete Boat-Hand.

Darkest Doomed |
1 person marked this as a favorite. |

That's interesting...I thought that Characteristics from other sources counted as well. Otherwise, the Characteristics from character creation likely wouldn't count either.
I think I found in the book where you are getting it. The book says that Skills and Talents from prior sources count while it doesn't say anything about Characteristics. On the other hand, when the book is talking about how many advances you need to complete a career, it only says you need to 'have' the required number of advances, not earn them.
I went looking around for more clarity online and didn't find it. Cubicle 7's FAQ article says we can ask more questions on their Facebook page, though, so I'm going to try that. The difference between the two readings is really huge.
Sidenote: for anyone that gained Corruption during the last mutant/daemon fight, note that the 'Burn the Inn' spoiler says that we lose 1 Corruption gained in the inn. That doesn't help many of us, but I think Markus and Ruprecht both gained Corruption there.

Talther Augenlos |

@Aubster: Thank you for the clear answer. Talther shall remain a boat-hand in spirit for the time being, as he learns to dodge, gossip, row, and brawl like a true son of the river!
@Darkest Doomed: Thanks for helping to point out important information, as you so often do. It is appreciated!

Darkest Doomed |

Got a response from Cubicle 7 on the question above. I just sent them a private message earlier, so that itself is kind of cool:
Hi Nathan, thanks for getting in touch. We will clean this with a future errata. Advances are agnostic as to where they came from, and always count for career advancement purposes. There is no way built in to track 'where' a specific advance came from, in fact, nor should there be! Hope this helps - Donna

Aubster |
1 person marked this as a favorite. |

Got a response from Cubicle 7 on the question above. I just sent them a private message earlier, so that itself is kind of cool:
Quote:Hi Nathan, thanks for getting in touch. We will clean this with a future errata. Advances are agnostic as to where they came from, and always count for career advancement purposes. There is no way built in to track 'where' a specific advance came from, in fact, nor should there be! Hope this helps - Donna
That is quite cool that you got a response. I've never sent a message to a game company, never-mind getting a response.
Based on the guidance from Cubicle 7, now any Advances from any source count towards what is needed for career advancement which makes life a lot easier from a record keeping point of view.

Talther Augenlos |

If I'm reading the earlier posts right, I think we're done here? The dagger was taken to the Witch Hunters and no one is even torturing us!
Glorious success! :D

Darkest Doomed |
1 person marked this as a favorite. |

It's not very relevant to our current predicament, but mostly to remind myself that it's a thing: Landolf needs to try to find out if there's an office for one of his family's debt holders in Bogenhafen while we're here.

Talther Augenlos |
1 person marked this as a favorite. |

I'm becoming increasingly persuaded that we're getting caught up in the Chaos cult version of a turf war. Lucky us.
Joy.
On a cheerier note, Warhammer Fantasy Roleplay 1e bundles are available on Bundle of Holding at the moment.

Darkest Doomed |

Out of curiosity, was Landolf taking penalties on his foil attack vs the window for undamaging? If that isn't factored in I'm a little surprised that Landolf's attack didn't do anything. With his Strength, SL & weapon damage I'm seeing 8 Wounds pre-Toughness.
I guess the window could have 8 Toughness or more, nut that's a scary number.

Aubster |

Out of curiosity, was Landolf taking penalties on his foil attack vs the window for undamaging? If that isn't factored in I'm a little surprised that Landolf's attack didn't do anything. With his Strength, SL & weapon damage I'm seeing 8 Wounds pre-Toughness.
I guess the window could have 8 Toughness or more, nut that's a scary number.
It should have been enough but I accidentally didn't add in your strength bonus. The window had a Toughness of 5 and 2 Wounds so Landolf would have broken the window.

Valghaz Ironhammer |

I think that Valghaz just earned his first gold! I think that was his short term ambition?

Darkest Doomed |

Scaffenfest Shopping:
I posted about this some before, but I'm not sure we reached a consensus. If we're going to buy this stuff, we might as well do it now. Here's the list of suggestions I came up with earlier:
Tent (12/-) -- room for 4 people, which is probably enough given that we'll maintain a night watch in cases when we'd be using this
Rope, 10 yards (8/4 each) -- maybe x2
Storm Lantern (1g each) -- maybe x2
Lamp Oil (2/- each) -- I'm thinking x3 per lantern we get. These are good for starting fires as well, so we might want to get a few more for that purpose.
Chalk (0/10)
Bandages (0/4 each) -- x12 sounds like a good number, and would cost us three shillings
Manacles (18/-)
Crowbar (2/6)
Hammer (3/-)
If people don't have a container for carrying their personal gear yet, getting a backpack or something similar is probably a good idea. They're...weird, but they take 2 encumbrance themselves, minus one for being worn. Then they give you four encumbrance of capacity, so it's a net of +3 encumbrance capacity for using a backpack.
We can try to Haggle the prices down some. We'll also need to decide who is carrying what.
Any thoughts?

Yvonne Kehrer |

Just in case it isn't clear to everyone what is going on, this is Landolf's servant 'trapping' character. I've made an alias for Yvonne, but in most cases I'll probably only post on Landolf if they're both at a scene in most cases, though I made an exception when they met in-game. I've seen people chatter back and forth between their two aliases in other games I've been in and I'm not a fan of how much it bloats the Gameplay threads.
Yvonne probably won't be with the party much when they intend to go into danger, as she isn't built for combat really. The skills she can most contribute to the party are probably Drive & Evaluate, as well as assists in some other skills like Haggle. Yvonne has Read/Write due to a lucky roll during character creation. She's pretty good at Stealth & although I don't really mean to use her in that capacity we'll have to see how things go. She has an interesting Talent in Well-prepared, which allows her to retroactively purchase small items under certain conditions.
Yvonne is getting half of Landolf's xp & is sharing his Fortune/Fate & Resolve/Resilience pools.

Valghaz Ironhammer |

Half your xp. Useful, but ouch!
Also, as I think that I got my short term, anyone have any advice on what my next can be? Currently drawing a blank. All I can think of is to settle the grudge for our caravan work.

Darkest Doomed |

Yvonne isn't taking away half of Landolf's xp from him. She just gets more xp when he does, at the 50% rate. Unless I've misunderstood Aubster horribly...
If we buy the whole list above, we're looking at a pre-haggle price tag of 5g 9/- and 7 new encumbrance worth of items:
Tent: 2
Crowbar: 1
2 Storm Lanterns: 1 each
2 Rope (10 yards): 1 each
That's expensive, but the Company funds can cover it and the list should handle a lot of possible adventuring needs. If we never go dungeon exploring, it's probably too much but I'd rather have some of this stuff and not need it than the other way around.
We'd need to distribute the encumbrance zero items as well, but if you're in for the purchase plan under discussion, please let us know what your character is willing to carry for the group. Keep in mind the things that your character plans to get for their own equipment as we go.
That list above doesn't include any backpacks, so that's another item for discussion. Landolf bought his own, so my starting assumption was that those would be personal purchases. On the other hand, though, we've been sinking almost all of our earnings into the Company funds, so it isn't unreasonable to purchase those that way as well. Let us know what you think.
Landolf is planning to start using a main gauche or something similar before too long so it'd be good for him to keep his off-hand free. Maybe he could carry one of the rope?
*
Valghaz: About your ambition question...is there anything besides making money that interests your character? Even if there wasn't at the beginning of the adventure, has something attracted his attention since then?
You were planning earlier to switch to a Duelist career, and as far as I'm aware you are still planning for that later. What makes Valghaz want to pursue that for his career? He wants to make more money and rise in status, but other careers would possibly be better if that is what he wants.
Does he still have an actual interest in mining? Did he ever like doing that or was it just a job for him?

Valghaz Ironhammer |

A very good question. As I see it, he was a miner because his father was one, and his father’s father, etc. Mining was not something that he has ever questioned. It’s not about whether it is enjoyable, as that is a human notion. It’s like being blonde. You can dye your hair, but deep down you’re still blonde. Likewise he is from a miner’s clan, so that is what he is. And if he does something else? It’s like dying your hair. It’s not permanent.
That said, his real goal is to have status. And status = gold. Returning wealthy kick starts everything. And while he wanders, why not try something new and dye his hair? He’s the Dwarven equivalent of someone in their early twenties. Young enough to take some time before really settling down.
Being a duelist is just him recognizing that his true talent lies in hurting people and that in the Empire that makes a lot more money than mining. You’re right that other professions might be more lucrative, but going into them would feel like deviating too far from his Clan.
Does that make sense? The character has been growing as the campaign goes, and I suppose it’s still a journey.

Darkest Doomed |

Maybe buying some land for a mine prospect for his family?
That sounds more like a long term ambition to me. None of us are anywhere close to affording land.
Making connections with a local miner's guild could make sense, especially if Valghaz is starting to see the non-monetary elements of Status. That's still clinging to the Miner career some, but that's probably easy enough to justify if Valghaz doesn't intend to give up on mining completely. It sounds like that isn't in his mindset.
Personal Ambitions are a bit tricky. My favorite Personal Ambitions are ones that angle off the main plot, giving the GM extra material to work with. Obviously we can't go too far from the plot without becoming disruptive though.

Darkest Doomed |

Thanks Ruprecht. I'd completely forgotten about that loot. Posted in Gameplay about it. That does reduce how much we'll need to buy at Scaffenfest for the planned gear.
Does anyone want to put in a request for a trapping? We've collected enough money that we could afford some purchases if they are fairly modest. Remember that we need to keep some funds on hand for expenses.
Landolf's requests are all too expensive for right now. He needs to pick up probably 15g or more in jewelry at some point & also maybe a Rapier. He might want to buy that Quality, so something like 10g.
Landolf's upkeep is a beast.

Valghaz Ironhammer |

Thanks for handling the loot!
At some point I’d like to get a mail coat, coif and chausses. It would cost 6 gold (!) but with his leather on top and TB5, all attacks will be at -8. A SB3 handweapon with SL1 does 8 wounds, which means that Valghaz will be pretty well protected while swinging around his pick.

Darkest Doomed |

I was just reviewing the Dwile Flonking rules in Rough Nights & Hard Days. Do you want me to PM them to you, Aubster?
I don't think the last part of the rules I have makes sense, unless people are drunk before the game begins, I guess. They still might be worth looking at.

Darkest Doomed |

All of that mail weighs a ton, as well. I know Valghaz probably has a high encumbrance limit, but even Dirk had to buy his armor lightweight to fit everything. How is Valghaz doing on encumbrance? I was kind of hoping he could take the tent we're looking at buying.
Aside from that, 6g is surprisingly not crazy. We have 20g, after all. Less so since we need to split things among a party of six. Maybe we can get Valghaz one piece of it now?

Ruprecht Scheinfelder |

I have no problem using the party kitty to outfit Valghaz with some armor. Ruprecht was able to buy his own due to his career choice, now that we have common funds, makes sense to get our frontliners kitted out!

Aubster |

I was just reviewing the Dwile Flonking rules in Rough Nights & Hard Days. Do you want me to PM them to you, Aubster?
I don't think the last part of the rules I have makes sense, unless people are drunk before the game begins, I guess. They still might be worth looking at.
Thanks, I found them online. I think the last part of the rules penalize your team if you haven't had to drink a pint during the game. So, if you hit with both flonks your team will lose a point at the end because you never had to drink a pint. It's odd but seems like a very Halfling type game to invent.

Valghaz Ironhammer |

Hmmm...Ok. So...
Encumbrance is SB+TB. Which for Valghaz is 10. He also has 2x Sturdy, so his encumbrance goes up to 12. A sling bag has 1 encumbrance but gives 2, so my limit becomes 13.
Pick: 3 (listed as both 3 on page 294 and 1 on page 303 in the rulebook...so I assume that 3 is the correct one)
Full Leather Armor: 2
Personal...3
Current Total: 8
Chain arms/body/legs: 6
Chain arms/body/legs/head: 8
So yeah. I suppose that so long as I can a pan and spade, my options are (1) keep things as they are now and carry the tent (2) ditch the leather and wear chain or (3) save up for lightweight chain.
Looking it all over, #3 might be the best long term option. For that, how much does lightweight add to the price?
Edit (4) Yvonne could take care of a mule, which would carry most of our stuff. It would make more sense than everyone having rucksacks full of gear while in combat.

Darkest Doomed |

Aubster: the rules I saw said you took a penalty if you hadn't rolled on the Stinkin' Drunk table, which takes a lot more than one drink to achieve. Unless I'm underestimating the size of the drinks I guess. Maybe the ones you saw are revised since then? The Stinkin' Drunk part was what didn't make sense to me. Pretty much no one would be sufficiently drunk.
*
Valghaz: at a glance, it looks like you might be missing the rule about worn items. Items you are wearing (like armor) take up one less encumbrance. (page 293)
I don't terribly mind the idea of having Yvonne carry things around some. Since her career has both Strength & Toughness as advancement characteristics she'll actually be able to carry more than one might think. Since I'm not intending to have her go with us into areas of obvious danger, though, we should be careful about what we assign her to lug around.
We should also consider an eventual upgrade from Leather & Mail to Plate & Mail, but Valghaz may well be stronger by then too.
Adding a Quality to an item (like Lightweight) doubles the cost & makes it one step less available. So a Lightweight Mail Coat would be 6g & Scarce instead of 3g & Common for a normal one.

Valghaz Ironhammer |

Thanks for the answers! I indeed missed the part about encumbrance and armor. That’s much more manageable. No need to double the cost when he will be at:
Weapon: 3
Personal: 3
Armor: 4
That’s just 10 out of 13 (14 with a backpack). More than enough left over to carry items for the group. Valghaz and Yvonne will thus be able to carry enough.

Valghaz Ironhammer |

Ha! I’ll take it. With the short term goal that is 60xp, which buys +4 trade explosives.
I think I’ve decided that my new short goal is to get the crafting tools needed to make explosives. Would that be a fair one? While there is no way to make real profit out of it, it seems IC. And at the end of the day that’s what is important.