GM Parrot's The Ferry and the Depths: Rappan Athuk (Inactive)

Game Master parrot familiar

Google Drive for maps, loot, etc.

Anzath 36/70
Aurora 42/71 (14 Temp)
Bedlam 13/72 (Hold Person DC 16)
Lolly 89/104 (normally 88 not raging/104 raging(-6 WIS)
Tam 7/37 (Hold Person, WIS curse)
Terapin 39/39
Tragershen 58/58 (-6 WIS curse)

Date: Novampire 2


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam signs
Why not just wake him by butchering a pig, a sheep, or even a horse; so that he wakens smelling a beautiful bouquet of bounty!

The dwarf smiles.
Den we be just visiting nice like!


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie signs ”Good idea, Bedlam. You should go find us a sheep. I think I saw one back that way.
He waves vaguely down the corridor into the darkness.


Plan A seems to be an attempted Hideous Laughter vs. Sleepy followed by grapple/tie. I'll run it that way in a bit, but if you want to adjust the plan, go ahead!


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie retreats from the room to float near Mone and Aurora. He hopes Tragershen decides to cast Detect Magic, but he doesn’t feel strongly enough about it to say anything more.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath fishes out a set of common manacles and simple lock.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Aurora nods to Adelie and takes up position near Tragershen, mace and shield at the ready to protect the squishy wizard if anything goes awry.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Before Tragershen casts the hideous laughter spell, he'll cast detect magic on the sleeper and his immediate surroundings. If he discovers anything with the spell, he'll relay it silently. If he doesn't find anything, he'll relay that and, when the others are ready, carry out the plan.


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie and Mone follow Aurora, ready to help her protect Tragershen.


Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Marthek's eyes (both of them) flash open as Tragershen begins the chant for Detect Magic. He roars in fury, clutching his greatclub in his hands.

Tragershen does indeed detect the presence of magical auras.

Initiative:

Init Adelie and Mone: 1d20 + 1d2 ⇒ (17) + (1) = 18
Init Anzath underground: 1d20 + 6 ⇒ (15) + 6 = 21
Init Aurora: 1d20 + 1 ⇒ (1) + 1 = 2
Init Bedlam: 1d20 + 3 ⇒ (12) + 3 = 15
Init Lolly: 1d20 + 6 ⇒ (11) + 6 = 17
Init Talathel: 1d20 + 6 ⇒ (18) + 6 = 24
Init Tragershen: 1d20 + 11 ⇒ (1) + 11 = 12
Init Ippolit: 1d20 + 2 ⇒ (20) + 2 = 22
Init Gelver: 1d20 + 0 ⇒ (13) + 0 = 13
Init Marthek: 1d20 + 3 ⇒ (11) + 3 = 14

Talathel
Bedlam
Lolly
Anzath
Adelie and Mone
Ipp
Gelv
Marthek
Aurora
Tragershen (Detect 1 rd)

All except Aurora and (oddly) Tragershen may act!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Having heard the Oh s~!$! That happened! from back where his friends are; messing with a Not-Cyclops, Bedlam begins walking back!

Bedlam Initiative +6


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath drops manacles to the ground and draws her bow to fire off an opening shot. Can earlier perception checks count as studied target?
Longbow+ST: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
dmg+ST: 1d8 + 2 + 2 ⇒ (3) + 2 + 2 = 7


Bedlam Bottomland wrote:


Bedlam Initiative +6

Duly noted! But you can still act if you want.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

He did. He had to use a double move to get back, because his druid friend suggested that he go find a cow back that way...lol.


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Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

It was a sheep.


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Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

Had a busy weekend and didn't find time to get online and find 40+ posts and a crazy plan! Good times !

Lolygert watches the preparations , magical and otherwise, to deal with the mystery of the large, muscled guy.

He's about to add his own suggestion, "Why don't we..." when the muscle-man roars in fury.

Lolygert blinks, impressed....then not one to be one-upped, gets angry himself....and roar's back!

RAGIN'!

"RRRRRRAAAAAAARRRRRRRR!"

Inimidate: 1d20 + 2 ⇒ (20) + 2 = 22


Lolly's ferocious roar causes the prone barbarian to quail somewhat.

Shaken 2 rounds


Retraction: Marthek is immune to certain effects and Intimidate is one of them. Sorry, Lolz and party!


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie watches Tragershen to see what the wizard does next before casting his own spell.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel holds his movements until after Tragershen gets a chance to strike.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam wades back toward his friends grumbling
Go git un pig. No, go git un sheep. Me be not un farmer! How me be knowing what da sheep be?

The dwarf stops at the rear of the group. Standing on his tiptoes, the dwarf struggles to see the developing scene.
Sumone be press'n pause on da remote?


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie, while still airborne and near the back of the group, begins to cast call lightning.


Gelver starts to shove his way forward, screaming at the top of his lungs.

WMC: 1d20 ⇒ 8

His voice echoes deeply into the inky blackness of the corridor. Hobbaby joins him.

Ippolit sighs and takes up a position at the rear, peering into the darkness and readying his guisarme against any threats that might sneak up behind you. He intends to survive. "I really should request my own light source," he mutters.

Marthek rips out Anzath's arrow. Red, living, human blood pours from the wound, but he doesn't seem to slow down at all.

Instead, he leaps to his feet, taking a swipe from Gelver:

AOO Gelv: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (11) + 5 = 162d8 + 4 ⇒ (3, 6) + 4 = 13

Your madman swiftly chops their madman on the throat. For unknown reasons, probably related to universe-level mechanics beyond the ken of humanoidkind, your madman's sword just doesn't hurt their madman all that much, despite the absolute perfection of the shot.

Yours yells "CURSED, CURSED!"

Theirs yells "MARTHEK! DIE DIE DIE!" and brings down his greatclub on yours, his eyes filled with RAGE.

Greatclub: 1d20 + 16 ⇒ (4) + 16 = 201d8 + 23 ⇒ (8) + 23 = 31

It is Gelver's lucky day. He pulls his tower shield between himself and certain death, shrinking down behind its protective arc. The impact has a sound like close thunder, but somehow Gelver's equipment holds under the blow, and he even maintains his footing. Gelver stares over the rim of his shield and into the looming eyes of the other madman, screaming "NETHYS! THE CURSED! BOTH CURSED!"

Marthek roars.

It's a noisy scene.


Marthek (d20)
Aurora
Tragershen (Detect 1 rd)
Talathel
Bedlam
Lolly
Anzath
Adelie and Mone
Ipp
Gelv

All may act!


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Not wanting to be left in the rear, while folks are just window shopping, the dwarf bullies his way to the front. Arresting his progress once the Large Oak Tree! presents itself, Bedlam looks (way) up at it.
You be un Giant? Me taste ta find out!
The Alchemist--swiftly--applies this to his Bite!
Feral Mutagen bite: 1d20 + 9 ⇒ (8) + 9 = 171d8 + 5 + 1d8 ⇒ (1) + 5 + (4) = 10

Any chance he got into a Flank? AC 24 if Giant...?


Bedlam's bite takes a Large! chunk out of Marthek. Because Marthek is in a corner of a room, there's just one more space for a non-reach melee combatant to engage him.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Anzath falls back a step and holds until after Aurora's blessing to shoot, now into melee.
Longbow+ST-melee: 1d20 + 9 + 2 - 4 ⇒ (12) + 9 + 2 - 4 = 19
dmg+ST: 1d8 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Longbow+ST-melee: 1d20 + 4 + 2 - 4 ⇒ (18) + 4 + 2 - 4 = 20
dmg+ST: 1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10
Rolling so many 18s and 19s lately, NOT on attacks with the scimitar.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

The shrieking earns a cringe from Aurora. With another uttered prayer, a faint white glow flows through the air for just a brief moment.

Prayer — Aurora and all of her allies in a 40ft. radius burst gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of their foes takes a -1 penalty on such rolls. 6 round duration.


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Like Aurora, Adelie winces at the sudden cacophony of roars and crashes. He reluctantly adds to it by calling a bolt of lightning to strike Marthek.
3d6 damage, ref save halves it, DC 10+3+4=17


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

In case it might be of some use, Tragershen continues to focus on his divination spell. He peers at the dangerous man they face, hoping to determine if some sort of spell upon him is the cause for his aggression or his power.

Round 2 of detect magic, should tell him the number of magic auras in his cone, and the strength of the strongest aura.


Ref: 1d20 + 5 ⇒ (5) + 5 = 103d6 ⇒ (2, 1, 5) = 8

Marthek bears the brunt of the bolt and takes the toxophilite's torrent of arrows.

Tragershen's Detect Magic notices magical auras aplenty. After trying to focus through the magic-aura Santamas Tree that is Bedlam, Tragershen sees that Marthek's greatclub is magical. Marthek himself radiates an aura, and it's stronger than the greatclub--a faint aura, but Trag knows a faint aura means a level 6-10 spell.

Extrapolating from Detect Evil's text here.

Trag is focused on Marthek, but he sees many auras bubbling around his party members. Oddly, he notices an aura radiating off of Gelver. He's only had one round to see it, so that's all he knows at the moment.

Tal may act! Twice?! Lolly may act, too! And then the NPCs, of course.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

As Bedlam takes a bite out of crime...err...giant...big fella, he thinks how nice it would be to get a Santa hat.


Lolygert 'Lolly' Endeferr Human Barbarian 7/Cleric 1 HP:88/88 AC:22 CMB:+11 CMD: 25/22ff Fort +12 Ref +7 Will +7 Rage:16/21

The enraged Lolygert doesn't notice that his roar had no effect, but it really sounded great!

He joins Beldam in confronting the large , clubbed man engaging with his great big sword!

Attack: 1d20 + 14 ⇒ (3) + 14 = 17
Damage: 2d6 + 12 ⇒ (2, 2) + 12 = 16


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Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

Talathel steps in behind Bedlam and stabs. And stabs, and stabs, and stabs.

Hopefully, at least one stab will do *something* to this crazed and powerful foe!

Round 1 stabbing

5ft step to behind Bedlam, full attack vs large clubber

Stab!: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Stab!: 1d20 + 13 - 5 ⇒ (20) + 13 - 5 = 28
Critical Hit?: 1d20 + 13 - 5 ⇒ (15) + 13 - 5 = 23
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Extra Damage for x3 Critical Hit: 2d8 + 8 ⇒ (7, 1) + 8 = 16

Round 2 stabbing

5ft step to behind Bedlam, full attack vs large clubber

Stab with prayer!: 1d20 + 13 + 1 ⇒ (16) + 13 + 1 = 30
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Stab with prayer!: 1d20 + 13 + 1 - 5 ⇒ (7) + 13 + 1 - 5 = 16
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

AOO:

Stab with prayer!: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Damage: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Stab with prayer!: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Stab with prayer!: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Stab with prayer!: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
Damage: 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

Stab with prayer!: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19
Damage: 1d8 + 4 + 1 ⇒ (8) + 4 + 1 = 13

Stab with prayer!: 1d20 + 13 + 1 ⇒ (1) + 13 + 1 = 15
Damage: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10

Stab with prayer!: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
Damage: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6


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Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

I think I count 90 damage! Also, Tal looks like you got a Nat 20 in there! Probably has DR. Any Knowledge check to Identify?

Haha! 114! Before DR but we are getting there!

Shouv'ov be stay'n yer big ass in bed today!


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Marthek goes the way of many a barbarian--caught napping, overwhelmed by numbers, knocked unconscious and out of rage... he is now dead.

Blood soaks into the ratskin nest where Marthek dreamed his restless dreams. The herculean club lies unattended for the first time in gods only know how many long, dark years.

Almost always poor encounter design to set a single foe against a party. The d6 I rolled a while back was to see if he was sleeping or not. I'm kind of sad we won't get to see him in action.

Gelver turns away from the mammocked body of his foe. He flings himself in front of Aurora and, sheathing his sword, falls to his knees muttering "Cursed... cursed." He rubs his face with his free hand as if plagued by invisible flies. But this isn't necessarily unusual behavior for Gelver.

Mammocked?! Why yes, I am reading Shakespeare today. Combat over.

Tragershen sees the spell fade from Marthek's body, slipping away before he can ascertain anything else about the nature of the magic. Where once radiated an aura, now there is only a dead man. Less distracted now, he notices very faint auras in the rat nest.


F half-drow Slayer 7/TWW 1 | AC22 T14 FF19 (+2 vs Traps) | Resist: Fire 5 | HP 70/70 | F +8 R +8 (+2 vs Traps) W +3 (+2 vs Enchant)| Init +5 (+7 UG) | Perc +14 (+16 UG)(+3 vs traps) (DV 60ft, LB) Active Effects: Blur, B's S, C's G, AntiP, AntiT

Is Gelvefr still majicked?

"Sh!t."

Anzath lowers her bow and looks around the room.


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Tragershen continues to concentrate on his spell, even though the melee has concluded. He tries to discern the aura that he glimpsed on Gelver, and he takes note of the auras in the rat nest.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam pauses. His blue eyes squeezed shut. Body tensed. A single drop of perspiration slowly and nervously limps down his face to hide in his beard.
After a full minute, the dwarf nervously chuckles
Me no Paladin! No worries den!

The relieved dwarf searches for loot!


Tragershen finds an aura on Gelver. He'll have to use his knowledge of arcana to determine what exactly is going on.

Bedlam and Tragershen quickly determine that the lesser auras in the rat nest emanate from a series of scrolls and a spellbook. While digging in the blood, he also finds a gold ingot that is worth about 400 GP in coin.


Female Human Cleric of Nethys 8 | 71/71 HP (4/4 TEMP) | AC 22 (20; Haste, no Shield), T 12 (13), FF 20, CMD 21 | Fort +10 (+11), Ref +5 (+7), Will +13 (+14) (+1 vs. fear) | Init +1 | Perception +5 | 2/6 Channel Energy; 6/8 Divine Vessel; 1/1 Magical Epiphany | Active Effects: Haste, Prayer, Aid

Aurora drops her hand to Gelver's head and makes a hushing noise. "Yes, this place is cursed. That is why we are here," she says before bringing the hand down under his chin and attempting to encourage him back to his feet.


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie scowls at Marthek’s body.
”Oops. Well, at least we’re okay.”


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

Knowledge (arcana) 1d20 + 15 ⇒ (4) + 15 = 19.

After he checks the scrolls and book for poison, he'll let one of the trappy people check for traps, and then he'll examine them.


Tragershen can't quite figure out what's up with Gelver.

More later!


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Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

"Whatever it was about this place that drove him mad, his suffering is at an end now. We should ensure in some way that he does not serve the minions of Orcus in another involuntary way."

If no one has a more elegant way to make sure he doesn't come back as a ghoul or something else, I could acid splash him until there isn't anything left to be used.


Male Dwarf Alchemist [Grenadier] 8 Initiative+7 Hp 72/ 02 AC 25 Fort+12, Ref+13, Will+7 (+3 spells, sp, poison)Perception+12/+14(+2 stone) Active: Too much to list here

Bedlam merrily gathers up the magical scrolls and spellbook. He hands them over to Tragershan.
If'n be finding any un me types ov formulas, please be letting me copy dem.

The dwarf then readies his gear for more s'ploring!

If this takes a while; he will brew a Mutagen.


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Luzi the parrot just knocked over my mouse, which miraculously Xed out of the window I was typing in, which means I lost my post. Sigh. Short version:

Tragershen doesn't have Read Magic prepared, so if he wants to dig into the spellbook and scrolls he'll have to use the more cumbersome Spellcraft + Detect Magic method, unless I'm forgetting something important.

Also, he doesn't have Light prepared. I'll assume that Lolly is using his Light cantrip, which seems to be the party's sole light source at the moment, what with Kritfisher sheathed.

Do you settle in for some identifying, or do you push on?


Male Elven Wizard (Diviner, Foresight) 8 | HP 58 | AC:23 | FF:19 | T:16 | CMB:+4 | CMD:20 | Fort:+7 | Ref:+9 | Will:+9 | Init:+12 | Perc +8 | St:+4 | | St:+3 |

I don't think anyone is hurt, so we can probably press on. I can identify stuff when we need to settle somewhere for a while. When those valuables are checked for traps and/or poison, Trag will tuck them into his pack until he can work on them.


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie has Read Magic prepared. He doesn’t have Tragershen’s knowledge, though.


Male LN Elf Fighter 7 (Lore Warden, Martial Master) | HP: 46/46| AC: 21 (22 with haste) (16 Tch, 15 Fl) | CMB: +11/+14, CMD: 26 | F +5, R +7, W +6 | Init: +7 | Per +9, SM +2, Darkvision 60ft | Speed 30ft | Spells: None | Martial Flexibility Uses: 5/6 |Active conditions: No longer plagued!

"We can sort through the materiel later. We can press on for now."


Human Druid (6) | HP:50/50 | AC:16 | FF:14 | T:14 | F+7; R+2; W+9 | Init +1 | Perc +10 (darkvision 60)| Active Effects: Wildshape

Adelie bobs up and down in agreement.

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