About UzziahUzziah
Favoured Class: Cavalier Favoured Class Bonus: Add +1 HP --------------------
+2 trait bonus on Will saves to avoid charm and compulsion effects +2 racial bonus to saving throws against non-aboleth enchantment spells and effects –2 penalty on such saving throws against aboleth sources --------------------
+1 Trident +10 1d8+5 x3
Lance +9 1d8+4 x3 — 10 lbs. P reach
Cestus +9 1d4+4; 19-20/x2; B or P | Power Attack +5 1d4+6; 19-20/x2; B or P Ranged
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Str 19, Dex 10, Con 14, Int 11, Wis 12, Cha 16 Base Atk +5; CMB +9; CMD 19 Feats
Mounted Combat (Combat)
Prerequisite: Ride 1 rank. Benefit: Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent’s attack roll. Power Attack (Combat)
Prerequisites: Str 13, base attack bonus +1. Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Shake It Off (Teamwork)
Benefit: When you are adjacent to one or more allies who also have this feat, you gain a +1 bonus on saving throws per such ally (maximum +4). Traits
Azlanti Scholar - Campaign - Knowledge History
Beast Bond - Social
Benefits: You gain a +1 bonus on Handle Animal checks and Ride checks. One of these skills (your choice) is always a class skill for you. Free Agent - Regional
Drawback: Stigmatized
Effect You take a –3 penalty on Diplomacy checks to gather information or improve a creature’s attitude. Languages
Skills
The cavalier’s class skills are Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str). A cavalier belonging to the order of the waves adds Knowledge (geography) and Perception to his class skills. He can attempt Knowledge (geography) checks untrained, but if he has ranks in the skill, he adds half his cavalier level (minimum 1) to all Knowledge (geography) checks that involve finding an underwater location. Gillmen always treat Swim as a class skill. Azlanti Scholar allows treating Knowledge History as a class skill. Skill Ranks per Level: 4 (4 + 0 Int) +2 background skills Armour Check Modifier: -2 Acrobatics +0 |+0 Dex
Special Qualities
Defense Racial Traits Enchantment Resistance: Gillmen gain a +2 racial bonus to saving throws against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources. Weakness Racial Traits Water Dependent A gillman’s body requires constant submersion in fresh or salt water. Gillmen who spend more than one day without fully submerging themselves in water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours. Other Racial Traits Amphibious: Gillmen can breathe both water and air. Gear Belt of +2 str
+1 trident
Mithral Chainmail 2 x Hurlbats 16g
Grooming Kit 2g Kit, Cavalier’s 23g Weight 112 lbs.
Starting money: 175.0g
Remaining: 3.8g Camel This somewhat irritated-looking, one-humped camel has been outfitted with a bridle and saddle. Camel
XP 400
DEFENSE AC 13, touch 12, flat-footed 10 (+3 Dex, +1 natural, –1 size)
OFFENSE Speed 50 ft.
STATISTICS Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
SPECIAL ABILITIES
Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based. ECOLOGY Environment warm deserts
Camels are large, desert-dwelling herd animals noted for their stamina and ill tempers. A typical camel stands about 6 feet at the shoulder and 7 feet at the hump. ======================= Animal Companion Stats and Abilities Class Level HD BAB Fort Ref Will Skills Feats Natural Armor Bonus Str/Dex Bonus Bonus Tricks Special
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Weapon and Armor Proficiency
A beast rider is proficient with light and medium armor, and with shields (with the exception of tower shields). Challenge (Ex) -> 2/day <-
Challenging a foe requires much of the cavalier’s concentration. The cavalier takes a –2 penalty to his Armor Class, except against attacks made by the target of his challenge. The challenge remains in effect until the target is dead or unconscious or until the combat ends. Each cavalier’s challenge also includes another effect which is listed in the section describing the cavalier’s order. Whenever a cavalier of the order of the waves issues a challenge, he receives a +1 morale bonus on his saving throws as long as he is underwater. This bonus increases by 1 for every 4 class levels the cavalier has. -> +2 <- Exotic Mount (Ex)
Each time the beast rider increases in level, he can choose to select a new, more impressive mount better suited to his increased power. Small-sized beast riders can choose a pony or wolf mount at 1st level. At 4th level, a Small beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, boar, brachiosaurus, elephant, glyptodon, hippopotamus, mastodon, megaloceros, riding dog, giant snapping turtle, triceratops, or tyrannosaurus. At 7th level, he can also choose a dinosaur (deinonychus or velociraptor). Medium beast riders can choose a camel or horse mount at 1st level. At 4th level, a Medium beast rider can also choose an allosaurus, ankylosaurus, arsinoitherium, aurochs, bison, brachiosaurus, elephant, glyptodon, hippopotamus, lion, mastodon, megaloceros, giant snapping turtle, tiger, triceratops, or tyrannosaurus as his mount. Additional mounts might be available with GM approval. In addition, a 7th-level or higher Medium beast rider can select any creature whose natural size is Large or Huge, provided that creature is normally available as a Medium-sized animal companion at 7th level (like a bear). To generate statistics for such a mount, apply the following modifications: Size Large
A beast rider cannot choose a mount that is not capable of bearing his weight, that has fewer than four legs, or that has a fly speed (although the GM may allow mounts with a swim speed in certain environments). Anytime a feat or ability allows a mount to make a hoof attack, it can make a claw, slam, or other analogous attack instead. This ability replaces the standard cavalier’s mount and expert trainer abilities. Tactician (Ex)
A strategist can use this ability once per day at 1st level, plus one additional time per day at 5th level and for every four levels thereafter (to a maximum of five times per day at 17th level). Banner (Ex)
Waverider (Ex)
Cavalier’s Charge (Ex)
Current’s Rush (Ex)
Explore the Seas (Ex)
Appearance and Personality:
Long black hair, purple eyes, pale skin. Atzlanti blood flows quite strong in his family. 6' 3" in height, 195lb in weight, age 27. In personality, Uzziah is bold and daring. Never one to shy from a challenge, whether it be taming a beast or facing a dire foe. In personality, Uzziah is bold and daring. Never one to shy from a challenge, whether it be taming a beast or facing a dire foe. He's very aware that he is different from humans by dint of his heritage, for better or worse.
Background:
Uzziah and his brother Jeremiah are from Outsea in the River Kingdoms and as aquatic inhabitants, served some time in patrolling and safeguarding the nearby waters. Uzziah joined the Order of the Waves, given his martial bent and natural bond with animals. Jeremiah tapped into his Azlanti heritage and developed his sorcererous powers. Both were interested in the first expedition, but could not make it. For the second, Jeremiah had committed himself to exploring closer ruins, but Uzziah was able to join. The last contact the brothers had, Jeremiah said he would follow on the third expedition, whenever that would be. Before leaving, Uzziah ran across a trader swearing at a stubborn. Who was then wowed when Uzziah calmed him down. The cavalier bought the camel, whom he entitled Abiel. Together, they will explore the lands around the colony!
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