Mathezic

Harry Kettlegrass's page

201 posts. Alias of Decimus Observet.


Race

Male Bree Scholar 2 | HP 13/13 | AC 11 | HD 2/2 1d8+0 | Insp. 2/3 | Per +7 | Ins +5 | Init: +0 |

Classes/Levels

Saves STR +0 DEX +0 CON +0 INT +5 WIS +5 CHA +1 | Spd 30 | Effects:

Gender

Abilities:
Healing Dice (d8): 0/2 | | | |

Size

4' 8"

Age

22

Strength 10
Dexterity 10
Constitution 10
Intelligence 16
Wisdom 16
Charisma 12

About Harry Kettlegrass

Harry Kettlegrass
Man of Bree scholar (future master scholar) 2
Height: 4' 8", Age 22
Init +0; Passive Perception 15

Inspiration: 0

1 Temporary Shadow Points
0 Permanent Shadow Points

Shadow Weakness

Lure of Secrets
Inquisitiveness and curiosity are desirable virtues in an individual, but knowledge can be put to malicious use and learned individuals can look down on others as ignorant fools. Secrets are dangerous, as the very desire of uncovering them may corrupt the heart.
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DEFENSE
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AC: 11 (Leather Jerkin 11+0 Dex)
HP: 13 (1d8+0 = 5) 8 + 5
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OFFENSE
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Speed 30 ft.

Melee
Staff +2 1d6+0 bludgeoning 4 lb. Versatile (1d8)

Ranged
Sling +2 1d4+0 bludgeoning - Ammunition (range 30/120)

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STATISTICS
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Man of Bree: +1 Wis, +1 Int, +1 Cha

Str 10 (+0), Dex 10 (+0), Con 10 (+0), Int 16 (+3), Wis 16 (+3), Cha 12 (+1)

Proficiency Bonus +2

Armour: Light armour
Weapons: All simple weapons
Tools: Herbalism kit, pipe
Saving Throws: Intelligence +5, Wisdom +5
Languages: Common Speech, Westron
Skills: Insight, Investigation, Lore, Medicine**, Perception**, Riddle, Traditions**

Skills: Acrobatics +0, Animal Handling +3, Athletics +0, Deception +1, History +3, *Insight +5, Intimidation +1, *Investigation +5, *Lore +5, **Medicine +7, Nature +3, **Perception +7, Performance +1, Persuasion +1, *Riddle +5, Shadow-lore +3, Sleight of Hand +0, Stealth +0, Survival +3, **Traditions +7

Future class features will give proficiency in:

History
Nature
Shadow-Lore

Equipment:
Staff
Leather jerkin
Sling 2sp
20 sling bullets 10c

A fur-lined travelling cloak
Travelling gear for the current season
Bedroll
Backpack
Comfortable boots
5d6 silver pennies
A letter from your family
A spare pair of walking boots
Ink and parchment
Herbalism Kit 5sp
Pipe smoking supplies 5sp
Pouch of Pipe-weed (10 uses) 3s

Coin: 00 GP, 1 SP, 14 CP
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RACIAL TRAITS
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Prosperous

Crossroad Glance – You have proficiency in the Perception skill.

Starting Virtue – You gain one Bree-folk Cultural Virtue of your choice.

Languages - You can speak, read, and write Westron, heavily accented with the rough brogue of Bree-land.

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CLASS FEATURES
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Hands of a Healer
You know how to treat wounds and illness and poison. You have a pool of healing tricks and techniques that replenishes when you take a shor t rest. You have one Healing Die (1d8) per level in the Scholar class. If you can touch a creature, you may expend one Healing Die per action, instantly granting them hit points equal to 1d8 plus your wisdom modifier, up to their maximum. If instead you tend the creature for at least 10 minutes, binding their wounds, treating them with herbs and poultices, and offering soothing words, then you may multiply the 1d8 by your proficiency modifier. Then add your Wisdom modifier.

Alternatively, you can spend a Healing Die to cure one disease, neutralize one poison, or remove one condition affecting a single target. Conditions are removed instantly, but poisons and diseases require the creature to take a long rest before they are removed.

The types of conditions you can cure are limited when you first gain this feature. You can remove the Frightened, Paralysed, Stunned, or Unconscious conditions. At higher levels you can cure other conditions, described below.

News from Afar
You know many things that are hidden from most and tidings of distant events tend to reach you with astonishing speed. The source of your knowledge is obscure and you do not explain how you know the things you do to others – it is enough that what you know is true. At the start of each adventur ing phase or after spending time in a Sanctuary, the Loremaster should inform you of one or two events of importance occurr ing somewhere in Wilderland.

Scholars always know a little bit about everything and the Loremaster should regularly give you rumours or information based on your appropriate Passive ability checks. For more clarity you can always make an active ability check to learn more about a person, place, or event. Once per Adventuring Phase you can add +5 to one of these active ability checks.

Tongues of Many Peoples
You know a little of many languages. You can hold a simple conversation in any of the tongues of Men or Elves, and know a few common phrases in the tongues of the other peoples – enough to offer a greeting, shout a warning, or insult someone.

The Path of Wisdom
At 2nd level choose either Medicine and one skill proficiency, or Medicine and proficiency with a herbalism kit. Your proficiency bonus is doubled for any ability checks that use either of your choices. (Medicine, Perception)

Whenever you gain a new skill proficiency, you may move your doubled proficiency bonus to the new skill, to reflect your change of focus.

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VIRTUES
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Friendly and inquisitive

Since you started your adventures, you have realised that your folk’s custom of trading with foreigners on a regular basis may help you in your endeavours. You have per fected your ability to inquire about the doings of strangers without letting curiosity get the better of you, providing you with many safe opportunities to learn from those you meet along the way. And the road goes ever on...
You are proficient in Traditions and whenever you make an Intelligence (Traditions) ability check, you add double your proficiency bonus to the check, instead of the normal proficiency bonus. Additionally, the starting attitude of folks from other cultures towards you is adjusted to Friendly when you first interact with them during a social encounter.

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BACKGROUND - Seeker of the Lost
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Skill Proficiencies: Lore, Investigation

Feature: Dark Foreboding
While you have not found that which you seek, you have come across much lost lore concerning other issues. You know titbits of lore, hints of where lost kingdoms lie, ruins lay buried and relics have been discarded. When you hear about a new region or ruin for the first time, you probably know at least a bit of lore about it and where you can likely find even more information (such as a song known to minstrels of a particular region, an old book in a library in Rivendell, Goblin cave paintings in the Misty Mountains and so on).

Distinctive Quality: Curious
You have a natural curiosity, especially for things that are missing.

Specialty: Old Lore
In order to uncover something lost in the present you’ve had to do lots of research into the half-forgotten past.

Hope: "Any knowledge I gain to further my quest is worthwhile."

Despair: "I’m certain that when I find what I am looking for that it will be something that was better left alone."

Appearance:

A broad man, 4' 8" in height and with a headtopped with undistinguished light brown hair, Harry has green eyes which gaze out from a kindly, bearded face. He wears simple but travel-worthy clothing which has seen some wear already and carries a stout walking stick.

Personality:

Harry has a seemingly insatiable curiosity about all sorts of topics. He politely but insistently asks a great deal of questions and while the answers may have him ponder for a while, he will always find more questions to ask. He makes extensive notes with ink and quill, after querying locals and travellers alike.

Background:

Harry Kettlegrass is a young Breelander of 22 and a self-made scholar. He learned his letters well enough but took to reading every book and inscription he could find in his native Bree, then in the rest of Breeland. He has read Hobbit scholar Lemuel Heathertoe's "History of the Four Villages" in the Bree counting house cover to cover, many times. Harry is now convinced that if he wants to know more about the history of Bree and its people, he will have to leave both behind for a time. Right around when he made this realisation, he heard the summons of King Bard and found it providential. Thus, Harry has packed his belongings, bid his parents and two elder brothers goodbye, and has set off on The Road to the east.