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About Harry KettlegrassHarry Kettlegrass
Inspiration: 0 1 Temporary Shadow Points
Shadow Weakness Lure of Secrets
Melee
Ranged
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Str 10 (+0), Dex 10 (+0), Con 10 (+0), Int 16 (+3), Wis 16 (+3), Cha 12 (+1) Proficiency Bonus +2 Armour: Light armour
Skills: Acrobatics +0, Animal Handling +3, Athletics +0, Deception +1, History +3, *Insight +5, Intimidation +1, *Investigation +5, *Lore +5, **Medicine +7, Nature +3, **Perception +7, Performance +1, Persuasion +1, *Riddle +5, Shadow-lore +3, Sleight of Hand +0, Stealth +0, Survival +3, **Traditions +7 Future class features will give proficiency in: History
Equipment:
A fur-lined travelling cloak
Coin: 00 GP, 1 SP, 14 CP
Crossroad Glance – You have proficiency in the Perception skill. Starting Virtue – You gain one Bree-folk Cultural Virtue of your choice. Languages - You can speak, read, and write Westron, heavily accented with the rough brogue of Bree-land. -----------------------------
Alternatively, you can spend a Healing Die to cure one disease, neutralize one poison, or remove one condition affecting a single target. Conditions are removed instantly, but poisons and diseases require the creature to take a long rest before they are removed. The types of conditions you can cure are limited when you first gain this feature. You can remove the Frightened, Paralysed, Stunned, or Unconscious conditions. At higher levels you can cure other conditions, described below. News from Afar
Scholars always know a little bit about everything and the Loremaster should regularly give you rumours or information based on your appropriate Passive ability checks. For more clarity you can always make an active ability check to learn more about a person, place, or event. Once per Adventuring Phase you can add +5 to one of these active ability checks. Tongues of Many Peoples
The Path of Wisdom
Whenever you gain a new skill proficiency, you may move your doubled proficiency bonus to the new skill, to reflect your change of focus. -----------------------------
Friendly and inquisitive Since you started your adventures, you have realised that your folk’s custom of trading with foreigners on a regular basis may help you in your endeavours. You have per fected your ability to inquire about the doings of strangers without letting curiosity get the better of you, providing you with many safe opportunities to learn from those you meet along the way. And the road goes ever on...
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Skill Proficiencies: Lore, Investigation Feature: Dark Foreboding
Distinctive Quality: Curious
Specialty: Old Lore
Hope: "Any knowledge I gain to further my quest is worthwhile." Despair: "I’m certain that when I find what I am looking for that it will be something that was better left alone." Appearance:
A broad man, 4' 8" in height and with a headtopped with undistinguished light brown hair, Harry has green eyes which gaze out from a kindly, bearded face. He wears simple but travel-worthy clothing which has seen some wear already and carries a stout walking stick. Personality:
Harry has a seemingly insatiable curiosity about all sorts of topics. He politely but insistently asks a great deal of questions and while the answers may have him ponder for a while, he will always find more questions to ask. He makes extensive notes with ink and quill, after querying locals and travellers alike. Background:
Harry Kettlegrass is a young Breelander of 22 and a self-made scholar. He learned his letters well enough but took to reading every book and inscription he could find in his native Bree, then in the rest of Breeland. He has read Hobbit scholar Lemuel Heathertoe's "History of the Four Villages" in the Bree counting house cover to cover, many times. Harry is now convinced that if he wants to know more about the history of Bree and its people, he will have to leave both behind for a time. Right around when he made this realisation, he heard the summons of King Bard and found it providential. Thus, Harry has packed his belongings, bid his parents and two elder brothers goodbye, and has set off on The Road to the east. |