Marianne leads you through the streets, her ranger movements serving her as well in the city as in the wilderness. She pulls sharply on Wamblee's shoulder at one point as he almost walks into a group of streaking sylphs holding fire bombs above their heads.
"Sky's Tears, Wamblee, I can't even move you! Just watch where you're going, alright?"
A few more blocks of madness, and you come to the center of town, the seat of the Mithril Makers. Traditional brick buildings give way to to blue and purple ceramic spheres, like eggs left behind by dragons or gods.
Marianne points to one, a smaller sphere about one story tall. "That's where he went in. The door just opened for all the sylphs in the mob as they walked up. Probably magic?"
"Rentwryth mentioned that this new material makes Sylphs a little crazy. Its possible we are seeing some after-effects, or alternatively, just Sylph's being Sylphs" she remarks casually, before heading towards the building that Marianne pointed out.
The door closes behind you, shutting out the noise of the night. Inside, you see a hallway made of the same smooth blue ceramic, with doors on either side. Sixty or seventy feet away, you see a central chamber with more halls diverging, like spokes on a wheel. Immediately to your left, one of the doors is open, and you hear excited murmuring.
Wamblee, you see a lone sylph, hair sticky with poor hygiene, cavorting around a small lab space crammed with bird cages. He appears to be feeding them. He coos, whistles, and caws to each in turn, calling them by name in a continuing singsong voice.
At first eager to share his curiosity, the sylph says, "Oh! Just feeding the birds, as they say." He seems distracted by something, head turning this way and that, not focusing on you. "Have to see how they'll fare against the Dark, you know!"
But now, suddenly suspicious. "Are you...an alchemist? Do you work in one of these labs?"
"Mad? Mad? What are you talking about?" His complexion is going red now, odd to see on a sylphan face. "Maybe you're the mad one! Maybe you are insane! You stupid--!"
The birds squawk madly as he takes a deep breath to continue his diatribe.
Samen runs his hand down his face in frustration. "Alright fine. We're collecting blood samples to test for cwmwl poisoning. Care to volunteer, or shall we take it by force?"
You have been carefully scouting a nearby corridor--seeing nothing--while this was going on. You walk in the scene, and Marianne is performing a frenzied, somewhat effective quieting of the birds. She looks at you and freezes, then stands up straight, trying to look as though nothing has happened.
"I didn't see or hear anything cousin" Iniga replies to Marianne with a quick grin, tempted though she was to make a quip she felt it would be a little mean spirited considering how self conscious Marianne looked after Iniga had interrupted.
Marianne raises an eyebrow. "I was kidding. I haven't been able to listen to birds since I lost my scroll." She looks around. "Only thing I can see is that this food looks weird, kind of like sand more than seeds. And that guy did mention "feeding the birds", so maybe they're trying out cwmwl on other forms of life?"
She shrugs. "We should probably keep moving. We're here for Samoon, not the latest birdfeed trends."
"Agreed. I wish I could recognize cwmwl on sight. This stuff seems dangerous as Dark, and I don't want you getting dosed with any of it and going batty on us, Mar."
While looking around, Samen will turn on Detect Elementals to see if anything, perhaps the cwmwl, has an elemental signature.
Marianne spins at random, and ends up pointing toward the center chamber. "If Samoon was part of a mob, maybe he's in the biggest part, surrounded by lots of people still. Let's try the middle next."
assuming you agree
You follow the hallway down, ceramic unnaturally smooth against your boots, toward the center of the hemisphere. The rest of the lab doors are closed, and you hear nothing from the well-insulated rooms.
You reach the central chamber. It is empty. You can see a balcony that shows access to a small second story in the top quarter of the hemisphere. On the walls, you see long lists of words in Maker Script, bright silver lettering flaring proudly upon the dark blues and purples.
Disappointed at the absence of Samoon, Marianne says, "Or not." Even these quiet words make faint echoes, the curved walls and ceilings making the acoustics looping and strange.
Wamblee:
You sense a hollowness beneath your feet, right at the center of this chamber. You are sure there is some way down, continuing to the rest of the sphere, but you are unable to see how to open it.
Wamblee looks down, and then circles around until he senses solidity beneath his feet again.
He points towards the spot where he was standing.
"There, at the centre. There is hollowness, and for a long way down. I see no means to open it. If none of you can find one, I will attempt to smash through."
The lists are rather mundane - just listing of offices, personnel, and areas of study.
However, with Wamblee's hint in your mind, you look for a pattern - and you see that certain letter are suspiciously capitalized where they shouldn't be. These letters are a scrambled mess, but you have had your nose in linguistic puzzles before you were ten, so the cipher falls quickly to the power of your mind.
The result - a few sconces pulled in a specific order to open the area Wamblee mentioned.
"Ah yes, it's a simple substitution code. They even highlighted the key markers. Some architect thought they were cute, but they probably had to make it simple enough for people to remember how to use. It should be as simple as..."
Samen clicks the last sconce into place before listening for the dulcet tones of mechanical grinding.
With a slight creak of gears to start, a corkscrew pattern slides of out place, revealing a spiraling set of stairs descending into lurid, celerity-etched darkness.