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About Throkk the Mighty==== Basics ==== HP: 44
Ancestry: Human (8 HP)
Size: Medium
Str 18 +4 [Boosts: Ancestry, Background, Class, Free]
Speed 25 feet Languages; Common, Giant === Resistances === === Weapons ===
Ranged 5 Javelins (large) Trained in simple weapons Trained in martial weapons Trained in unarmed attacks === Armor === 10+6(chainmail)+1(Dex)+2(Trained=Level) Chainmail Trained in light armor and medium armor and unarmored defense === Ancestry Feats ===
=== Proficiencies === Expert in Perception 5 = +1 Wis +4 (Expert=Level+2) Expert in Fortitude 8 = +4 Con +4 (Expert=Level+2) Trained in Reflex 3 = +1 Dex + 2 (Trained=Level) Expert in Will 5 = +1 Wis +4 (Expert=Level+2) === Skills ===
Acrobatics
=== General Feats ===
You can withstand more punishment than most before succumbing. Increase your maximum Hit Points by your level. You reduce the DC of recovery checks by 1. === Skill Feats === Intimidating Glare Feat 1
Prerequisite(s) trained in Intimidation You can Demoralize with a mere glare. When you do, Demoralize loses the auditory trait and gains the visual trait, and you don’t take a penalty if the creature doesn’t understand your language. === Equipment ===
Chain mail 6 gp 9.2 Adventurer’s Pack 0.7 gp
5 Javelins (large) 0.5 12.36 === Class Features === Rage You gain the Rage action, which lets you fly into a frenzy.
Barbarian Concentrate Emotion Mental Requirements You aren’t fatigued or raging. You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging: You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute. Instinct Your rage wells up from a dominant instinct—one you learned from a tradition or that comes naturally to you. Your instinct gives you an ability, requires you to avoid certain behaviors, grants you increased damage and resistances at higher levels, and allows you to select feats tied to your instinct. For more information, see Instincts. Giant Instinct
Failing to face a personal challenge of strength is anathema.
You can use a weapon built for a Large creature if you are Small or Medium (both normally and when raging). If you’re not Small or Medium, you can use a weapon built for a creature one size larger than you. You gain access to one weapon one size larger than you, of any weapon type otherwise available at character creation. It has the normal Price and Bulk for a weapon of its size. When wielding such a weapon in combat, increase your additional damage from Rage from 2 to 6, but you have the clumsy 1 condition because of the weapon’s unwieldy size. You can’t remove this clumsy condition or ignore its penalties by any means while wielding the weapon.
Increase the damage from Rage when using a larger weapon from 6 to 10; if you have greater weapon specialization, increase it from 10 to 18.
You resist bludgeoning damage and your choice of cold, electricity, or fire, chosen when you gain raging resistance. Barbarian Feats
Acute Vision Feat 1
Raging Intimidation Feat 1 Your fury fills your foes with fear. While you are raging, your Demoralize and Scare to Death actions (from the Intimidation skill and an Intimidation skill feat, respectively) gain the rage trait, allowing you to use them while raging. As soon as you meet the prerequisites for the skill feats Intimidating Glare and Scare to Death, you gain these feats. Lost and Alone
Description:
History:
Thus Throkk has ventured forth, seeking adventure and great fights! He has ventured to the Land of the Last Wall, but while he found chain mail and other goods, even he had to leave due to the collapse. Now, he guards the caravan, hoping for a great fight that he can win! Reminder: Untrained +0
Throkk the Mighty, PF 1e Original:
Name: Throkk the Mighty Sex: Male Race: Human Class/Level: Barbarian 1 Alignment: Chaotic Neutral Size: Medium Humanoid(human) Init +2; Senses ; Perception +6 Favored Class Bonus: Barbarian, +1 hit points, +0 skill points DEFENSE
OFFENSE
Melee
Dagger +5 (1d4+4, 19-20/x2) Ranged
Special Attacks STATISTICS
Feats
Skills Armour check penalty of -5 from chain mail. Acrobatics 2+2+3= 6 (-5 from chain mail)
Languages
Racial Abilities
SQ
Combat Gear
Chainmail 150g Other Gear
This kit includes a backpack, a belt pouch, a blanket, a flint and steel, an iron pot, rope, soap, torches (10), trail rations (5 days), and a waterskin. Money
Current: 3g Description:
History:
Thus Throkk has ventured forth, seeking adventure and great fights! |