Lost Lands Campaign (Inactive)

Game Master brvheart

This will be a sandbox campaign in the Frog God Games Lost Land Setting.


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Hey Dalgrym, I'll bot you as needed, and for what it's worth in the marching order, I've got you in front of Wulfgar.


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Sorry I missed this conversation. I have no issues with the proposed plans.


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

I very much like the flow that we're already in here. :)


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

@Roylenna: I had intended to use a similar healing tactic with a character in another campaign. An "oradin" - multiclassed oracle of life and paladin - with HP to take some hits. Unfortunately, the other PCs did not like the idea of him taking damage to heal them!

This is the oradin mini-guide that I referenced when working on Micheo Barbulcus.

Silver Crusade

Female LG Gnome Paladin of Erastil/Life Oracle 7/4 | HP 88 | AC 28 T 13 FF 27 | CMB +14, CMD 26 | F: +16, R: +12, W: +15; +2 vs. illusions, death, and haunts | Init: +1, addtl. +2 vs haunts | Perc: +0, SM: -2, Low-Light Vision, Darkvision, blind past 60 feet, +2 on skill checks to notice a haunt | Speed 15ft | Active conditions: Life Link on 4 of the party. Probably wand of shield for +4 AC.

This character is a PFS character for Dalgrym's player. She is an Oradin. I really love the combo for life Oracle; she is very effective at keeping the whole party up and going.

I think Oradin has a lot of other synergies for non-life Oracles too


- INACTIVE -

It never rains but it pours... My grandfather fell off a tricycle today and hit his head. He is in the hospital, possibly on his death bed. Most of the things keeping me from pbp have been positive life things but this one really sucks.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

I'm sorry to hear that. Hopefully he will recover.


Sorry to hear about your grandfather Dalgrym, take all the time you need.


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Sorry to hear that, Dalgrym. Peace and prayers for your family.


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

All the best for you and yours, Dalgrym.


Male Human Rogue6/Clr1 Current Map

I am sorry to hear that Dalgrym. Will keep him in our prayers.


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

I currently have an earache so my response time might be affected.


- INACTIVE -

My grandfather passed away this morning. I am going to travel and spend the next week with my family. I will have a lot of time on my hands so might still post here and there, but I won't be •trying• to keep up. Don't wait around for me and bot me as necessary.

Dalgrym has a stamina pool. Use it liberally to help him hit on near-misses. Just make sure you give him a few minutes to rest and recover after doing so.


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

Dalgrym, I am sorry for your loss.


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

I am sorry to hear that Dalgrym. It wasn't easy losing any of my grandparents. Safe travels.


Sorry for your loss, Dalgrym, take all the time you need.


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

So sorry to hear that, Dalgrym. Take your time. Don't worry about the game, focus on your family.


Male Human Rogue6/Clr1 Current Map

Sorry for being slow all. I have been sick myself of late, but got a new cpap cleaner which should help.


yikes, take care of yourself Brv, this is no time to get sick


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Absolutely, take the time you need. We just appreciate you letting us know what’s going on.


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

No worries. Thanks for letting us know. I hope you recover soon.


- INACTIVE -

How close are we to leveling up, by the way?


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

I may not be able to post again until Saturday. Just a heads up.


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

@All: Is there an established plan for divvying up magic items?

Also, Amadana appears to have gone quiet since May.


Ummm, not sure about a "plan" I think we all came in with purchased gear at level. I'm good with people using what seems best for the group, if it's up in the air we can talk about it.

What do you have in mind?

yes, yes it appears he has.


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

I'm all for using cool items as a rule and less concerned with a precise split. After all, someone using items normally means that the entire group is that much better off.

I've seen a few different systems used in campaigns if people would like a more precise breakdown.


I had these posted above but moved them down here

Roylenna (AC 21) and Tolbold (AC 19) both have + 1 rings, Neither Dalgrym (AC 23) nor Wulfgar (AC 20) have one

FYI, these are the first magical items we've found since these characters have been the game. (no ones left from the beginning.) When I came back to the game brv said they needed a cleric so I'm playing Wulfgar instead of Naomi or Boram.

Let's let the others chime in...


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

I have no intention of making a claim on the ring, especially seeing the relative armor classes of the party. I would prefer that a front-liner get it.


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On a separate note:

This is the room we have found:

brvheart wrote:
An expansive dome covers the room. A white stone altar directly beneath a 10-foot-diameter hole in the ceiling is the only object in the room. The hole is the lowest end of the hollow force pillar supporting the Morningtide Sphere. The mostly disintegrated remains of a skeletal figure wearing tattered robes of Set’s priesthood lie face down on the altar. A severed hand lies near the altar, still gripping Set’s unholy symbol. On it is a ring and a hand ax is embedded into its skull.

I went digging for info, found these posts that will help us identify what we are seeing:

brvheart wrote:

The desert sand burns with the midday heat, the land absorbing and radiating the sun like a furnace. Broken ruins rise out of the shifting dunes, stone skeletons of man’s attempts to conquer this forsaken place. Paving stones decorated with symbols of the sun appear and vanish underfoot in the ever-swirling grit. Rising tallest among the crumbling ruins is a true monument to faith and devotion. The six-sided pyramid rises 300 feet into the shimmering air, steep stone steps marking a path up its stone slopes.

A dark globe sits atop the structure a pinpoint of blight against the sky. Even from here, the ziggurat looks worn down by the ages, its stones darkened with abuse and neglect. One can only imagine the radiance of the ziggurat in its prime …

Seraph’s six sides rise nearly 300 feet to a golden dais upon which a gleaming 10-foot diameter sphere of polished crystal sits. The crystal burns with the fires of the sun, its beacon visible for miles day and night. Steep stone stairs climb the ziggurat’s 65-degree angled sides to upper doorways that lead into the pyramid.

A 10-foot-diameter crystal sphere blazing with the sun’s rays dominates the terrace. The Morningtide Sphere’s facets trap light and burn even at night. The sphere is mounted on a hollow tube of force that descends through the ziggurat’s interior. The column easily supports the 600-pound crystal

Small urns filled with burning incense sit in the dais interior, filling the chamber with the smell of jasmine and sandalwood. Three staircases wind downward into the temple.

Two greeters welcome you. Each carries a bag of necklaces with golden seals visitors are asked to wear to mark them so priests may assist them. At this point the scene changes. The greeters disappear and 12 gnolls attack.

You have descended into the ziggurat only be attacked a tribe of gnolls that has taken up residence here.

The halls are lit every 30 feet by torches set in sconces. Most rooms also contain chain linked chandeliers suspended from the ceiling holding battered lanterns or torches. The entire gnoll-infested area reeks of wet animals and pungent urine. The abundance of fleas and lice are matched only by the piles of shed hair and carrion. The alabaster walls and ceiling are covered in soot from years of neglect and burning torches.

So we have found the base of the 'column supporting the 'crystal' that is on the top of the pyramid.

Also if you want more info on the 'frog god games' gods that info is here


- INACTIVE -

It seems we may have just acquired our blessing.

I am interested in the ring for Dalgrym but I don't want to be greedy. With that said I don't think he has taken any other loot so far.


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Dalgrym Oakenshield wrote:

It seems we may have just acquired our blessing.

I am interested in the ring for Dalgrym but I don't want to be greedy. With that said I don't think he has taken any other loot so far.

yeah, there's been no loot divided yet.

Dalgrym and Xathanael have said they want it, obviously Wulfgar could use the ring as well. Roylenna want's it to go to a front liner...

Tolbold, any opinion on how we handle loot?

In general concepts I'd rather people use what they need or want then sell the rest. If more than one person can use it, either vote or roll, then we keep that in consideration for the next item.

Issues that complicate this; I believe all of us only have the gear we bought when we introduced our characters.

Other than 'generic gnoll gear' the only things we've found is a shield and the chest holding the ettins’ valuables

The shield if cleaned up is +2. The jars are 4 jars of restorative ointment.

the other magical item is the the Scepter of Faiths that Wulfgar carries because he's a cleric.

I will remove Wulfgar from the running for the ring. With everyone's permission, he will add the + 2 shield to his inventory. That way he can increase his AC equal to the ring if he needs to.

So do we vote or roll?


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

The jars of restorative ointment by default have five applications that can be used to neutralize poison, remove disease, or heal hit points. We have three(?) non-healers in the party that should each be carrying one of these. Is there a fourth non-healer? Or should Roylenna carry it as a community resource when someone goes down?


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Xanathael appears to have the worst AC by far. I vote that he should gain a ring. I would actually offer mine to him as my AC will still be better. Or someone with a +1 now could take the +2 and give X theirs so two characters get a boost. Dalgrym's AC is already our best so an armor bump to him doesn't seem the best choice for the party right now, IMHO.


With the jars what do you think of giving one to our NPC Uthala?

I think only Roylenna and Tobold have a + 1 ring. I'm torn with where to apply the ring. Do we make our frontliner a tank and almost unhittable? or do we shore up our skill monkey who uses a reach weapon?

I'm good either way.

So what system do we want to use: Take a vote, roll for it or something else?


- INACTIVE -

I am fine with a rolloff. I think there's value in the front line tank being harder to hit, but obviously I'm biased here


Male Halfling Sorcerer 2| AC 18 T 15 FF 14 | HP 11/12 | F +2 R +4 W +4; +2 vs. Fear| Init +3 | Perc +2

I would recommend that it go to the frontliner with the worst AC. If it can't be decided that way then roll d100 and the highest one gets it.


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Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.

My suggestion from another campaign discussion:

"I propose a basic loot system.

If only one person can make use of an item, they get it.

If two or more people can use that item and want it, they negotiate or roll off. The next time, the person(s) who didn't get an item before get priority.

Any items sold, split the gold. This includes older replaced gear.

The idea is to keep the entire party getting stronger to keep us all in good shape.

Thoughts?"


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Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

I’m considering a compromise of sorts based on the conversation. Dalgrym takes my ring to make him that much harder to hit. Xathanael takes the +2 run to bring up to par with the rest of the party. Make the tank tank-ier but don’t leave a soft target for enemies to tee off in. It will drop my AC, but only down to what Xathanael will get to, which I find acceptable. When the next +2 ring shows up, give me back my ring. Cool?


ninja'd by Roylenna

Roylenna Flamefoot wrote:
I’m considering a compromise of sorts based on the conversation. Dalgrym takes my ring to make him that much harder to hit. Xathanael takes the +2 run to bring up to par with the rest of the party. Make the tank tank-ier but don’t leave a soft target for enemies to tee off in. It will drop my AC, but only down to what Xathanael will get to, which I find acceptable. When the next +2 ring shows up, give me back my ring. Cool?

I'm cool with that

I've left the following post intact, because we will still need a 'method' of deciding, if we can't work something like this out. Again, for our purposes here we can just ignore the post.

Roylenna Flamefoot wrote:
Xanathael appears to have the worst AC by far. I vote that he should gain a ring. I would actually offer mine to him as my AC will still be better. Or someone with a +1 now could take the +2 and give X theirs so two characters get a boost. Dalgrym's AC is already our best so an armor bump to him doesn't seem the best choice for the party right now, IMHO.

It sounds like this is would be one vote for ‘voting’

Dalgrym Oakenshield wrote:
I am fine with a rolloff. I think there's value in the front line tank being harder to hit, but obviously I'm biased here

So one vote for 'rolling.'

Tolbold Cotton wrote:
I would recommend that it go to the frontliner with the worst AC. If it can't be decided that way then roll d100 and the highest one gets it.

Right now Wulfgar AC is 20 using his Maul (his deities weapon which he has weapon focus with) if he switches to the magical shield and the scepter his ac will be 24. Though I consider Wulfgar a front liner I'm happy with him passing on the ring. I'm not sure if Xathanael sees himself as a front liner or not, but he clearly could use the ring as well.

For the selection process It sounds like when it gets down to two people you would lean toward 'rolling ' for it.

Xathanael wrote:

My suggestion from another campaign discussion:

"I propose a basic loot system.
If only one person can make use of an item, they get it.
If two or more people can use that item and want it, they negotiate or roll off. The next time, the person(s) who didn't get an item before get priority.
Any items sold, split the gold. This includes older replaced gear.
The idea is to keep the entire party getting stronger to keep us all in good shape.
Thoughts?"

So in the simplest of terms Xathanael, if it comes down to picking between two people, you would rather we roll for it.

Brv, That's three people who have indicated we should roll for it. I'm ok with that as well, as long as you're good with it?

So in general for most magical items, it goes to whoever can use it, then whoever obviously needs it or hasn't gotten anything lately, then if. we can't agree we roll high number on d100?

Just as a side note, even though Wulfgar is reasonably new to the game, I've been in the game with one character or another for most of it. So just as a warning, there haven't been a lot of magical items. It seems like this Frog gods game doesn't pass out magical items like pathfinder, so they have been few and far between. The exception to that is 'the Scepter of Faiths' which is the magical item we are getting repaired so we can put it back in the 'big bad undead' at the end of the game. So it's a plot tool

Because it was crafted by multiple churches we've had the cleric carrying it. The Scepter (Mace) it is not Wulfgar's preferred weapon, but it is one he can use. When he needs the extra AC from a shield he would use it.

If anyone else wants to carry/use the Scepter as there primary weapon just speak up,


- INACTIVE -

Xalthanel's suggestion sounds fine to me. I appreciate Roylenna's offer if it is open, but I would like to point out that I don't *need* more AC, so she should only do it if it is what she feels is best for the party.

Dalgrym's primary weapon is actually his shield, so any "off-hand" weapon he uses needs to be a light weapon (like his short sword). Otherwise he would gladly take the mace; it seems like a cool weapon. Bless 3/day is nothing to sneeze at.


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Roylenna doesn't need a primary weapon and the mace would likely be a two-handed weapon if she did use it - but bless 3/day is nothing to sneeze at, as Dalgrym says. She could use the mace to cast those spells while reserving more healing or other options and not take anything from a warrior or warrior-priest's action economy, either.

I don't strictly require the ring, Dalgrym. The longer you stand, likely the longer I stand. I definitely do not require the mace, but if we are just trying to find someone to carry it and use its abilities, we could see if we could make it work.

I have nothing against rolling - but I prefer things to be distributed logically first, which seems to be the suggestion, anyway. So - I think I'm fine with the distribution as described by Xanathael.


Roylenna Flamefoot wrote:
I definitely do not require the mace, but if we are just trying to find someone to carry it and use its abilities, we could see if we could make it work.

I just don't want anyone upset because Wulfgar is carrying it. If someone want's it they can have it. If it's just a matter of using the spells, Wulfgar can cast them, I just may need reminded, because I don't play a lot of casters. I tend to think melee first...


Male Human Rogue6/Clr1 Current Map

The sceptre really needs to be wielded by a cleric.


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

That makes sense. I believe Roylenna's a divine caster as a shaman, so I thought she might be able to carry it as well. I have no desire to carry it, but thought it might be an option the party would want to consider.


Male CG Elf Investigator (empiricist) 6 | HP: 32/32 | AC: 20 (16 Tch, Fl 16) | CMB: +7, CMD: 20 | F +3, R +8, W +5, +2 vs ench and sleep | Init: +3 | Per +11 (+14 traps), SM +9, Low Light | Speed 35ft | Extracts: 1st 5/5, 2nd 4/4 | Active conditions: None.
Roylenna Flamefoot wrote:
I’m considering a compromise of sorts based on the conversation. Dalgrym takes my ring to make him that much harder to hit. Xathanael takes the +2 run to bring up to par with the rest of the party. Make the tank tank-ier but don’t leave a soft target for enemies to tee off in. It will drop my AC, but only down to what Xathanael will get to, which I find acceptable. When the next +2 ring shows up, give me back my ring. Cool?

That sounds good to me. :)

Wulfgar Ivarsson wrote:
So in general for most magical items, it goes to whoever can use it, then whoever obviously needs it or hasn't gotten anything lately, then if. we can't agree we roll high number on d100?

This is fine by me and nicely succinct.

Also, Xathanael is not truly a front line combatant though he can certainly mix it up in melee. He's intended as more of a mobile combatant who can reposition quickly as needed and make use of his reach for offense or defense. In short, still could use the AC.

I have no problem with Wulfgar holding onto the sceptre. We can all try and remind you of those Bless castings. :)

I'll add the +2 ring to my equipment.


Female Halfling Shaman (Life) 7 | AC 21, T 15, F 18, CMD 18 | F 8 R 8 W 9 | hp 51/53 | Init +3 | Perc +10 | 6/6 Channel energy 4d6, DC 16 | 6/6 Channel energy 2d6, DC 16 | 6/6 Ice Splinter | Effects:

Dalgrym, you are welcome to borrow my ring. The less you get hit, the less damage we both take!


- INACTIVE -

I'll take the ring, thanks Roylenna.

Profile updated.


Dalgrym, once we determine the magic on the hand axe it may be worth using as your secondary weapon.


- INACTIVE -

Yes, maybe so. My current short sword is just +1 cold iron, I think. Could be handy to have something I could throw, also.


Updated the 'party mule' on Roll20 with the gear we have found.

Sadly after the 'Ettin' fight, we only searched one 'flindbar' gnoll, he did have a vial we never figured.

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