Roy Greenhilt

DM Amazing Red's page

7,168 posts. Alias of Daxter.


Current Campaigns


DM Flykiller's Council of Thieves


A-Red Murder's Mark (inactive)


Amazing Red's Elven Entanglement (inactive)


Amazing Red's Evergreen Trilogy (inactive)


Map

Amazing Red's Evergreen Trilogy 2.0 (inactive)


Amazing Red's Feast of Ravenmoor (inactive)


Amazing Red's Mists of Mwangi (inactive)


Amazing Red's Price of Friendship (inactive)


Amazing Red's Rivalry's Ending (inactive)


Amazing Red's Ruby Phoenix Tournament (inactive)


Performance Combat Modifiers
Brachus - +5
Chugan - +6
Marisa - +2
Pallas - +11
Vahanian - +4

Map!

Amazing Red's School of Spirits (inactive)


Amazing Red's Secret Stones Keep (inactive)


Amazing Red's Slave Master's Mirror. (inactive)


Map

Amazing Red's Wounded Wisp (inactive)


Amazing Red's You Have What You Hold (inactive)


AR's Crypt of the Everflame! (inactive)


ARed's Library. (inactive)


Chaosorbit's PFS #6–05: Slave Ships of Absalom (inactive)


DM Amazing Red and the Golden Serpent (inactive)


DM Red's Incident (inactive)


Feral's PFS Special Event - Siege of the Diamond City [DM Amazing Red] (inactive)


Feral's Siege of the Diamond City PFS Event (inactive)


Gameday IX DM Amazing Red's Devil at the Crossroads(PFS2 1-13) (Tier 3-6) (inactive)


Gameday IX [PFS2] #1-19: Iolite Squad Alpha (tier 3-6) (inactive)


GM Bold Strider's Mummy's Mask (inactive)


GM Tektite's PFS #04-26 The Waking Rune (inactive)


MAP

GM thunderspirit 4–16: The Fabric of Reality (inactive)


New MAP

Inner Sanctum MAP

GMAndrewW Siege of Gallowspire [12-13 Champion] (inactive)


Aid Token Effects

Aid Character Information

Maps and Handouts

Buff spreadsheet

PC Initiative:

[dice=Init, Brutus]1d20+3[/dice]
[dice=Init, Roary]1d20+5[/dice]
[dice=Init, Emberwick]1d20+10[/dice]
[dice=Init, Saarek]1d20+4[/dice], Heightened Awareness +4
[dice=Init, Lenny]1d20+9[/dice], Heightened Awareness +4
[dice=Init, Daxter]1d20+6[/dice], Heightened Awareness +4

PC Saves:

[dice=Will, Brutus]1d20+19[/dice]
[dice=Will, Roary]1d20+12[/dice], +3 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
[dice=Will, Emberwick]1d20+11[/dice]
[dice=Will, Sarek]1d20+14[/dice], +3 vs mind affecting
[dice=Will, Lenny]1d20+19[/dice], [ooc]+1 vs mind affecting

[dice=Will, Daxter]1d20+11[/dice], Heroism +2

All: +2 morale versus charm and fear if within 30' of the flag and it is being wielded

[dice=Reflex, Brutus]1d20+12[/dice]
[dice=Reflex, Roary]1d20+12[/dice], +9 morale vs spells, SLA's and SU when raging, heroism +2 orale
[dice=Reflex, Emberwick]1d20+10[/dice]
[dice=Reflex, Saarek]1d20+10[/dice]
[dice=Reflex, Lenny]1d20+13[/dice]
[dice=Reflex, Daxter]1d20+10[/dice], Heroism +2

[dice=Fortitude, Brutus]1d20+19[/dice]
[dice=Fortitude, Roary]1d20+19[/dice], +4 when raging, +9 morale vs spells, SLA's and SU when raging, heroism +2 morale
[dice=Fortitude, Emberwick]1d20+11[/dice]
[dice=Fortitude, Saarek]1d20+17[/dice]
[dice=Fortitude, Lenny]1d20+22[/dice]
[dice=Fortitude, Daxter ]1d20+13[/dice], Heroism +2

PC Perception:

[dice=Perception, Brutus]1d20+8[/dice]
[dice=Perception, Roary]1d20+18[/dice], Heroism +2 morale
[dice=Perception, Emberwick]1d20-1[/dice]
[dice=Perception, Saarek]1d20+27[/dice]
[dice=Perception, Lenny]1d20+10[/dice]
[dice=Perception, Daxter]1d20+14[/dice], Heroism +2

PC Spellcraft:

[dice=Spellcraft, Saarek]1d20+15[/dice]
[dice=Spellcraft, Emberwick]1d20+10[/dice]
[dice=Spellcraft, Daxter]1d20+22[/dice], Heroism +2

Knowledges:

[dice=Knowledge any, Daxter]1d20+17[/dice], Heroism +2

[dice=Arcana, Sarek]1d20+20[/dice]

[dice=Dungeoneering, Sarek]1d20+22[/dice]

[dice=Local, Brutus]1d20+1[/dice]
[dice=Local, Sarek]1d20+13[/dice]

[dice=Nature, Roary]1d20+13[/dice], Heroism +2 morale
[dice=Nature, Sarek]1d20+14[/dice]

[dice=Planes, Emberwik]1d20+30[/dice]
[dice=Planes, Sarek]1d20+23[/dice]

[dice=Religion, Brutus]1d20+2[/dice]
[dice=Religion, Emberwick]1d20+13[/dice]
[dice=Religion, Sarek]1d20+22[/dice]

Gods and Monsters and Heroes (inactive)


This is the story of a time long ago, a time of myth and legend. The gods used to be petty and cruel plaguing mankind with suffering. However, that time has long passed. The gods themselves have grown out of their petty squabbles and feuds and have realized that they were wasting their gifts. The gods are far closer to politicians than the lords they were in the time of old but no less powerful. In fact the gods themselves now live on Earth in the Hall of Olympieion. The building is less of a temple and more like a government building. The campaign takes place on ancient earth and will mostly center around the country of Greece and its neighboring countries.

Loot

Map

How Do We Get Out?! A Homebrew Campaign (inactive)


PBP Gameday 2: A-Red's Curse of the Riven Sky (inactive)


PbP Gameday V #5-8 The Confirmation Table 1 (inactive)


PbP Gameday V #5-8 The Confirmation Table 2 (inactive)


PBP Gameday VI: Amazing Red's Tome of the Righteous Repose (inactive)


PFS Gameday 5: Amazing Red's Twisted Circle (inactive)


PFS PBP Gameday 3: Amazing Red's Risen From the Sands (inactive)


PFS To Judge A Soul High Tier (inactive)


Red's Abduction! (inactive)


Red's Weapon in the Rift (inactive)


Reign of Winter (group two) (inactive)


Rise of the Amazing Red (inactive)


RoW: Let's Thaw the Frozen Stars! (inactive)


We Be Pirates, You Be Booty! (inactive)


Wrath of the Righteous (inactive)


[PFS2] Q1-03 Grehunde's Gorget and Q1-04 Port Peril Pub Crawl! (inactive)