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Player name: Edward McGee
Character name: Marra Nelandra
Character level: 2
Slotted faction boon: Verdant Wheel Champion
PFS #: 145373 - 2004
Perception modifier: +7
Usual exploration mode tactic Defend
Lore skills trained: Sailing, Scouting
Earn Income check: sailing lore lvl 0 x8 days: 1d20 + 4 ⇒ (15) + 4 = 19
Trained agent or field agent? Trained Swords x3

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Player name: Warah
Character name: Nal Bagura
Character level: 1
Slotted faction boon: Horizon Hunter's Champion
PFS #: 289224-2001
Perception modifier: +6
Usual exploration mode tactic: Avoid Notice*
Lore skills trained: Scouting, Underworld
Earn Income check: Scouting lore lvl 0 x8 days: 1d20 + 3 ⇒ (6) + 3 = 9
Trained agent or field agent? Trained: Spells x1; Swords x2
*I noticed that we have more than one rogue in this party. Panarugathom: if you prefer to use the Avoid Notice tactic, Nal will switch to her second favorite tactic: Scout.

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Player name: Feral
Character name: Big John
Character level: 2
Slotted faction boon: Horizon Hunter
PFS #: 10774-2006
Perception modifier: +6
Usual exploration mode tactic: Seek
Lore skills trained: Architecture, Elven, Engineering, Guild, Mercantile, Smithy
Earn Income check: Blacksmithing x2 days: 1d20 + 7 ⇒ (2) + 7 = 9
Trained agent or field agent? Trained Spell x3

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Player name: bigrin42
Character name: Muzzo Sharptooth
Character level: 1
Slotted faction boon: Radiant Oath Champion
PFS #: 52459-2002
Perception modifier: +4
Usual exploration mode tactic Scout?
Lore skills trained: Ocean, Scouting, Warfare, Water Terrain
Earn Income check: Water Lore x2 days: 1d20 + 5 ⇒ (17) + 5 = 22
Trained agent or field agent? Trained Swords x3

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Player name: HayatoKen
Character name: Aeleni
Character level: 1
Slotted faction boon: verdant wheel champion
PFS #: 7608-2001
Perception modifier: +4
Lore skills trained: Academia Lore
Earn Income check: Academa Lore x2 days: Perception: 1d20 + 2 ⇒ (16) + 2 = 18
Trained agent or field agent? Trained Spells x3

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Player name: kuey
Character name: Panarugathom (Pan for short)
Character level: 1
Slotted faction boon: Verdant Wheel Champion
PFS #: 215076-2003
Perception modifier: +6 (+7 for traps)
Stealth modifier: +7
Usual exploration mode tactic: Avoid Notice (Pan has the Trap Finder which allows him to find traps that would normally require him to be Searching even if he's not, amongst other bonuses.)
Lore skills trained: Accounting, Mercantile
Earn Income check: earn income: diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23 (Bargain Hunter skill feat allows diplomacy to earn income)
Trained agent or field agent? Trained Scrolls x3

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Oops. Forgot this was a quest. So Nal and myself were rolling for 2 days not 8.
Oops! Thanks for catching that.
Since Pan is going to be Avoiding Notice during exploration, Nal will switch to Scouting.

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Somebody familiar with herolab online?
Why doesn't it print skills and other stuff?
Seems a bit like fraud compared to classic herolab. :(

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What specifically are you referring to about "doesn't print skills and other stuff"?
If you generate the stat block, it has all the same stuff in it that classic had.
Muzzo Sharptooth
Goblin barbarian 1 Lost Omens Character Guide
CG, Small, Goblin, Humanoid
Perception +4; darkvision
Languages Common, Goblin
Skills Acrobatics +5, Athletics +7, Intimidation +5, Ocean Lore +3, Stealth +5, Warfare Lore +3, Water Terrain Lore +3
Str 18 (+4), Dex 14 (+2), Con 14 (+2), Int 10 (+0), Wis 8 (-1), Cha 14 (+2)
Other Items hide, club, dagger, javelins (4), lesser bottled lightning, backpack, bedroll, belt pouch, belt pouch, chalks (10), crowbar, flint and steel, grappling hook, minor healing potion, rations (1 week)s (2), rope (foot)s (50), sheaths (2), soap, torchs (5), waterskin, purse (4 gp; 1 sp)
--------------------
AC 17; Fort +7; Ref +5; Will +4
HP 20 Hero Points 1
--------------------
Speed 25 feet
Melee [1] club +7 (thrown 10 ft.), Damage 1d6+6 bludgeoning
Melee [1] dagger +7 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+5 piercing/slashing
Melee [1] jaws +7, Damage 1d8+6 piercing
Melee [1] jaws +7 (grapple), Damage 1d10+6 piercing
Ranged [1] lesser bottled lightning +5 (thrown 20 ft., alchemical, bomb,consumable,electricity,splash), Damage 1d6 electricity plus flat-footed plus 1 electricity splash damage
Ranged [1] club +5 (thrown 10 ft.), Damage 1d6+4 bludgeoning
Ranged [1] dagger +5 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 piercing/slashing
Ranged [1] javelin +5 (thrown 30 ft.), Damage 1d6+4 piercing
Rage [1] (barbarian, concentrate, emotion, mental, morph, primal, transmutation) Requirements You aren’t fatigued or raging. Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Feats Fang Sharpener[LOCG], Moment Of Clarity, Underwater Marauder
Other Abilities anathema, animal instinct, bestial rage (instinct ability), instinct, radiant oath champion, swords (3)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.
If you print out the PDFs, you get a summary sheet with all bonuses and special abilities listed in short form, and then a secondary sheet with things in long form

DM Amazing Red |

DM Amazing Red |

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This was a nice, quick way to get my feet wet with PF2. Thanks a bunch!