We Be Pirates, You Be Booty! (Inactive)

Game Master Daxter

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Dot.


We're considering adding another player.

The party is currently 10th level with a 20 point point buy. We're likely looking for a dex-based rogue-like character, ideally with Trapspotter.

This is a fast moving game (we've did the first 3 books in something like 3 months). If you can keep up and you're interested, sound off here.


I could re purpose this old character. By dex-based, rogue-like with Trapspotter sounds like you'd like a Rogue and I'd be fine playing one.

Aside from 20 point buy/10th level, how much gold should I start with, are we going with traits and what books do you allow?

EDIT: Just letting you know that he's got one hell of a personality.


It'll be 50k gold.

Will you be able to keep up with the posting rate?


How often are we talking about? I'm usually on the computer for a while at a time and can keep up with conversations.

Again, what materials are you allowing?


Expect 5-10 posts per day per person.

Almost anything Paizo is cool.


Iish, five-ten is perhaps a bit too much for me...

Unfortunately, I'll have to bow out. I'd love to try but I wouldn't want to integrate and then find I can't keep up. As a PbP GM myself I know that slower posters have a tendency to jostle the flow.

I wish you luck on finding a player.


Thanks for being honest and best of luck to you too.


I'm a pirate.


Well I do have a pirate I have been wanting to play for a bit now. My previous game never took off. Though I am not quite sure if you would have him or not. He is currently a Level 1 Orc Barbarian with a 9 point buy. I was actually planning to grab two levels in rouge for a rogue talent (it wasn't originally trap spotter, but it can be since you are looking for that).

I don't want to level him up if this isn't what you are looking for, but if you are I can have a crunch up easily within 4 hours (12 if you reply later). And a solid backstory for the leveling up will follow after that within a day.

Here he is, Grunt!

PS: He is called Grunt for a very good reason.


Would you be able to keep up with the posting rate?


Most likely. I can guarantee a post morning, mid afternoon, and evening/night everyday. With more depending on everyone else's post schedules.

Posting times (UTC-8): 9-10am, 1-5pm, 10pm-12am.


I'm afraid Grunt is not what we're looking for.

Thanks for the interest.

Dark Archive

I can deliver a rogue with trapspotter that is good with traps but has more strength than dex and is a pretty good combat beast. (likely 20 strength and 18 Dex) He will be modeled after my 8th level PFS Scout half orc rogue that spring attacks. Might not keep the half orc race and reserve the right to consider other builds. If you can give me a hint at how optimized other builds on the team are I can build similar.

I can handle the posting except when out in the woods with scouts. I camp a weekend a month. I have a smart phone and can post from it when I have to, but do not expect me to wax eloquently when doing so.


That doesn't sound like what we're looking for. We have enough strength based characters, we don't need another one.


So, I'm not sure what AP this is, but Oladon sent me info about this. It sounds sorta like S&S. Is that right?

Liberty's Edge

OH! Sure, now you need another person!

Dark Archive

It seems strange to me that you want to downvote my character before seeing it. Why don't you just build the character you want to play with and find someone to run it.

By the way, this is Segang. Not sure if you care.

Dark Archive

Part of my frustration to your response Red is that I have played this character in PFS from levels 1 to 8, part of it in slow progression (so more hours playing) and he is an extremely effective rogue. Now if the mod is a bounch of social setting this guy is not what you want, as he is not focused on social skills. But he can find and disable traps, scout, tumble, stealth, and backstab. I really thought that is what you were looking for.


First off, I know who it is. And secondly you said it yourself that he was gonna have more strength than dex and we need a dex based rogue, not another bruiser. Third, that was needlessly rude. Having specifications for what we need for the group isn't some outrageous stipulation. We need a trap handler who's main stat is dex. I would have said the same thing if you applied with a support cleric or a blaster wizard. I looked at slash, when you had a character sheet on him and he isn't what we're looking for.


Yeah, this is Skull and Shackles.

As for the question of optimization, we'd much rather have a fun and interesting character than an optimized one.

Dark Archive

DM Amazing Red wrote:
First off, I know who it is. And secondly you said it yourself that he was gonna have more strength than dex and we need a dex based rogue, not another bruiser. Third, that was needlessly rude. Having specifications for what we need for the group isn't some outrageous stipulation. We need a trap handler who's main stat is dex. I would have said the same thing if you applied with a support cleric or a blaster wizard. I looked at slash, when you had a character sheet on him and he isn't what we're looking for.

I obviously considered your response rude as well. I hope you guys find a good dex rogue and have a grand time.


I'm looking for a fast paced game, and it sounds good to me. I was thinking of a dex-based alchemist, with a few levels in sleepless detective. He'd be able to take down the traps, be very precise in his strikes (sneak attack), be knowledgeable. He probably wouldn't be the saw-bones sort, but he would definitely be an adventuring sort of snake oils salesman, who saw that all life is illusion, especially since he has suspicions about the cult of Razmir.

Of course, this is a rough idea, as I'm putting the sheet together as we speak, so I can change as need be. He'd be very much more dex-based, with a fair bit of intelligence and charisma for good measure.

Liberty's Edge

Thought I would sketch out a guy for you. Wasn't sure how to handle HP. I have him as a skill monkey/TWF rogue guy. I was thinking of being more ranged type, but I wasn't sure how that would work in your group.

Statblock:
Rogue level 10
Half-Elf Rogue 10
CG Medium Humanoid (elf, human)
Init +6; Senses low-light vision; Perception +22
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Defense
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AC 22, touch 13, flat-footed 19 (+9 armor, +3 Dex)
hp 18 (10d8+10)
Fort +5, Ref +14 (+3 bonus vs. traps), Will +9; +2 vs. enchantments
Defensive Abilities evasion, improved uncanny dodge (lv >=14), trap sense; Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee +2 Shortsword +14/+9 (1d6+2/19-20/x2) and
+2 Shortsword +14/+9 (1d6+2/19-20/x2) and
Silver Shortsword +14/+9 (1d6-1/19-20/x2)
Ranged Masterwork Shortbow +14/+9 (1d6/x3)
Special Attacks rogue talents (combat trick, finesse rogue, opportunist [1/round], trap spotter, weapon training), sneak attack +5d6
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Statistics
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Str 11, Dex 22, Con 12, Int 12, Wis 14, Cha 10
Base Atk +7; CMB +7; CMD 20
Feats Combat Reflexes (7 AoO/round), Dazzling Display (Shortsword), Improved Two-weapon Fighting, Iron Will, Skill Focus (Disable Device), Stealthy, Two-weapon Fighting, Weapon Finesse, Weapon Focus (Shortsword)
Traits Eye for Plunder, Indomitable Faith
Skills Acrobatics +16 (+12 jump), Appraise +6, Climb +7, Diplomacy +6, Disable Device +25, Escape Artist +14, Fly +4, Heal +5, Knowledge (local) +10, Perception +22 (+27 to locate traps), Profession (sailor) +15, Ride +3, Stealth +20, Survival +10, Swim +10, Use Magic Device +8; Racial Modifiers +2 Perception
Languages Aquan, Common, Elven
SQ elf blood, trapfinding +5
Combat Gear Wand of cure light wounds; Other Gear Celestial armor, +2 Shortsword, +2 Shortsword, Masterwork Shortbow, Silver Shortsword, Belt of incredible dexterity +2, Cloak of resistance +1, Eyes of the eagle, Handy haversack (11 @ 1 lbs), Belt pouch (empty), Chalk (5), Charcoal stick (5), Mess kit, 366 GP, 2 SP, 5 CP
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TRACKED RESOURCES
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Fly (1/day) - 0/1
Opportunist (1/round) (Ex) - 0/1
Wand of cure light wounds - 0/50
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Special Abilities
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Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dazzling Display (Shortsword) Intimidate check to demoralize can affect those within 30' who see you.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Eye for Plunder +1 to Perception to find concealed/secret objects (including doors/traps).
Improved Uncanny Dodge (Lv >=14) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 14+.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Opportunist (1/round) (Ex) A foe who takes a melee hit from another provokes an AoO from you.
Sneak Attack +5d6 +5d6 damage if you flank your target or your target is flat-footed.
Trap Sense +3 (Ex) +3 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +5 Gain a bonus to find or disable traps, including magical ones.

I am not firm on the half-elf, I wouldn't mind trying something else, but wasn't completely sure why you wanted/needed a rogue.


Sounds good Fox. Get us something to look at.

***

Pie, I know you've been following us for a while. Do you think you could keep up? We're using the PFS method for HP which is average rounded up (so 5 hp per HD for rogue).

Liberty's Edge

I think I'd like to withdraw. It was a fun exercise to do and I'd really like to play, but I think I'd rather start a fresh S&S, I did stop reading a while ago just to not spoil stuff.

If you can get Fox in and it works, great. If you get stuck and still need someone, shoot me a PM. I have the guy done in Hero Lab so a couple tweaks is all he'd take to be ready to go.


Sounds good. Best of luck to you Mr. Pie.


Hope you'll still come say hi in OOC occasionally!


This is a character from a previous Skull and Shacles PbP that did not progress. I would certainly be interested in taking him to 10th if you are interested?


I wouldn't mind seeing Dorin advanced to 10th but like we mentioned previously, we're looking for someone that's dex-based and rogue-like (with trapfinding at the very least).

Could you pull that off?


That would require a total rebuild to a Rogue Swashbuckler more likely than not. I could give it a shot. I would likely not have anything until Sunday. Is that ok?


Unless somebody amazing stops by, no. =P


Hey I'm amazing. But I'm already here so I guess I don't count. :(

Liberty's Edge

I think he meant Amazing Blue.


That hack? I hate that guy.


I just got access back to the internet today after storms, but I was going to ask, since you mentioned Trap Spotter, would you be feeling the need for something similar to Trapfinding? Because if so, that'll change the build a bit.


Trapfinding (something Trapfinding-like) is what we're looking for.

I believe a couple of the alchemist archetypes get it.


I did notice that. I am wondering, would you all have use for a prestige class like sleepless detective in this?


As a detective, probably not. There was a section earlier where there was some investigation to be done but that's passed for now and I'm not certain if it'll come up again.

That said, Sleepless Detective gets a lot of tricks that are useful for general adventuring so I don't think it'd go completely unused.


Alright. I'm nearly finished with the character, so once I have him all written up, I'll submit him.


This is ShadowyFox. I think the fluff may be a bit weak, but I think the crunch is pretty spot on. I can tweak it, if I need to. Hopefully that's in the direction you were wanting.


Looks good Zirul. Could you add a little bit about his previous adventures/accomplishments? Being level 10 I'd imagine he'd gone through at least one major ordeal in his lifetime.


Absolutely. I'll give a brief synopsis here since I'm hanging out with family. He spent several years with one of the most hardened land gangs in the Shackles region, surviving one of the greatest turf wars anyone had seen in nearly 100 years. His one partner in crime, his spotter, was killed and was his biggest reason for leaving that life. He was actually suffered a mortal wound during the same battle from shrapnel of either a bomb or a poorly disabled trap.

If it hasn't been for the gang's back alley street surgeon beginning to "harvest" him, he would have died in a gutter. Of course, surviving the pain of being alive during an autopsy can do that to a person. As a price for treatment, he was forced to work for the surgeon, and as time went on, he learned the trade.

Eventually, the ties of the gang fell apart and the surgeon was charged with practicing illegally and jailed. As any former gang member, Zirul ran. He ran straight for where his heart and faith had told him: The port cities.

So he stowed aboard a caravan, hiding inside a coffin bound for a funeral at sea. When the caravan stopped at port one night, and Zirul woke from his death slumber, slaughtering the whole caravan as they slept.

Since then, he has plied his trade like his mentor, looking for the perfect ship to head out to sea on.


I will withdraw...looks like you have what you need.


I like it Zirul.

Go ahead and post in the discussion thread.


Congrats to Sawbones! Really wished I could have joined up with you guys. I was looking for my own game but ended up GMing it. Just want to say you guys have an amazing crew. I've really enjoyed following your antics and Bjork has moved me especially.

I'm only 40 pages in at the moment but I wish you all the best carrying on. You have all made my evenings so much better by giving me something to read.

Besmara bless you all, and may the winds always blow in your favor!


I'm glad you've enjoyed following along and wish you the best of luck in your own game.

Yo Ho!


Aye, I be pirate. Arr.


Noy jitat!

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