Coutal

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Goblin Squad Member. Organized Play Member. 1,406 posts (16,534 including aliases). 3 reviews. No lists. 1 wishlist. 1 Organized Play character. 75 aliases.


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Benedetto sighs, "Drook, honor isn't something that can be spit on. You're getting it confused with reputation. Reputation is something other people think about you. Honor is between you and your ideals... and mine needs a lot of work. It's possible to stand at the head of a parade, cheered by all, with your honor tarnished and broken, or to stand in chains facing the jeers of a crowd with your honor as brilliant as the greatest flame."

He looks where the sylph ran off to and scowls. "But did you hear that last bit? 'I bet you'd take my family too'? What are they doing to these people here?"

The paladin turns his scowl towards the Temple, and shakes his head. "I do think we need to return quietly, under cover of dark, and see if we can find out the truth."


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Benedetto hesitates at the Arch. He's... a paladin of Phoenix now, right? So... well, but phoenixes are servants of Volcano, right? So there's no issue with it. He walks through the arch and makes the sign of Volcano.

When they reach the Temple, Benedetto looks around anxiously for anyone he knew from Light among the refugees.


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3
The Declarative wrote:
After finishing his camp chores, Drook finds Benedetto later. Shyly, almost afraid he's bothering the knight, he asks, "Could we practice swords? I want to be worthy of the blade."

"We can definitely practice. Using a sword isn't a matter of worthiness, though. Unless you count skill as being worthy. Lots of unworthy people use swords."

Benedetto pauses, thoughtful. "I guess that's part of the problem, sometime. Still, we won't start you with sharp steel. Let's see... just a stick or something about the right length would be good. Help me find one."

As he starts looking for something that matches his requirements, the warrior continues, "Learning to fight actually starts with your feet. You need to be able to get in your weapon's reach when you attack, get out of theirs when you need to defend, and swinging your sword is really a full-body activity..."


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Benedetto frowns fractionally at the mephit's resilience, then suddenly remembers he has his paladins powers back. ...but is it really worth it to use them now? It seems a bit late, really. So he just jabs twice at the mephit.

Rapier: 1d20 + 14 ⇒ (14) + 14 = 28+2 if flanking
Damage: 1d6 + 5 ⇒ (5) + 5 = 10+6 precision Sneak Attack: 3d6 ⇒ (6, 6, 3) = 15
Rapier: 1d20 + 9 ⇒ (1) + 9 = 10+2 if flanking
Damage: 1d6 + 5 ⇒ (5) + 5 = 10+6 precision Sneak Attack: 3d6 ⇒ (4, 5, 3) = 12


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

...no idea where I got that name from. XD

"We'll start on that when we have a chance to stop again, don't worry about it, Drook," Benedetto says.


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Benedetto reaches out to embrace Drook.

"I'm not planning on dying," he says, his voice rough. "And with us both blessed by the Phoenix we should be much harder to kill."


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Benedetto takes Zephyr's hand and helps him to his feet. "And I should thank you for the assistance in the fight. It seems that we have to keep watch for madness most everywhere now."

He looks over to Drook. "Of course I'll take you as my squire. After all that's just happened... well, I think it would be foolish of me not to."

The ifrit looks over the assembled elen and sighs. "It seems we could all use some patching up, and I'm afraid I'm rather... rusty with healing magic. If everyone gathers around I can do at least a little more, though."

He waits for everyone to gather and channels the healing warmth he'd so recently gained.

Channel: 3d6 ⇒ (1, 4, 3) = 8


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Benedetto holds a moment, watching the fallen maybe-elen for signs of movement, then sheathes his blade and runs over to Leonardo. He checks the elen for a pulse while calling out to the other elens, "We'll need to do introductions, but for now, does the sylph live? I've healing still if... well, if Leonardo here can't use it any more."


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Male Chimera... thing Soldier 7 | HP 55/55 SP 43/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Bipedal
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Wait... if this was working... there was one thing they really wanted to know...

"Time since Unity was Created?"


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

It helps if I remember that regaining his paladin powers actually raises his saves... that should have been just barely a success, but oh well.

Will: 1d20 + 10 ⇒ (10) + 10 = 20

Benedetto feels a warmth in his mind, and it's as if his vision clears. Right... he knew these powers. He should heal himself first. Summoning the warmth to himself, he feels some of his burns fade.

Lay on hands: 3d6 ⇒ (6, 3, 5) = 14

Then he switches back to his blade.

"Far better, yes," he states as he charges towards the half-faced elen, rapier-point first.

Rapier stab: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d6 + 5 + 6 ⇒ (1) + 5 + 6 = 12


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Bennedetto is surprised when the mephit appears near him, but that surprise turns swiftly to horror as the mephit tranforms into lava. Dropping his bow he lunges forward and tries to grab the boy before he sinks into the lava.

Not sure if I need to roll something here? Reflex save maybe? Reflex: 1d20 + 11 ⇒ (20) + 11 = 31


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

It would make the Flurry of Blasts wild talent seem unnecessary if you could full attack with a kinetic blast without it. I thought being able to full attack with it was one of the main points of using the Kinetic Blade wild talent. But this is from me reading things, I haven't played a kineticist myself.


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

"Sky I've heard of, but what's Sun?" Benedetto mutters to himself as he keeps firing at whichever mephit seems most injured, hoping he can keep River from getting herself killed. He almost tries to reach for the warmth of Volcano's power before remembering again how long it's been since he could.

Longbow: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Longbow: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Hello hello! Fallen Warrior paladin here, probably going to find an interesting way back to redemption. :D I'll have to double-check and make sure everything is filled out in the profile.


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Poor Byron, dead in the snow and none of us even noticed. XD


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 6/Unchained Rogue 3 | HP 61/82| AC: 22 T: 17 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 2/2 | Tactitian 1/1 | Panache 3/3

Benedetto's wan smile back to the Captain is so obviously strained that it's a wonder he's bothering to try. "If we can manage to even have a campfire, that will be an improvement over the present," he says.

"Now, we want to get to Hearth, most likely. Definitely we'll want to take Gull there, it should be safer than here. As for which way that is..."

Survival: 1d20 + 11 ⇒ (20) + 11 = 31


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Hmmm... maybe this could be the excuse for me to finally learn PF2e...


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Hmmm... looking things over and taking into account how you guys are trying to rush the endgame here... you should probably level up now.


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Male Chimera... thing Soldier 7 | HP 55/55 SP 43/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Bipedal
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Given Unity's only knowledge-related skill is Life Science, I think their research check is just going to be a straight Int check.

Int: 1d20 + 1 ⇒ (1) + 1 = 2

Somehow, in the course of trying to research Chimera and the Deintegrationists, Unity manage to accidentally convince the search algorithms they're looking for information on *themself*... which leads to them discovering that there's fanart of them.

...some of it very... disturbing.

They turn off their console and swear not even to look at a display for a few days until they've managed to scrub the images from their mind.


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M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 18/18 | Inspiration 2/4 | Guile 2/4 | Current Effects:

Uh-oh, now Terex wants to take the giant, telepathic bear home with him... :D

In other news, I'll be traveling Wednesday through Thanksgiving, so while I don't anticipate much interruption in posting, it might happen.


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Male Chimera... thing Soldier 7 | HP 55/55 SP 43/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Bipedal
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Sliding again:
Unity roll all of their eyes at once as they step forward into the portal.

Will: 1d20 + 6 ⇒ (12) + 6 = 18


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Physical Stress: _ _ _ | Mental Stress: _ _ _ | Consequences: 2 () 4 () 6 () | Fate Points: 0 Mech: Wasp | Armor: 2/2 | Heat: 0/4

"There's no way they got this much metal out here just raiding and pirating," Lloyd responds. "You could hardly afford to keep this many 'Mechs ammo'd up and maintained off of what you could steal in this corner of the Periphery, not without a bunch of DropShips at least. And then you'd need to keep the DropShips supplied..."

He shakes his head. "I'm just saying it doesn't make sense for pirates out this way to have this much firepower without some outside backing."


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

The autumn sun sets swiftly, turning gray skies black. A few sullen snowflakes continue to fall from the dark skies above, and the chill in the air deepens... though it's still not as bad as Triaxus.

In their scavenged uniforms, the party sans Fin march towards the gate. The blackness of the night seems deeper as you approach Rasputin's fortress, save for the moments when violet lightning leaps from one of the corner towers to the central temple spire, briefly revealing the camp in ghastly hues.

You stop at the prescribed distance, and give the salute and pass phrase. The gate opens, but as you march through one soldier in one of the towers calls out, "Тебе не хватает нескольких человек. Что случилось?"


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

That's fine, yes.


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Genderless Stellar Phoenix Sphere Sorcerer 30/Mageknight (Warrior of Holy Light, Martial Mageknight) 30/Mythic Spherecaster 1 | HP 694/694| AC: 52 T: 32 Fl: 36 | CMB: +39 CMD: 73 | F +35 R +41 W +39 | Init +18 | Perc: +42 | Spell points 134/134 | Mythic Power 5/5 | Current Effects: Glory (Beacon of Hope)

Oh right, you asked about The First Flame's auras. Its always-on Aura of Gold gives a +2 luck bonus to attack rolls, saving throws, ability checks, and skill checks to all allies within 60' of it. It can also shed bright light using its Light sphere abilities to have other auras, with a range of up to 205' (or 2 miles if it really gets spendy with things, but that seems like it would rarely be called for). It can bend its light to exclude certain squares, which it would use to exclude enemies from positive auras or exclude allies from negative auras. It can combine any two of:

* Beacon of Hope: You can roll twice and take the better result on saves vs. fear, and you can roll a second time against fear effects you initially failed a save against

* Blinding Light: Dazzles and possibly blinds

* Bound Light: Entangles and possibly prevents dimensional travel

* Inner Sun: Causes a single weapon to do extra fire damage (or creates a weapon of light that does fire damage)

* Irradiance: Sickens and possibly nauseates

* Revealing Light: Suppresses invisibility

* Searing Light: Does damage (33 fire and 33 untyped a round)

* Shining Arsenal: Causes targetted armor to protect against incorporeal beings or a weapon to count as a certain metal for weaknesses and DR

* Luminous Smite: Basically paladin Aura of Justice, gives its Charisma (+17) to attack and its class level (+30) to damage against evil targets

...yes, this means that The First Flame could do 66 damage a round to everything in a two-mile radius, if it so chose. Epic levels are scary. (Also it would not want to do that if it had a choice because that's *massive* collateral damage to the environment)


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Physical Stress: _ _ _ | Mental Stress: _ _ _ | Consequences: 2 () 4 () 6 () | Fate Points: 0 Mech: Wasp | Armor: 2/2 | Heat: 0/4

Lloyd figures that they have to take the Thunderbolt down, NOW, so he switches from disruption to targetting, trying to feed his lance a better targetting solution on their biggest opponent.

Sensors: 4d3 - 8 + 4 ⇒ (1, 1, 2, 2) - 8 + 4 = 2 For a "Target Locked" advantage?


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

The guns count as exotic weapons unless you have firearm proficiency, so you're at a -4 to use them.

The stats for all of the weapons you'll be encountering in Russia are here.


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

You see the survivors from the tank got out while you were busy with the flaming corpses and are currently running into the forest.

To avoid giving you tons of valuable equipment, the rules say that you get a fairly random selection of equipment from the troops.

1d3 ⇒ 2
1d3 ⇒ 2

Guns: 1d12 ⇒ 9
Things: 1d12 ⇒ 1
Cartridges: 1d100 ⇒ 9
Other things: 2d4 ⇒ (3, 4) = 7

It seems like the fleeing survivors of the soldiers must have taken most of the ammunition with them as you find only nine metal cartridges for them, but you do retrieve nine of the long guns they were using. You also find an odd metal stick thing that's thicker on one end, but too small to be a usable club. You also retrieve something that seems like a small cannon with an adjustable stand, along with seven giant metal cartridges that you suppose can be fired from it.

The dead soldiers in the metal wagon, should you search them as well, have a total of eighty metal cartridges, eight odd masks, six more of the strange metal stick things, and eight smaller guns.

You see no further signs of Rasputin. The Hut continues crashing through the forest to the west, leaving a very broad trail for you to follow.


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M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 18/18 | Inspiration 2/4 | Guile 2/4 | Current Effects:

Hmmm... could the *book* be the totem...? I'd disregarded it at first because I figured Terex's library wasn't 'close' but depending on how 'close' is defined it could be.


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Genderless Stellar Phoenix Sphere Sorcerer 30/Mageknight (Warrior of Holy Light, Martial Mageknight) 30/Mythic Spherecaster 1 | HP 694/694| AC: 52 T: 32 Fl: 36 | CMB: +39 CMD: 73 | F +35 R +41 W +39 | Init +18 | Perc: +42 | Spell points 134/134 | Mythic Power 5/5 | Current Effects: Glory (Beacon of Hope)

Greetings everyone! I'm excited to play my giant firebird. I'll look over everything and make sure I have all the details finished on The First Flame. Probably add in some blocks showing its stats in its different forms.


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I have been convinced to take a second look at this recruitment, and I'm kicking around some ideas. :D Playing around with the idea of someone who graduated with a math or physics degree from a prestigious university, got roped in to helping a friend "with a few things for his new company" because he needed someone "with a head for maths", who is now ten years later miserable in his position of making sure the company doesn't do anything stupid in spite of how much money he's gotten from it. Who will, one day soon, be very irritated at how he's now in a world where his cat can talk (thinking of a class that has a familiar, which turns out to be his cat getting caught up in his Awakening) and he can summon fire with a wave of his hands which completely invalidates everything he's ever learned about thermodynamics.


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M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 18/18 | Inspiration 2/4 | Guile 2/4 | Current Effects:

Know (Arcana): 1d20 + 22 + 1d6 ⇒ (2) + 22 + (6) = 30

Terexaltherin isn't quite sure what this not-sun lizard is up to. Were they simply gathering information? Or are they somehow smuggling some of the temporal substrate out with them?

As stealthily as he can, the disguised dragon scans the imposter for magic, then cautiously reaches out with his mind to read its surface thoughts.

Detect magic, then using the Divine Mind ability from his Divination sphere to replicate Detect Thoughts, DC 18 Will to resist.

Spellcraft to identify: 1d20 + 22 + 1d6 ⇒ (12) + 22 + (3) = 37


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When the Creator ignited the first star, a loop of flame erupted from its newly-burning surface. This flame took some tiny divine spark and formed great wings and keen talons, becoming the first and greatest of all phoenixes. The Creator charged it with going forth to bring light and warmth to the coldest and darkest corners of existence, and since that time it has flown the void, bringing its fire to those who need it most.

…or so one legend says of its origin. But legends about it are as numerous as its names: The Sunwing, The Beginning of Phoenixes, The Stellar Eagle. When asked, the name it gives for itself most often is The First Flame, but it acknowledges the others, as well.

What is certain is that The First Flame is a being of great compassion, but also terrible wrath. At times they descend on a darkened corner of a world and bring hope to a dying people, using its power to rekindle life where it was almost extinguished. At other times their coming is marked by vitrifying entire swaths of land with its flames--sometimes because of an obvious threat, other times when no danger can be seen. Still other times it descends in its smaller, anthropomorphic form, to speak to and guide individuals or nations that were lost in metaphorical darkness.

Now, it rises to the call to fight the End-Flame, the Fire of Undoing, that which is counter to every fiber of its essence. It will throw its entire being into this war, but it is not hasty nor foolish. It is ready to plan, to prepare, to do all within its considerable power to assure victory.

**************

I'm still working on transferring everything over, but The First Flame is pretty much done on the spreadsheet I was working on. I'll try to get it all formatted and transferred over by next Monday.


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...I could build a pretty neat Phoenix with these rules. :D


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Hmm... am I in the mood for a crazy build...


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

There's also an exit opposite where you came in that's overgrown with thick vines.


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Male Chimera... thing Soldier 7 | HP 55/55 SP 77/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +10 | RP 9/9 | Current form: Chimera
Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Charles dream:

Charles dream of the sky.

They soar high above the ground, reveling in the freedom of the air. Their great wings catch an updraft and they spiral higher, higher, until the trees far beneath them look like no more than grass, and they feel they could even look down upon the tops of mountains. Nothing binds them...

...except hunger. The sky was freedom, but it could not feed them. Their body was strong, but its strength needed sustenance. And for that, they had to descend. Circling downward they searh for prey, finding in time another hunt. Their keen eyes picked out two shapes below, one chasing another. One or the other could feed them. As they dove lower, they made their choice.

Charles dream of the storm.

They stand tall, reveling in the wind, the rain, the lightning. It held no terror for them, mighty and impenetrable as they were. Instead they added their roars to the thunder, breathed in the fierce winds, felt the rain wash down their wings.

They looked far down to their hind paws, still on the ground, and saw cowering figures. They... yes, they were shielding them. With their great wings, they warded the rain from them. With their great body they shielded them from the lightning. Yes... that was right. This was right. It was good to be a shield against the storm.

Charles dream of stone.

The rock of their cavern home welcomed them, the cool air embracing them, soothing them. They touch the wall with a paw, feeling its solid strength so like their own. And yet they are different--stone is all but immovable, but they are restless. However much they enjoy the caves, they cannot stay here. There are... places to be. Places to see. Places to explore. People... yes. People to help.

They could not stay in the caves, but they could take something of stone with them. Stone... stone to guard. Stone to shield. They were a guard. They were a shield. They were like stone.

Charles dream of steel.

They stand on steel. Flat. Featureless. Fading into the horizon. And they are steel. Featureless.

They walk for a time. The scratching and squealing of their many feet on steel and the creaking and clattering of their joints the only sounds in this place. It is eternal, but empty. Unyielding, but meaningless. Indestructible, not that any would care to try.

Something is missing. Something should be here. There were... buildings. People. Walls. They can almost see them. Rising out of the steel.

But they are not here. There is only the steel. Eternity. They have eternity, and it is a prison.


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Physical Stress: _ _ _ | Mental Stress: _ _ _ | Consequences: 2 () 4 () 6 () | Fate Points: 0 Mech: Wasp | Armor: 2/2 | Heat: 0/4

Lloyd pants for a few moments longer, swallows heavily, and tries to get himself under control.

"I'm alive... it's unlikely that Griffon will target me again..."

He stares dully around his cockpit. It was quiet. Was the battle over?

...Oh, when had he switched his comms off? Right, when he didn't want the others to hear him hyperventilating from panic at seeing those missiles coming straight at his head. Clearly he hadn't been thinking. He could have kept the receive on and just stopped transmitting.

For now, he does just that, catching the some kind of discussion with the... he checks his sensors. The only pirate remaining. Oh. Because the other one was running...

...what was that about hostages?

Something doesn't seem to add up here to him. The pirates are so desperate for Mechwarriors that they're holding people hostage? But from the sound of it there are other hostages? What could possibly be so important about this ruined spaceport that they'd resort to taking hostages to guarantee the loyalty of its guards?

Now that his brain is starting to work again, Lloyd starts looking around. He's in the middle of the ruins of the spaceport, which seems to be what they were defending... he cycles through his sensors, including his Mk I eyeballs, looking around at it. Have there been recent takeoffs and landings here? Any suspicious concentrations of metal? Were they just using this as a launch site for DropShips to go raid other places?

Sensors on the off chance there's something hidden: 4d3 - 8 + 4 ⇒ (3, 1, 3, 3) - 8 + 4 = 6


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I'm just watching anxiously as good submissions keep coming in, knowing they're competition for mine but they're also cool and fun to read so I'm kind of conflicted. XD

(It's a good problem to have, really :D)


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

If this isn't a fun turn for the role-play to take, let's not take it.


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M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 18/18 | Inspiration 2/4 | Guile 2/4 | Current Effects:

Terexaltherin had not been idle while the others had been speaking. He'd wished to have more time, an opportunity to gain more information or to negotiate further. But it had rapidly become clear that they didn't have the time.

First, he'd asked <Shimmer> to bring Terecho out of the library, and now the two of them were holding the sapient planar shard between them, combining and focusing their wills on their goal. Now they reached out to Gift, Strandel, Azzim, Leander... they make no sign they feel the shared pain, too deeply focused on their task to allow even the slightest flinch.

With great effort, they bring <Shimmer> in to their focus, following the path that would lead the Cucurai and eventually <Shimmer> home with their minds. In concert with <Shimmer> they begin to open the pathway, then reach suddenly out to the tokens of the Cucurai, yanking the power they needed out of them, and then reaching out to sieze upon the Cucurai themselves and bring them along as they 'blasted' the path open.

Even as he does so, he tries to touch the minds of the more receptive Cucurai, asking for the information they seek from them in return for the service he was rendering to them.

Spellcraft: 1d20 + 22 + 1d6 + 2 + 2 ⇒ (17) + 22 + (4) + 2 + 2 = 47


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For those who might know, yes I'm thinking of building Rahlmaat for this campaign. :D


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

The party, once their deeds are confirmed, are welcomed with all due celebration in Spurhorn. Commander Pharamol and Amerenth meet you shortly after you've landed, and after a short speech expressing the Skyfire Mandate's gratitude for slaying one of their more dangerous and persistent enemies among the dragon warlords announces that there will be a feast for all that night. Afterward he informs the group that they're free to take the eagle whenever they're ready for it.

Maka Na'Shota wrote:
Falling

Flying:
It takes a moment for Maka to hear wingbeats over the hissing of steaming water around her. A moment later she feels the wind from a landing dragonkin, followed by the dull thud of large feet landing on the stone.

"Were it not clear you were in complete control the entire time," comes the deep rumble of Efrixes's voice, "I would ask if you were in possession of your senses. As it is, I can only conclude that you are as enamored with flight as many a first-time rider."

The rasp of scales in motion and claws on stone accompanies the dragonkin's movements as he takes a step closer to Maka and then squats down into the position his species seems to take instead of sitting. "Or the occasional old dragonkin," he adds, a grin plain in his voice. "I've never seen one fly like you do, however. You've a fire similar to but somehow entirely unlike what burns within me, for I notice little in the way of force from my breath when I fight my foes. Is such a thing common on your Golarion?"


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My Starfinder kitsune Gikata dressing up.


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

You may have an interesting time finding a tattoo artist at Spurhorn. :D


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Zilvazaraat will trade with you--he won't give you a bunch of gold for a bunch of items usually, but rather trade what you want for what you're willing to get rid of.

In practice, though, just treat it like you're selling everything, I don't want to track everything. XD


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

I don't know... he could probably learn "food" and "favorite food" and "yucky food" and "brother". :D

By the way, it's time for all of you to level up! You should be 13th level, though you've got time to do the leveling up--you won't run into any major encounters between now and when you throw the keys into the cauldron.


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Wow, this brings back memories. :D Fun to see this setting is still going!


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M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 3 | HP 108/108 | AC: 30 T: 23 Fl: 22 | CMB: +16 CMD: 30 | F +12 R +23 W +14 | Init +7 | Perc: +19, Blindsense 60' | SR 25 | Spell Points: 18/18 | Inspiration 2/4 | Guile 2/4 | Current Effects:

Let's see, did we ever specify what was in our message? If not, I think it should be as compact as possible a report on:

* What we found about the connection with Ancients #17
* Our plan for using the Duke of Hell as a power source to return the Cucurai to their home in return for their information


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Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Selena... I'd said that Yrax was flying as soon as he took his first action. He hasn't landed. Also you're in a fortress made of compressed magic ice built on a giant magic stone floating on top of a glacier, quibbling about the size of the room seems kind of silly. Yrax is a paranoid dragon warlord who's survived centuries of attempts to kill him. He has made sure to have room to maneuver.

Bulvi destroys one of the images as Yrax flies away from him. The dragon snaps at Bulvi as he approaches.

AoO: 1d20 + 27 ⇒ (14) + 27 = 41
Damage: 2d8 + 15 ⇒ (2, 5) + 15 = 22

Image?: 1d3 ⇒ 1

His second strike as he chases after the dragon strikes the true beast, though not as deeply as he'd hoped. Didn't confirm the critical.

Fort: 1d20 + 17 ⇒ (12) + 17 = 29

The Lord of the Howling Storm ignores Sakitu's telekinetic pressure as if it were beneath him.

Image?: 1d3 ⇒ 3

Fin's arrow pierces the head of an illusion, leaving only two of Yrax--the true, and one false.

Image?: 1d2 ⇒ 1

Maka slashes the dragon's flank with her flames, but whatever wards he has reduce the damage to almost nothing. Yrax doesn't even notice Selena's fumbling attempts to grab his tail. In his massive elemental form Kalchine flies up and swings a fist through the remaining illusion of Yrax, destroying it. Chest Thumper's attack hurts his hand more than the dragon's scales. In the midst of all these destractions, Quasit manages to slip in and find a seam between some of his scales and stab him in it. Though again, not a confirmed critical.

"You begin to annoy me, insect," Yrax snarls as he twists his neck around to bite Maka.

Power Attack, Greater Vital Strike Bite: 1d20 + 27 - 4 ⇒ (17) + 27 - 4 = 40
Damage: 6d8 + 27 ⇒ (7, 4, 6, 8, 4, 2) + 27 = 58

The nimble monk almost dodges out of the way, but still feels a fang scrape against a rib, staining a corner of Yrax's mouth stained crimson as he flies across the room, banking sharply to turn back towards the party as he nears the 'point' of the chamber. Again provoking a ton of AoO's. Remember these are 10' squares when counting distances.