Coutal

Almonihah's page

Goblin Squad Member. Organized Play Member. 955 posts (10,519 including aliases). 4 reviews. No lists. 1 wishlist. 1 Organized Play character. 54 aliases.


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Male? Chimera... thing

Charles looks over as the door opens, and then looks doooown. He knew he was tall, now, but even so, she wasn't the normal kind of short. Had something happened to her, too? Err, and her eyes were glowing. Well, there were people like that around, it didn't necessarily mean someone had experimented on her...

He realized she'd spoken to him and mentally backpedaled, trying to remember what she'd said. "Uh, Charles," he replies belatedly, glad she probably can't tell he's embarrassed with all the fur and the muzzle and everything. His deep, powerful voice clashes with his uncertain tone. "Umm... I'm not from around here. Columbus. At least I was until..."

He waves vaguely at himself with both of his right hands.


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

It's sad to hear that. :(


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Deosil. I learned a new word. :D


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I got an awesome picture of my raven character Brennus (in Tengu form) doing some flashy magic. :)


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I don't believe I posted this awesome picture of Sar'Tket as a winged serpent. :)


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Yes, I of course want to play an awakened animal. :D I've thought that Ironfang Invasion would be the perfect AP for such a character, given its wilderness focus.


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Monstrous Charm -1, Cool +1, Sharp +1, Tough =0, Weird +3 | Damage: 0 | XP 0 | Luck 7/7

I'm traveling for a few days here, so my posting may be a bit spottier than usual.


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

There will be time enough for these arguments after the forces arrayed against us are crushed. Maintain your focus.

Is secretly plotting to be in charge in the end.


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

We have a very interestingly varied party, religiously. :D


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

All right, anything I'd have to roll to go hunt some wolves and make myself a pack?

Maybe I'll start really playing up the mixed pack idea... wolves, dire wolves, wargs, werewolves, hellhounds...


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I can vouch that Mowque runs some interesting solo games. :)


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn would be up for hunting some nuns in the wilderness.

I'm also going to want to know what it takes to summon some hellhounds.


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Now that he's gotten two good strikes in, Albrέkt can tell the werewolf's flesh... resists the blows slightly, shrugging off a small portion of the harm caused by the blade.

Umurn's only reply is a grunt and another series of attacks. He maneuvers about as he attacks, shifting from one side to the other as if incapable of staying still while he fights.

Mace: 1d20 + 13 ⇒ (3) + 13 = 16
Bite: 1d20 + 7 ⇒ (3) + 7 = 10
Mace: 1d20 + 13 ⇒ (17) + 13 = 30
Damage: 1d8 + 10 ⇒ (4) + 10 = 14

His first strike clangs off of the vampire's armor, while the snap from his teeth seems more like a feint than a real attack. The next strike with his mace, however, is another solid blow.

Umurn bares his teeth in another smiling snarl. His opponent still didn't get it, the real purpose of this. Didn't he notice Umurn was holding back, spending almost as much effort watching and learning as he did attacking, engaging in melee rather than using more of his spells?


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I'm currently leaning towards either starting a recruitment towards the end of this month for a Reign of Winter based game, or waiting until the Kingmaker remaster comes out (I'm signed up to get the 1st ed. bestiary) and running a monster party through that.


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So I was looking through my pile of third-party content and realizing I have an awful lot of ways to play monster characters. A fairly brief look through things reveals I have rules for playing chimera, unicorn, gargoyle, treant, dragon, minotaur, ooze, pseudodragon, winter wolf, giants, golems, undead, hound archon, succubus, living magical item, centaur (for a certain definition of monster), lamia, several kinds of lycanthrope, and several kinds of fey.

Yes, I may have a certain interest in playing monsters. :D

But since it's not very frequent that games allow such characters, I'm considering running one myself. I don't have the time and creative energy nowadays to make something from scratch, and it's funny to think about anyways, so I was thinking of possibly running such a party through a Pathfinder Adventure Path.

If I did so, who would want to play? And what Adventure Path would you suggest? Obviously a more outdoor one like Ironfang Invasion or something would work better, but it's kind of funnier thinking of a winter wolf trying to pull off a successful rebellion in Hell's Rebels or something. XD

I'm not promising right now I will run it, just wanting to feel things out and see what kind of interest there might be.


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A fun picture of my (Spheres of Power) shifter Ktinos transforming.


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Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield
Sebecloki wrote:
Okay, let me re-post here the build updates. I'm actually going to have a couple of players from some Giant In the Playground Forum games join here, and I need to synergize their build rules with yours.

With all the craziness about build changes I actually managed to miss this sentence.

Umm... could we please not?

I really, really can't keep up with the constantly changing party makeup. I struggle with any group that's larger than about 6 in the best of times, but when people in the group keep changing I just can't. I understand that some churn is inevitable with PbP, but we don't have to keep the party large. Four would be a perfectly fine number of people to have.

Not to mention that the combination of party churn and the fact that we've been in what's supposed to be an insanely dangerous dungeon since I've joined has made it virtually impossible to engage in the part of this campaign I'd actually found interesting--exploring just how bizarre of a group our party is. We've been at this for months real-time and I still feel like we don't even know the first thing about each other. Ri'Kli'Klek doesn't even know the sun is red yet! And I really want to write that scene when he finds that out! Some of this might be my fault for not forcing the issue by talking with the other party members more, but I'd been hoping to actually figure out who they were before trying that and right now I'm only sure of about two of the members that I think are currently active.

Add to that the fact that making all these build changes sounds more exhausting than fun to me and I'm starting to think I should really just drop out. I don't mean to complain, but it's becoming increasingly clear to me that this just isn't my type of campaign. Or maybe I can play Ri'Kli'Klek more as an NPC or something, that tags along with the party but sin't really part of it, in hopes that I'll be able to get my fun role-playing moments at some point. I don't know. I just know I'm not enjoying things presently and haven't really been for a while, so I need to change *something*.


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn frowns at Albrekt, then turns to Haruk. "It is good that at least one of you remembers who the Lord of this land shall be," he comments. "As for myself... if we are to work together, I should show my true self."

He narrows his eyes for a moment, then begins to change. Charcoal-grey fur sprouts from his skin as his face elongates into a lupine muzzle. His legs lengthen unevenly, his heels rising as he changes from a plantigrade to a digitigrade stance. A short tail sprouts out from between the plates of his armor as it changes to accomodate his new form.

Once all is done he stands slightly taller and broader-shouldered than before, a lupine beast encased in steel. He gives Albrekt a toothy smile.

"Now you see me as I truly am." His voice is rougher than it was before, though just as deep. "If you are done questioning me, it has been long since I have been at one of the King of Hell's shrines. You have one, I assume?"


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:
Albrέkt Heißhungrig wrote:

Werewolf brain would work ;)

*Another silent glare*

(I love how we're already playing with the vampire-vs.-werewolf thing here in the discussion XD)


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

*Silent glare*


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn is very on-board with the Hellhound idea, given he basically considers *himself* one of Hell's hounds. :D


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn follows warily, watching where the larger, armored vampire steps and stepping in his footprints. No need to trigger an unseen trap accidentally.

"I am all that remains of the Phlegethian Knot. When death came upon us, I fled more swiftly than the others. I have lived in the wilds since then, until I noticed others coming here to the Horn. Eventually I came to suspect another Knot had arrived to succeed where we had failed."


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

I joined--I'm Almonihah there just like everywhere

Perception: 1d20 + 14 ⇒ (14) + 14 = 28
Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Perception: 1d20 + 14 ⇒ (9) + 14 = 23

Umurn notes the new trap at the same time as he takes in the two figures. A sense of the dramatic, pointed teeth, and the scent of fire and--he sniffed at the air--death?

It was quite likely this was another knot.

He spoke, his voice as deep and powerful as his massive frame suggests. "One knot is cut, but a thread remains. Shall it be tied to another, or cast to the flames?"

He was not a poet... but the long weeks (months? He had lost track) alone had required some amusement to keep himself sane, in between hunts.

"I am Umurn. Umurn Silverfang. Things have changed since I fled these halls."

He bows his head just slightly, making certain the iron circlet on his head is visible. If they were not as stupid as his former companions they would catch his meaning. If they were not who he thought they were... he would have to hope he could flee again, for he was not strong enough alone.


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

Umurn is somewhat surprised when nothing happens before he reaches the door. He sniffs at the air warily.

Someone was here.

Slowly he enters, peering into the shadows, looking for who waited...


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

You would break your fangs, as they are not silver.


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:
Sariana Nightsong wrote:
If lycanthropy is infectious then what's the result of a vampire turning a lycanthrope? :D

A lot of lost feats. :D


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Male werewolf half-orc cleric 8 | HP 75/75 | AC:24 T:12 Fl:23 | CMB: +12 CMD: 24 | F +9 R +4 W +11 | Init +1 | Perc: +15
Per-Day Abilities:
Channel Energy 3/3 | Villain Points 3/3
Current Effects:

A large wolf with charcoal-gray fur gazes on the Horn. He sniffs at the air one last time. He could put this off no longer. He could not return a failure, and he could not continue in the wild.

He had to take the risk.

A hulking armored figure walked towards the Horn. As he neared, he removed his helmet, revealing the gray-green skin, black hair, and broad features of half-orc... one with a familiar style of iron circlet upon his brow. He approaches confidently, expecting to be challenged, but ready to react should things be different than he guessed.


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HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

No worries! Don't feel pressured to keep things going--you've mentioned this issue before, and I think we all totally understand that sometimes brains are dumb and do things that don't make any sense and you just have to deal with it as best you can. If you feel you can continue and it won't make you feel pressured, then do it--if you don't think even our reassurances of understanding will make you feel less anxious, then just drop it. Your health is more important than the game.


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A fun little picture of a slightly older Sverixalint!


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Sorry, we just both ended up busy of late and never really got more put together. :(


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Mwenye, my caracal-based catfolk hedgewitch in his Enchanted Eelskin armor.


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I think I'm pretty settled on the dinosaur idea now. :)


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Eh, that's fine. Now that I started thinking about this kitsune idea I'm kind of excited about it.

The basic concept is that he's from a world where kitsune are a bit more like the original mythology, being unusually long-lived foxes who grow in magical power and number of tails as they age. Mechanically I'd still be using the standard kitsune race, just with the Superior Shapeshifter trait and saying that his fox form is his natural form. He'd be from a world that had recently gone through some kind of apocalypse that had nearly wiped out its human population--when he found the portal that led to Hyraeatan, he ended up leading his whole clan through it to escape their world.

Since then he's adventured in the city and on the planes, enjoying all the strange wonders he finds, until he decided to 'settle down' and join the Wardens... which isn't really settling down at all. :D

Mechanically he'll be a Spheres of Power Shifter/Spell-less Ranger + Kyubi Paragon, basically a shape-shifting warrior with some magical tricks and a lot of survival skills (initiallly gained from living on his ravaged homeworld). So basically a little eight-tailed fox that might just turn into a massive dragon and eat you. Speaking of which, are the Extreme Transformation and Size Mastery advanced talents for the alteration sphere acceptable?


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That could work--I've played a Ponyfinder griffon before, so I have some familiarity with them. :D I'm probably leaning more towards the small pet-type creature, though... a parrot or maybe a compsognathus. Still not decided, though.

So I'm imagining that our campaign would involve a lot of traveling to and fro, trying to turn a profit but typically actually ending up helping people instead. Perhaps over time we start to realize that the troubles we keep encountering are more connected than we thought...

I think we have fairly free reign in suggesting what kind of world we want to live in. It could be a world where lots of people have pet mini-dinosaurs if we wanted. :D


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Male Lizardfolk Magus (Eldritch Scion) 4 | HP 47/48 | AC:17 T:8 Fl:17 | CMB: +7 CMD: 15 | F +9 R +0 W +5 | Init -2 | Perc: +0 | Fire Res 5
Per-Day Abilities:
1st level spells 3/4 | 2nd level spells 2/2 | Eldritch Pool 5/5
Current Effects:

Away Team:
Kaussek inhales deeply, feeling his anger slowly ebb. He did not know what to make of Aisha's reaction. In truth, he had never known what to make of Aisha. Did she wear some strange form of magical armor, or was she herself changing shape when she changed her limbs? Was she something like a human, or something... else entirely?

Her complete silence only added to his confusion. She seemed like a prey animal that had just realized it was inches from an alligator, moving away slowly in hopes it would not strike. Had he truly scared her so badly?

Was she... actually a child?

"I am not going to attack you, Aisha," he stated, though he couldn't quite keep from sounding a bit angry still. "But you must learn that not everything is like a tale told by storytellers, before you or others suffers for it."


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Jerry Harris Jr. wrote:

• They saw you absolutely lose it and go berserk. Tell them what the situation was, and ask them how much collateral damage you caused.

Cheshire: Jerry had just lost a job at a prison before he was able to clear out the "unnaturals" that he knew were in there. Word got around, and a couple local denizens ambushed Jerry after a night of washing his frustration away with too much cheap beer. Jerry was more than ready for a fight, but his actions were well over the top. You saw the whole thing happen. What did you see?

Oh, plenty. Not that he'd ever tell a soul, of course. After all, it was quite terrifying to see him rip into those poor, misguided fellows. All of the blood and broken bones... well, it was almost... monstrous of him, you might say. You'd better watch that--don't become what you fight and all that, right?


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Male Lizardfolk Magus (Eldritch Scion) 4 | HP 47/48 | AC:17 T:8 Fl:17 | CMB: +7 CMD: 15 | F +9 R +0 W +5 | Init -2 | Perc: +0 | Fire Res 5
Per-Day Abilities:
1st level spells 3/4 | 2nd level spells 2/2 | Eldritch Pool 5/5
Current Effects:

Away Team:
For some reason Aisha's insistence on referring to their situation as a story awakened the fire in Kaussek's blood. He found himself losing the calm he strove to maintain.

"Just as my people's long history seems doomed to serve as prologue to mammal civilization, because we did not destroy them while they were weak? Is that the sort of prologue you fear being?" he snapped. "Do you know the sort of tales my people tell of the ones you call 'heroes'? Of how they invaded our lands and killed our people? Of how our great warriors died valiantly trying to defend their homes?"

He flared his nostrils. "Not every story ends happily, child. My people's every effort to save themselves has only made the situation worse, convinced the 'civilized' world that we are savages who attack without what they see as provocation. Charging boldly into battle against the threat has only brought more death."

Kaussek suddenly stops short. Had he said too much? Revealed how, for all he had lived in the 'civilized' world for many years, he still did not think himself one of them. He turns sharply away from Aisha, striving for self-mastery.

"It is true, what lies in the ruins is likely a threat to us. It is true, if we are capable of defeating it, we should. But there is no guarantee we are capable of defeating it... and I will not die pointlessly in an effort to play a part in a children's tale. We must see what the threat is, yes, but do not assume we can face it. It is better to withdraw and live than die where there is no hope of victory."


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Okay, I came up with an idea for my creative example:

Newton's Final Formula

History knows that Sir Isaac Newton, famous for his laws of physics, also had an interest in what scientists dispargingly term 'the occult'--alchemy, prophecy, and so forth. Pieces of his works in these fields remain, though tradition has it that much more was lost in a fire. When scientists bother to talk about the topic, they tend to shake their heads at the wasted potential--what other laws of the universe might he have discovered had he not been distracted by such things, they say.

They have no idea how close he was.

The fire that supposedly destroyed much of his alchemical work was a cover-up, for Sir Isaac Newton was, in truth, one of Earth's greatest metaphysicists, thriving in that strange twilight space between science and magic where any who would seek deeper laws beneath the traditional incantations must dwell. But though he kept his work secret there were those who knew of the discoveries he was making and coveted them for themselves.

They raided his study, and stole many of his notes before setting fire to what remained. But as often happens, there was no honor among thieves, and rather than work together these rivals each took what they had claimed for themselves, trying to work out greater mysteries from the crumbs they had stolen.

But they had missed the greatest prize, the jewel that was to crown Newton's work--a nearly-complete formula which the now-despondent scientist, now convinced he could never finish it without what he had lost, bequeathed to a friend. Just what this formula meant is a matter of great debate--some say it reveals some hidden law underlying all magic, the knowledge of which would allow one to work wonders the likes of which the world has never seen. Others say it is a darker thing, the a calculation by which one can master men's minds. Still others say it truly is the final formula, the recipe for an alchemical weapon capable of the destruction of the entire planet.

Whatever it is, students of the secret arts have hunted for both the formula and the scattered notes needed to understand and complete it for centuries, each convinced it will give them what they desire.


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Here's what I'm thinking for my character:

Name: Among Hunters he goes by Cheshire. The current pseudonym he uses in human form is Chester Carlyle. What his real name is? He's not telling.

Concept: Cheshire is a canny, cunning were-cat with considerable knowledge about the secret world. He's rather conceited, with a wide sarcastic streak that tends to rub people the wrong way in spite of his self-image insisting he's suave and charming.

He has a knack for showing up just as trouble strikes an area and sniffing out the Hunters going after it. He's good at making himself just useful enough to said Hunters for them to put up with his sharp tongue and dismissive attitude. He's not the strongest in combat compared to other 'monsters', but his speed and cunning are enough that he's thus far avoided getting killed.

Cheshire claims he was an ordinary man who was unlucky enough to run afoul of an angry warlock who cursed him with the form of a cat. Luckily he figured out a way to switch between forms sometime later, turning the curse into something of an asset.

Character secrets:
Cheshire was actually originally a cat. A warlock with more power than sense used him for an experiment, turning him into a therianthrope. Cheshire took advantage of the warlock's overconfidence and killed him in the middle of the night, taking his books and other belongings for himself, learning and gaining what he could from them before venturing into the world. Since then he's been using the Hunters to try to seek out other ways to learn more magic or other ways to increase his own power.

Possible Playbook: The Monstrous is the only one that allows shapeshifting, so this concept is pretty much stuck with it.

Creative Example: Can I just point you at a short story I've written previously, or were you hoping for something directly related?

Oh, right, you already said it should be something directly related. Let me think on that a bit.


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Well... we could start GM hunting... the original idea had included having multiple GM's, after all.


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Male Lizardfolk Magus (Eldritch Scion) 4 | HP 47/48 | AC:17 T:8 Fl:17 | CMB: +7 CMD: 15 | F +9 R +0 W +5 | Init -2 | Perc: +0 | Fire Res 5
Per-Day Abilities:
1st level spells 3/4 | 2nd level spells 2/2 | Eldritch Pool 5/5
Current Effects:

I can make it explicit that he's studiously ignoring the situation, yes.


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Battle Board Area Maps Hydra Deity Level 20 All Classes

I did, but I can't say I remember them clearly any more. XD


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Battle Board Area Maps Hydra Deity Level 20 All Classes

The hobgoblin army settles into the vale--somewhat to Sir Torlgrith and the lizardfolk's dismay, but with you around to, ahem, 'mediate' any disputes, everyone reluctantly agrees to it.

And thus ends our tale, with the Great Hydra triumphant over all their foes, Lords and Lady of the Hydra's Vale. Whether in days to come they used their new army to spread their dominion, or whether their valley became a place of unusual piece between species, this tale does not tell. But it is for this reason that what was once called Bloodsworn Vale is known even now as Hydra's Vale. The rest... can wait for another telling.

Thanks everyone! I'll be setting this campaign to inactive shortly.


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Male Thri'Kreen UMonk 5/Psychic 5|Champion 3 | Vigor 71/71 Wounds 28/28 T14 | AC:38 T:27 Fl:31 | CMB: +10 CMD: 34 | F +9 R +10 W +9 | Init +10 | Perc: +12 Sense Motive +12
Resources:
Spells: 1st 5/7 2nd 4/5 | Ki pool 4/5 | Mythic Power 8/9
Current Effects:
Mage Armor, Resist Energy (Acid), Shield

One bit of lore I'm not sure I've mentioned about Ri'Kli'Klek--I kind of made up a philosophy for him, based of his Tranquility psychic discipline and the fact that he's a monk. Basically the idea of his philosophy is to minimize motion, to live stillness. Ironically this leads to emphasizing efficiency in motion... which leads to speed, because if you make no unnecessary motions and want to spend as much time as possible being still, being as fast as possible between being motionless makes sense. So that's why Ri'Kli'Klek is often so still and yet moves so fast.


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Another character I play here on the boards: Ktinos Amyntas


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HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

I hope everyone's having some happy holidays!


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M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

Don't ask me how you deal non-lethal damage with a club the size of a tree.


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M Kitsune Oracle 3 | 1st level 4/6 | HP 14/18 | AC: 15 T: 12 Fl: 13 | CMB: +1 CMD: 13 | F +1 R +3 W +3 | Init +2 | Perc: +0

Vulpidin awakes in the middle of the night to wracking pain. He cries out as it intensifies and focuses down into one of his tails. After a moment of pure agony it tears itself in half, the two halves swiftly re-growing to become two full tails just before he faints.

He awakens a few minutes later on the floor and gingerly gets to his feet.

"That was worse than the first time," he murmurs to himself, contemplating his third tail as best he could in his dark room. He notes he is shaking slightly, and decides that perhaps sitting down for a bit would be best.

He rests on the floor, panting slightly, for a time until he feels he's fully recovered from his ordeal, then gets back in bed. There would be time in the morning to see just what he'd gained.

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Vulpidin is very quiet in the morning as the group reconvenes and heads into the tunnel. He makes no attempt to hide the fact that he has one more tail than he did the day before, but does not comment on it if not asked.


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HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

Haruto shrugs slightly. "Who is to say he would not have attacked us had we proven unwilling to fight? He seemed the sort who worships violence above all else."


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HP 21/21 | AC: 17 T: 13 Fl: 14 | CMB: +0 CMD: 13 | F +3 R +5 W +3 | Init +3 | Perc: +0
Spells:
Sorcerer 2/6 | Oracle 4/6
Current Effects:
Amulet bonus: To-hit, Coat of Many Stars, 1 Wis damage

Haruto steps forward and smiles at them, his tails spread behind him.

"Perhaps it would be better said this way--anything you might find here would be of no use to you if the demons have their way. Every arm is needed to defend the city now. Will you not go to Defender's Heart and join with those who still resist the world's end?"

Diplomacy: 1d20 + 10 ⇒ (18) + 10 = 28

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