Coutal

Almonihah's page

Goblin Squad Member. Organized Play Member. 1,538 posts (18,728 including aliases). 3 reviews. No lists. 1 wishlist. 1 Organized Play character. 81 aliases.


RSS

1 to 50 of 1,538 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Human Expert 3

"Good throws," he comments as he steps in behind the other two.

He takes a moment to consider the situation and decides to throw a vial himself, though he gets a bit closer for it than the others had.

Throw: 1d20 ⇒ 15


Male Human Expert 3

He shudders as he turns away from the tapestry. "What kind of madness is that? It sounds like it's as confused about what it is as we are..."

He shakes his head and lapses back into silence for a bit. "Call me whatever you want. It doesn't really matter," he says after a bit.

Looking up the hallway and into the side rooms, he points out the morningstar. "How are we going to decide who gets it?" he asks.


Male Human Expert 3

"Chapel first," he says, to make sure his opinion is known.

He sees no reason to say more than that.


Male Human Expert 3

There's kind of been two things for me:
1) My character is supposed to be a bit of "Not a people person" so he hasn't been speaking up as much with all the people and talking already going on. I've considered more talking about his internal state, but it feels a little weird to start on that now when we're still in the "my character might die at any time" period.
2) I may be overcompensating a bit for times I've felt like I was dominating the conversation in other games.


Male Human Expert 3

"Hmph," he grunts. "Sounds like there was already something evil going on before all this, if these patients it's talking about were us. So that wrecked room we climbed up was the Count's office?"


Male Human Expert 3

For now he hangs back, content to see what will be found in the priest's room before doing anything else.


Male Human Expert 3

I've often moved the slide where the party is to the top of the list of slides when I've used Google Slides for this kind of thing.


Male Human Expert 3

He grunts. "So where's the chapel from here? How many more zombies between us and it?"


Male Human Expert 3

He comes back to the group after taking his little look around, passing the barricade shortly after the others.

He frowns at the story. "What if this's something other than that Witch this time? That would explain why it's different."


Male Human Expert 3

"If they don't want us, there are a lot of other places to look. We'll find the way out eventually," he says, clearly having no hope to get anything out of this conversation. He starts looking at the other doors in the hallway, listening at the nearest to see if there's anything behind it.

1d20 ⇒ 8


Male Human Expert 3

He slides in behind the others, content to let them speak for now, but being close enough to the front that he could use his makeshift club if needed.


Male Human Expert 3

He steps back and shakes his head once he's done drinking, wiping water from his face. He pays little attention to the glass vials, though he helps look around for other things, frowning when he finds nothing of use.

He grunts agreement when one of the others suggests not going through the door there's something moving behind. He moves toward the southeast door, hefting his chair leg just in case.


Male Human Expert 3

He lets out a sigh of relief as the dead nurse stops moving. He follows the rest of the group into the room she'd come from and looks around. He walks over to the water and sniffs at it, then leans over plunges his face into one and starts drinking.


Male Human Expert 3

I just like treating everything as suspicious, don't mind me. :D


Male Human Expert 3

As the dead nurse tries to grab onto one of the other survivors, he strikes at her again and again with his chair leg, desperately hoping to do something to the already-dead creature.

Attack: 1d20 ⇒ 9
Attack: 1d20 ⇒ 12


Male Human Expert 3
DM Ray wrote:
Somehow, everyone recognizes a Holy Symbol of Pharasma.

That's not suspicious at all...


Male Human Expert 3

He grunts in what seems to be agreement, getting up next to the door along with the others and hefting the chair leg, ready to strike as the... rather horrifyingly dead creature approaches.

I guess this is a readied action to attack.

Attack: 1d20 ⇒ 2


Male Human Expert 3

He accepts one of the chair legs without comment, even though he thinks that any kind of danger here is likely to not be dissuaded by a few makeshift clubs. In his other hand he takes one of the smokeless torches.

He makes no comment as one of the others whacks the 'nurse'. With how little he remembers of what's going on, he's not sure if she's complicit or if killing her is a mercy. And honestly he's too weary and weak to think too deeply on the morality of it all.

He's not sure how he feels about hanging around with a bunch of strangers, but whatever safety there is to have is in numbers, so he hangs back and starts herding people through the open door, going through it himself last and closing the door after himself.


Male Human Expert 3

He nods thanks at the person that opens the door to his cell, wearily making his way towards the door that, he hopes, leads out of whatever this place is. He looks over the sad assembly of... prisoners? Patients? Experimental subjects? Meals in a larder? Whatever their captor had intended for them, he doesn't think any of them want to stay here and find out, no matter how bad of shape they're in, so he looks significantly at the person holding the keys and then at the door.


Male Human Expert 3

He wakes up. Had he been dreaming? There had been... something terrifying...

He looks around and finds the waking world isn't much better. Warily he looks out the bars of the cell... and notices there's someone else trying to take the keys from his jailer. He looks away, trying to not draw attention to it, and looks around his cell for anything useful... but there's nothing.


Male Human Expert 3

The dream sequence was interesting. It felt like it could have dragged if it went on much longer, so you ended it at a good time.


Male Human Expert 3

I'm a little unclear on my character's status after the last post--still dreaming? Dead?


Male Human Expert 3

All right, I was still within the edit window so I was able to add it in to my last post.

Oh, also, I requested access to the Google Slide thing, you probably have a request in your email from me.


Male Human Expert 3

What... what kind of place was this? Hundreds of feet, just for a dead end? This couldn't be real. This couldn't be real!

He slows, walking, going into the dead end. A strange sense of relief comes over him. There was nowhere left to run. Either this was a mad dream and he'd wake up, or he'd fallen into some insane world where nothing made sense, and he'd die. Either way, there was nowhere left to run. Just... get his back to a wall, so he could at least spit some defiance before he died, for all the good it wouldn't do him.

Will?: 1d20 ⇒ 9


Male Human Expert 3

How...? How was he back here? What was going on? How did...?

No, he couldn't think... he couldn't think. Move. Which way?

Did it really even matter in the end?

...backward. The way he came wasn't the way he'd come from. Maybe... maybe it would help. Somehow. The slope would... he would manage the slope. Somehow.

He ignores the piece of slate.


Male Human Expert 3
DM Ray wrote:

Almonihah's Character:

Backtrack, then to the right. Hopefully it will keep chasing the forward trail not realizing you backtracked.

You turn right and flee.

'Why do all these alleys look the same?'

You backtrack again as fast as you dare to not run into it face on. You make another right. Twenty feet down is a dead end. A blind alley.

The yellow-gray fog is getting thicker. You can barely see the roofs of the masoned structures.

You turn to sprint away too quickly and fall down out of breath. Prone on the cobblestone road your lowered center of gravity helps you gasp in a huge breath.

On the ground only inches away is a Yellow ‘finger’ of chalk for drawing, very dirty yellow – hard almost as rock; smells of sulfur. It just lies there as if a child or street artist dropped it before coloring.

It is very close to you now. You must run!

He pants for a moment, grabbing at the chalk as much for the sake of having an excuse to stay here a moment as anything. Chalk. What was he to do with chalk? Should he leave marks? Was he going in circles? But then it would know where he'd been... but it always knew where he was, what did it matter?

Leaving, intentionally or not, a big yellow mark on the road as he pushed himself to his feet with the hand holding the chalk, he turns back and looks for another route to run, away from this dead end. He sniffs at the air as he does, wondering if he can catch a scent of what's pursuing him.

1d20 ⇒ 3


Male Human Expert 3

I'd be fine with you rolling for these, though I'll try to remember to leave a roll lying around for you. :D


Male Human Expert 3

What was he running from? If only he could remember, he could think of something... did it track by scent? By hearing? Sight? If he knew he might be able to lay a false trail, buy himself a minute or two...

The dead end brings him up short. He can't stay here. Is there...? No, there's no way he was climbing up to that one window. What kind of city was this to have an alley...? No time. Back, and to the right. Keep moving, surely there had to be... something. Something that could save him.

I'll probably need a dice roll:
1d20 ⇒ 13


Midwest US, Eastern time zone for me! The one thing is I'm not around on the boards on Sundays, but I try to post all the rest of the days of the week.


I like the epithet :D


Phoenix-flavored characters are good, yes. :)


Skin-Changer could certainly be fun... I think I'll get to work on a character sheet, and leave some question marks on it for things I don't want to know about my character. :D Since that doesn't exactly help you pick my character above any others, however, let's see if I can give you a bit of something to base a decision off of.

I've been role-playing in some capacity for most of the past 22 years. I tend to prefer very non-human characters: I just like the exercise of trying to think of how the world would look through very different eyes, so I've played everything from dragons to awakened ravens to chimeras in addition to more normal PC species. Let's see, for some examples of posts I'm prouder of... here is a post of my three-headed chimera superhero character Unity having some very strange dreams, here is my SRO 15-0-10 showing off the advantages of having a synthesized voice, and here is The First Flame communicating through imagery instead of words.

I will freely admit that sometimes I'm tired and uninspired and my posts are much more phoned-in than the previous, but I do at least post consistently. Except for those times when I read a post and mean to respond and then ADHD and wait was I going to do something? But that's pretty rare. At least, I think so...

Anyway, that should give at least a little idea of who I am as a player while I work on making my partially-filled-out character sheet...


It's clearly been too long since I looked at the new Paths Compendium. :D


Oooo, this is tempting! I'm very tempted to ask how much of my character I could get away with not knowing myself. XD I kind of want to say something like, "My character appears human but is not actually human in some way I'm not aware of, he's a class that gets at least six skill points a level but I don't know which one immediately, etc." and being surprised by what the results are, but with the need to actually choose between applicants I don't think I can really just do that. :D


Ouch! Hope you feel better quickly.


Huzzah for survival!


The Lost Voice wrote:

What Theme will you be going with? You've definitely gotten the premises for several.

I will give the green light to 15-0-10 pending completion. If at all possible, would you mind putting it into Hephaistos and sharing the link with me? It is easier to reference in case of actions and review. Fair warning, I post a bit faster here because it is

If you have a Discord, message me with your name, and I'll add you to the group chat, if I haven't already messaged you there.

I'm still debating about the theme. XD I'll take a look at Hephaistos and work on putting my build together. Let's see, I don't recall there being anything non-standard about the build process, right?

I'm Almonihah on Discord as well.


All right, so, I should say more about my concept.

A few decades after the Gap, a brilliant gnomish engineer decided to create a tribute to lost Golarion, a 'zoo' of robotic animals built to look like the native life of the lost planet. It was popular for a time, but as often happens with genius inventors, the gnome grew bored with his project, and with his waning interest the 'zoo' also began to lose its popularity. With time and wear the robotic animals broke down, sometimes repaired by their creator and sometimes canabalized for parts depending on the engineer's whims.

The gnome had a friend, an elf that was a devout follower of Sarenrae and a Starfinder. When the gnome at last started talking about permanently closing his 'zoo', she asked him if she could have her favorite of his robot animals--the fox, designiation 15-0-10. The engineer agreed, and the elf took the robot with her on her journeys of exploration for the next several years.

But life as a Starfinder is dangerous, and one of those dangers eventually claimed the elf's life. In her will she left 15-0-10 to her closest friend, a fellow human Starfinder and follower of Sarenrae, but said friend quickly found the old robot reminded her too much of the dead, and so she donated the robot to the Holy Angel of Flame cathedral on Abasalom Station. Not having much use for a rickety old fox-shaped robot, 15-0-10 ended up deactivated and left in a box, occasionally shuffled around over the years but largely forgotten.

It was almost thrown away in the big shuffle in the church of Sarenrae after the discovery of the Burning Archipelago and the subsequent move to make the Radiant Cathedral the center of Sarenrae's worship, but one priest took a liking to the old thing and decided to save it. He kept saying he'd get around to fixing up and reactivating the thing--mostly every time he moved its box around after getting caught up in other things again--but he never did before he died.

Only after this would 15-0-10 finally find new life, for next it passed to a young ysoki mechanic who had been an apprentice of sorts to the priest in his old age. This mechanic repaired and replaced many of 15-0-10's rusted, worn-out, outdated parts, finally reactivating it and using it as something of a workshop assistant and testbed for ideas she had. By now the old robot scarcely resembled its original form any more--all of its false fur had long since fallen out or been removed to access areas that needed repair, its ears, camera 'eyes', and limbs were mismatched, and even its casing was clearly made of several different materials of various ages. Its tail, once big and bushy, retained only a few stubborn patches of bleached false fur, and now ended in a trio of small manipulator tentacles, one with its own camera for detail work.

The ysoki died in 307 AG, and her will turned 15-0-10 back over to the Holy Angel of Flame cathedral in memory of her old mentor. Not wanting to just throw the robot back in a box, a technically inclined android acolyte tweaked 15-0-10's programming and used it to clean back rooms in the cathedral. They even installed some small solar panels along its flanks, more in devotion to Sarenrae than for the tiny savings in recharge time they provided.

It was a few years after this latest change of ownership that 15-0-10 found itself thinking. Somehow, after its long 'life', the old robot had finally attracted a soul. Not quite sure what to make of its sudden sapience, 15-0-10 kept up its appearances as a quirky old cleaning robot, but it soon found curiosity growing in its newborn mind. When unobserved, it took to exploring less-used corners of the big cathedral, and soon its surroundings. Its exploratory trips grew longer with time, leaving the few Sarenites who paid much attention to the old robot wondering where it vanished to at times.

Eventually it found a disused little workshop, and started playing around with modifying itself during its expeditions. This was what finally clued in its supposed owner as to what was going on--showing up back in the Holy Angel of Flame with a second manipulator 'tail' was quite obvious, and when questioned the robot's new sapience rapidly made itself clear.

What no one, even 15-0-10, anticipated was it suddenly displaying solarion abilities during the subsequent testing of its capabilities. Some of the Sarenites discussed this as a sign that 15-0-10's sapience was a miracle from their goddess, but 15-0-10 reported feeling no special connection to Sarenrae. Just in case, though, it *did* paint a couple Sarenite symbols on its casing. It requested and was granted a time of training and education as it learned to deal with its new sapience and tried to decide what to do with itself.

Now done with its basic training, 15-0-10 has felt drawn towards the Starfinders, perhaps it's because of its old memories of its second owner, or perhaps it's simply because it doesn't want to be stuck dusting rooms on Absalom Station. Whatever the case, with a bit of starting gear given to it as a sort of 'graduation present' from those Sarenites who came to view it as a friend instead of a curiosity, it's set out to join the Starfinder Society and find its place in the wider galaxy.

******************

...so why do I like this idea so much I would write so much backstory? XD

* I always enjoy playing a small creature making its way in a world built for human-type beings. While 15-0-10 is a Small-sized SRO, and thus something like ysoki-sized, its quadrupedal stance makes it feel even smaller.
* I like very non-humanoid characters.
* I like the combination of very old and very young--it has memories from almost three centuries ago, but it's only been sapient for a handful of years, leaving it with this strange sense of being both ancient and a child.
* I like playing with augmentations, and an SRO that likes modding itself is perfect for that.

I'm thinking this will be a fairly unusual Solarian build--Solar shield manifestation with high dex, moderate int, and a bit of cha so it's not *completely* crippled when it comes to resolve. It will take advantage of attacking with the shield counting as an unarmed attack, which is an operative weapon and therefore can use dex to hit instead of strength, but it'll still be more defensively than offensively focused. Picture it as weaving in and out of the enemy, trying to draw fire and providing flanking and otherwise supporting the rest of the party in making their attacks more effective rather than doing a whole ton of damage itself. Good dex means I could get piloting, and I'm thinking engineering as well for modding itself.

...that's probably more than enough right now. XD Maybe I should just go ahead and build the thing instead of talking about it...


Hmmmm... looks like piloting might be missing? I think I have an idea coming together, but it's late and I should go to bed. XD


I mean, that's certainly a fun idea, kinda tempting, but I was playing around with a different idea. XD

What's the party missing skill-wise? Any critical starship positions missing?


I'm playing with the idea of an SRO, so cookies wouldn't be an attraction anyway.

(I considered joking about a kitsune, but decided against it.)


1 person marked this as a favorite.

Hmmm, I should think about this...


1 person marked this as a favorite.

I think it's safe to say I like these ideas. :D


You know me playing monsters. :D


Ooof, sounds like a real tight surprise deadline. :(


My plan for Myth is for her to be a Prodigy/Shifter (Apex Shifter), Mythic Gifted. Basically a constantly-shifting (in both form and capabilities) being, skilled enough at combat and versatile thanks to changing forms and being able to grab magic and combat talents. I'm working on her in a spreadsheet, I've got the easy part done and now I need to start picking talents and feats and such. XD

On the Mythic/Hero Points thing, I'd point out the Amazing Initiative already lets characters take an extra action for the cost of a mythic point and the Bonus thing is basically a stronger version of mythic surge, so maybe cut those. (Though admittedly the bonus is more expensive than mythic surge, so there's arguably a place for it)


Oh, good to know. 2d6 ⇒ (4, 6) = 10 Well that makes a difference. XD So... 25 total?


Let's see, if I'm serious about building something for this game I should roll...

6d6 ⇒ (1, 2, 6, 4, 1, 3) = 17


Hmmm... it occurs to me that Mthandihle aka Myth the catfolk being warped/corrupted by a Protean could fit this build well...


Male Human Expert 3

Oh yeah, I should roll a hit die Aerys HP: 1d10 ⇒ 7

1 to 50 of 1,538 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>