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Almonihah's page

Goblin Squad Member. Organized Play Member. 918 posts (10,350 including aliases). 4 reviews. No lists. 1 wishlist. 1 Organized Play character. 52 aliases.


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Male Human Expert 3

Claw: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d6 + 5 ⇒ (5) + 5 = 10
Claw: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d6 + 5 ⇒ (2) + 5 = 7


Male Human Expert 3

Claw: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Claw: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Male Human Expert 3

Claw: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Male Human Expert 3

Sense Motive: 1d20 + 3 ⇒ (13) + 3 = 16


Male Human Expert 3

Claw: 1d20 + 8 ⇒ (3) + 8 = 11
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Bite crit confirm: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Human Expert 3

Claw: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Claw: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Male Human Expert 3

Fort: 1d20 + 7 ⇒ (20) + 7 = 27

Claw: 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 + 4 ⇒ (2) + 4 = 6
Claw: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Bite: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 2 ⇒ (3) + 2 = 5


Male Human Expert 3

Claw: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Male Human Expert 3

Walton init: 1d20 + 1 ⇒ (6) + 1 = 7


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I don't believe I posted this awesome picture of Sar'Tket as a winged serpent. :)


I was actually the second player, the one who was talking about playing an awakened animal. :D I've sent the PM the GM asked for, so we'll see what I end up doing for my character.

I've kind of got a lot of possible ideas I'm playing around with, and may wait and see if there's an area the submissions aren't covering well (unlikely) to see if I can narrow down.


I'll put my thoughts together and PM you, probably this evening.


Not to mention it's hard to find a way to play an awakened animal in Paizo publications. :D


GM Mowque wrote:
@Almonihah always wants to play some crazy thing. It is one of the many awesome parts about him!

Why thank you. :D

I *am* a bit of a xenofiction fan, so I tend towards the less humanoid characters whenever possible.


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Yes, I of course want to play an awakened animal. :D I've thought that Ironfang Invasion would be the perfect AP for such a character, given its wilderness focus.


Male Human Expert 3

Claw: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Claw: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d4 + 4 ⇒ (4) + 4 = 8
Bite: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


Male Human Expert 3

Bite: 1d20 + 8 ⇒ (9) + 8 = 17 [ooc]+2 flanking?[/dice]
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


Male Human Expert 3

Walton init: 1d20 + 1 ⇒ (6) + 1 = 7


Male Human Expert 3

Claw: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
Damage: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Claw: 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Damage: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Bite: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8
Damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Male Human Expert 3

Claw: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28
Damage+Psionic Fist: 1d4 + 4 + 1 + 2d6 ⇒ (4) + 4 + 1 + (3, 3) = 15
Claw: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Damage: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
Bite: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Damage: 1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12


Male Human Expert 3

Init: 1d20 + 1 ⇒ (18) + 1 = 19


Male Human Expert 3

Survival: 1d20 + 9 ⇒ (8) + 9 = 17


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I can vouch that Mowque runs some interesting solo games. :)


Any third-party content allowed?


Male Human Expert 3

Claw: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d4 + 4 ⇒ (1) + 4 = 5
Claw: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Male Human Expert 3

Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
Spear: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 6 ⇒ (7) + 6 = 13


Welcome both of you!


Male Human Expert 3

Knowledge (Nature): 1d20 + 5 ⇒ (15) + 5 = 20


Male Human Expert 3

Aid Another: 1d20 ⇒ 1


Male Human Expert 3

Climb: 1d20 + 6 ⇒ (10) + 6 = 16
Climb: 1d20 + 6 ⇒ (17) + 6 = 23
Climb: 1d20 + 6 ⇒ (6) + 6 = 12


Hmmm, I wonder if I could manage to get a chimera down to CR 2...


Ah, too bad. I'll see if anything strikes me in time to make a submission.


Here is the dragon race and the dragon class from In the Company of Dragons. I don't believe there's a free legal source online for the other two, I'll PM you the details.


Okay, then, a few possibilities I'd like to ask about:

*The Winter Wolf monster class from Dreamscarred Press's Monster Class: Woodlands
*A dragon from Rite Publishing's In the Company of Dragons
*A chimeramorph from Everyman Gaming's Perplexingly Bizarre Archetypes

To give a little bit of information, the Winter Wolf class is a six-level class that basically makes you have the full stats of a winter wolf by the time you're sixth level. The dragon book provides both a full-dragon class complete with various draconic abilities, and archetypes for most classes that allow you to grow as a dragon over twenty levels but still have most of the major class features. The chimeramorph archetype is an archetype that can be applied to most any Paizo class that makes you a custom sort of chimera that just happens to be able to turn into a humanoid form.

If you want more info on any of them, I can PM you more details. My order of preference is probably Chimeramorph, then Winter Wolf, then Dragon.


Hmmmm... do I have time to make a submission? How crazy (non-humanoid) of a character could I make? :D


Male Human Expert 3

Walton Climb + Aid Another: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18


Okay, so, now I actually had time to read the thread. I'm *very* interested. :D

Are you at all open to using some third-party sources for playing monsters? I have a *lot* of different ways of doing so I'd like to use... the "In the Company of..." series, some "Monster Class" pieces, even an archetype that turns your character into a custom chimera.

If not, I may go for an unusually mean-spirited faerie dragon, who's CN instead of CG because he's not as careful about making sure his pranks don't lead to serious injury and/or death.


Dotting


Male Human Expert 3

Keep stabbing!: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Damage: 1d8 + 6 ⇒ (1) + 6 = 7


Male Human Expert 3
Amunet-Ra wrote:

She watches her various companions apply very different and esoteric means to overcome the height distance, some raising her eyebrows.

Now i have some questions about the abilities of some of you. I know we have some disciples of the way among us, but some other arts here seem shady at least, dangerously close ot magic. I didn't know Thri-Kreen can have wings though.

"In the Blue Age all Kreen were winged. These were one of the... 'gifts' of the Red God, given as proof of his ability to return us to said age."


Male Human Expert 3

Keep stabbing!: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 6 ⇒ (1) + 6 = 7


Male Human Expert 3

Stab: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 6 ⇒ (3) + 6 = 9


James Jacobs wrote:
Rysky wrote:
James Jacobs wrote:
captain yesterday wrote:

Did you write all the character options in Sandy Petersen's Cthulhu Mythos or was it more collaborative.

Loving the book by the way!

It was pretty collaborative. I wrote the stuff in that book a few years back now, so I don't remember EXACTLY what I did, but I did do the bulk of the design work for the player races and the options that tied to those races.
What race did you have the most fun with?
The cats. The challenge of a PC race that's Tiny and has no hands was very fun to sort out! Hope I did them justice!

Where can I get this book again?

/me has a large stash of unusual PC options he likes adding to


Male Human Expert 3

Break free: 1d20 + 8 ⇒ (10) + 8 = 18
Break free: 1d20 + 8 ⇒ (7) + 8 = 15


I'm presently leaning towards the Kingmaker idea, which will push the actual recruitment for this back quite a ways. I'll post here when I'm ready, though!


Male Human Expert 3

Walton readied stab: 1d20 + 8 ⇒ (9) + 8 = 17
Damage: 1d8 + 6 ⇒ (8) + 6 = 14


Looks like the Wiki says that
"*Class features that two classes share accrue at the rate of the faster class, except for sphere talents, which the character always gains the full amount of for both classes.
*Spherecasters only get the two bonus talents one time.
*Gestalt characters with more than one Spheres class combine their talents (and spell pools, if applicable) and use the higher of their caster and/or practitioner levels. Note that classes that give access to certain spheres at a higher level (such as the Shifter using their class level, rather than caster level, for the Alteration sphere) still can't get a 'basic' power level with that sphere higher than what a Full Caster could. In other words, a 5th-level Incanter/Shifter would only have CL 5 with the Alteration sphere.
*Multiple increases to a sphere's level from getting it as a class ability do not stack. This is most likely to come up when using archetypes. These abilities never intend to offer more than "full" progression, and gestalt characters should respect that intention."

So the first bullet seems to mean that you get to stack talent access, and the third and fourth bullets mean that you use whichever caster level is higher.


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I'm currently leaning towards either starting a recruitment towards the end of this month for a Reign of Winter based game, or waiting until the Kingmaker remaster comes out (I'm signed up to get the 1st ed. bestiary) and running a monster party through that.


Sounds like there's quite a bit of interest. :D

The point of the game would be to use the 3rd-party material that supports playing as monsters--things like Rite Publishing's "In the Company of *" series, or the recent chimeraborn archetype from Everyman Gaming, that sort of thing, so 3rd party material would definitely be welcome, though I might limit it just for the sake of my own sanity. For that matter, I'll probably say that you *need* to use a 3rd-party source for your monster--no race builder or "monsters as PC" rules, I want to actually see these 3rd-party monster rules in play.

I'm leaning towards Reign of Winter because I've played it before so I already have an idea of what I'd need to change for it. I do like the idea of Kingmaker, too. I'm not as inclined to run an evil campaign, though that won't keep the monsters from being evil, it just won't be the point of the campaign.

I'm not in a good spot to start the campaign now, but I will open up the recruitment once I've settled on which campaign to run, so if you have any last votes now that I've made those couple of points clear, let me know.


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So I was looking through my pile of third-party content and realizing I have an awful lot of ways to play monster characters. A fairly brief look through things reveals I have rules for playing chimera, unicorn, gargoyle, treant, dragon, minotaur, ooze, pseudodragon, winter wolf, giants, golems, undead, hound archon, succubus, living magical item, centaur (for a certain definition of monster), lamia, several kinds of lycanthrope, and several kinds of fey.

Yes, I may have a certain interest in playing monsters. :D

But since it's not very frequent that games allow such characters, I'm considering running one myself. I don't have the time and creative energy nowadays to make something from scratch, and it's funny to think about anyways, so I was thinking of possibly running such a party through a Pathfinder Adventure Path.

If I did so, who would want to play? And what Adventure Path would you suggest? Obviously a more outdoor one like Ironfang Invasion or something would work better, but it's kind of funnier thinking of a winter wolf trying to pull off a successful rebellion in Hell's Rebels or something. XD

I'm not promising right now I will run it, just wanting to feel things out and see what kind of interest there might be.

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