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Almonihah's page

Goblin Squad Member. Organized Play Member. 1,558 posts (18,818 including aliases). 3 reviews. No lists. 1 wishlist. 1 Organized Play character. 81 aliases.


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Male Human Expert 3

He looks over at the windows. "I don't think we'll have luck getting those two to shut up. Closer noises might help, though. Get them to come bump into the door instead. Come on, one or two of you come with me to do that."

He goes to the door in the room south of B10 and starts banging on it.


Melkyzadyk wrote:

I've got:

Str 38, Dex 10, Con 24, Int 26, Wis 21, Cha 26

Which sadly still pales in comparison to the actual Great Wyrms I was trying to get in the vicinity of:
a Great Blue Wyrm: STR 68, Dex 2, Con 44, Int 34, Wis 36, Cha 34
or Great Silver Wyrm: STR 68, Dex 2, Con 44, Int 42, Wis 44, Cha 42

At least my Dex is better! And they can't cast 9th level spells!

I'm curious where you got those stat lines from. The Great Wyrms I know of have stat lines much more similar to yours.

I think we're fine with the stats as-is. More would mostly be rounding-out our weaker stats.

I'm pretty much done with Kit's build, other than the monumental job of deciding what to spend money on. So I'm going to ignore that and work on Greta instead. :D

Also, have some backstory:

Xihe Kitaro, often known as Kit Vulpik ("I know, I was young, I thought I was clever, and I overestimated my grasp of Taldane"), is a native of Lingshen in Tian Xia. His family was a prosperous and large one--he is the youngest of nine children. While he loved his family, he was a restless child, and only grew more restless as he neared adulthood, feeling he was being overly coddled as the youngest. And so in secret he planned a grand adventure, a trip over the Crown of the World to distant Avistan.

What might be most surprising to just about everyone is that he succeeded in his foolhardy plan. It was partway across the Crown of the World that he learned that adventure was far harder and scarier than he'd thought... but by then it was far too late to turn back.

He managed to survive the trip, and spent some time wandering Avistan, not having planned a way back home beyond repeating the trip across the Crown of the World... a trip he now had no desire to ever take again. Eventually he ended up in Taldor, where he got swept up in the events of the Reign of Winter adventure path.

It was while infiltrating Irrisen's capital of Whitethrone that Kit met his future wife Greta. As a native shapeshifter with a charismatic bearing, he was the natural choice to implement the plan of pretending to be a human-shifted Winter Wolf to enter the Howling district of Whitethrone, where such wolves could take human forms. Greta was a guard at the gate, and saw in the the newcomer a handsome potential fling. Not wanting to blow his cover, Kit agreed to a date.

Perhaps it was the same adrenaline junky tendencies that had first set him on this path that made the experience of a date with a man-eating wolf woman so... exciting that after an enjoyable first date he agreed to a second... and to further reveal the truth of who and what he was during that second. While Greta wasn't exactly pleased to have been deceived, she was surprisingly willing to keep up the relationship (she claims it was the tails), and even join in the secret rebellion against Queen Elvanna.

During the course of their further adventures, the two fought together many times, growing closer through their experiences. By the time they finally succeeded in slaying Elvanna and releasing Baba Yaga to end the ritual that would extend Irrisen's eternal winter to all of Golarion, the two were inseparable, so no one was particularly surprised when they wed on their return to Irrisen.

Since then the two have worked together to transform Irrisen into a republic where all sapient species--even those usually considered monsters--can live in peace with each other. That they've made even tenuous progress towards this ambitious goal is possible largely because the two of them have repeatedly proven themselves capable of beating anyone who makes a fuss within an inch of their lives--without even breaking a sweat. Even bearing a litter of cubs has hardly slowed them down.

Now, they're turning their attention towards ending Irrisen's eternal winter... a goal that may well put them in greater conflict with Baba Yaga...


I've got most things done for Kit other than picking spells, languages, and equipment, which may take a while. XD

His stats are Str 13 Dex 35 Con 14 Int 20 Wis 12 Cha 20, which seems fine. Certainly that Dex is pretty crazy. I wouldn't want there to be a way to raise it more. I suppose a little more support for lower ability scores would be the only thing I would maybe support, but I don't think it's necessary.


Male Human Expert 3

"Maybe we should just go take a closer look at the thing before we go talking about crazy things," 'No-Name' grumbles. "Throwing dead bodies or crazy people at it after just a short look at it seems stupid."


Male Human Expert 3

Ooof, hope the medical issues decrease in severity quickly!


Male Human Expert 3

"That thing seemed crazy enough there's no way we'd get useful information out of it. Just put it out of its misery," he says, as he moves to look around the room.

He scowls at the rubble. "No way we're getting to the chapel through here, though."

Turning back to the dwarf he says, "So that needle is doing something near the box? Maybe touch them together? Or see if there's a spot for it?"

I know there's probably not, but he doesn't know that.


After some debate, I'm leaning toward Xihe Kitaro aka Kit Vulpik, the kitsune swashbuckler/rogue I played through Reign of Winter.


Male Human Expert 3

He keeps wildly swinging with his chair leg, hoping to kill this thing before it kills anyone else.

1d20 ⇒ 11

If only he had a better weapon! Or claws, or fangs, or something!


I was thinking, how much should we plan for our characters to interact with one another? I feel like, as described, our characters will be working independent of one another a lot, without really forming a traditional 'party'.


Hmmm, it might be interesting to do a Rahlmaat build again. "Know EVERYTHING but without going mad like that wannabe Nethys" is a pretty ambitious ambition. :D


Male Human Expert 3

Yeah, it's clear enough to me.


Male Human Expert 3

With the creature now up nearby, he grabs his chair leg in two hands and swings hard at it.

Attack: 1d20 ⇒ 2


Male Human Expert 3

Oh right, I can do that.


Male Human Expert 3

Given he hasn't grabbed a better weapon, he thinks it better if he hangs back and just throws stuff, too. He finds a decent-looking chunk of rubble and chucks it at the false person.

Attack: 1d20 ⇒ 17

Assuming he can find something and throw it in this round.


Male Human Expert 3

I have just a makeshift club and a sling bag at present.


Male Human Expert 3

"If it's still stuck there after so long, it's not getting out," 'No-Name' says.

He points at the south wall of B11. "It's too bad that wall's in the way. If we had a way through it we'd be able to get to the chapel no problem."


Male Human Expert 3

He looks incredulously at her. "You want to make worse nightmares?"


Male Human Expert 3

"Hm, good idea," he says, taking a straitjacket himself and tying up the arms around the neck to make a crude pack of sorts.


Male Human Expert 3

I figured I was No-Name. :D


Male Human Expert 3

He feels like seeing the wrecks of what were once humanoids should stir some kind of emotion from him--disgust, fear, something--but looking at the no-longer-animate corpses gets no reaction from within him. He shrugs, and turns to help look around the room for anything interesting while other people talk to the prisoner.

Perception: 1d20 ⇒ 7


Male Human Expert 3

"Good throws," he comments as he steps in behind the other two.

He takes a moment to consider the situation and decides to throw a vial himself, though he gets a bit closer for it than the others had.

Throw: 1d20 ⇒ 15


Male Human Expert 3

He shudders as he turns away from the tapestry. "What kind of madness is that? It sounds like it's as confused about what it is as we are..."

He shakes his head and lapses back into silence for a bit. "Call me whatever you want. It doesn't really matter," he says after a bit.

Looking up the hallway and into the side rooms, he points out the morningstar. "How are we going to decide who gets it?" he asks.


Male Human Expert 3

"Chapel first," he says, to make sure his opinion is known.

He sees no reason to say more than that.


Male Human Expert 3

There's kind of been two things for me:
1) My character is supposed to be a bit of "Not a people person" so he hasn't been speaking up as much with all the people and talking already going on. I've considered more talking about his internal state, but it feels a little weird to start on that now when we're still in the "my character might die at any time" period.
2) I may be overcompensating a bit for times I've felt like I was dominating the conversation in other games.


Male Human Expert 3

"Hmph," he grunts. "Sounds like there was already something evil going on before all this, if these patients it's talking about were us. So that wrecked room we climbed up was the Count's office?"


Male Human Expert 3

For now he hangs back, content to see what will be found in the priest's room before doing anything else.


Male Human Expert 3

I've often moved the slide where the party is to the top of the list of slides when I've used Google Slides for this kind of thing.


Male Human Expert 3

He grunts. "So where's the chapel from here? How many more zombies between us and it?"


Male Human Expert 3

He comes back to the group after taking his little look around, passing the barricade shortly after the others.

He frowns at the story. "What if this's something other than that Witch this time? That would explain why it's different."


Male Human Expert 3

"If they don't want us, there are a lot of other places to look. We'll find the way out eventually," he says, clearly having no hope to get anything out of this conversation. He starts looking at the other doors in the hallway, listening at the nearest to see if there's anything behind it.

1d20 ⇒ 8


Male Human Expert 3

He slides in behind the others, content to let them speak for now, but being close enough to the front that he could use his makeshift club if needed.


Male Human Expert 3

He steps back and shakes his head once he's done drinking, wiping water from his face. He pays little attention to the glass vials, though he helps look around for other things, frowning when he finds nothing of use.

He grunts agreement when one of the others suggests not going through the door there's something moving behind. He moves toward the southeast door, hefting his chair leg just in case.


Male Human Expert 3

He lets out a sigh of relief as the dead nurse stops moving. He follows the rest of the group into the room she'd come from and looks around. He walks over to the water and sniffs at it, then leans over plunges his face into one and starts drinking.


Male Human Expert 3

I just like treating everything as suspicious, don't mind me. :D


Male Human Expert 3

As the dead nurse tries to grab onto one of the other survivors, he strikes at her again and again with his chair leg, desperately hoping to do something to the already-dead creature.

Attack: 1d20 ⇒ 9
Attack: 1d20 ⇒ 12


Male Human Expert 3
DM Ray wrote:
Somehow, everyone recognizes a Holy Symbol of Pharasma.

That's not suspicious at all...


Male Human Expert 3

He grunts in what seems to be agreement, getting up next to the door along with the others and hefting the chair leg, ready to strike as the... rather horrifyingly dead creature approaches.

I guess this is a readied action to attack.

Attack: 1d20 ⇒ 2


Male Human Expert 3

He accepts one of the chair legs without comment, even though he thinks that any kind of danger here is likely to not be dissuaded by a few makeshift clubs. In his other hand he takes one of the smokeless torches.

He makes no comment as one of the others whacks the 'nurse'. With how little he remembers of what's going on, he's not sure if she's complicit or if killing her is a mercy. And honestly he's too weary and weak to think too deeply on the morality of it all.

He's not sure how he feels about hanging around with a bunch of strangers, but whatever safety there is to have is in numbers, so he hangs back and starts herding people through the open door, going through it himself last and closing the door after himself.


Male Human Expert 3

He nods thanks at the person that opens the door to his cell, wearily making his way towards the door that, he hopes, leads out of whatever this place is. He looks over the sad assembly of... prisoners? Patients? Experimental subjects? Meals in a larder? Whatever their captor had intended for them, he doesn't think any of them want to stay here and find out, no matter how bad of shape they're in, so he looks significantly at the person holding the keys and then at the door.


Male Human Expert 3

He wakes up. Had he been dreaming? There had been... something terrifying...

He looks around and finds the waking world isn't much better. Warily he looks out the bars of the cell... and notices there's someone else trying to take the keys from his jailer. He looks away, trying to not draw attention to it, and looks around his cell for anything useful... but there's nothing.


Male Human Expert 3

The dream sequence was interesting. It felt like it could have dragged if it went on much longer, so you ended it at a good time.


Male Human Expert 3

I'm a little unclear on my character's status after the last post--still dreaming? Dead?


Male Human Expert 3

All right, I was still within the edit window so I was able to add it in to my last post.

Oh, also, I requested access to the Google Slide thing, you probably have a request in your email from me.


Male Human Expert 3

What... what kind of place was this? Hundreds of feet, just for a dead end? This couldn't be real. This couldn't be real!

He slows, walking, going into the dead end. A strange sense of relief comes over him. There was nowhere left to run. Either this was a mad dream and he'd wake up, or he'd fallen into some insane world where nothing made sense, and he'd die. Either way, there was nowhere left to run. Just... get his back to a wall, so he could at least spit some defiance before he died, for all the good it wouldn't do him.

Will?: 1d20 ⇒ 9


Male Human Expert 3

How...? How was he back here? What was going on? How did...?

No, he couldn't think... he couldn't think. Move. Which way?

Did it really even matter in the end?

...backward. The way he came wasn't the way he'd come from. Maybe... maybe it would help. Somehow. The slope would... he would manage the slope. Somehow.

He ignores the piece of slate.


Male Human Expert 3
DM Ray wrote:

Almonihah's Character:

Backtrack, then to the right. Hopefully it will keep chasing the forward trail not realizing you backtracked.

You turn right and flee.

'Why do all these alleys look the same?'

You backtrack again as fast as you dare to not run into it face on. You make another right. Twenty feet down is a dead end. A blind alley.

The yellow-gray fog is getting thicker. You can barely see the roofs of the masoned structures.

You turn to sprint away too quickly and fall down out of breath. Prone on the cobblestone road your lowered center of gravity helps you gasp in a huge breath.

On the ground only inches away is a Yellow ‘finger’ of chalk for drawing, very dirty yellow – hard almost as rock; smells of sulfur. It just lies there as if a child or street artist dropped it before coloring.

It is very close to you now. You must run!

He pants for a moment, grabbing at the chalk as much for the sake of having an excuse to stay here a moment as anything. Chalk. What was he to do with chalk? Should he leave marks? Was he going in circles? But then it would know where he'd been... but it always knew where he was, what did it matter?

Leaving, intentionally or not, a big yellow mark on the road as he pushed himself to his feet with the hand holding the chalk, he turns back and looks for another route to run, away from this dead end. He sniffs at the air as he does, wondering if he can catch a scent of what's pursuing him.

1d20 ⇒ 3


Male Human Expert 3

I'd be fine with you rolling for these, though I'll try to remember to leave a roll lying around for you. :D


Male Human Expert 3

What was he running from? If only he could remember, he could think of something... did it track by scent? By hearing? Sight? If he knew he might be able to lay a false trail, buy himself a minute or two...

The dead end brings him up short. He can't stay here. Is there...? No, there's no way he was climbing up to that one window. What kind of city was this to have an alley...? No time. Back, and to the right. Keep moving, surely there had to be... something. Something that could save him.

I'll probably need a dice roll:
1d20 ⇒ 13


Midwest US, Eastern time zone for me! The one thing is I'm not around on the boards on Sundays, but I try to post all the rest of the days of the week.


I like the epithet :D

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