Volcano's Land - Beyond the City of Light

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.

Current Battle Map


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Luu Sanh, your blast of dispelling energies shreds through the haphazard tangle of illusions the inquisitor spilled forth.

The wounded elen disappears - an illusion himself (map updated with red x). Further down the line, the real inquisitor slides into view as the invisibility spells sloughs off him like old snake skin. (updated with a new gray circle). You notice he is holding a small shining object in his hand, about the size of an apple.


Zephyr, fly: 1d20 + 15 ⇒ (5) + 15 = 20

Moving with sudden conviction, Zephyr flies closer to his companions, while maintaining a visual on the real inquisitor, from about twenty feet in the air.

zephyr, air attack, 'force hook' used as disarm: 1d20 + 11 ⇒ (12) + 11 = 23

Unsure exactly what power is coursing through him this moment, Zephyr beckons with both his hands. As with the wall of wind, the air currents seem to listen to him, and a small hook of solid air coalesces near the strange gray inquisitor.

Making another quick gesture, Zephyr's hook neatly scoops the shining yellow object out of the inquisitor's hand; it leaps into Zephyr's hand. The roundish, irregular orb, about the size of a heart, is warm to the touch.


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Non-Binary CG Sylph Psychokineticist (Aether) 9 | HP: 30/50 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +6, R: +8, W: +8 | Init: +2 | Perc: +12, SM: +12 | Speed 35ft | COND=

“Father, forgive me! I listened to the words but I never realized the message. I am so very sorry!”

As much as it was accurate maybe, the true message was never ‘the son’ … Father meant The Sun. Father meant the love child; the Silver Bringer’s blaze of love on the Horizon. The pride of the grandfather’s, the whisper of the Lady Zephyr, and cynical sacrifice made by the Cauldron. Father meant The Sun.

Zephyr looked ever so briefly at the rather warm yellow object the aether had brought to him …

”I could send this into the ground so fast it would shatter in an instant. Worried about that? I think I could do the same to you as well. I’m inclined to. How pathetic that you came here to steal Albert’s discoveries only to spur my own. How pathetic it will be when there is a fire in the sky once again. Tell us, do they even allow you to know of, let alone discuss, The Sun?”

Zephyr smiled, sharing mockery and a challenge; a sneer really.

A familiar coalescence formed nearby: Fury, if a touch less furious.

”Well, hopefully you will race off quickly, to lie about what you have witnessed here today. laughing – You understand there is an Aether Elemental at my side, right? You know they will pull every shred of what you have seen from your mind, every detail making you scream … right? Moon Maddness would be safer for you now. Leave us!”

Zephyr looks over at Fury, a very very genuine smile forming now.

”Luu Sânh, could you maybe look at The Orb of Inquisition here and see why Skippy was brandishing it with such fervor? I would hate for us to be any more heretical than they can handle.” Zeph rather casually tosses the sphere down to the magus as he turns back towards their Adversary.


"My name is Inquisitor Ky La - perhaps you'll be kind enough to remember it?" He looks at all your faces, committing them to memory.

By some ridiculous sleight of hand, he is now holding one of Gamb's fire bombs. With a few backwards-sounding syllables barking into the air, he throws the bomb at his own feet. Agonized laughter fades as his ashes are scattered by the force of the wind wall.

The sticky moon-magicks that still hang in the air now bring these ashes back together, gluing them into gnarled, bumpy, demonic shapes. The inquisitor has summoned mephits, apparently at the cost of his own life.

roll knowledge planes, anyone who has it


Round 3 Begins!

mephits have just been summoned - they will act next round. Inquisitor is dead.

Everyone, declare actions!


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Female Undine Magus 9 | AL: LG | Init: +9 | Per: +9 | AC 20, T 15, FF 15 | HP: 75/75 | F +9, R +9, W +8 | Arcane pool 7/7 | Hydraulic push 1/1 | Cold resistance 5 | Darkvision 60 ft | Conditions: -

Somewhat taken aback by the Inquisitor's apparent self-destruction, if not entirely trusting that it is the end of the man given the veritable maze of illusions she had seen him create, Luu Sânh throws an arm across her face to avoid the flare of the bomb.

Looking up, she replies "My pleasure," replies as Zephyr throws her the orb, snapping up her empty hand and easily catching it. "And what do you do?" she asks it quietly.

Knowledge planes: 1d20 + 15 ⇒ (14) + 15 = 29

She doesn't have much time to examine it in any great detail, however, as a swarm of mephits appears, each appearing something like a twisted animated candle. Targeting as many as she can, Luu Sânh walks through a spell before flinging an open palm in their direction, coating them in sticky strands of webbing.

Cast web at the large central group, aiming to catch as many of them as possible.


Luu Sanh, you know a great deal about mephits from your studies. These are essentially interdimensional vermin, hopping from plan to plane in hopes of scraps and carrion. They are easily summoned and controlled by chaotic mages that don't care about collateral damage.

these in particular could be effectively damaged by cold, or by a powerful air/gust blowing out their flames.

immune to fire damage

high fort save, low will save


Six of the mephits are caught in Luu Sanh's web spell. It looks like it will hold for now, but the fiery nature of these mephits may make the web deteriorate.

marked the webbed area on map


Zephyr, as you are migrating your new stats into your alias, could you make sure you put a spot in there for attacks bonuses and damage totals? I appreciate it! I'm interested to see what sort of blasts, etc you are capable of. I will post tomorrow morning and get us to a new round.


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taking some liberties with Foe Toss.

Zephyr conducts the magicks that continue to run through his veins. With a sweeping motion, he lifts one mephit into the air, arcing it to crash into a second mephit, both of which tumble into the web. All the mephits are struggling to move, getting in each other's way as they scramble to escape the sticky fibers that have entangled their limbs.


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these are weak foes, so it would only take a few rounds to dispatch them. Between the web spell and Zephyr's control, I think you've got the encounter locked down. I'd prefer to call it a victory and move onto the RP before Luu Sanh has to go on hiatus. RP the final attacks as you will.
I wil update later tonight.


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**

again, narrative convenience for the sake of a leaving PC

Trapped in the web, surprised and enraged, the vermin are quickly defeated by Zephyr's air blasts and Luu Sanh's rays of frost. The air is rank with smoldering web material.

Luu Sanh, your earlier knowledge check reveals that the stone is an object of power and energy, specifically some kind of healing you've never seen before (it's not fire, water, earth, or air).

I can RP your part if you are already busy with a newborn, but if you want the chance to set up in an abandoned woodcutter's cottage and start nursing Albert back to health while you research the stone, you may do so!


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"It's sunmetal," Albert croaks out. "I used some of it...in my suit." He gestures to the shattered, melted pieces of his armor, now a wreck after his run through the ice waves.

"I think...we need to find somewhere...for me to rest." He tries to laugh, but winces instead. "Doctor's orders. Black Sky, I hate being a patient."

**


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Luu Sanh is quiet and still. Looking around the hills of snow that surround you, with no civilization in sight, she makes a decision.

"Zephyr, I know there's something happening with you, and probably Drook too. Something to do with phoenixes and "suns" and all the rest. I have a feeling you need to get to Hearth."

A pause. "And I'll stay here with Albert. I've lived through enough nasty southern winters that I can make us a good shelter in the snow."

Albert mutters something about brewing some warming alchemical teas, and Luu Sanh nods. "Here's what we're going to do. We're all getting away the immediate area, just in case that inquisitor has any more nasty surprises lying around. You're all going this way, she points toward Hearth, "and we're going this way." She points to a series of hills that will get her and Albert out of the wind.

She gives a small, encouraging smile to Zephyr. "Lead them to Hearth, Mr. Living-Son-of the-Wind or whatever you are. We'll meet you there when we can, ok?"


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Non-Binary CG Sylph Psychokineticist (Aether) 9 | HP: 30/50 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +6, R: +8, W: +8 | Init: +2 | Perc: +12, SM: +12 | Speed 35ft | COND=
The Declarative wrote:

Luu Sanh is quiet and still. Looking around the hills of snow that surround you, with no civilization in sight, she makes a decision.

"Zephyr, I know there's something happening with you, and probably Drook too. Something to do with phoenixes and "suns" and all the rest. I have a feeling you need to get to Hearth."

A pause. "And I'll stay here with Albert. I've lived through enough nasty southern winters that I can make us a good shelter in the snow."

Albert mutters something about brewing some warming alchemical teas, and Luu Sanh nods. "Here's what we're going to do. We're all getting away the immediate area, just in case that inquisitor has any more nasty surprises lying around. You're all going this way, she points toward Hearth, "and we're going this way." She points to a series of hills that will get her and Albert out of the wind.

She gives a small, encouraging smile to Zephyr. "Lead them to Hearth, Mr. Living-Son-of the-Wind or whatever you are. We'll meet you there when we can, ok?"

Zephyr decends, nods, and gives a slight bow to Luu Sânh.

"As you wish Prodigy of the Sylphan Northern Magerium." It almost seems that Zeph winks at the brilliant undine. "Could we split the difference maybe? With all this talent & power, could we all assist in securing you & Albert, maybe even give the acolytes a choice whether they stay or head to Hearth?"

"Just a thought, but I think it would feel more like closure than parting ways on a battlefield. You both mean a lot to all of us."


Luu Sanh nods, pleased at your suggestion. "Absolutely. I think some alchemy and "sun" power could help get our shelter comfortable."

Gamberino shrugs. "Sure, I got no issue helping get this set up, but I need to get back to Hearth to see how my family is doing." Drook says nothing, only grabs onto Gamberino's arm to declare his allegiance.

**

You can see that Anan would follow you into the Dark itself, but he looks toward you for the final decision - does Emir think another set of hands would do the most good here, or in Hearth?


Non-Binary CG Sylph Psychokineticist (Aether) 9 | HP: 30/50 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +6, R: +8, W: +8 | Init: +2 | Perc: +12, SM: +12 | Speed 35ft | COND=
The Declarative wrote:

Luu Sanh nods, pleased at your suggestion. "Absolutely. I think some alchemy and "sun" power could help get our shelter comfortable."

Gamberino shrugs. "Sure, I got no issue helping get this set up, but I need to get back to Hearth to see how my family is doing." Drook says nothing, only grabs onto Gamberino's arm to declare his allegiance.

**

You can see that Anan would follow you into the Dark itself, but he looks toward you for the final decision - does Emir think another set of hands would do the most good here, or in Hearth?

"We are going to Hearth, make no mistake about that. We must go for no other reason than to find our next step to fight the Dark and now the Moon. But friends matter, like family matters. Let's make sure that our comrades are set before we venture forth."

Zephyr turns to Anan - "We need to take care of all who come into our care, even if we are parting ways. We will go to Hearth, it will be a great to establish ourselves there. But we owe it to Master Albert to try to keep him safe before we depart. You can do that, right?"


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Anan looks into your eyes, listening with great intent at your words. "Yes, emir. We can accomplish good in many places, as long as we follow our path with charity and bravery."

**

It is ninth candle.

After an exhausting trek through hilly snow, Luu Sanh points out a location with a sizeable overhang, providing a bit of natural shelter from the wind. She sets to work with various ice magicks to reinforce the snow into ice, muttering undan syllables to herself.

Gamberino checks with Albert about which alchemical supplies he will need the most, and the ifrit gives generously from his own supplies. He also gives Albert several loaves of ashbread. Albert makes a face, but before he can complain Gamb reminds him of how long the dense calories of the bread can last.

Drook looks from Albert to Luu Sanh, the boy obviously unsure of himself in this unfamiliar situation. Finally, he puts a hand on each of them, imitating something he saw Goodpriest Edmund say - "Be strong, and be well." For a moment, the glint of the yellowstone seems to reflect off the red markings around his eyes.


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Zephyr, you feel a renewed sense of purpose as you orient yourself once more toward Hearth. Something is stirring...you even feel a change in Fury as the subtle elemental tugs at your hair and whisper about hopes and rebirth. The wind is cold, but there is a hint of spring warmth, just on the edges.

the rest of the travel day passes uneventfully. Between aerial scouting and Gamb's knowledge of the area near Hearth, you make good progress.


It is Dimday, Snowrites the 28th.


Non-Binary CG Sylph Psychokineticist (Aether) 9 | HP: 30/50 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +6, R: +8, W: +8 | Init: +2 | Perc: +12, SM: +12 | Speed 35ft | COND=

"Anan ... do you know why I was able to ... change?"
Zephyr watches the young man's reaction carefully, and then smiles.
"Because our Father knows that he is alive in you."


Zephyr holds out his arms to embrace the young man.

" ... now, all of you, remind me: did I ever mention The Sun in our lessons? When we talked about both observable and spiritual cosmology?"


update on Monday.


during your brief moment of closeness with your disciple, a group of bulky, bent creatures poofs into your camp. A few hurried grunts, and they pick up Drook and poof away in a fiery teleportation.

You see they have traveled a hundred feet away-- close enough to see, but you must be quick with your pursuit.

roll init and tell me what you do to start catching up!


**

Combat Recap

1) See top of page "Current Battle Map" link to access our combat map

2) Everyone has rolled init (or had it rolled for them). River has sprinted after the kidnapper mephit, and dealt a blow. Benedetto has scored a hit against a different mephit with his bow.

3) In the current round, Zephyr and Leo still have to go. I will bot tomorrow (Thursday). I always bot combat after 24 hours, otherwise it takes absolutely forever. I cannot guarantee I will take the "best" action for your character, but I will try my best to take reasonable actions.

4) The mephits will also post tomorrow. I will then do a recap of the whole round of the results, etc.


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Zephyr will take a move action (map updated), and call out with a wind-enhanced voice,

"Greetings fellow elens! Do you stand with these brutes, or are we united in rescuing the child?"


The four mephits begin puking noisily, creating a wall of magma and flame about ten feet high (map updated).

The remaining mephit (the one holding the boy), tries to claw at River, but cannot score a hit against one so agile.

Round 2 Begins! Declare Actions!


HP: 94/114 (0NL) | AC:33 FF:23 T:28 | F:+10 R:+11 W+6 | Init +4 | SM +13, Ac/EsAr/Sth +17, Di +20, P(Dance) +19| | Speed 60ft, Swim 30ft | Ki Pool 10/10, Burn 0/6 | KB +15, 5d6+8 | Active conditions:

Now that the creature isn't moving River flows back a step and blasts the creature in the face with powerful blasts of water.

"Put. Him. Down!" She commands sharply.

KB: 1d20 + 14 ⇒ (10) + 14 = 245d6 + 8 ⇒ (4, 4, 5, 3, 3) + 8 = 271d20 + 9 ⇒ (1) + 9 = 10


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 67/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

"Well we're definitely not shooting at you!" Bennedetto yells back as he continues to advance and fire on any creature attacking River.

Longbow: 1d20 + 13 ⇒ (19) + 13 = 32
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

And moving 30' closer


Round 2 Results!

Leonardo, buzzing with fiery energy, approaches the flaming wall the mephits have created.

Benedetto approaches behind Leo, taking his shot and hitting the same mephit (I'm giving the damage to the left-most mephit)

River's water blast causes the mephit to crack and fissure violently, steaming and screaming in agony. defeated, deleted


The mephits all howl in fury as their quarry is dropped by the erstwhile kidnapper. All four of them turn their backs on the flaming-puke wall they created, and, with a hop and a poof, River is suddenly surrounded.

Coughing up more infernal bile, the mephits attempt to burn River alive.

rolling 4 reflex saves DC 16 for River (for half damage)

River Reflex: 1d20 + 10 ⇒ (1) + 10 = 11
River Reflex: 1d20 + 10 ⇒ (2) + 10 = 12
River Reflex: 1d20 + 10 ⇒ (2) + 10 = 12
River Reflex: 1d20 + 10 ⇒ (3) + 10 = 13

Huh. I guess real dice do that too. Time for narrative excitement!

fire damage: 3d8 ⇒ (7, 8, 7) = 22
fire damage: 3d8 ⇒ (4, 2, 6) = 12
fire damage: 3d8 ⇒ (6, 8, 2) = 16
fire damage: 3d8 ⇒ (2, 2, 7) = 11

61 fire damage River. This is from 4 separate sources, so no 'system shock' rolls necessary.

in the meantime, the boy has crawled slightly away, to the NW


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The flying sylph (Zephyr) wooshes above Leo and 'Detto, and pushes a mighty blast of air and force with both his hands, aimed at the center of the fire wall. As he slowly separates his hands, the flames are pushed to either side. Although the flames are more intense now, there is a clear area large enough for the two ifrits.

"Do not fear! These creatures of evil cannot prevail in the Light of Sky and Sun!"


Round 3 Begins! Declare Actions!


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HP: 94/114 (0NL) | AC:33 FF:23 T:28 | F:+10 R:+11 W+6 | Init +4 | SM +13, Ac/EsAr/Sth +17, Di +20, P(Dance) +19| | Speed 60ft, Swim 30ft | Ki Pool 10/10, Burn 0/6 | KB +15, 5d6+8 | Active conditions:

River sees herself being surrounded and throws all her water over the child, determined to keep him safe. It works, but she pays the price as her skin blisters and burns. It hurts, a lot. Still she needs to keep their attention so she spins rapidly, fists and feet flashing out and keeping the mephits off guard.

Style Strike, Defensive Spin: 1d20 + 8 ⇒ (13) + 8 = 211d6 - 1 ⇒ (6) - 1 = 5 If it hits +4 AC against the targets attacks.

Kinetic Blast, PBS: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 295d6 + 8 ⇒ (5, 5, 4, 5, 1) + 8 = 28


could you clarify how you are doing a kinetic blast (standard action like a spell, not part of an attack action) and the style strike (part of a separate flurry/attack)? It could be a water dancer thing, I'm just not sure how it's being done.


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 67/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

"Sky I've heard of, but what's Sun?" Benedetto mutters to himself as he keeps firing at whichever mephit seems most injured, hoping he can keep River from getting herself killed. He almost tries to reach for the warmth of Volcano's power before remembering again how long it's been since he could.

Longbow: 1d20 + 13 ⇒ (3) + 13 = 16
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Longbow: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


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Round 3 Results!

Leo continues to jet toward the melee - he finally reaches the group of mephits to help take the pressure off River. (map updated)

Benedetto's patient barrage of arrows take down his target - the mephit gurgles lava and ceases to breathe. (map updated)

River's blast takes down another mephit - the creature steam-screams, and is silent. (map updated)

Zephyr flies north to see if any other creatures are on the horizon, but the way seems clear. He continues to keep the wall of flame parted, his face strained from the power he wields.


The mephits howl in rage. The one closest to the boy grabs him, shrugging off any small attack River might give in passing. It teleports away, behind the snowy hills.

(map updated)

It appears not to have noticed Benedetto. Laughing dark and low, it begins melting into a pool of magma...

and the boy sinks in, shrieking in high-pitched agony as he disappears from view.

I'm using some narrative fiat here -- River, you don't see where they went (behind the hills). Benedetto, you are the only one close enough to try and save the boy. Do you plunge your arm into the lava and risk dismemberment and death?

**

The remaining mephit begins glowing yellow and hot, like a fire starting to consume itself.


HP: 94/114 (0NL) | AC:33 FF:23 T:28 | F:+10 R:+11 W+6 | Init +4 | SM +13, Ac/EsAr/Sth +17, Di +20, P(Dance) +19| | Speed 60ft, Swim 30ft | Ki Pool 10/10, Burn 0/6 | KB +15, 5d6+8 | Active conditions:

Since I could full attack with a KB I figured I could do both. If not then that's not a problem. I'll refrain in future. :)

River doesn't pause, sprinting straight up the snowy mound and redoubling her efforts at the sound of a child in pain.


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M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 67/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

Bennedetto is surprised when the mephit appears near him, but that surprise turns swiftly to horror as the mephit tranforms into lava. Dropping his bow he lunges forward and tries to grab the boy before he sinks into the lava.

Not sure if I need to roll something here? Reflex save maybe? Reflex: 1d20 + 11 ⇒ (20) + 11 = 31


Rίver wrote:

Since I could full attack with a KB I figured I could do both. If not then that's not a problem. I'll refrain in future. :)

River doesn't pause, sprinting straight up the snowy mound and redoubling her efforts at the sound of a child in pain.

grapple, strength of the erupting volcano: 1d20 + 5 + 10 ⇒ (12) + 5 + 10 = 27

The lumbering creature, a lurid shade of yellow now, smashes River between its two misshapen arms.

27 beats your CMD, so movement is prevented for the round. use Escape Artist as a move action next turn to escape.

flaming embrace: 2d8 + 2d8 ⇒ (1, 8) + (8, 1) = 18
9 bludgeoning and 9 fire damage = 18 total


Benedetto Laguardia wrote:

Bennedetto is surprised when the mephit appears near him, but that surprise turns swiftly to horror as the mephit tranforms into lava. Dropping his bow he lunges forward and tries to grab the boy before he sinks into the lava.

Not sure if I need to roll something here? Reflex save maybe? [dice=Reflex]1d20+11

Benedetto reaches the boy and keeps him out of the lava by pure arm strength. However, your reckless leap forward sets the unstable, magamous ground to cracking and breaking - you need to make a decision. Do you toss the boy away from the magma, guaranteeing his safety, or do you take the time to stand up and carry him away, potentially jeopardizing both of you?


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Round 4, continued

I forgot to put up the new round header. So far River and 'Detto have taken their actions. Leo and Zeph, please post tonight or tomorrow morning if you can.


Leonardo sees the odd undine "River" taking massive damage from the last of the mephits, and rushes to her rescue.

Leo takes 9 points of nonlethal damage from burn, Kinetic Healing

River, healing!: 5d6 + 12 ⇒ (2, 1, 3, 6, 3) + 12 = 27
27 healing River


Zephyr Emir, master of winds, sends a mental command to the air surrounding the mephit. Push!

Kinetic Foe Push,fort save DC 16, low fort from losing cohesiveness: 1d20 + 4 ⇒ (17) + 4 = 21

-but the mephit clings tighter to River, and it is not moved.


Round 5 Begins! Declare Your Actions!

Benedetto, let me know your reply to the question posed from yesterday


Non-Binary CG Sylph Psychokineticist (Aether) 9 | HP: 30/50 | AC: 12 (12 Tch, 10 Fl) | CMB: +4, CMD: 16 | F: +6, R: +8, W: +8 | Init: +2 | Perc: +12, SM: +12 | Speed 35ft | COND=
Benedetto Laguardia wrote:
"Sky I've heard of, but what's Sun?" Benedetto mutters to himself as he keeps firing at whichever mephit seems most injured, hoping he can keep River from getting herself killed. He almost tries to reach for the warmth of Volcano's power before remembering again how long it's been since he could.


"Ever so few Vulcunus' revere Silver Bringer, and even fewer of my faithful could tell the most minor fable of Caller-on-the-Horizon ... but once upon a time, they created a greatness which was their Sun. Lessons and cosmology will need to wait though, we need you away from there!"

Fury flies closer to his master as Zephyr concentrates; snatching the little golden trinket from the idiot savant was one thing, trying to elevate two elen from a pool of magma seemed to be quite another




- Yes, created the term Vulcunus' as a plural form for Worshipers of Volcano
- Yes, doubled down on the Sun creation myth incepted 01/08/2024 under open license from GM_Dec ;)
- Waiting on distance ruling to help determine outcome of Telekinetic Haul to save Ben


M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3 | HP 67/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5 | Lay on hands 6/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3

Oh right, forgot I hadn't answered that. He'd prioritize the safety of the child, so a gentle toss and then trying to pull/crawl/leap away himself, whichever seems most likely to work.


HP: 94/114 (0NL) | AC:33 FF:23 T:28 | F:+10 R:+11 W+6 | Init +4 | SM +13, Ac/EsAr/Sth +17, Di +20, P(Dance) +19| | Speed 60ft, Swim 30ft | Ki Pool 10/10, Burn 0/6 | KB +15, 5d6+8 | Active conditions:

Escape Artist: 1d20 + 16 ⇒ (20) + 16 = 36

River slides free like her namesake and leaps away from the huge arms. She wants to rush after the boy, but this creature is large and powerful. Just running from it might be a mistake.


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Zephyr emir wrote:


- Waiting on distance ruling to help determine outcome of Telekinetic Haul to save Ben

yes, that is a reasonable estimate of your distance!


Leo uses his water blast to extinguish the creature,

water blast: 1d20 + 15 ⇒ (6) + 15 = 21
damg: 5d6 + 17 ⇒ (1, 6, 5, 6, 3) + 17 = 38

-and with a hiss and a fading wail, the large mephit collapses like a used bonfire log. (deleted)

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