Baby Chimera

Unity, Chimeric Superhero's page

504 posts. Alias of Almonihah.


Full Name

Unity

Race

| HP 55/55 SP 64/77 | KAC 23 EAC 21 | F +9 R +3 W +6 (+2 vs. mind-affecting) | Init +5 | Perc: +11 | RP 9/9 | Current form: Hexapodal

Classes/Levels

Head Text Key:
Bold--right 'dinosaur' head | Plain text--middle fox head | Italic--left jaguar head

Gender

Male Chimera... thing Soldier 7

Size

Large (Medium)

Age

Difficult to say

Alignment

NG

Strength 23
Dexterity 12
Constitution 19
Intelligence 12
Wisdom 12
Charisma 8

About Unity, Chimeric Superhero

Large Magical Beast 'Deoxyian' Soldier (Chimeraborn) 7

Init +5; Perception +11

Defense SP 77 HP 55 RP 9
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EAC 21; KAC 23
Fort +9; Ref +3; Will +6

Cold Resistance 7, Electricity Resistance 4, DR 8/Slashing or Bludgeoning, DR 1/-

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Offense
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Speed 50 ft., 30 ft fly (average)
Space 10 ft.; Reach 5 ft.
Natural Weapons +13 | 1d6+18 damage (B/S)
Sword of Truth +13 | 1d8+15 damage (S)
Tactical Energy Converter +8 | 1d6+7 damage (C) | 90' range, explode 10', unwieldy | Critical Staggered
Offensive Abilities primary fighting style (blitz), melee striker, charge attack

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Statistics
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Skills Athletics +19, Life Science +6, Medicine +9, Survival +11, Perception +11, Stealth +3, Intimidate +4
Feats Expanded Deoxyomorphism (crocodile--Armor Savant as Vesk), Expanded Deoxyomorphism (kasatha--extra arms), Skill Focus (Perception), Skill Focus (Athletics), Improved Unarmed Strike, Expanded Deoxymorphism (Void--flight, as strix), Expanded Deoxymorphism (Gargoyle--Wild Armor, DR 7/Bludgeoning or Slashing)
Racial Traits Deoxyomorphic Being (Kitsune (fox)--Low-Light Vision), Holistic Perfection (+2 Int, +2 Str, -2 Cha), natural weapons (as vesk, jaguar head), Darkvision 60' (nyssholora head), Quick Shapechange, Rapid Revival (as astrazoan, troll-based?), Cold Resistance (as vlaka), Many Minds, Some kind of Scent thing
Class features
Primary Combat Style (Blitz):
*Rapid Response
*Charge Attack
Gear Boost: Nimble Juggernaut
Temporal Scion: Skill Focus (Perception), Skill Focus (Athletics)
Chimeric Evolution: Breath Weapon (Sonic, as dragonborn, 1d3+10, DC 17, 30' cone)
Languages English, Spanish
Gear
Vesk Overplate I, medpatch, everyday clothing, field rations (1 week), flashlight, hygiene kit, industrial backpack, personal comm unit (cell phone?), Tactical Energy Converter, Sword of Truth, 2772 unspent CR,
Augmentations dragon gland, wyrmling (15-ft. cone, 3d6 A, Reflex DC 15 half), mk 2 synergizing symbiote (strength), mk 1 synergizing symbiote (constitution), gill sheath, minimal speed suspension (biotech version via adaptive biochains), dermal plating I(biotech via adaptive biochains), resistant hide II (electricity)

Appearance: Link

Unity's "superpowers":
They have the Chimeraborn Archetype, Theme, and Species, kind of mixing and matching them. (This also includes gaining species feats every four levels kind of like 2e)
Their sense of smell is superior to a human's. We haven't defined this particularly but that's fine.
They can gain abilities from their defeated foes, and they adapt to the challenges they've faced. I've been doing this by just picking feats and augmentations that reflect what they've beaten and the dangers they've experienced
They can eat pretty much anything. This is connected with how I'm "buying" augmentations for the 'evolutions' or whatever you want to call them they have, they keep having cravings for things like advanced composite armors or rare elements so their body can properly grow whatever subdermal armor layer it's come up with.
Unity can have any number of augmentations as long as they're all biological