Genie

Benedetto Laguardia's page

343 posts. Alias of Almonihah.


Full Name

Benedetto Laguardia

Race

| HP 87/92| AC: 23 T: 18 Fl: 17 | CMB: +10 CMD: 28 | F +14 R +14 W +10 | Init +7 | Perc: +5

Classes/Levels

| Lay on hands 3/6 | Smite Evil 3/3 | Tactitian 1/1 | Panache 3/3 | Status effects: Strength damage 4

Gender

M Ifrit Paladin (Virtuous Bravo, Chosen One) 7/Unchained Rogue 3

Size

M

Age

32

Alignment

LG

Languages

Common, Ifrit

Homepage URL

Ten-min background

Strength 14
Dexterity 18
Constitution 16
Intelligence 10
Wisdom 8
Charisma 16

About Benedetto Laguardia

Benedetto Laguardia
Notes: Paladin Commander: Hero to Refugees
Ifrit paladin (chosen one, virtuous bravo) 7/unchained rogue 3 (Pathfinder Player Companion: Familiar Folio 6, Pathfinder Player Companion: Heroes of the High Court 12, Pathfinder RPG Bestiary 2 160, Pathfinder Unchained 20, Ultimate Wilderness 210)
LG Medium outsider (native)
Init +7; Senses darkvision 60 ft.; Perception +5
Aura courage (10 ft.)
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Defense
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AC 22, touch 17, flat-footed 17 (+5 armor, +2 deflection, +3 Dex, +2 dodge)
hp 82 (9 HD; 3d8+6d10+27)
Fort +14, Ref +14, Will +10; +2 racial bonus to resist starvation and thirst
Defensive Abilities danger sense +1, evasion, nimble +1, share will; Immune disease, fear; Resist fire 5
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Offense
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Speed 35 ft.
Melee +1 flaming rapier +15/+10 (1d6+5/18-20+7 Precision) (or holy damage) or
. . dagger +13/+8 (1d4+2/19-20+7 Precision) or
. . dagger +13/+8 (1d4+2/19-20+7 Precision) or
. . mwk short sword +14/+9 (1d6+2/19-20+7 Precision)
Ranged mwk composite longbow +13/+8 (1d8+2/×3)
Special Attacks channel positive energy 3/day (DC 16, 3d6), menacing swordplay, opportune parry and riposte, panache (3), precise strike, smite evil 2/day (+3 attack, +0 AC, +7 damage), sneak attack (unchained) +3d6
Spell-Like Abilities (CL 9th; concentration +12)
. . 1/day—burning hands (DC 14)
Paladin Spell-Like Abilities (CL 6th; concentration +9)
. . At will—detect evil
Paladin Spells
1st: Protection from Evil, Sun Metal
2nd: Paladin's Sacrifice
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Statistics
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Str 14, Dex 18, Con 16, Int 10, Wis 8, Cha 16
Base Atk +8.25; CMB +10; CMD 28
Feats Accomplished Sneak Attacker, Combat Reflexes, Dodge, Fleet, Weapon Finesse, Weapon Focus (rapier)
Traits affable, tactician
Skills Acrobatics +9, Bluff +9, Diplomacy +3 (+5 to gather information.), Disable Device +12, Disguise +9, Intimidate +15, Knowledge (local) +12, Perception +5, Stealth +15 (+17 in deserts), Survival +11
Languages Common, Ignan
SQ bravo's finesse, desert mirage[ARG], dodging panache, lay on hands 6/day (3d6), lay on paws, rogue talent (fast stealth), swashbuckler initiative, trapfinding +1
Combat Gear potion of cure light wounds (6), alchemist's fire (3); Other Gear +1 lamellar (leather) armor[UC], +1 rapier, arrows (60), dagger, dagger, mwk composite longbow (+2 Str), mwk short sword, belt of mighty constitution +2, cloak of resistance +2, handy haversack, ring of protection +2, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Warrior)[UE], masterwork thieves' tools, mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Warrior, 42 gp 9sp
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bravo's Finesse (Ex) Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.
Combat Reflexes (5 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Danger Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Darkvision (60 feet) You can see in the dark (black and white only).
Deed: Dodging Panache +3 (Ex) As an imm action when attacked, use 1 panache to move 5 ft. and gain +3 to AC vs. attack.
Deed: Menacing Swordplay (Ex) While 1 panache, as a swift action when hit, attempt demoralize check.
Deed: Opportune Parry and Riposte (Ex) 1 panache and 1 AoO to attempt to parry a melee attack, then counterattack.
Deed: Precise Strike +6 (Ex) While 1 panache, bonus to att/dam with light/one-hand piercing weapon.
Deed: Swashbuckler Initiative (Ex) While have Panache, free hand draws light or 1-hand pierce wep as part of the init roll.
Desert Mirage +2 to Stealth in deserts and to saves to resist starvation and thirst.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Stealth (Ex) Move at full speed while using the Stealth skill at no penalty.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Lay on Paws (Su) Familiar can use lay on hands ability, including mercies for 2 lay on hands uses.
Nimble +1 (Ex) +1 dodge bonus to AC.
Paladin Channel Positive Energy 3d6 (3/day, DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Share Will (Su) When your or familiar fails a save vs. mind-affecting effect, the other can roll in their place, but failure affects both.
Smite Evil (2/day) (Su) +3 to hit, +6 to damage, +0 deflection bonus to AC when used.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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Background link

Squire (Drook) reminders:
0) You gain the Alertness feat with he is directly next to you.

1) Your squire has religious knowledge far beyond their age and training. He has ranks in Knowledge Religion equal to the paladin's level, is treated as having it as a class skill, and a wisdom modifier of (paladin's - 2)

2) The squire can use his own Lay on Hands, which is identical to the paladin's (plus mercies), but only has uses (Paladin's - 4) per day.
This does NOT use your pool. He cannot use Channel Energy.

3) Quick and easy stats: Half your HP, half your save bonuses, half your attack bonuses, half your AC bonus, etc.

4) Master's Protection: If an attack would reduce your squire to 0 HP or less, you can choose to take all the damage from the attack instead. (the squire takes none)