A Tiny Part Of The Dimension Wars (Interdimensional Spy Follies

Game Master GM Hansj

Location: At the Reptilian Gambling Hall in the Pillars of Time, confronting at Hartwig in the private room.

But at some point, returning to Giant's Garden in the South-central end of the South Continent of The Universal Republic, on the plane/planet Regrewn, in the area of the Giant's Garden.

Detailed description of The Republic: here.

Republic Map and Giant's Garden Map

Aim: Protect dimensional access points, stop looting of planar materials, repair plane, stop Dark Trader influence.


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Arlo Brighthammer wrote:
Guys, I have Covid. After dodging it for 3 years, I finally got it. I don't currently have the energy to game, so feel free to bot me. I'll also take any healing prayers or well wishes.

Yeah damn, I avoided for nearly as long. Fortunately my case is very mild. Felt very exhausted at night for two nights and then just a runny nose for a week. Hopefully you will have similar luck.


Jocinth may play a slightly large role with TheWaskally out of commission for a bit.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Get well soon!


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

Well bugger, get welll soon


Okay, I know Arlo's absence is very temporary and Rollo's absence is theoretically temporary but Rollo's absence is long term and at this point and it seems like we really need another person. I will plan to post an ad in the next few days unless there's a strong objection. If we wind-up with six players in the end, I can live with that.

Also, I'm thinking party-face plus either some variety of tank or some expert on magic. Let me know if you have ideas here.


OK, posted recruitment thread. Feel free to post on it or offer me suggestions.


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Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

Hello everyone!

Apologies for my absence. We are hopeful that now that we are both working things will calm a bit on my end.

I would enjoy rejoining the Team when the next mission, quest, thingy begins!

@Arlo feel better dude!


Male Teifling Welcome players! Roll20 Map

Jinx!


Rollo Qantas wrote:

Hello everyone!

Apologies for my absence. We are hopeful that now that we are both working things will calm a bit on my end.

I would enjoy rejoining the Team when the next mission, quest, thingy begins!

@Arlo feel better dude!

If you wished to join now, that would be fine too but if that's too soon, that's OK.


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Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

Just wanted to give you a heads up for the next mission, sir!


Lyra Anna Fitzroy Investigator Bio-Android AC 27(31*)/FF21(25*)/T16(20*) CMB 15/CMD 25| F+12 R+17 W+16 | THP 140/140* HP 140/140| Per+22 | Init+5 | Insp 14/14

Still here :)


I have chosen a new character. I will be narrating them in in the following day(s).


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Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

So, I read that we are hunting Time Bandits? Time motifs are really fun...and confusing, but always fun...lol.

I need to clean up Rollo's character sheet a bit, probably tomorrow.

I think that I am caught up on Game Play (195 posts! Nice!).

I may retool him a bit, but still be the Magic Specialist that he was built for, although, Terex and A,Zim are doing mighty splendidly!

EDIT

Upon reviewing our Rollo, he seems fine as is! Although, I may update his equipment a bit.

Anyone see any glaring omissions?


Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

I believe that Rollo is ready for his return to active duty!

He may have had a bit of an awakening of sorts while vacationing on an isolated island.

He also went shopping to spend those dusty paychecks from work!


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Male Elf Panoply Savant (Occultist) 14

Thank you for the invitation from GM Hansj! I see a few people that I recognize from around the boards, but I don't think I have gamed with any of you just yet. I look forward to bringing this oddball to life when the GM narrates me in!


Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

Welcome to our planar shifting, cosmic melting, world evolving, people re-populating, mind blowing, face melting (barely happened once), time jumping adventure!


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Oh an occultist, that'll be interesting I think! Welcome :)


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 30 T: 23 Fl: 22 | CMB: +15 CMD: 29 | F +11 R +22 W +14 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 11/16 | Inspiration 3/4 | Guile 1/4 | Current Effects: Dispersion

Welcome! (And welcome back Rollo!) My little dragon should have fun getting to know The Curator. :D


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Lyra Anna Fitzroy Investigator Bio-Android AC 27(31*)/FF21(25*)/T16(20*) CMB 15/CMD 25| F+12 R+17 W+16 | THP 140/140* HP 140/140| Per+22 | Init+5 | Insp 14/14

ROLLO IS BACK!!!


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Male Teifling Welcome players! Roll20 Map

And that is how I have felt (and still do feel) about this game. I feel privileged to be a part of it. I endeavor to justify everyone's involvement, commitment, time. The stories written here are fantastic.

Thank you!


Welcome back Rollo and all praise is appreciated.

Also, we can assume Rollo is with the curator and I will let everyone talk amongst themselves. I am traveling to Boston tomorrow and may not be able to post 'till Thursday (but you never know).


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Male Elf Panoply Savant (Occultist) 14

It's humbling to join a game three years in the making with over 5000 posts, but I look forward to the madness ^_^


And it turns out my flight today was canceled and get to try to fly again on Friday...


Flew from California yesterday and had my father's memorial today. Will post tomorrow.


Male Teifling Welcome players! Roll20 Map

We are sorry for your loss. We hope you and your family are well as can be.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

I wish we still had the hive mind, it was rather handy for communication.

I'm really not entirely sure what we should do here, and Azzim would like to bounce some suggestions. But now doesn't really seem to be the time.


Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

I have been thinking the same thing...lol. Got spoiled!


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 30 T: 23 Fl: 22 | CMB: +15 CMD: 29 | F +11 R +22 W +14 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 11/16 | Inspiration 3/4 | Guile 1/4 | Current Effects: Dispersion

Yeah, Terex not sticking with the group is causing some issues. :D He can't match the hive mind but he could at least relay things along if he were in the same room. Pretty sure he can't 'speak' with creatures out of his line of sight, though.


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M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 30 T: 23 Fl: 22 | CMB: +15 CMD: 29 | F +11 R +22 W +14 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 11/16 | Inspiration 3/4 | Guile 1/4 | Current Effects: Dispersion

Hmmm... could the *book* be the totem...? I'd disregarded it at first because I figured Terex's library wasn't 'close' but depending on how 'close' is defined it could be.


Terexaltherin, Pseudodragon wrote:
Hmmm... could the *book* be the totem...? I'd disregarded it at first because I figured Terex's library wasn't 'close' but depending on how 'close' is defined it could be.

I'll give more info on investigation instructions the book gives later...


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 30 T: 23 Fl: 22 | CMB: +15 CMD: 29 | F +11 R +22 W +14 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 11/16 | Inspiration 3/4 | Guile 1/4 | Current Effects: Dispersion

My first thought was that the book is the first clue Terex has had about his mysterious Library Link, but then the totem idea occurred to me. :D


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 30 T: 23 Fl: 22 | CMB: +15 CMD: 29 | F +11 R +22 W +14 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 11/16 | Inspiration 3/4 | Guile 1/4 | Current Effects: Dispersion

A note to our enemies:

Don't challenge our party to a Knowledge battle.

You will lose. :D


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

With Gift gone one thing I've been wondering about is having an alternative to the hive mind. Azzim could cast extended Telepathic Bond for a bit under 5 hours but that's very much not an all day thing.

A more radical alternative might be switching from the Shaman Healing spirit to the Tribe spirit for:

Tribal Bond (Sp): The shaman and her tribe share a transcendent bond. Once per day when she communes with her spirit animal to regain spells, the shaman can select a number of creatures equal to half her shaman level to serve as her honorary tribe. These creatures can constantly communicate with each other, as telepathic bond.

Thoughts?


Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

Thoughts. I see what you did there.


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 30 T: 23 Fl: 22 | CMB: +15 CMD: 29 | F +11 R +22 W +14 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 11/16 | Inspiration 3/4 | Guile 1/4 | Current Effects: Dispersion

My impression is that Gift will be rejoining us in the not-too-distant future, or Terex would have looked at talents that could let him do something smoother than playing telepathic telephone.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'
Azzim bin Farouq wrote:

With Gift gone one thing I've been wondering about is having an alternative to the hive mind. Azzim could cast extended Telepathic Bond for a bit under 5 hours but that's very much not an all day thing.

A more radical alternative might be switching from the Shaman Healing spirit to the Tribe spirit for:

Tribal Bond (Sp):

Thoughts?

I say go for it


Male Teifling Welcome players! Roll20 Map

Fortune (Su) (Advanced Class Guide pg. 36): The shaman grants a creature within 30 feet a bit of good luck for 1 round. The target can call upon this good luck once per round, allowing it to reroll any ability check, attack roll, saving throw, or skill check, taking the better result. The target creature must to decide to use this ability before the first roll is made. At 8th and 16th levels, the duration of this hex increases by 1 round. Once a creature has benefited from the fortune hex, it cannot benefit from it again for 24 hours.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Ah thanks for the correction, there's a bunch of similar abilities some of which work for every roll.


Male Teifling Welcome players! Roll20 Map

Misfortune does actually. I have played both a Witch and a Shaman in completed APs (Strange Aeons and Hell's Rebels, respectively).

They were both really fun!


That was a clever way to clear-up those time-contradictions, if I do say so myself.

I had no idea where things would end when I started this arc, btw.


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Male Dhampir Arcanist (White Mage) 14 Init: +3; Hp. 112/112 AC 19 Fort +12, Ref +12, Will +14 Senses: LLV, Darkvision 60' Perception +13

Only Time would Tell....


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

very cool, thanks GM, and with that, Gift is back, a little confused but back.


Human | Resource Tracker | Shaman 14 | HP 116 / 116 | AC 24; 12tch 24ff | +12fort +9ref +21will |
Spoiler:
Bluff +19 | Dip +22 | Heal + 15 | Kn: Arc +18 | Kn: Hist +17 | Kn: Nat +20 | Kn: Pla +21 | Kn: Rel +21 | Perc +25 | SMotive +28 | Splcraft +21 | UMD +19

Hmm in that case maybe I don't need to change Azzim to a tribe shaman :)


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 30 T: 23 Fl: 22 | CMB: +15 CMD: 29 | F +11 R +22 W +14 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 11/16 | Inspiration 3/4 | Guile 1/4 | Current Effects: Dispersion

All right! Now the question is, will The Collector be rejoining us in a bit as well? We still have one totem left, right?


Terexaltherin, Pseudodragon wrote:
All right! Now the question is, will The Collector be rejoining us in a bit as well? We still have one totem left, right?

I haven't heard from the player in a bit so I don't expect the player to return. But in my world, things happen for reasons, people don't vanish except for reasons, etc. So The Curator could return as an NPC if the player isn't returning.


Due to long shift tonight, will not be posting


So, it occurs to me that this might be a cool place to add-in some of the Blades-In-The-Dark rules I talked of oh-so-long-ago.

That system basically tells of a heist as a series of flashbacks.

What I'm thinking here is you folks encounter a series of characters in the gambling hall and it turns out some of you have a history with the characters - romance, betray, revelry, etc. Basically, you have an old conflict not yet resolved. You recognize the character, describe the history and I will describe what position they hold in the scheme.

I may describe certain people also and you can add to them.


Gift Elan-Psion [AC 22*/29^ TAC12/19^ FF--] CMD 19/+7CMB|F+12* R+13* W+19*|HP85/85|Init+2|Per+30|SM+20|PP/D102/226|Vis/360/DV 60'/Aura/Mind/Danger Sense 60'

I love Blades in the Dark


Here a link to a more detailed description of Blades In The Dark.

And again, I'm just aiming for bits and pieces of this approach in this case. Characters with which you have a "history" (and I can come up with them if anyone is struggling but I think this would be something you-all would want to do... ).


M Pseudodragon Unchained Rogue (Counterfeit Mage) 10 Hedgewitch 2 | HP 102/102 | AC: 30 T: 23 Fl: 22 | CMB: +15 CMD: 29 | F +11 R +22 W +14 | Init +7 | Perc: +18, Blindsense 60' | SR 24 | Spell Points: 11/16 | Inspiration 3/4 | Guile 1/4 | Current Effects: Dispersion

Hmmm... the trick is thinking of who Terexaltherin would have a history with that would show up at a gambling house in the Pillars of Time... perhaps some desperate history students from a college in Sigil trying to gamble their way into a lost moment of the past they can use to write their thesis? :D

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