I think taking away the beastkins ability score bonuses was legit, otherwise it's just a stright upgrade to the standard barbarian. I generlly agree with caster martial disparity, but show me a caster that wants to be alone in a room with a beastkin berserker... Anyways I've been doing some brainstorming and have come up with a rather wicked build that tries to circumvent the beastkin's lack of defenses by debuffing. Specifically the Untamed Rager Archetype from Dirty Tactics Toolbox can be stacked with Beaskin Berserker. It gives you improved and greater dirty trick in place of uncanny doge and imp. uncanny dodge and also gets a scaling intimdte bonus in place of trap sense. Add in Knockback/Savage Dirty Trick and Cornugon smash with 6 natural attacks and you can leave a foe with the following debuffs in one round while still dealing 50some damage at level 6: Prone AND Blinded AND Staggered AND Shaken AND Deafend OR Prone AND Dazzled AND DAZED AND Shaken AND Blinded OR Prone AND Dazzled AND DAZED AND Shaken AND Deafend The possibilities are nigh endless...Also Dirty Trick gives you something nice to do in the first round of combat before aquiring pounce. Thanks to size increases, Rage, AoMF and Reckless Abandon you should have a fairly competitive CMB throughout your career. Also STR surge means you can land single combat maneuvers agianst pretty much anyone. Human Barbarian 10 (Beastkin Berserker/ Untamed Rager) STR 19 DEX 12 CON 14 INT 10 WIS 12 CHA 8 Alt Race Traits:
Traits:
FCB: Superstiton 1 Rage / Savage Raport: Dechynodronus / Feat: Power Attack / Bonus Feat: Extra Rage Power: Reckless Abandon (Retrained 5PP)
Due to being bored I sorted through the Monster list above to identify creatures sized tiny to huge with interesting (not claw, claw, bite) natural attacks: Name Size Type Senses Aura Speed Melee
Nothing really caught my fancy in the small or medium departement but Marax looks pretty awesome for a large form with up to 7 natural attacks. Also giant dire frog targets touch AC with his tongue. That's oddly appealing... Love the arsinoitherium and Vital Strike/Furious Finish idea. Too bad that build really doesn't work out before level 6 at the very earliest...
Bob Genghis wrote:
Sympathetic Rage and eldritch guardian ma man...
Chess Pwn wrote: okay, so it is able to keep up with other full babs. that is good It's able to keep up with the CRB fighter. That's not saying much. Optimized full martials should be able to put out something like 150 DPR at Level 12. I'm pretty sure the weretouched shifter can do that as well. For other builds I'm not so sure. The weretouched shifter really breaks the classes damage math as it can combine Rhino Hide with pounce. Boot trick (Sharp veer) and Dragon Style mean that you should be able to pounce on most rounds of the day (Humans cann pull all this of at 5th). The major issue with the shifter's DPR is that your to hit will always be lagging behind other martials. Due to the number of attacks precision isn't quite as importants but other martials can easily aquire a dump truck of natural attacks as well. This is why pouncing is so important as that +2 to hit is vital for a shifter. This also means that power attack is a comparably bad feat for shifters. Also I'm fairly positive that with the erataded shifter's edge you are not gonna want to Focus on DEX (at least not on a build that goes from Level 1 to 12). For pure DPR reasons investing heavily in WIS for Mutated Shape is probably superior.
Stop flogging me! wrote:
The fact that UW was not included in the last AR update, despite hardcovers usually becoming avalable right after release, might be an indication that there's some considerable debate on wheter or not pouncing kittymen should be a thing in PFS. And if pouncing kittymen won't be a thing in PFS the shifter discussion might be turn even more heated...
Squiggit wrote:
Main reason why I like weretouched so much.
Appealing for an unban of this archetype is an attempt at futility. As written it is better than the swashbucler and probably strictly superior to the base Paladin for any build mot relying on archery, or natural weapons. Initially I was equally anoyed that PFS is so restrictive. Meanwhile I have come to understand, that if paizo as a company were as good at balancing it's content as PFS is, Pathfinder would be a much better game.
John Ryan 783 wrote: So, I know that for hard cover books PFS legality is usually pretty darn quick, but there seems to be a lot of editing/uncertainty issues with a lot of class options. Have we heard anything on when the resources will drop? They are prolly currently debating whether or not to ban the Shifter's Tiger aspect. All that low level pouncing will make campaign leadership very unhappy.
As it was discussed above here's my take on the weretouched shifter: As a 4 level dip it's prolly the best thing to get out of the shifter from an optimization perspective. - Shifting into a weretiger once per day for 4 hours covers most of your daily adventuring need. Shifting focus has you competly covered. As you are still a completly functional demihuman being in weretiger form this also works from an RP perspective. - You get pounce at level 4 and 3 natural attacks to go with it - You get to wear equipment so enjoy the helm of the mammoth lord and rhino hide with your pouncing full attacks - You get nice static bonuses (+2 size bonus to STR is equivalent to weapon trining 1) and a +2 to natural armor on top of half wisdom+1 and armor What makes me so sad about Ultimate Wilderness is the fact that a company which has built it's sucess on listening to it's players from the start, is now locking out player opinions before and after the release.
Wow sad times on the paizoboards. So as a numbers guy this is what I see in the shifter: Offense: Natural attacks are the best way to get high DPR numbers up until about level 10. So being able to build around them is great. In higher level play you need to decide whether or not you want to rely exclusily on natural attacks (and get as many as possible) or mix em up with manufactured weapons or unarmed strikes. However natural attacks don't really need full-BAB to function as you don't get iteratives. So the shifter's big selling feature (full-BAB) only grants it very minor bonuses for it's intendend combat style. This design flaw has already been pointed out elsewhere. The shifter gets 2 claws to start with. Many other classes get this as well and a slew of racial options can also get you claws from the start. A number of magic items and feats can help you expand your natural attack arsenal and of course wild shape and that nifty new feat do as well. Lesser aspects are a weak class feature due to only granting enhancement bonuses. They are also the only built in accuracy boost the class sports and fail pretty badly at that. Also copy pasting this from hunter can't really be seen as anything other than unispired. The strength of the hunter's animal aspect was it's versatility. The Shifter gets his second aspect at level 5. Wild Shape, despite all the hate it gets, is of course a very powerful class feature. As verzen pointed out the dino and the tiger are prolly the go to forms at level 4. Defense:
Also some Wild Shapes can further enhance defenses. A STR based tiger will actually appreciate the lesser aspects defensive boost. The focus on wisdom as a secondary stat also partially helps to kit the poor WIL saving throws. Compared to other full BAB natural attack builds (Barbarian or bloodrager come to mind) the shifters defenses look pretty good. Builds focusing on DEX and Wisdom should be really tough to hit. Madness:
Versatility:
Compared to most Full-BAB classes (not looking at you avenger) this seems like an okay amount of versatiliy. But compared to the druid or the hunter it's obviously very dissapointing. Summary:
Compared to the Druid, the Shifter offers some great ammunition for those who argue that the caster-martial disparity in Pathfinder is too large. For those primarily interested in wrecking face the shifter is an interesting option. I can see a lot of builds exiting the class after level 4 (and take shaping focus) as much like swashbuckler it scales poorly. Also I'm pretty sure folks will try to find ways to harm themselves or dip Barbarian for accuracy reasons. Also due to the easy avilability of DEX to damage on all natural attacks (Agile AoMF) and shifter's edge, the class might actually make for viable DEX based builds.
SheepishEidolon wrote:
Except very many classes can get caws at level 1. And honestly if "it's a good 1 level dip" is the best defense of a class than hat's a pretty poor verdict...
I'd stick with Savage Technologist all the way. However go Breaker instead of Hurler. That way you can ignore the penalties for improvised weapons and get a scaling Bonus to damage. Alternatively get the Tools of the trade trait and surprise weapon trait that saves you 2 feats. Lets you ignore to hit penalties for using imrpovised weapons and provides you with a jucy +2 to hit. Also check out the barbarian rage powers from Villain Codex (Archives of Nethys has them). They make Barbarians good at throwing. Also get the amulet of improvised might from Adventure'S Armory 2. All of These things are PFS legal.
Draxia wrote:
She must meet the revelation’s prerequisites, using her inquisitor level as her effective oracle level to determine the revelation’s effects, and she never qualifies for the Extra Revelation feat. Not sure how that can be read s anything else than: Inquisitor level counts as Oracle level for qualifying for revelations.
Seems like for the last 5 years whenever someone asks for Barbarian advice he gets the same advice. Some of which is good (Reckless abandon, Superstition), some of which not soo good (Two handed weapon deals most damage...that honor goes to natural weapons). Anyways Paizo has actually released a number of good Barbarian options recently that add new tricks or can work as well or better as the gold standard options. As a replacement for Superstion I find this rage power rather interesting, particularly good for fate's favored half orcs as they start with decent saves in all departments and can best benefit from rerolls: Ymeri’s Pyre (Su): The barbarian visibly burns with an
From the same book we also have this sexy little once per day trick availabe from level 2 onward: Kelizandri’s Tide (Su): When the barbarian rages,
If you are looking to make use of pounce be sure to find ways to make charging more reliable. http://www.archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Barbarian%2 0Deepwater%20Rager or via the Eratic charge rage power.
For martials skilled multiclassing is gonna blow most single class builds out of the water any day in the PFS Level range. Cherry picking of static bonuses, feats, save modifiers or flurry of blows is totally nuts. Anyone who claims the contrary hasn't run the math. The worst offenders:
At higher levels the progression of class abilities might actually catch up to match to cherry picking but I'm not sure if that's a given. You will probably be behind in raw numbers but can compensate a bit via access to higher Level abilities The two martial classes that will probably be best when single classing are Cavalier and Paladin as their main damage boost is highly level dependent.
Gisher wrote:
I don't see it anywhere!
By combining the Ravener Hunter Inquisitor with the Life Link Revelation and the Urgathoa's Hunger Divine Fighting Technique you can build an Ordin who empowers his healing with vicious bloodshed! The combo works smoothly from level one and especially at early levels "Healing" from Urgathoa's Hunger easily beats a paladins Lay on Hands. And the best thing about it is that the more dmage you can dish out on a single hit the more HPs you gain in return. With Bane up you are easily dishing out 25 damage per hit at level 5 and should you ever crit... This can be supplemented with Fast Healing from Judgement. The following build uses the the Dwarven FCB to further improve Fast Healing. Build:
TN Dwarf Ravener Hunter Inquisitor 11 STR 17 DEX 8 CON 16 INT 8 WIS 18 CHA 5 Dwarven Favored Class Bonus goes into Healing Judgement Traits
1 Urgathoa’s Hunger /Judgement/ Life Link Revelation
Equipment: STR Belt, Headand of Wisdom, +X Scythe Spells ?
Any ideas for further improving on this? Any spells synergies I'm missing out on here? I'm inclined to try a more offensively minded build that uses Sanctified Slayer to further boost damage, but haven't found any convenient ways to Sneak Attack besides flanking.
So here's a new nifty teamwork feat from the adventurer's guide. Tribal Hunter (Combat, Teamwork)
I'm asking myself. What if a creature sans natural reach (tiny or smaller) is adjacent to your foe? Are you considered flanking even when the creature is not flanking? I'm a bit confused as it doesn't call out threatening at all...
Rysky wrote:
Eww sounds like my Kind of Thing...
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
Wassup wit dem bugbears? Dey on steroids? Beromar surprised that his feeble minded goblinoid foe is still standing whacks it once more but this time with feeling. Attack PA 1d20 + 5 + 5 + 1 + 1 - 2 ⇒ (15) + 5 + 5 + 1 + 1 - 2 = 25Damage 2d6 + 7 + 1 + 1 + 6 ⇒ (4, 1) + 7 + 1 + 1 + 6 = 20
Chromantic Durgon <3 wrote:
This! It's either omg rofllol that build sucks so hard! Or shame on you for Charisma 7! How can you? You are ruining my hobby! Personally I see more of the latter, but that might be subjective.
GM Hmm wrote:
A word of warning: doing a survey like this, in a spot like this, will not be a random sample of the PbP participants on the Paizo Boards. You will have what is called selection bias, or more precisely sampling bias. Those who frequent these boards regularly and are engaged in the community are also far more likely to participate in the survey for three reasons: willingness, time availability and potential to see your link. Thus any statistics you calculate on the basis of this survey will oversample the diehard PbP GMs and lead to skewed results. If you have any way to find out whether or not a game is a PbP game from the 'my campaigns' tab that will give you far more reliable numbers. If you had a tech guy who could count the number of times new new game threads with the string 'PFS' goes up this would prolly also give you better information. I'm not really good at programming myself but I imagine that it should be possible to also collect string which includes the alias or the internal PaizoID of the associated user account. Then just count all games associated with an alias. This wouldn't be 100% precise but likely a better database than a non-random survey.
Dwarf Samurai 6 Init +2, Perception +10, Darkvision AC 24(T 12 FF 22) HP 567/56 CMD 23 (27 vs. Trip/Bull Rush) CMB +11 FORT +8 REF +5 WILL +5 (+2 vs. Mind affecting) (+5 vs. Magic and Poison)
Any attemptsat an inconspicious entry are thwarted by the clanking of Beromar's full plate and the Dwarf's proud proclemation. What is ye folks scurrying about like that? We the law in this place!
I was wondering: Does picking up the Lychantropy curse allow you to qualify for the Aspect of the Beast feat? Aspect of the Beast: Prerequisite: wild shape class feature, see Special. Benefit: Your bestial nature manifests itself in one of the following ways. You choose the manifestation when you choose the feat, and then you cannot change it. Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet. Claws of the Beast (Ex): You grow a pair of claws. These claws are primary attacks that deal 1d4 points of damage (1d3 if you are Small). Predator’s Leap (Ex): You can make a running jump without needing to run 10 feet before you jump. Wild Instinct (Ex): You gain a +2 bonus on initiative checks and a +2 bonus on Survival skill checks. Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites. A ranger who selects the natural weapon combat style can take this feat without having to meet the prerequisites (even if he does not select Aspect of the Beast as a bonus feat).
I'd never noticed the haunt collector archetype. It really provides a rather substantial damage boost but I was wondering which resonant power one should forgoe at level 2? If I recall correctly the standard approach for melee occultists is to get transmutation and Abjuration early. Divination seems like a useful school for dropping mental focus as long as you have racial Darkvision. This might be a fun build for PFS which meets my criteria for fun characters: a) good at combat b) skills c) other out of combat utility Edit: Also cheesy me already found a way to get the Champion Seance boon twice at level 6 by channeling the marshall into your 4th implement. Prolly pretty sweet when doing archery...
I was merely arguing that one could easily dip a level of Barbarian or Bloodrager for an Investigator. In regards to offense that actually comes pretty close to a full barbarian in the PFS level range. But whenever the issue of Investigator comes up everyone's always: all you need is DEX and INT and you can kick butt like super man. But that's just not true because your limiting yourself to the suckiest combat style on earth: One handed DEX based. Inspired Weapon and Combat Inspiration are also quite swell but for PFS you are pretty much approaching the end of your career once you get there. I do admit to getting carried away in the process though...
One thing to keep in mind is that combat in PFS rarely takes more than 3 rounds. So if your character needs more than 1 round to buff up and none of those buffs include powerful group buffs you are essentially a waste of space in combat situations. Similarly if you're damage potential is dependent on meelee full attacks you might find yourself lacking on a regular basis. The other thing I've been noticing is that particularly in low level scenarios if you go in without a dedicated skill character you will often end up failing at least one important skill check (most likely a knowledge check). I've yet to witness this being a complete disaster however. Lastly and sadly if your build requires cooperation or tactical acumen from fellow players in combat forget it. Not only will few players cooperate with you, no you might also be branded as a munchkin who is telling others how to play their character. That's one hell of a way to ruin everyone's fun at the gaming table...
male Gnome Scholar Init +3 Perception +7, Darkvision, Speed 20ft HP: 40 AC: 19(FF 16/T 14) CMD: 12 CMB: +2 BAB: +2 Wil: +4 (Use charisma versus charm and Compulsiion +3 vs Mind Affecting) FORT: +5 REF: +6
You are a good friend to Pratts? Mido inquires of Rika. So shall we investigate the Linseed lodge? Mido suggests as he begins to treat his garish axe wound. CLW 4d8 + 4 ⇒ (5, 3, 5, 5) + 4 = 22 Got my ninja ninjaed by the GM... how Shifty...marked 4 charges of my sheet.
Chess Pwn wrote: I did a str based no dipping as well. But if you're going to dip I suggest bloodrager. You can trade your lv1 power for a familiar, or you can go ID rager and get power attack and more str as you rage, so take the extra rage feat instead of power attack and now you rage 12 rounds. Either way you also get wand use without UMD for a lot of stuff. With the introduction of Bloodline Familiars a one level bloodrager dip can add so much to so many martially inclined characters it's not even funny.
Wow... I really feel like some of you folks have to step back, take your own hurt feelings and think about how you speak to others on the internet. Sundokan is bringing up his opinion on the mechanical usefulness of rules options. He might be frank about it but nowhere in his posts is he insulting anyone personally. He is however criticizing a part of Paizo's product and for that he has endured personal, dismissive and non-constructive feedback from at least three parties. Calling for policing and deleting of posts in a thread such as this speaks volumes about the discussion culture on these boards. As a paying customer I think you have every right to voice your displeasure about the product and a company interested in improving it's product should listen to these customers (how you react to criticism is a completely different affair). Back on topic. I agree that unbalanced mechanical content is more of an issue in soft cover products. My personal opinion on the matter of quantity versus quality is that Paizo has looked to WotC and MtG for how to handle new rules content and how this rules content can be used to sell your product. Many new splat books will contain a select few rules options which are very strong, or let players realize interesting concepts in new ways. There are people (like myself) who will buy a book for just such an option (particularly considering the PFS backdrop). A majority of options presented in books however will fail to appeal to optimizers (like myself or Sundokan) simply because there are better options or the concepts they support are so weak mechanically (Pain taster was a nice example) that you can not use them to build munchkined characters. Some of these options are flavorful and will inspire concept builds, others are bland and will likely never see actual play. And really that's just how it works with MtG cards. In my view this is a legit buisness model, especially considering the presence of sites like Nethys and d20pfsrd, but it does bear dangers for game balance and potential for bloat.
John Compton wrote: Hey folks, we've had a significant and unforeseen outage for a while now, so we've been focusing on the top-line job descriptions: namely getting the December scenarios to you and ensuring the rest of the production schedule stays on track. We'll be addressing Additional Resources soon after we're back in the office following a modest holiday break. Thanks for your patience. Thanks for the update! And Happy Holidays! On the seventh day of Christmas John Compton gave to me: Rage Powers for tossing my tree!
So an awful lot of books have come out in the last two months which include plenty of fun new character options which I, and prolly a few more folks, am excited to try out. Any info whether we will be getting an Additional Resources update soon or a big one which will also cover material up to Paths of Righteous? Thank you! Edit: Ewwwwww Baaaabay! |