Master Mido
N Gnome Ninja 4/Cleric (Crusader) 1
Init +3 Perception +9, Darkvision, Speed 20ft
HP: 40 AC: 19(FF 16/T 14) CMD: 13 CMB: +3 BAB: +3
Wil: +4 (+3 vs Mind Affecting) FORT: +5 REF: +7
Dagger+6 1d4-3 (19-20/x2)
Unarmed Strike+8 1d3+3(20/x2)
Chill Touch +8 1d6 (20)
Ability Score
STR 5 (-4)
DEX 17 (10) +1 level 4
CON 14 (2)
INT 14 (5)
WIS 12 (2)
CHA 16 (5)
Traits:
Irrepresible(Faith):You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.
Muscle of the Society
Feats:
Skill Focus (Bluff): +3 to Bluff
Weapon Finesse
Bewildering Koan: As a swift action, spend 1 point from your ki pool and make a Bluff check by asking a creature one of the impossible questions you ponder when meditating.
If the creature fails its check*, you choose whether it loses its next action or you gain a +2 bonus on all damage rolls you make against that creature for 1 round.
Improved Unarmed Strike
Weapon Focus: Unarmed
Deific Obedience(Irori): +4 to all Knowledge Skills
Two Weapon Fighting (Ninja Bonus Feat)
Race Abilities:
Fell Magic: Bleed, Chill Touch, Touch of Fatigue and detect poison once per day, +1 to DC of all necromancy spells.
Darkvision
Gift of Tongues: +1 to Bluff and Diplomacy, whenever you spend a rank in Linguistics gain two ranks
Academician Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill (Knowledge Local).
Small: +1 AC and to hit, +4 stealth, -1 CMB, CMD
Slow: 20 feet movement
Illusion resistance: +2 vs. Illusion spells
Class Abilities:
Sneak Attack +2d6
Poison Use
Ninja Trick: Finesse Rogue
Ki Pool: 4 points
Ninja Trick: Two Weapn Fighting
Channel Positive Energy 1d6: 6 times per day
Domain: Knowledge Memory Reroll Failed Knowledge Skill check 3+ WIS times per day with +1 Bonus.
Favored Class Bonus: 1 HP 2 HP 3- 4 HP 5 HP
Spells
0-
Guidance
Detect Magic
Read Magic
Bless
Comprehend Languages (Domain)
Skills:
Ranks in total (43)
Acrobatics 11 (5)
Bluff 15 (5)
Diplomacy 9 (2)
Disable Device 13 (5)
Knowledge (arcana) 10 (1)
Knowledge (dungeoneering) 10 (1)
Knowledge (engineering) 10 (1)
Knowledge (geography) 10 (1)
Knowledge (history) 10 (1)
Knowledge (local) 12 (1)
Knowledge (nature) 10 (1)
Knowledge (nobility) 10 (1)
Knowledge (planes) 10 (1)
Knowledge (religion) 12 (3)
Linguistics 9 (4)
Perception 9 (5)
Profession Instructor +5 (1)
Stealth 14 (5)
Languages: Gnome, Common, Sylvan, Orc, Goblin, Abyssal, Infernal, Tian, Draconic, Dwarven, Varisian, Giant,Celestial
Equipment
Mithril Chainshirt+1 (1100)
Wand of CLW (32 charges) (2 PP)
MW Thieves Tools (100)
Wand of Recharge Innate Magic (47 Charges) (2PP)
2 Springloaded Wrist Sheaths (x2) (10GP)
Monk’s robe
Cold Weather Outfit
MW Backpack (5GP)
Bedroll (.1GP)
Rations x4 (2 GP)
Rope (1 GP)
Dagger (2 GP)
Bronze Gong (100)
Air Crystal (50GP)
Silver Blanchx2 (10GP)
Agile Amulet of Mighty Fists (4000)
Planned Progression
Class Abilities Feats
1 Ninja Sneak, Poison use Steadfast Personality
2 Ninja Ninja Trick: Finesse, Ki Pool
3 Cleric Channel, IUS, Domain, WF, Spells Bewildering koan
4 Ninja
5 Ninja Combat Feat: Battle Cry Deific Obedience: Irori
6 Ninja
7 Ninja Ninja Trick: Offensive Defense Breadth of Experience
8 Ninja
9 Ninja Ninja Trick:
10 Ninja
11 Ninja Advanced Ninja Trick:
12 Ninja