Here’s a look behind the scenes at our PAX Unplugged demo!
Hiya, it’s me Jenny Jarzabski (Senior Developer) reporting in from the field! I got to spread some Veskmas cheer by running the playtest demo at Pax Unplugged, and I’m here to tell you all about it! This playtest is an encounter designed to test out some of the basic rules of Starfinder Second Edition. Reading on might spoil the demo’s content, so for those of you planning to attend Owlcon (in February) or Norwescon (in March) where some Starfinder team members might be running this demo, you’ve been warned!
PAXU Demo
Map: Starfinder Flip-Mat: Mining Operation
Character Level: 3rdThe goal of this demo was to test out what we’ve been working on internally with a wider pool of players and see some early reactions from the community. I won’t be going into extreme detail about everything we tested in the demo, especially since some of those rules may have changed after we implemented feedback and prepared the Playtest Rulebook for the printer over the past two weeks! If you want the full experience, you’ll have to find me or one of my teammates at an upcoming convention or wait for the next batch of demos we’ll no doubt be cooking up for GenCon!
Players chose from the following premade characters:
- Envoy
- Mystic
- Operative
- Solarian
The Fight
The players approached from the north of a seemingly abandoned mining site strewn with cranes, vehicles, crates, and other large objects providing that sweet, sweet cover. A massive pit in the center of the map created an obstacle for characters favoring melee combat styles. But these lucky gamers were playing a game that favors ranged combat (YEEHAW!) so they all had a ranged damage option in the form of guns! Pew pew pew! Even so, some attacks and abilities perform better in closer quarters. The solarian’s playstyle focuses on getting close to enemies and hitting them with powerful attacks from their solar weapons, and some of the mystic’s spells don’t work from too far away—so not everyone thought it was a good idea to camp out at the edge of the map behind the safety of cover. (Just the operative. Always. So tacticool.)As the players investigated the mine, a trio of pirates popped out from behind cover and fired the first shots of the battle. These pirates were packing guns of their own—machine guns! This meant they could shoot from a distance or get close and unleash a rain of bullets on multiple targets with automatic fire. The pirates’ tactics were to shoot once from a distance, then move in and switch to spraying auto-fire to pew pew as many of their enemies as possible.
Tactics and Playtesting
Changing the pirates’ tactics changed the encounter. I experimented with some different tactics and eventually settled into a routine of two pirates following their normal tactics, while a third perched behind a toolchest (cover) on top of the crane. Sometimes, it was like running two battles in one: a sniper fight between crane guy and the operative, and the chaos of machine gun space pirates versus everyone else. Other times, the players disrupted this setup—they gravity welled crane guy off his perch, attacked him with his own shadow, and more! Poor crane guy!The point is, different groups always used different tactics. Patterns emerged, of course. Generally, the operative hung back and kept in cover while sniping, while the mystic slung spells and pew pew’d from a medium distance. Sometimes the mystic even got into melee and used their painglaive to share their emotions with the enemy on a more personal level. The solarian usually charged into battle, either going after the sniper (RIP crane guy) and using abilities to try to drag him off his perch or intercepting the gunners on their way toward the party. The envoy had a lot of choices between shooting and giving directives like Get in There! to boost everyone’s speed, or Kiss It Better to “heal” someone with temporary HP. No two groups I GM’d for used exactly the same combination of actions. Considering each premade character only contained a snapshot of the rules we’ll be playtesting later this year, you should expect a lot of fun choices when you build your first playtest characters.
A Note About Pregens
he StarFriends (as we members of the Starfinder team call ourselves) each designed one of the premade characters available for the demo. Dustin created the mystic, Jessica whipped up an envoy, Mike crafted a solarian, and Jenny built an operative. Thursty designed the encounter, so we gave the boss a pass this time!
Bonus Encounter
If the players ROFLstomped the pirates, say with a string of crits, the demo had a second encounter loaded in the chamber so the demo wouldn’t run disappointingly short. A fourth pirate gunner and his hacked robot ally emerged from a building and attacked the party right after they defeated the pirates. The robot advanced and went pew pew pew with its laser rifle while the pirate crept up behind it, using her hacked tank-bot as mobile cover until she reached spray-and-pray range. The robot might power down at half HP or use its healing nanites to keep fighting longer, depending on the group. Only a handful of groups played the bonus encounter, including the Cosmic Critters. More about that in a minute.A Veskmas Miracle
Playing games with nufriends in the community is always a great time. Thanks to all you gamers at PAX: Unplugged who wandered over to the Paizo tables to try Starfinder 2. Thank you to the GMs who volunteered their time to run demo tables—y’all are some space badasses!Speaking of space badasses, in addition to the public playtests, I had the honor of playing the demo with the wonderful casts of Atomless, Cosmic Crit, and No Quest for the Wicked. They really kept me on my toes with their rolls and roleplay. You can listen to the Cosmic Critmas demo here; my sessions with Atomless and No Quest are coming soon!
But I Want More!
Do you want more teasers about the playtest rules? Are you looking for spoilers before release? Interested in more detailed notes about our internal playtesting? Stay tuned to this space for more news from the StarFriends SOON™!Jenny Jarzabski
Senior Developer (Starfinder)
Reports from the Field Part 3
Tuesday, January 23, 2023