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Will starfinder 2E be compatible with the $100s I've spent in starfinder 1e resources?


Forgive me. I cannot find if this question has been asked, so that lets me know that I have just missed it somewhere. So, can someone please provide a reference for the mech movement called “phase” such as on age 99.


Loreguard wrote:

If you want it to interact... so the rules prevent you from upgrading your ship to the next higher tier than your level, but if you wanted to allow the 'worlds' to spill over. You could rule that if they get enough BP to where they would have enough to upgrade up to a higher tier (when they get high enough level), you could soften the normal level restriction on goods and start allowing them access to higher level gear by a level on the personal market, than they had before.

You could charge them a BP for the privileges, or simply have it be a general goal, and maintaining that extra capital keeps that higher equipment available. (that way, when they do level up, they are already ready to be able to upgrade their ship to their level in tier)

I understand what you are saying, but the issue I see is that my party will not have the credits to purchase the higher level equipment because they aren't earning creds for hauling cargo. So really, cargo running is not a viable source of income for my party. More of just a means to upgrade their ship when needed.


Just purchased the Ports of Call. Excellent product. I do have one question though, that I am not finding the answer to. If my party decides to use the Cargo Subsystem to make their way though the galaxy, what in the cargo trading system allows them to purchase new, individual equipment, like weapons, armor, tech items?

Thank you for your hard work.


Thank you all! Was along what I was thinking. Just wanted to make sure I wasn't missing something.


My npc police have to arrest one of my solarian players. How do they prevent him from using his mote to make a weapon while in custody? Other than a deus mcguffin magic item. I posted this on rules initially, but this might be a better forum for this question.


My npc police have to arrest one of my solarian players. How do they prevent him from using his mote to make a weapon while in custody? Other than a deus mcguffin magic item.


Thank you for the response.


I am trying to understand the reason why the DC check for finding and selling cargo is harder when you are a higher level. That seems counter-intuitive to me. Am I seeing something wrong, or what is the reasoning behind it.

"DC = 10 + 1-1/2 x your character level" so a character at level 4 would have a DC of 16 and a character at level 6 would have a DC of 19.

Any insight or help here would be appreciated.