Secrets of Magic Playtest!

Tuesday, September 08, 2020

You’ve found the not-so-secret playtest for Pathfinder Secrets of Magic! This upcoming sourcebook, scheduled for July 2021, brings you loads of new spells, magic items, special types of magic, and information about the inner workings of magic. But this playtest? It’s all about the two new classes! Your insight into them will be vital as we prepare them for the final book.

  • The magus combines spells with attacks. The classic concept of the warrior-mage hybrid lives here. The test will show whether this class outshines martial characters or spellcasters, or whether it balances its two sides in a satisfying way that feels special. The magus gets fewer spell slots, though the slots’ spell levels get as high as a wizard’s!
  • The summoner is for the player who wants to adventure alongside a cool sidekick! A powerful entity called an eidolon holds a supernatural connection with the summoner, sharing health and working in tandem. This class also casts spells but has fewer per day than other spellcasting classes.
Sketch of a pale male half-elf with white hair. He wears ornate robes and carries a sword in one hand. Magical fire dances in his other hand. Sketch of a dark-skinned human girl, wearing mage’s robes. She gestures to her eidolon, a dragon several feet taller than her.

Sketches of the magus and summoner by Wayne Reynolds.

Download the Playtest!

How to Playtest

The playtest will run until October 16, 2020. We’re looking for your feedback, comments, and criticisms regarding these classes, but we’re focusing our attention on feedback from play. Make new characters, use them as PCs or adversaries, and run a few game sessions or encounters incorporating them!

Anything can change based on the results of the playtest! These are early iterations of the new classes; some abilities might be a bit extreme or stretch some assumptions of the game, and the best way to find out if we’ve gone too far (or in the wrong direction) is for us to deliver these classes into your hands. We don’t expect to release any changes to these classes during the playtest itself, only in the final version of the book.

Once you’ve had a chance to try these classes, you can submit your feedback in the following ways.

  • Surveys: Head to https://www.surveymonkey.com/r/SoMClassSurvey and https://www.surveymonkey.com/r/SoMOpenResponse to take surveys that will allow us to gather your responses. These surveys will be available starting Tuesday, September 8, 2020, and they will remain open until the end of the playtest.
  • Forums: On paizo.com, you'll find a Secrets of Magic playtest subforum with threads for discussion and announcements, plus threads for each of the two new classes. When you post to the forums, look for existing threads on your topic before starting a new one. Remember that every poster is trying to make the game better for everyone, so please be polite and respectful.
  • We’d like to thank you for participating in the Secrets of Magic playtest. We’re looking forward to seeing what you think and using your feedback to make these classes the best they can be!

    Logan Bonner
    Pathfinder Lead Designer

More Paizo Blog.
Tags: Pathfinder Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition
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Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Hypppppe!

Liberty's Edge

8 people marked this as a favorite.

Live footage of me reading through the playtest rules.

Design Manager

18 people marked this as a favorite.

Welcome everyone! I hope you enjoy the classes, and I'll see you in the summoner subforum.

Silver Crusade

20 people marked this as a favorite.

Nuuuuuuuuu, SELTYIEL IN A SHIRT WHYYYYYY

More seriously love the new art, especially the Summoner and the GIANT PLUSHIE EIDOLON YESSSSSS

Wayfinders

6 people marked this as a favorite.

Society Playable?

Liberty's Edge

Is that iconic a god-caller?


14 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Seltyiel doesn't wear shirts, this must be someone else.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

We got a new Iconic for the Summoner. Why?

Silver Crusade

11 people marked this as a favorite.

Probably to delve more into God Caller lore, rather than "I just randomly summoned a giant snek chicken cause I was scared and hungry".


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Is that a Child or a Gnome?


1 person marked this as a favorite.

Now you kids just remember where we parked, all right?

Liberty's Edge

4 people marked this as a favorite.
zergtitan wrote:
Is that a Child or a Gnome?

Maybe I'm bias as I've been doing a Sarkoris Scar campaign, but the new iconic looks like a young Sarkorian godcaller. I hope so, an iconic of Sarkoris is pretty exciting and I hope it brings attention to the region beyond just demons and the Worldwound.


8 people marked this as a favorite.

My compliments to whomever came up with this version of limited casting. This is a fantastic answer to the balance question.

Scarab Sages

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

I'm torn between "Cool! I know lot of people like summoners" And "oh god, not again. There goes the game, just like last time". I doubt it will work like that. My scars are still healing :D

Liberty's Edge

AT LAST!!!

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Mark Seifter wrote:
Welcome everyone! I hope you enjoy the classes, and I'll see you in the summoner subforum.

I *love* them both and cannot wait to playtest!

Grand Lodge

3 people marked this as a favorite.

Oh man, an unarmed brawling Magus sounds SO FUN.

Liberty's Edge

Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Zezashetan wrote:
Society Playable?

I hope so!

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber
WatersLethe wrote:
Seltyiel doesn't wear shirts, this must be someone else.

Glad to see someone else address this travesty!


I love this setup on summoner. Eidolons having custom unarmed attacks was one of the things I was hoping for, and I'm really glad to see it.

Silver Crusade RPG Superstar 2014 Top 16

First major question about the mechanics:

The Summoner and Eidolon share a pool of HP. Whose Constitution score do you use for this? Does this mean that summoners (other than if they use the Synthesis feat) need to have excellent Constitution in order to keep their eidolon from being a weakling?


2 people marked this as a favorite.

So what part of the Summoner makes them good at summoning things? I see the feats related to summons. They are few and feel underpowered. This class may as well just be called Eidolonmaster.

When summons feel tacked on to a class called Summoner I feel a tweak of some sort is needed.

Paizo Employee Organized Play Developer

16 people marked this as a favorite.

For people wondering about Organized Play integration: We're currently working out some final considerations as to whether and to what extent the playtest will be integrated with Pathfinder Society. We're aware of the short time span for the playtest and will have more guidance by the end of this week. Thanks for your patience!


9 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Bigguyinblack wrote:

So what part of the Summoner makes them good at summoning things? I see the feats related to summons. They are few and feel underpowered. This class may as well just be called Eidolonmaster.

When summons feel tacked on to a class called Summoner I feel a tweak of some sort is needed.

On the other hand, having a class invalidate being a Summoner wizard or cleric because they get the same summoning spells but better is a bit lame.

I see it as them being cautious of stepping on too many toes.

Liberty's Edge

5 people marked this as a favorite.
cartmanbeck wrote:

First major question about the mechanics:

The Summoner and Eidolon share a pool of HP. Whose Constitution score do you use for this? Does this mean that summoners (other than if they use the Synthesis feat) need to have excellent Constitution in order to keep their eidolon from being a weakling?

Summoner. The Eidolon section specifies you and your Eidolon share *your* Hit Points. Summoner Hit Points are d10 + their Constitution mod.

Its good to treat the new Summoner as a martial/caster hybrid. Summomer handles spellcasting while the Eidolom handles martial combat, but they share their fate together.

The Eidolon gets a Con score to help determine its Saving Throw and any Con checks I presume.


7 people marked this as a favorite.

First find: The sidebar on page 5 clarifies that Acid Splash indeed does splash damage in adjacent squares! XD Whoop!

Silver Crusade RPG Superstar 2014 Top 16

3 people marked this as a favorite.

Also, the Magus has the same spell progression table as the Summoner... is this right? Can a Magus only prepare spells of the two highest levels that they can cast?

Silver Crusade RPG Superstar 2014 Top 16

2 people marked this as a favorite.
SkylerJB wrote:
cartmanbeck wrote:

First major question about the mechanics:

The Summoner and Eidolon share a pool of HP. Whose Constitution score do you use for this? Does this mean that summoners (other than if they use the Synthesis feat) need to have excellent Constitution in order to keep their eidolon from being a weakling?

Summoner. The Eidolon section specifies you and your Eidolon share *your* Hit Points. Summoner Hit Points are d10 + their Constitution mod.

Its good to treat the new Summoner as a martial/caster hybrid. Summomer handles spellcasting while the Eidolom handles martial combat, but they share their fate together.

The Eidolon gets a Con score to help determine its Saving Throw and any Con checks I presume.

I agree, but does this change when you use the Synthesis feats? Because it says: "While manifested in this way, you use your eidolon’s statistics." So do you gain a bunch of hit points from your eidolon's Con score, and they disappear if you de-manifest the eidolon? Is this now the new Rage-then-dead-Barbarian?


4 people marked this as a favorite.

Is the Magus Spell Slot list correct?

On the Summoner, the weirdness is explained, but in the Magus they seam to just ignore the fact that the spell slots are restricted.

Liberty's Edge

cartmanbeck wrote:
SkylerJB wrote:
cartmanbeck wrote:

First major question about the mechanics:

The Summoner and Eidolon share a pool of HP. Whose Constitution score do you use for this? Does this mean that summoners (other than if they use the Synthesis feat) need to have excellent Constitution in order to keep their eidolon from being a weakling?

Summoner. The Eidolon section specifies you and your Eidolon share *your* Hit Points. Summoner Hit Points are d10 + their Constitution mod.

Its good to treat the new Summoner as a martial/caster hybrid. Summomer handles spellcasting while the Eidolom handles martial combat, but they share their fate together.

The Eidolon gets a Con score to help determine its Saving Throw and any Con checks I presume.

I agree, but does this change when you use the Synthesis feats? Because it says: "While manifested in this way, you use your eidolon’s statistics." So do you gain a bunch of hit points from your eidolon's Con score, and they disappear if you de-manifest the eidolon? Is this now the new Rage-then-dead-Barbarian?

Good question. I would assume that you do change your Hit Points to your Eidolon as you are using their statistics. That does mean Rage-then-dead-Barbarian situation can happen. I'm not sure if this is RAI. Time to post in the Playtest forums!


1 person marked this as a favorite.
Yucka wrote:

Is the Magus Spell Slot list correct?

On the Summoner, the weirdness is explained, but in the Magus they seam to just ignore the fact that the spell slots are restricted.

Considering the existence of the Martial Caster feat (level 6), I think that table is right.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Interesting. I had not even considered the fact that the Secrets of Magic book is including two classes whose magic is more limited than others. It is a funny thought.

Super excited for this. Haven't had a chance to dive into the playtest yet. Robed Seltyiel is a bittersweet thing. He looks cool. But the chest. Lol

The Exchange

Is the Summoner supposed to get Summon X spells in their repertoire automatically? The Angel Summoners and Summon Spells sidebar seem to be indicating something like that but I didn't see anything about it.

Liberty's Edge

3 people marked this as a favorite.

Very interesting.

I'm not quite sure if the Magus has enough spells to actually make use of their unique Class Features to the degree that would be nice, but cantrips do help...

Summoner just looks very solid. I really like the 'treat them as one character' nature of it.

Yucka wrote:

Is the Magus Spell Slot list correct?

On the Summoner, the weirdness is explained, but in the Magus they seam to just ignore the fact that the spell slots are restricted.

As JackieLane notes, the table is almost certainly correct, but Magus probably does need an explanatory paragraph regarding it like Summoner has.


3 people marked this as a favorite.
Pathfinder Roleplaying Game Superscriber

Huh. No 10th level spells. Well, I'll be darned. Looks like I was wrong.

Bugs me a little that Summoner can't use 10th level summon spells, but it looks like the class is less focused on summon spells overall in this incarnation.

And Magus still at least gets 10th level cantrips for damage, even if they can't heighten their other damage spells to 10th level.

EDIT: The blog post saying that magus gets spell slots "as high as wizard" seems a little misleading in that light, though, since wizards get 10th level slots and magi don't.


1 person marked this as a favorite.
Pathfinder Starfinder Society Subscriber

I am guessing that 16 Con and 18 Cha would be standard stats for a summoner -- which means that by the time they get to using the synthesis feats, the summoner may well have a better Con than the eidolon.

Dark Archive

1 person marked this as a favorite.

Seltiyel seems to be going for that runelord or "evil archmage" look

Liberty's Edge

2 people marked this as a favorite.
David knott 242 wrote:


I am guessing that 16 Con and 18 Cha would be standard stats for a summoner -- which means that by the time they get to using the synthesis feats, the summoner may well have a better Con than the eidolon.

I doubt it unless they're going Synthesis almost all the time. The Summoner themselves is an unarmored caster and thus needs to focus on Dex over Con to be survivable.

Now, I would expect their Con to be respectable, but 16? Nah.


Pathfinder Roleplaying Game Charter Superscriber

Sooo looking forward to this! Thank you!


Am I reading this right? That spellstrike is a free action to place a spell into the weapon but you still need to cast the spell. So 2 actions to cast a cantrip then use your 3rd action to move or attack? That would place melee magi at a significant disadvantage to ranged magi just on action economy alone.

Liberty's Edge

3 people marked this as a favorite.
ArenCordial wrote:
Am I reading this right? That spellstrike is a free action to place a spell into the weapon but you still need to cast the spell. So 2 actions to cast a cantrip then use your 3rd action to move or attack? That would place melee magi at a significant disadvantage to ranged magi just on action economy alone.

Check Slide Casting, it adds a free Stride (or Step) to that, making for solid melee action economy. Sustaining Steel means that two-handed weapon users face more difficulties, though.


2 people marked this as a favorite.
ArenCordial wrote:
Am I reading this right? That spellstrike is a free action to place a spell into the weapon but you still need to cast the spell. So 2 actions to cast a cantrip then use your 3rd action to move or attack? That would place melee magi at a significant disadvantage to ranged magi just on action economy alone.

That's what the Slide Casting synthesis is for, giving you a free Stride/Step as part of casting.

Dark Archive

2 people marked this as a favorite.

Will we see old summoner and spiritualist iconics as art in this book? :3 (yeah phantoms are type of eidolon now)


First impression is meh.

The evolutions have a lot of text but dont seem to fo much. Spending a level 16 feat to give the eidolon Winged flight? That seems really bad and most of the others dont look better. Meanwhile, Eidolon is described as "No mere minion" but has less actions than a minion if it were not for Act together. They really arent equals its more like they are conjoined twins.

On the other hand a few feats seem really fun.

The Magus looks better due to all the cool and/or synergistic feats. But having to make two or more rolls to see if a spell hit is not very encouraging.


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So, first Summoner question: Can I use the action granted to the Summoner by Act Together as part of a spell or other multi-action activity?

Liberty's Edge

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An Eidolon basically makes you a full martial as well as a partial caster, and with action economy benefits to boot. That's pretty effective all on its own.

Some of the Feats are maybe a tad lackluster, I'll grant, but the basic stuff is really solid and awesome.

Liberty's Edge

1 person marked this as a favorite.

Spellcaster MC dedication on Magus sounds good at first glance.

Liberty's Edge

5 people marked this as a favorite.
The Raven Black wrote:
Spellcaster MC dedication on Magus sounds good at first glance.

It is, though you can get some of the same effect via Martial Caster. Maybe too good.

I'm really not convinced Magus has enough basic spell slots to really do the thing they seem to be aiming for. Multiclassing really helps with that, but should probably not be as good or necessary as it looks like it might be.

Liberty's Edge

Also I like how Sentinel dedication now covers PF1's class features of gaining heavier armor proficiencies.

Verdant Wheel

2 people marked this as a favorite.

Raise Tome you say? It's time to tip the scales!

...This very silly thing makes me extremely happy.

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