The past three months have gone by in a blur, with new surveys, updates, and playtest releases almost every week! We know that this has been a challenging process for many groups, so we wanted to take the moment to once again offer up our thanks. You've really worked incredibly hard to give us the feedback we need to make this version of Pathfinder be the best it can be.
This week we're taking a brief pause to catch our breath. There's no new survey, no new update, and no new part of Doomsday Dawn to talk about. In fact, we're getting close to the end of the organized portion of the playtest, but that doesn't mean we're done. Far from it! Keep working on your scenarios and turning in feedback. The more data we have, the more certain we can be about the course we're taking.
As for us here in the office, we've been hard at work these past months collecting that data and using it to create a massive list of changes that we're in the process of making to the game. It's an ongoing process, with everyone's comments and feedback adding to the list nearly every day. Just the other day, we completed a huge examination of the math behind much of the game and discovered a number of issues, based on your feedback. This has been going on for a while and the results are something that we're sure that you're going to like.
Well, we don't want to tease you with spoilers too much just yet, but we can't wait to share more of the final game with all of you!
Jason Bulmahn
Director of Game Design
Join the Pathfinder Playtest designers every Friday throughout the playtest on our Twitch Channel to hear all about the process and chat directly with the team.