Headband of charisma +2
Potion of Eagle's splendor
2xPotion of Cure Serious Wounds
Masterwork Chain Shirt 25lbs
Outfit Travelers -/5lbs
Backback common 2lbs
Sackx2 (0.2) 1lb
Rope, Hemp 50ft 10lbs
String/Twine 50ft 0.5lb
Flint & Steel –
Torchx2 ( 2lbs
Pouch, spell components 2lbs
Rations, Wandermealx4 2lbs
Wultram was born in 971YK becoming the fourth child and the first son of the family, to be followed by two younger sibling one brother and sister. His early childhood was more or less like any other child’s up to until he was tested for magical aptitude. While the family was not too happy about this, the war needed mages, and the boy himself was ecstatic having witnesses some of the wonders that it could accomplish.
Years passed as Wultram studied the theoretical aspects of magic, not yet to be trusted with practical lessons. He happened to be visiting back home from his studies, when the town he was born in was attacked. The initial attack was repelled but much of the farms were destroyed in the process as they had to be left unattended. Runners were sent for help, but in the meantime the village suffered from food shortage and had to continue defending themselves against skirmishes.
The attack resulted in two events that would change the course of life for the young boy forever. First one was that the part of the military that first answered for the plea of help was a company of undead troops that because of their superior marching speed arrived first. Wultram saw firsthand what these creatures were cabable of and was in awe of the results. Much more important incident was what happened in the aftermath to his uncle. The town had been basically sieged for weeks with very heavy rationing, not all survived. Wultram’s unle diedof a sickness few weeks later as a result, a mighty warrior taken down not by a sword or arrow just simple matter of being mortal. The possibility of that terrified the boy.
So when he returned to his studies he started pursuing necromancy to avoid that fate at all costs. The boy dropped almost all other schools of magic to truly master his craft. The bordering of obsession focus served him well in progressing him. The fact that he sneaked around to look at things he had no business of reading was not hurting. Years passed again now a fullgrown man, it was time for him to serve in the army. This slowed down his progress but in return he did pick up more than few tricks and facts on the realities of battlefield. He was quite happy at his lot in the world the life of a soldier suited him just fine.
Then the treaty of Thronehold happened, suddenly there wasn’t that much of a need for soldiers even if Karnath was not safe yet. So the boy was released from service to return to his hometown. It was nice for a time but it did not take long for him to grow tired of the small place. He had traveled around now and had goals that would not be met here. Civilian tasks were not to his liking and his particular expertise was not needed.
Deciding that the war had made his complacent on his skills and that he needed to pursue his goals again. He traveled the land trying to find knowledge and perfect his skills. Time and places passed, Wultram now short on money finds himself on a boat in Q’barra hired by House Tharashk as a sellsword.
Wultram is a bit taller than your average human with a lean build. His hair is shoulder length and dark, contrasting the pale skin. Wultram prefers simple dark colours as is usual among Karns. He intentionally dresses like any common merceneray seeing no need to advertise the fact that he is a mage. Usually you can find a pipe hanging from the man's lips. His spear usually doubles as a walking staff.
Human skeletal champion warrior 6
LE Medium Undead
Init +5; Senses: Darkvision 60ft Perception +9
AC 19, touch 11 flatfooted 18( +1 Dex, +2 Natural,3 armor, +3 shield)
HP 79 (7HD; 2d8+7d10+18)
Fort +7, Ref +6, Will +4, channel resistance +4
5/bludgeoning; Immune cold, undead traits
Speed 30 ft.
Masterwork Scimitar +13/8 (1d6+3/18-20/x2)
2 claws +12 (1d4+3/20/x2)
Longbow +9/4 (1d8/20/x3)
Space 5 ft.; Reach 5 ft.
Str 17, Dex 12, Con -, Int 13, Wis 9, Cha 12
Base Atk +7; CMB +10; CMD 21
Feats: Improved initiative, Weapon focus(scimitar), Shield focus, Combat expertise, Butterfly's Sting, Dazzling Display
Skills : Bluff+2 (1 rank, 1 cha) Climb+7 (1 rank, 3 str, 3 class), Disguise+6 (2 rank, 1 cha, 3 class), Intimidate+13 (9 rank, 1cha 3 class), Knowledge religion+5 (1 rank, 1 int, 3 class), Perception+11 (9 rank, -1 wis, 3 class), Ride +5(1 rank, 1 dex, 3 class) Sense motive+11 (9 rank, -1 wis, 3 class), Spellcraft+5 (1 rank, 1 int, 3 class), Stealth+7 (3 rank, 1 dex, 3 class), Swim+7 (1 rank, 3 str, 3 class)
Gear: Masterwork Scimitar, Studded leather armor, Masterwork heavy shield steel, Longbow, 20 arrows.
Deinonychus bloody skeleton (x5)
Init +7, Darkvision 60ft perception +1
AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 30 (4d8+12)
Fort +3, Ref +4, Will +5
Undead traits, Deathless (Fast healing 2), DR 5/Bludgeoning, immunity to cold, channel resistance +4.
Speed 60 ft.
Melee 2 talons +5 (1d8+2), bite +5 (1d6+2), 2 claws +5 (1d4+2)
Str 15, Dex 17, Con -, Int -, Wis 12, Cha 14
Base Atk +3; CMB +5; CMD 18
Feats Improved Initiative