No it won't kill any people (probably), but if this (their primary product) Crashes and harms or kills the Company, I think we'll all regret it.
And now I can randomly roll what feats to take and end up with just as powerful a character as someone who spent a week going through selecting them. "regardless of the choices made by the players." is another way of saying player choices don't matter.
N N 959 wrote:
That assumes that they'll have a long run after driving away anybody who likes to play casters or skilled characters and go broke.
But if the easy to make and run adventures bore everyone that they don't want to play, isn't good either. And there are always going to be more players than GMs. I know plenty of players who never GM, their just not interested in running, regardless of the system.
Matthew Downie wrote:
Reminds me of campaign where I was the only Lawful (monk) character where every one else was various chaotic, but the town the adventure was based around was run by Hellknights. Starting a 2nd lvl on I had maxed out Profession (Lawyer) which combined with my high Wisdom probably saved more PC lives than our cleric.
Actually with the current DCs its more likely the entire party (including the specialist) will fail to sneak past sleeping orcs.
The problem is the strong system is BECAUSE of the lack of options (at least that make any difference). If choices make a difference of course your going to have variance in power levels.
Well then if that was their objective, then as far as I can tell they are FAILING at their aim, Most players seem to feel extremely constricted by the characters and rules as they are now. The need to be mechanically optimized to produce viable characters and imbalance between classes mean that new players will understand the rules as the die over and over because they don't have the experience to pick the few viable choices from the lists.
pressure damage to things are caused by a pressure differential. A solid object with no compressable air in it will be fine. Its when you have say a sub or person with air in their lungs at a lower pressure, that the imbalance causes damage as the structure tries to support the pressure trying to equalize. The same is true in space, except in the opposite direction (high pressure inside, low pressure outside).
Just wondering if your planning to use the current Technology guide rules (batteries & charges, production labs, cyber implantation values, etc.) with some extra gear, a modified version of those rules, or a completely new set up. If you are using the Tech guide rules, are you taking submissions for new gear (Ion gel anyone?)?
Sebastian Hirsch wrote:
Why do you not want an companion? The benefits (especially at higher levels) is much better than the alternative. Its like saying you'd rather have a moderate permanent buff instead of an extra expendable fighter in the group.
Historically, there is quite a bit of difference between pellets (also know as shot, which is where shotgun comes from)and grapeshot. Typical shotgun buckshot is about 7-8mm or .25-.3 in. diameter, while grapeshot ranged from .75 to 1.25 in. diameter. The larger size meant they remained lethal at much greater ranges.
I'm a big fan of the Dragonmech & X-Crawl settings of Goodman Games and I think it would be really cool if Pathfinder could do an Adventure Path set in one of these worlds. I'm pretty sure Goodman Games would be willing release the copyrights for a minimal amount, since they would benefit a great deal from the increase in awareness of their products, and Paizo would get access to settings with already developed backgrounds and a pre-existing fan base. What do you think & are there any settings you would like to see?