Alurad Sorizan

Helgar's page

286 posts. Organized Play character for Mage of the Wyrmkin.


Full Name

Helgar

Race

|HP 110/110|AC 29 T 11 FF 29|CMB +7 CMD 18/19 vs Grapple|F +16 R +10 W +22|INIT +9|PER +28|SM+14|30' Speed

Classes/Levels

Resources:
Pearl of Power 1st 4/4, Four Leaf Clover 3/3, Sipping Jacket 1/1, Re roll 1/1, +1 to d20 roll 1/1, Channel 8/8, Copy Cat 10/10, Veil 13/13|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 5/5 6th 4/4 7th 3/3

Gender

Male LN Human Cleric (Herald Caller) 13

Size

Medium

Alignment

LN

Languages

Common,Infernal, Celestial, Draconic, Tien.

Strength 7
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 24
Charisma 20

About Helgar

Male LN Human Cleric (Herald Caller) 13

Str 7 Dex 10 Con 14 Int 14 Wis 24 Cha 20

HP 110 Speed 30'Initiative +9 Fort +16 Reflex +10 Will +22
Base Attack +9/+4 CMB +7 CMD 18 AC 29 T 11 FF 29.

Sovereign Court Rewards

Practiced Diplomat - minimum result for Knowledge-Nobility is 15.

Advocate - reduce the price of spell casting services,vanities or other prestige award that cost 5 or more prestige points by 1.

Important Boons

Beheading the Serpent (All Aspis agents and hirelings are at -1 to hit, damage, saves and skill checks)

*Incredible Protege - Perception is a class skill. 1 skill rank/level. Can retrain 10 SP already in Perception.

*Restorative Burst(1)- You can automatically trigger a burst of healing when you are reduced to less than 0 hit points. This burst heals yourself 7d6 hit points and allies within 30'.

*Expedition Manager

*Gauntlet Pin (1) i)Regain 1 PP or ii)Heroism for 4 hours as a standard action or iii)Inspire courage as a move action for 7 rounds.

*Ulfen Guard +1 AC vs confirming critical hits. Can be sacrificed to absorb 10 hit points from a sneak attack or critical hit.

*Curious Scholar(2) - learned Tien for 2PP. History at +22 as a standard action or re-roll a knowledge check (as a free action).

*Ruby Phoenix Feathers(2) - Cast these spells as SLA CL 13 - Cure critical wounds, Wall of Fire, Restoration, Fireball, Scorching Ray, Burning Hands, Lesser Restoration. Cast either Heal or Sirocco for both uses.

*Councilor of Time: Grants Charming trait to Relgar as a bonus trait.

*Time lost Chronicler: +1 K-History, 1/scenario +1 morale bonus to a d20 roll.

+2 Perception to find hidden objects (traps, hidden object and treasure) in the Gloomspires. Can be used elsewhere once.
+2 Charisma based checks to reveal sensitive information (2)
Heal 1d4+1 damage (3)
Have a Pseudo dragon for one adventure
+2 luck bonus (Fort save/Fatigue or Exhaustion check)
+1 luck bonus (Will saves)
+2 luck bonus to speak to a person in authority
Barter 300 gold worth of non-magical equipment
Worthy Foe (Humans) As a swift action (lasts until beginning of next turn) +2 dodge AC,+2 attack and damage with weapons or +2 CL to bypass SR, +1 spell DC, +2 saves vs spells and abilities (3)
+5 Alchemical bonus vs poison after the roll
Water/Earth/Air Affinity
Reduce wind category by one category for one round
+1d6 to AC or saves vs traps
Add +1d6 to a skill or ability check after the roll (as a free action)(3)
Escape Prison or Imprisonment for free
+1 CMD vs Grapple,Disarm and Sunder
Free Lodging and food at an inn
Spells do not damage unattended objects unless you want them to
Swim 30' as a swift action for 1 minute or hold your breath for 4 additional rounds (4)
Wild Empathy (Scorpions) +18 and +2 Diplomacy with Girtabilus. -2 Fortitude saves vs scorpion or Girtabilus poison.
Azlanti Wonders (1 adventure only) - grants bonus when exploring ancient sites.

Skills

Bluff +15, Diplomacy +22,Disguise +12,Heal +11, K-Arcana +18, K-History +7, K-Nobility +6, K-Planes +24, K-Religion +18/+20 Linguistics +6, Perception +28, Perform:Sing +9, Sense Motive +14, Spellcraft +20, Stealth +4, UMD +21/+23(MW-Tool).

Notable untrained skills: Intimidate +8, Survival +7/+12 Tracking.

Languages: Common,Infernal, Celestial, Draconic, Tien.

Feats

Improved Initiative, Selective Channeling, Improved Channel (+2 DC), Quick Channel (as move action), Skill Focus-Knowledge Planes, Eldritch Heritage (Arcane, Familiar granted level-2), Sacred Summons, Expanded Summon Monster*.

Feats granted by Herald Caller: Augmented Summoning, Superior Summons.

*Added to the Summon Monster spell list. 9th-Sepid(div),Great White Whale, 8th-Aghasura(asura), Intelocutor(kyton), 7th-Contact Devil, Upasunda(asura), 6th-Animate Dream, Hell Cat, 5th-Acherai, Ceustodaemon(daemon), 4th-Vulnudaemon(daemon), Giant Skunk, 3rd-Augur(kyton), Arbiter(inevitable), 2nd-Giant Gecko, Manta Ray, 1st- Kangaroo, Vulture.

Traits
Armor Expert, Sacred Conduit (+1 DC).

Cleric Class Abilities

FCB(Cleric)levels 1-12:+12hp, 13:+1 CL to overcome SR of Outsiders, +3 Wisdom.
Human +1 SP/Level, +1 Feat.

Retrain 4 hit points @ level 12 (12 PP, 1440 gold)

Aura (LE).

Negative channeling - variant daze channel, daze 1 round +7d6/2 negative energy 8/day. Will DC 24 to resist daze. 30' radius (Su).

Can convert non-domain spells into inflict spells.

Herald Caller abilities:

1)Can communicate with summons.
2)Can exclude summons from negative channels.
3)Can convert any cleric spell into a summon monster spell.
4)Summon's alignment must match either "L" or "E".
5)Can summon with Resolute or Infernal template.
6)Skill point base is 4/level.
7)+3 concentration for casting summon spells defensively

Spell Casting

Unholy Tatoo (Dispater) - Right Palm.

Trickery Domain - Bluff, Disguise and Stealth are class skills.
1)Copy Cat 10/day, lasts 13 rounds. Activate as a move. 1 copy (Sp).
2)Master's Illusion. Hide the appearance of yourself and your allies within 30'. Will DC 23 to disbelieve. 13 rounds/day. As per veil (Sp).

Spontaneous casting of Inflict/Summon Monster spells
Concentration +20/+23 (Casting Summon Monster spell defensively)
Spell Slots: 0-4,1-6+D,2-6+D,3-6+D,4-5+D,5-4+D,6-3+D,7-2+D.
Time of Day - Sunrise

Spells Prepared

0: Detect Magic, Read Magic, Light, Guidance
1: D-Disguise Self,Shield of Faith(3),Ant Haul,Fallback Strategy, Barbed Chains.
2: D-Invisibility,Defending Bone,Grace,Delay Poison,Cure Moderate Wounds (2d8+10),Bone Fists(2).
3: D-Non Detection,Invisibility Purge,Dispel Magic,Protection from Energy(2),Screaming Flames(2).
4: D-Confusion,Air Walk,Spell Immunity,Freedom of Movement,Rags to Riches(2).
5: D-False Vision,Breath of Life,Air Walk (Communal),Life Bubble,Wall of Stone.
6: D-Mislead,Heal,Harm, Roaming Pit.
7: D-Screen, Particulate Form, Ethereal Jaunt.

Magical Items

Sanctified Heavy Shield +4, Mithril Breast Plate +4, Amulet of Natural Armor +2, Cloak of Resistance +5,Lenses of Detection, Headband of Inspired Wisdom +6, Belt of Mighty Constitution +2, Cracked Magenta Prism(+2 Spellcraft, skill changed at Sunrise), Cracked Amethyst Pyramid Ioun Stone(+2 K-Religion(Undead)),Cracked Dusty Rose Prism (+1 comp. Init),Four Leaf Clover, Pearl of Power 1st(4), Pink and Green Sphere Ioun Stone (+2 CHA, slotted in Wayfinder +1 Will save),Dusty Rose Prism (+1 Insight bonus to AC), Circlet of Persuasion, Sipping Jacket,Sandals of Quick Reaction,Cracked Pale Green Ioun Stone (+1 comp. to Saves).

Wands- Cure Light Wounds (17),Longstrider (24),Mage Armor (8),Mirror Image (7), Heightened Awareness (42).

Scrolls:

4th: Death Ward

3rd: Ablative Barrier(2), Clay Skin(2), Heroism.

2nd: Lesser Restoration, See Invisibility(2).

1st: Comprehend Languages, Endure Elements,Identify, Obscuring Mist, Remove Fear,Silent Image,Tap Inner Beauty(2).

Potions:

3rd: Displacement (2)

Scroll and Wand layout

SLWS(R) - Wand of Mirror Image
Scroll Case - Death Ward, See Invisibility, Remove Fear
Scroll Box(1-2) - Rest of the scrolls

Masterwork and Alchemical Items

Wayfinder (light)
MW-Tool(UMD)
Salt (Power Component)
Anti-Plague
Blood Boiling Pill (2)
Material component (Diamond Dust 20 gp) - Roaming Pit (x2)
Material component (Diamond Dust 50 gp) - Non Detection
Material component (Diamond Dust 100 gp) - Restoration

Miscellaneous Gear
Backpack,Familiar Satchel, Spell Component Pouch, Scroll Box(2), Bandolier, Smoked Glasses, Unholy Symbol(Wood), Scroll Case(Wood), Spring Loaded Wrist Sheath, Monk's Outfit, Water Skin, Rations(1).

Encumbrance limits (Light/Ant Haul): 23#/69#.
Equipment: 52#

146.5 GP

36 XP, 70 Fame, 27 PP.

Taglines:

|HP 110/110|AC 29 T 11 FF 29|CMB +7 CMD 18/19 vs Grapple|F +16 R +10 W +22|INIT +9|PER +28|SM+14|30' Speed

Resources:
Pearl of Power 1st 4/4, Four Leaf Clover 3/3, Sipping Jacket 1/1, Re roll 1/1, +1 to d20 roll 1/1, Channel 8/8, Copy Cat 10/10, Veil 13/13|Spells 1st 7/7 2nd 7/7 3rd 7/7 4th 6/6 5th 5/5 6th 4/4 7th 3/3