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About Jaervahn SwiftbrookPFS# 17148-1
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AC 26, touch 16, flat-footed 20
hp: 120 (8+1 fcb/level) [dice=Fortitude]1d20+14[/dice]
Evasion: If take half damage on successful save, take no damage.
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Speed: 30 ft., Ignore diff. terrain (Feather Step Slippers), Woodland Stride. Ranged:
Deadly Aim, Manyshot, Rapid Shot, & PBS:
[dice=+1 holy adaptive seeking comp. longbow of frost]1d20+14[/dice] [dice=2 cold iron arrows]2d8+24[/dice] [dice=frost dmg]2d6[/dice] [dice=holy dmg]4d6[/dice] [dice=+1 holy adaptive seeking comp. longbow of frost]1d20+14[/dice] [dice=cold iron arrow]1d8+12[/dice] [dice=frost dmg]1d6[/dice] [dice=holy dmg]2d6[/dice] [dice=+1 holy adaptive seeking comp. longbow of frost]1d20+10[/dice] [dice=cold iron arrow]1d8+12[/dice] [dice=frost dmg]1d6[/dice] [dice=holy dmg]2d6[/dice] [dice=+1 holy adaptive seeking comp. longbow of frost]1d20+6[/dice] [dice=cold iron arrow]1d8+12[/dice] [dice=frost dmg]1d6[/dice] [dice=holy dmg]2d6[/dice] Melee:
Multi-Attack & Power Attack:
[dice=+1 keen corrosive curve blade & PA]1d20+15[/dice] [dice=Slashing]1d10+15[/dice] [dice=acid dmg]1d6[/dice] [dice=+1 keen corrosive curve blade & PA]1d20+10[/dice] [dice=Slashing]1d10+15[/dice] [dice=acid dmg]1d6[/dice] [dice=+1 keen corrosive curve blade & PA]1d20+5[/dice] [dice=Slashing]1d10+15[/dice] [dice=acid dmg]1d6[/dice] [dice=+1 adamantine lt. flail]1d20+19[/dice]
Favored Enemies:
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Str 14*, Dex 20*, Con 15*,
Base Atk: +13/+8/+3;
Traits:
Feats:
Vanities:
---------------------------- SKILLS
[dice=Acrobatics]1d20+23[/dice]
AC Penalty -0 Non-Standard Skill Bonuses:
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• Quarry:
At 11th level, a ranger can, as a standard action, denote one target within his line of sight as his quarry. Whenever he is following the tracks of his quarry, a ranger can take 10 on his Survival skill checks while moving at normal speed, without penalty. In addition, he receives a +2 insight bonus on attack rolls made against his quarry, and all critical threats are automatically confirmed. A ranger can have no more than one quarry at a time and the creature's type must correspond to one of his favored enemy types. He can dismiss this effect at any time as a free action, but he cannot select a new quarry for 24 hours. If the ranger sees proof that his quarry is dead, he can select a new quarry after waiting 1 hour. • Camouflage: Can use the Stealth skill to hide in any of his favored terrains, even if the terrain doesn't grant cover or concealment. ----------------------------- Spell-like abilities:
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1st (3/day): endure elements,
2nd (3/day): air step, barkskin, cure light wounds, hold animal, locate weakness*, protection/energy (108 pts.)*, ricochet shot, sickening entanglement*, stone call, versatile weapon*. 3rd (2/day): burning entanglement, burst of speed, cure moderate wounds, darkvision, fickle winds*, instant enemy*, life bubble, magic fang (greater), neutralize poison, plant growth, repel vermin, strong jaw, summon nature's ally III, ward of the season, water walk. ------------------------------
Combat Gear:
Arrows:
Magic Items:
Intelligent Ring of the Weary Sky*:
(AL N; Ego 7; 30' vision & hearing; Int 12, Wis 10, Cha 11; communicates via empathy; resist energy CL 3, wearer only, 1/day; Special Purpose: control or defeat elementals). Once per day, may attempt to charm any creature with elemental subtype (as charm monster, Will DC 15 negates). When facing creature of elemental subtype, ring casts resist energy on the wearer, attuned to applicable energy type. If wearer has charmed the elemental with the ring's charm monster ability, the ring does not abjure the wearer against elemental's energy type. Wands:
*Special Chronicle Items. -----------------------------
Masquerade Veil:
A sheer veil that covers the face, this simple magic item changes the appearance of the wearer for 1 hour, as if under the effects of disguise self (CL 3rd). The appearance and gender of the wearer is random, granting a +5 bonus on Disguise skill checks instead of the usual +10. To maintain the effect, the wearer must not remove the veil for a full hour. After 1 hour, the wearer returns to normal and the veil dissolves into a colorful mist. To determine the wearer's appearance, roll on the following chart:
1. Dwarf; 2. Elf; 3. Gnome; 4. Goblin; 5. Half-elf; 6. Half-orc; 7. Halfling; 8. Human. Blessing of Chasarad:
Negate any one effect that would destroy or trap your soul when you are targeted. This does not prevent any additional effects associated with that effect. Alternatively, you can gain the assistance of one of Magrim's divine servants in escorting your soul back to your body, reducing the cost of any one spellcasting service that returns you to Life by 8 prestige points. One time use. Maze Breaker:
Use walk through space as a spell-like ability (CL 15th). Alternatively, when attempting an intelligence check to escape a maze spell, you automatically succeed at the check. One time use. ------------------------------
Blood of the City:
Attuned to the Citysong:
Every city has an underlying beat, and you are attuned to the musical cues that change subtly to reflect nearby events. At the start of an adventure, you may select a settlement that has at least 1,000 inhabitants. For the duration of the adventure, you gain a +1 bonus on initiative checks and Knowledge (local), Perception, Stealth, and Survival skill checks while within the limits of the selected settlement. If you select Magnimar as your settlement of choice, increase this bonus to +2. Once you have used this boon, cross it off the Chronicle sheet. Urban Tenacity:
Your work is never done, and a near-death experience is never enough to keep you down. As an immediate action when you are reduced to negative hit points and dying, you automatically stabilize. If you use this ability while in the community you chose as part of the Attuned to the Citysong boon, you also receive a +1 morale bonus on attack rolls, saving throws, and skill checks for the remainder of the encounter. Once you use this boon, cross it off the Chronicle sheet. ------------------------------
Dragon Empires Expert:
Your travels in the Dragon Empires of Tian Xia have provided you with valuable tools when dealing with the lands’ varied natives. You receive a one-time +5 bonus on one of the following skill checks: Diplomacy or Sense Motive against a native of Tian Xia; Knowledge (geography, history, local, or nobility) regarding Tian Xia or its citizens; Linguistics to decipher or translate Dtang, Hon-la, Hwan, Minatan, Minkaian, or Tien. Once you have used this boon, cross it off the Chronicle. -------------------------------
Prince of Wolves:
Your experiences with the Sczarni of the Prince’s Wolves have given you insight into dealing with werewolves and other lycanthropes, and you are unphased by their bestial natures. You receive a +2 bonus on Diplomacy and Intimidate checks against lycanthropes. Additionally, the Intimidate DC for a lycanthrope to demoralize you is 2 higher than normal. ------------------------------
Desperate Bargain:
Presented with a choice between damnation and domination, you chose the latter and might choose it again. As an immediate action when you are reduced to fewer than 0 hit points, you gain a number of temporary hit points equal to 2d10 + your character level that last for 3 rounds. During these 3 rounds, you are confused as per the confusion spell. Each round, you may attempt a DC 18 Will save to remove the condition. At the end of 3 rounds or when you successfully save against the confusion effect, all remaining temporary hit points are lost and you resume dying if your hit point total remains below 0. Once you have used this boon, cross it off the Chronicle sheet. -------------------------------
Distrust of Witches:
Having been exposed to the curses of the jadwiga and winter witches of Irrisen once, you are mentally prepared to resist the hexes of others. You gain a one-time +4 bonus on a saving throw against a single witch hex, curse effect, or spell or effect with the pain descriptor. When this bonus is used, cross it off your Chronicle. Magical Scrivener:
Your mastery of magical illustration allows you to empower other magical writings. When casting a spell from a scroll, you may increase the scroll's caster level by 2. When this boon is used, cross it off your chronicle. ------------------------------
Demonic Scholar:
You gain a permanent +1 bonus on Knowledge (planes) checks when making checks regarding demons. -------------------------------
Liar’s Intuition:
The more thoroughly you dupe your enemies, the more thoroughly you can see through their lies. For the duration of one scenario, you gain a +1 circumstance bonus on Sense Motive checks for 1 hour against any creature that you have successfully deceived using the Bluff skill. For every additional successful lie that you tell that creature, the bonus increases by 1 (maximum +5). You can only benefit from this boon against one creature at a given time. ------------------------------
Five Kings Negotiatior:
Your numerous interactions with the dwarves of the Five Kings Mountains have trained you in their ways and customs. You gain a +2 circumstance bonus on Diplomacy checks versus dwarves. Kalistrade Appraisal:
You have studied the Prophecies of Kalistrade and worked alongside Druman merchants, and learned a few of their negotiating tricks, thus giving you the upper hand in your own mercantile negotiations. This allows you to sell a single item of treasure at 75% value rather than 50% one time. When this boon is used, cross it off your Chronicle sheet. =============== 1. #19: Skeleton Moon:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 419 gp Day Job: n/a 2. #33: Assault/Kingdom of the Impossible:
Boon: Coin of the Open Road. PA Earned: +2 Fame Spent: Gold Earned: 553 gp Day Job: n/a 3. #37: The Beggar's Pearl:
Boon: Hero of the Five Kings. PA Earned: +2 Fame Spent: Gold Earned: 509 gp Day Job: n/a 4. #4: The Frozen Fingers of Midnight:
Boon: Yagevna Family Hero PA Earned: +1 Fame Spent: Gold Earned: 467 gp Day Job: 10 5. #29: The Devil We Know, pt 1:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 1324 gp Day Job: 5 6. #43: The Pallid Plague:
Boon: exemplar of Falcon's Hollow, Hero of the Fey. PA Earned: +2 Fame Spent: Gold Earned: 1494 gp Day Job: 1 7. #24: Decline of Glory:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 1540 gp Day Job: 5 8. #2: The Hydra's Fang Incident (GM):
Boon: Upstanding free citizen of Absalom PA Earned: +2 Fame Spent: Gold Earned: 1038 gp Day Job: n/a 9. #48: The Devil We Know, pt. 4:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 1250 gp Day Job: 5 gp 10. #2-01: Before the Dawn, part I:
Boon: favor of Cartahegn. PA Earned: +2 Fame Spent: Gold Earned: 3234 gp Day Job: 10 gp 11. #51: City of Strangers, pt 1:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 1268 gp Day Job: 50 gp 12. #3: Murder on the Silken Caravan (GM):
Boon: Map of the Silken Way PA Earned: +2 Fame Spent: Gold Earned: 1281 gp Day Job: n/a 13. #35: Voice in the Void (GM):
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 1251 gp Day Job: n/a 14. #2-02: Before the Dawn, pt 2:
Boon: none. PA Earned: +2 Fame Spent: Gold Earned: 3185 gp Day Job: - 15. The Many Fortunes of Grandmaster Torch:
Boon: Owe Torch a favor. PA Earned: +2 Fame Spent: Gold Earned: 992 gp Day Job: n/a 16. #50: Fortune's Blight:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 5339 gp Day Job: 10 gp 17. #41: The Devil We Know, pt. 3 (GM):
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 3258 gp Day Job: n/a 18. #2-06: The Heresy of Man, pt. 1:
Boon: An Agent Uncovered. PA Earned: +2 Fame Spent: Gold Earned: 5923 gp Day Job: 10 gp 19. #34: Encounter at the Drowning Stones:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 7646 gp Day Job: - 20. #2-14: The Chasm of Screams:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 4440 gp Day Job: 1 gp 21. #2-04: Shadows Fall on Absalom (GM):
Boon: Time in Dreng's Vaults, Owed a Favor. PA Earned: +2 Fame Spent: Gold Earned: 4343 gp Day Job: n/a 22. #2-26: The Mantis' Prey:
Boon: Jayorass' Ire, Word Gets Around. PA Earned: +2 Fame Spent: Gold Earned: 7909 gp Day Job: 20 gp 23. #3-10: The Immortal Conundrum:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 5446 gp Day Job: 5 gp 24. #3-20: Rats of Round Mountain, pt. 1:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 7951 gp Day Job: - 24.5 #3-22: Rats of Round Mountain, pt. 2:
Boon: none PA Earned: +0 Fame Spent: Gold Earned: 0 gp Day Job: 0 gp Notes: Only survivor in TPK. 25. #2-07: The Heresy of Man, pt 2:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 5604 gp Day Job: 1 gp 26. #2-09: The Heresy of Man, pt. 3:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 5365 gp Day Job: 5 gp 27. #3-17: Red Harvest:
Boon: Lore of the Lotus Annals. PA Earned: +2 Fame Spent: Gold Earned: 7660 gp Day Job: 20 gp 28. #4-08: The Cultist's Kiss:
Boon: Lissalan Library, Sihedron Brand. PA Earned: +2 Fame Spent: Gold Earned: 7851 gp Day Job: 50 gp 29. #2-08: The Sarkorian Prophesy (GM):
Boon: A Glimpse of the Future. PA Earned: +2 Fame Spent: Gold Earned: 7667 gp Day Job: n/a 30. #4-04: King of the Storval Stairs:
Boon: none PA Earned: +2 Fame Spent: Gold Earned: 7889 gp Day Job: 10 gp 31-33. Module: The Ruby Phoenix Tournament:
Boon: World Reknowned, Signature Move (trip) PA Earned: +4 Fame Spent: Gold Earned: 23,574 gp Day Job: none 34. #7-20: All for Immortality, pt. 1:
Boon: Savor the Sun Orchid, True to the Mission. PA Earned: +2 Fame Spent: Gold Earned: 13,110 gp Day Job: 20 gp 35. #8-25: Unleashing the Untouchable:
Boon: Elemental Boon, Isah's Wish (wealth), Hammer of Construct Smiting, Liberated Divinity PA Earned: +2 Fame Spent: Gold Earned: 13,082 +582 (audit) gp Day Job: 20 gp 36. #9-25: Betrayal in the Bones:
Boon: Blessing of Chasarad, Maze Breaker. PA Earned: +2 Fame Spent: Gold Earned: 12,989 gp Day Job: 50 gp |