Kahwen's page

947 posts. Organized Play character for EbonFist.

Full Name



M Tengu Unchained Rogue (Swordmaster/Scout) 5th


[HP 28/29, AC 23(27) /ff 16 /t 17, Fort +2, Ref +10, Will +2,']


[Init +6, Per +11, Spd 30]





Special Abilities

Glide, Rogue Abilities






Common, Draconic, Orc, , Sylvan, Tengu


Sailor, scout, swordsman

Strength 10
Dexterity 23
Constitution 10
Intelligence 11
Wisdom 12
Charisma 10

About Kahwen

Sex: Male Race: Tengu Class: Unchained Rogue Age: 17
LN Medium humanoid (tengu)
Init +6; Senses low-light vision; Perception +11
23; touch 17; flat-footed 17 (+5 armor, +6 dex, +1 deflection)
hp 29
Fort +2, Ref +10, Will +2
30 ft.
Melee [dice=+1 elven curve blade]1d20 + 10[/dice] [dice=Slashing]1d10+10[/dice] or Silvered light mace +9 (1d6/x2), bite +4 (1d3)
Ranged [dice=shortbow]1d20 + 9[/dice] [dice=arrow]1d6[/dice]
Space 5 ft., Reach 5 ft.
10, Dex 21 (23), Con 10, Int 11, Wis 12, Cha 10
Base Atk +3; CMB +3; CMD 19

Dirty Fighter - +1 damage to targets he flanks
Observant - +1 to Perception
Resilient - +1 to Fortitude Saves (Assault on Absalom)


1st: Acrobatic
3rd: Graceful Athlete
Unchained Rogue Bonus: Weapon Finesse

SKILLS (40 ranks) Asterix denotes class skill
*Acrobatics +16 (5 ranks, +3 Class Skill, +6 Dex, +2 Acrobatic Feat)
*Bluff +5 (2 ranks, +3 Class Skill)
*Climb +12 (3 ranks, +3 Class Skill, +6 Dex (Graceful Athlete))
*Disable Device +12 (3 ranks, +3 Class Skill, +6 Dex)
*Escape Artist +10 (1 rank, +3 Class Skill, +6 Dex)
Fly +13 (5 ranks, +6 Dex, +2 Acrobatic Feat)
*Knowledge (Local) +5 (2 ranks +3 Class Skill)
*Knowledge (Nature) +5 (2 ranks, +3 Class Skill)
*Perception +12 (5 ranks, +3 Class Skill, +1 Wis, +2 Sneaky Racial Trait,+1 Observant)
*Profession (Sailor) +8 (4 ranks, +3 Class Skill, +1 Wis)
*Stealth +16 (5 ranks, +3 Class Skill, +6 Dex, +2 Sneaky Racial Trait)
*Swim +12 (3 ranks, +3 Class Skill, +6 Dex (Graceful Athlete))

Common, Draconic, Orc, Sylvan, Tengu


Tengu Rogue Favored Class Ability - +2 to confirm criticals with elven curve blade
Sneak Attack – 3d6
Trapfinding +4
Rogue Talent - Fast Getaway, Resiliency
Trance - Crane (5rds per day): (With Acrobatics) -2 penalty to Attack Rolls. +4 Dodge Bonus to AC when fighting defensively, + 7 for full defense.
Finesse Training - Elven Curve Blade
Scout's Charge
Debilitating Injury
Rogue's Edge - Acrobatics: You can move at normal speed through a threatened square without provoking an attack of opportunity by increasing the DC of the check by 5 (instead of by 10). You aren’t denied your Dexterity bonus when attempting Acrobatics checks with DCs of 20 or lower.


+1 Elven Curve Blade (7lbs)
Silvered Light Mace (4lbs)
Short Bow (2lbs)
Quiver with 18 arrows (3lbs)
+2 Mithral Chain shirt (12.5lbs)
Backpack (2lbs)
Bedroll (5lbs)
Flint and Steel
Pint of Oil (1lbs)
50 ft. Silk Rope (5lbs)
1 Day Trail Rations (1lbs)
Waterskin (4lbs)
Masterwork Thieves Tools (2lbs)
Wand of Cure Light Wounds(13 charges)
Journal (1lbs)
Inherited Musical Wayfinder (1lbs)
Belt of Incredible Dexterity
2 Flasks of Alchemist Fire
1 Flask of Acid
1 Torch
Ring of Protection +1
Potion of Endure Elements

Carrying Capacity Light: 33 lbs. Medium: 34-66 lbs. Heavy: 67-100 lbs.
Currency: 8.8
Total Weight: 50.5 lbs.


A golden eyed, ebony feathered Tengu. His arms are particularly wing like and his voice is notably more crow than normal for a Tengu. He moves with a light step and quick grace. A long, slender blade is strapped to his back and he fiddles unconsciously with the old brass Wayfinder hanging around his neck.


Kahwen was born and raised in the Shackles. Like all Tengu, he was taught from the time he could walk how to use blades. Also like most Tengu he was quite agile and stealthy and focused on finding the perfect opportunity to strike. Despite this focus on finding the perfect blow, he was drawn to the damage that could be dealt by larger blades and took up the Elven Curve Blade, a weapon that could deal massive damage but could still be used with finesse.

Kahwen was fascinated by the larger world outside the Shackles but would get his opportunity to visit it in a way he didn't quite plan for. A passing captain knew of the legend of Luck Eaters and shanghaied Kahwen.

The young Tengu knew that he had little chance of escaping and actively joined the crew, learning much about being a sailor in the process. When they reached Absalom, though, Kahwen decided that the time was right. He'd never revealed his glide ability to any of the crew so they were quite surprised when he jumped out of the crow's nest (a station he was assigned to both because the captain found it ironic and because he was highly perceptive) and, rather than plummeting to his death, glided easily to the docks and slipped away into the crowd.

In Absalom, he heard of the Pathfinders and sought them out, his admiration for them growing with each story. After a few years of training, he went through his Confirmation and became a full fledged member of the Society.


Kahwen is a quiet, earnest young Tengu. He values his allies and, even more, those allies who have become friends. He believes highly in the Pathfinders and what they do and will happily risk his life for his fellows and for the Society in general.

He can be more than a little reckless and is eager to prove himself. His most valuable possession is an old Wayfinder, a gift given to him personally by Kreighton Shaine as a reward for successfully completing his Confirmation mission.