Caverns of Azlantia

Game Master Dread

Hidden away in the jungles of the Mwangi Expanse, the crumbling ruins of the ancient Azlanti people, known as Azlantia, has remained unknown....until now. An Explorer dying from a strange disease has surfaced in Bloodcove. His fevered ramblings of treasure, Beast-Men serving a Minotaur King, Lizard-Folk in direct rebellion to the King, a Death Cult trying to find secrets long buried, rumors of an ancient evil waiting release and more perk the attention of those who are intrepid enough to face these dangers to find the secrets of the Caverns of Azlantia.

Are you brave enough?

Experience: Current- 5,000 Next Level- 9,000

Roll20 link


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Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +6 | CMD 15 | HP 24/24 | Perception +10 Channel Energy 4/4 | Acid Dart 7/7 | Wooden Fist 7/7 | conditions: none

Of course. Sorry for being a pain.


Never consider inquiring about things Im doing as a pain. This is so both of us can enjoy our favorite hobby. Its never personal.


Little spent tonight. Ill do my best to get the combat turn done in the morning before work. Sorry I cant tonight. Brain is a little fried at the moment. Spent a day in training.

Grand Lodge

Skills:
Acrobatics 6 Climb 7 C: Carpentry 7 Heal 7 Know: Engineering 6 Know: Local 5 Know: Dungeon 5 Prcptn 12 Prof Sailor 6 Survival 6 Swim 7
Half-elf Male NG Fighter 2 / Brawler 1 | HP 30/30 | AC18 T12 FF16 | F+7 R+4 W+2 | CMD 18 | Init+2 Percep+12 Lowlight vision, Darkvision 60'| Current effects: none

no worries, keep yourself sane.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +6 | CMD 15 | HP 24/24 | Perception +10 Channel Energy 4/4 | Acid Dart 7/7 | Wooden Fist 7/7 | conditions: none

I prefer a longer term game than one that burns out because we were pressed to post quickly. Take your time.

Grand Lodge

Skills:
Acrobatics 6 Climb 7 C: Carpentry 7 Heal 7 Know: Engineering 6 Know: Local 5 Know: Dungeon 5 Prcptn 12 Prof Sailor 6 Survival 6 Swim 7
Half-elf Male NG Fighter 2 / Brawler 1 | HP 30/30 | AC18 T12 FF16 | F+7 R+4 W+2 | CMD 18 | Init+2 Percep+12 Lowlight vision, Darkvision 60'| Current effects: none

I bought Flash as a working animal. I'd assume he has a couple of basic tricks already trained. Are these ok?

Come: comes when called even if normally would not
Stay: stays where it is and waits for you to return, does not attack but will defend itself
Work: pushes or pulls a medium or heavy load


we can say he knows the following tricks. However you do have to make an animal handling roll vs these dcs to get him to do it.

come DC15, heel DC15, and stay DC15, work DC15, Serve DC15, Calm DC10


so how it works, if youre next to him walking...he will just walk along with you. You dont need a command for that...unless things get dicey.

If youre near him, but not next to him you need to roll the command. success, he does what you want. Not successful, he is controlled by me. I will run him like an animal. generally that means moving towards you if hes frightened. or running away from danger.

now if things are odd, frightening even if youre next to him you will have to roll.

Grand Lodge

Skills:
Acrobatics 6 Climb 7 C: Carpentry 7 Heal 7 Know: Engineering 6 Know: Local 5 Know: Dungeon 5 Prcptn 12 Prof Sailor 6 Survival 6 Swim 7
Half-elf Male NG Fighter 2 / Brawler 1 | HP 30/30 | AC18 T12 FF16 | F+7 R+4 W+2 | CMD 18 | Init+2 Percep+12 Lowlight vision, Darkvision 60'| Current effects: none

This is going to be funny frustration.


Haha. It'll add some flare to the game. But will be a side show to most except a few times when it will be an issue.

Grand Lodge

Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +6 | CMD 15 | HP 24/24 | Perception +10 Channel Energy 4/4 | Acid Dart 7/7 | Wooden Fist 7/7 | conditions: none

Heads up: I'll be traveling from this afternoon until Sunday, so it's unlikely I'll post before Monday.


thank you. I may NPC you a round.


Ill advance the round tonight.

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