Race |
Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +6 | CMD 15 | HP 24/24 | Perception +10 |
Classes/Levels |
Channel Energy 4/4 | Acid Dart 7/7 | Wooden Fist 7/7 | conditions: none |
About Urtar Rockburst
STR 16, DEX 10, CON 10, INT 10, WIS 18, CHA 12
Male Oread
Medium Size
NG Cleric 3 of the Green Faith
BaB +2
Init +2; Senses: Perception +10, Sense Motive +4, Darkvision 60ft
CMB +5 (2BaB +3str)
CMD 15 (2BaB +3str0)
Favored Class Cleric
FC bonus: +3 HP
Defense
AC 16, touch 10 flat-footed 16 (not counting spells or shield)
HP 24 (8 (cleric 1) + 10 (2*5 cleric 2-3) + 3 (3*FC) + 3 (toughness))
Fort +3 (+3 base)
Ref +1 (+1 base)
Will +6 (+2 base +4 Wis)
Offense
Melee Mwk Longspear, PowAtt +5 (1d8+7/20x3 P, reach, brace)
Melee Morningstar, PowAtt +4 (1d8+5/20x2 B and P)
Ranged touch attack +2
Speed 15 ft
Space 5 ft, Reach 5 ft
Divine magic
CL 3
Concentration (CL + Wis): +7
DC: 14+spell level
Level (slots): Prepared + Domain slot
Cantrips (-): Detect Magic, Guidance, Mending, Purify Food and Drink
1 (3+1): Bless, Divine Favor, Shield of Faith + Entangle
2 (2+1): Shatter, Spiritual Weapon + Barkskin
Domains
Earth (add 1 to CL)
Acid Dart (Sp): As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. This acid dart deals 1d6 points of acid damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Plant
Wooden Fist (Su): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive.
Other abilities and SQ
Channel Energy 2d6
Spell-like ability Magic stone 1/day (CL 3)
Traits:
Seeker
Reactionary
Feats:
Lvl 1 - Toughness
Lvl 3 - Power attack
Skills:
Heal +8 (1 Ranks +4 Wis +3 CS) (add 2 with Healer's kit)
Knowledge (religion) +6 (3 Ranks +3 CS)
Perception +10 (2 Ranks +4 Wis +3 CS +1 trait)
Background skills:
Knowledge (history) +6 (3 Ranks +3 CS)
Handle Animal +5 (3 ranks -1 Cha +3 CS)
Languages: Common, Terran, Ancient Azlanti
Equipment:
Dagger x2, Backpack, Bedroll, Belt pouch, Crowbar, Fling & Steel, Hammer, Trail rations x10, Hemp rope, Sewing needle, Soap, Waterskin, Healer's kit (20)
Wealth: -
Magic items:
Wand of Cure Light Wounds (50 charges)
Wand of Cure Light Wounds (50 charges)