Caverns of Azlantia

Game Master Dread

Hidden away in the jungles of the Mwangi Expanse, the crumbling ruins of the ancient Azlanti people, known as Azlantia, has remained unknown....until now. An Explorer dying from a strange disease has surfaced in Bloodcove. His fevered ramblings of treasure, Beast-Men serving a Minotaur King, Lizard-Folk in direct rebellion to the King, a Death Cult trying to find secrets long buried, rumors of an ancient evil waiting release and more perk the attention of those who are intrepid enough to face these dangers to find the secrets of the Caverns of Azlantia.

Are you brave enough?

Roll20 link


The reskinned Dungeon Crawl 'Caverns of Thracia'. Among the first ever Mega-Dungeons. Created by The Legendary Jennell Jaquays for Judges Guild when AD&D was at its best. Republished for D&D 3.5 by Necromancer Games. Currently Goodman Games has bought the IP and are recreating it for 5e and Dungeon Crawl Classics.

For our game I am taking the 3.5 version and turning it to PF1.

Starting at 3rd level and running til about 8th...it will give us plenty of blood sweat and tears as we delve into the threats found beneath the surface in this classic that is probably my favorite Dungeon.

Welcome.

Character Summaries:

Name AC:?? (T:??/FF:??) CMD:?? SAVES: FO:?? RE:?? WL:??
level Class (qualifier/archetype) sex race [qualifier]
init:?? perception:?? Senses: ??
Specials:?? Defenses:??

motivations:

There are 8 motivations for coming to Caverns of Azlantia. Each player will choose 1. Tied to each will be a location within the 'dungeon' that helps satisfy the motivation. Arriving at that location will award a mythic tier for that character. Only the DM will know the location. Some characters will gain it earlier than others. But each has the capability of gaining it.

The Agent: whether The Pathfinders, The Aspis Consortium, A church, a pirate ship or any organization or nation, you are tasked to enter the caverns ffor something specific. The Oracular Skull. Find it. If possible bring it back.[Rm77]

The Bandit: you are on the run and seeking enough treasure to change your future. [Rm90]

The Explorer: you've stumbled on information regarding the location of an ancient city of The Azlanti. You just need proof. [Rm63]

The Expert: it is rumored the Azlanti had discoveted technologies far beyond what is currently known, oh what could be done bringing some of that out to the world[RM135]

The Guide: you've lead many a group into the jungles but this time there's something personal in it for you. [RM31]

The Hunter: there's rumors that there are things older than anyone has ever seen in the depths of Azlantia, oh to see it. [RM106]

The Historian: improving your knowledge of the past is all that truly matters.[RM52]

The Mercenary: Opportunities arise how can this foray be exploited? [RM28]