[PF2 / GMGlyn] CotKK - Falcon Hollow

Game Master GHembree

Falcon Hollow - Map
Action symbols ◆ ↺ ◇


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M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall will be mostly focused on outdoor and movement skills (Nature, Survival, Stealth, Acrobatics, Athletics), but I do have one skill reserved for something social (probably Diplomacy, unless we're missing Deception or Intimidate, though he won't be exceptional at any of them with only a +0 Cha).

Currently planning on a melee focus, with the flurry hunter's edge and Twin Takedown (and Quick Draw at 2nd).

(And I've dotted & deleted in Gameplay.)

Grand Archive

F Ancient Elf Field Medic Champion 2 (she/her) | HP 30/30 | AC 18 (+1 shield) | Fort +8; Ref +4; Will +6 | Perc +4 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

If glyphs count for hero points, I have 3 at the moment. Djala will default to Scouting for exploration mode. She's not good at anything skill-wise.


Male Ratfolk Alch/2 | AC 18| HP 22/22 | F +6 R +9 W +5 |Perc +5|

AIUI glyphs don't count in campaign mode. I could be wrong, though.

Grand Archive

F Ancient Elf Field Medic Champion 2 (she/her) | HP 30/30 | AC 18 (+1 shield) | Fort +8; Ref +4; Will +6 | Perc +4 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

I think it's a GM call, so whatever works for them. :)

Grand Lodge

Game map | Icons: ◆◇↺

This is indeed Adventure "Campaign" mode. I'll recognize the GM's and hand out the extra Hero points.

Lorespire wrote:
In PFS2 society mode, players who have GM Glyphs receive an additional initial Hero Point to distribute to the table. A player cannot gain more than one additional Hero Point from Glyphs.

Djalamora has three Glyphs.

Munrisk has one Glyph.

Please post to who you wish to allocate hero points.

Does anyone else have GM Glyphs?

(BTW, I track the hero points on the map slide using Glyph images on the party loot page (currently #3 slide).)

Grand Archive

F Ancient Elf Field Medic Champion 2 (she/her) | HP 30/30 | AC 18 (+1 shield) | Fort +8; Ref +4; Will +6 | Perc +4 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

HPs: 3d5 ⇒ (5, 4, 2) = 11

Let's go with Drake, Squall, and R!K. I also have a campaign coin.


NB Dragonscaled Kobold Scavenger Mastermind Rogue 2 | HP 24/24 | AC 18 | Fort +3; Ref +9; Will +7 | Perc +7 (darkvision, Trapfinder +8) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

I'll give mine to Marguerite.

I forgot to mention earlier, but Munrisk has Snare Crafting and Dubious Knowledge. Is there places that Munrisk would've set some snares already?


NB Dragonscaled Kobold Scavenger Mastermind Rogue 2 | HP 24/24 | AC 18 | Fort +3; Ref +9; Will +7 | Perc +7 (darkvision, Trapfinder +8) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A
Munrisk the Unknowable wrote:

I'll give mine to Marguerite.

I forgot to mention earlier, but Munrisk has Snare Crafting and Dubious Knowledge. Is there places that Munrisk would've set some snares already?

Also, I have Snare Setter, which gives me access to uncommon Kobold snares and I can take them with Snare Crafting, but none of the kobold snares are level one. The closest is a level two snare. Would I have to wait to at least level two to learn some kobold snare formulas?

Grand Lodge

Game map | Icons: ◆◇↺

Munrisk:

I'm not sure if you would have placed any snares already. While Snare Crafting allows you to use crafting to build snares it doesn't seem to give any free daily snares unless I'm missing something.

The Kobold Snare Setter gives more than just access to Kobold snares so I am disinclined to give early access. I only found four kobold snares and only two of them are low-level 2nd & 3rd.


NB Dragonscaled Kobold Scavenger Mastermind Rogue 2 | HP 24/24 | AC 18 | Fort +3; Ref +9; Will +7 | Perc +7 (darkvision, Trapfinder +8) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

That's fine! Just wanted to double check!


Male Ratfolk Alch/2 | AC 18| HP 22/22 | F +6 R +9 W +5 |Perc +5|

This is about to come up in another game I'm in, so I wanted to ask: when using the Investigate exploration action, it sounds from the description like the player has to declare what skill they're using to Investigate:

Quote:
You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.

Is that the case?

Grand Lodge

Game map | Icons: ◆◇↺
R!Kktik wrote:

This is about to come up in another game I'm in, so I wanted to ask: when using the Investigate exploration action, it sounds from the description like the player has to declare what skill they're using to Investigate:

Quote:
You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.
Is that the case?

Yes, it looks that way.

Grand Lodge

Game map | Icons: ◆◇↺
Munrisk wrote:
Since I was doing the Investigate action, would I get my free Recall Knowledge when the undetected creature shows itself?

The Investigate action doesn't indicate it gives a free Recall Knowledge check upon the initiative roll. I could see a case made to use the skill as the initiative skill if it was relevant to the encounter.


NB Dragonscaled Kobold Scavenger Mastermind Rogue 2 | HP 24/24 | AC 18 | Fort +3; Ref +9; Will +7 | Perc +7 (darkvision, Trapfinder +8) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

Oh, I see! I never looked at what Investigate did, just heard what other's said. I'll probably end up changing my default Exploration activity then.


M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

I'm dropping this here for reference, since I had to look it up myself just now:

Quote:

Drained

Your health and vitality have been depleted as you've lost blood, life force, or some other essence. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you become drained 3 and you're a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn't count as taking damage.

Each time you get a full night's rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don't immediately recover the lost Hit Points.


Male Ratfolk Alch/2 | AC 18| HP 22/22 | F +6 R +9 W +5 |Perc +5|

If you have a good idea of what you might find, Investigate can be useful. Other than that, it's most useful for enigma bards--Bardic Lore lets you Recall Knowledge on any topic.


M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

To clarify what I meant by "flurry," that refers to Squall's hunter's edge, which reduces his MAP vs. hunted prey. His attacks will always be one action each unless he uses Twin Takedown (for which he doesn't have the required weapons in hand at the moment). But I'm pretty sure that first Strike killed the "bat," so his third action was Stride instead of a second Strike. So the final result and placement are exactly right, I just wanted to make sure my action economy was understood.

Grand Lodge

Game map | Icons: ◆◇↺
"Squall" Blacktail wrote:
To clarify what I meant by "flurry," that refers to Squall's hunter's edge, which reduces his MAP vs. hunted prey. His attacks will always be one action each unless he uses Twin Takedown (for which he doesn't have the required weapons in hand at the moment). But I'm pretty sure that first Strike killed the "bat," so his third action was Stride instead of a second Strike. So the final result and placement are exactly right, I just wanted to make sure my action economy was understood.

Thanks for the clarification, Yes the first hit did kill the creature.

Grand Archive

F Ancient Elf Field Medic Champion 2 (she/her) | HP 30/30 | AC 18 (+1 shield) | Fort +8; Ref +4; Will +6 | Perc +4 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

I'm on vacation until December 4th. I am trying to keep up here, but I'm also trying to not be on the computer all day. Feel free to bot if needed for plot moving.


Male Human Wizard (Battle Magic; Staff Nexus) 2| HP 22/22| AC 16 (17 w/Shield)| F +4 R +6 W +6 | Perc +4 | Stealth +6 | ◆ ↺ ◇ Speed 25 | Hero 1/3 | Focus 1/1 | Spells 1: 4/4 | Active Conditions: N/A | Staff Charges: 1

I'll be out of town tonight through Sunday. I'll try to check in, but might miss a day or two.

Grand Lodge

Game map | Icons: ◆◇↺

Djala & Drake, OK I normally go with relaxed posting around holidays.


Male Ratfolk Alch/2 | AC 18| HP 22/22 | F +6 R +9 W +5 |Perc +5|

How big are the squares on the map? It looks like they should be 5', but based on the PC icons they may be 2.5'.

Grand Archive

F Ancient Elf Field Medic Champion 2 (she/her) | HP 30/30 | AC 18 (+1 shield) | Fort +8; Ref +4; Will +6 | Perc +4 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

Or is that the tiles and the squares are bigger? Nothing like a confusing map to help. :)


M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Based on the squares in the courtyard, each interior 5-ft. square is 2x2 tiles.

Grand Lodge

Game map | Icons: ◆◇↺

I've added a gray square grid overlay to the map to make the squares clearer. The custom map has tile decorations that makes the grid confusing in areas.

The hallway is 5ft (1 square) wide.
The room with the wolfs is 15'x15' (3x3 squares).

Hope that clear up the issue.


M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

@Drake: I think you've moved your token through a solid wall. You can get to the space between R!ktik and Marguerite.


Male Human Wizard (Battle Magic; Staff Nexus) 2| HP 22/22| AC 16 (17 w/Shield)| F +4 R +6 W +6 | Perc +4 | Stealth +6 | ◆ ↺ ◇ Speed 25 | Hero 1/3 | Focus 1/1 | Spells 1: 4/4 | Active Conditions: N/A | Staff Charges: 1

Woops! Fixed it. Thanks @Squall!


M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

I'm going to wait to see if Djala's champion's reaction finishes the warg before I post my turn, so that I can minimize the number of if/then's I need to draft. ;)


Male Ratfolk Alch/2 | AC 18| HP 22/22 | F +6 R +9 W +5 |Perc +5|

The dice module does not love us.


M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

I think, with flanking, that one of Squall's attacks should hit and hopefully finish the kobold (if Marquerite's daze and Djala's yet-to-be-posted retributive strike aren't enough). But yeah, the RNG has NOT been on our side during this fight.


NB Dragonscaled Kobold Scavenger Mastermind Rogue 2 | HP 24/24 | AC 18 | Fort +3; Ref +9; Will +7 | Perc +7 (darkvision, Trapfinder +8) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

Yeah.... It's been really unkind to us-

Grand Lodge

Game map | Icons: ◆◇↺

Congratulations you have reached level 2. Please level up your characters!


M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Huzzah! I was hoping that we would, after surviving such a rough fight at 1st level.

Squall's profile has been updated. I have added Quick Draw and Terrain Expertise (forest).


Male Human Wizard (Battle Magic; Staff Nexus) 2| HP 22/22| AC 16 (17 w/Shield)| F +4 R +6 W +6 | Perc +4 | Stealth +6 | ◆ ↺ ◇ Speed 25 | Hero 1/3 | Focus 1/1 | Spells 1: 4/4 | Active Conditions: N/A | Staff Charges: 1

I've updated Drake. I added Arcane Sense (at will detect magic) and Energy Ablation.


NB Dragonscaled Kobold Scavenger Mastermind Rogue 2 | HP 24/24 | AC 18 | Fort +3; Ref +9; Will +7 | Perc +7 (darkvision, Trapfinder +8) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

Adding Clever Gambit and Slippery Prey!


Male Ratfolk Alch/2 | AC 18| HP 22/22 | F +6 R +9 W +5 |Perc +5|

Tik is updated; I took Far Lobber and Streetwise, and formulae for darkvision elixir and silver salve.


Human Angelkin Human Sorcerer 2 | AC 17 | Speed 25 | ♥️ 22 | Perc/Init 5 | Deception Diplomacy +8 | Acrobatics Thievery +7 | Religion +5 | Society Alcohol Lore +4 | ◆◇↺

Updated.

Sleep spell from Blessed Blood via Bes.

And she can sap the will out of foes with Bon Mot.


NB Dragonscaled Kobold Scavenger Mastermind Rogue 2 | HP 24/24 | AC 18 | Fort +3; Ref +9; Will +7 | Perc +7 (darkvision, Trapfinder +8) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

Oooo Bon Mot is fun!

Grand Archive

F Ancient Elf Field Medic Champion 2 (she/her) | HP 30/30 | AC 18 (+1 shield) | Fort +8; Ref +4; Will +6 | Perc +4 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

My apologies for not posting. I've had an extremely busy couple of weeks. I will try to post tomorrow, but it might be Thursday. (And I have a con this weekend, so not sure if posting will happen.)


NB Dragonscaled Kobold Scavenger Mastermind Rogue 2 | HP 24/24 | AC 18 | Fort +3; Ref +9; Will +7 | Perc +7 (darkvision, Trapfinder +8) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

I will also be at a con this weekend, so posts might not happen during it!-

Grand Lodge

Game map | Icons: ◆◇↺

Have fun at the cons.


M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Were we given more Hero Points at some point? The Hero Poihts/Loot slide shows more than I thought Squall had.

Which raises a more general question: How often are new Hero Points given out in a module like this?

Grand Lodge

Game map | Icons: ◆◇↺
"Squall" Blacktail wrote:

Were we given more Hero Points at some point? The Hero Points/Loot slide shows more than I thought Squall had.

Which raises a more general question: How often are new Hero Points given out in a module like this?

Looks like I gave Squall a Hero point on Jan 17. I have not handed out any since then. I don't have a regular schedule for Hero Points. Sort of occasionally (once or twice a month) hand out 1 to the lowest or if PC does something noteworthy/heroic.


M Stormtossed Tengu Bounty Hunter Ranger 2 | HP 28/28 | AC 19 | F +7, R +8, W +6 | Perc +8 (E), low-light vision | Speed 25 | Active Conditions: none | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

OK, I must have missed that, so thought I was out. I've taken that stat out of my header, to remind me to track it in just the one place (on the slide).

Grand Lodge

Game map | Icons: ◆◇↺

Note the under ground complex is dark except for light coming from the east room.

I have Drake and Marguerite as casting light spells. (Each caster can have up to 4 light spells active.)

Djala's token had a light icon attached to it, so I will assume she also has a light spell attached.

Let me know if anyone else has a light source or if the light spells are attached to someone other than the caster?

Light provides normal vision for 20ft, dim light for another 20ft.
PCs with low-light vision can see equally well in bight light and dim light with no miss chance.
Darkvison PCs have no problem seeing in the dark.

Grand Archive

F Ancient Elf Field Medic Champion 2 (she/her) | HP 30/30 | AC 18 (+1 shield) | Fort +8; Ref +4; Will +6 | Perc +4 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

Djala is fine with the light on her. She needs it in the dark anyway and it's not like she's going to be sneaking anywhere.

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