"Squall" Blacktail |
Squall will be mostly focused on outdoor and movement skills (Nature, Survival, Stealth, Acrobatics, Athletics), but I do have one skill reserved for something social (probably Diplomacy, unless we're missing Deception or Intimidate, though he won't be exceptional at any of them with only a +0 Cha).
Currently planning on a melee focus, with the flurry hunter's edge and Twin Takedown (and Quick Draw at 2nd).
(And I've dotted & deleted in Gameplay.)
Djalamora Vestrilavia |
If glyphs count for hero points, I have 3 at the moment. Djala will default to Scouting for exploration mode. She's not good at anything skill-wise.
Djalamora Vestrilavia |
I think it's a GM call, so whatever works for them. :)
GM Glyn |
This is indeed Adventure "Campaign" mode. I'll recognize the GM's and hand out the extra Hero points.
In PFS2 society mode, players who have GM Glyphs receive an additional initial Hero Point to distribute to the table. A player cannot gain more than one additional Hero Point from Glyphs.
Djalamora has three Glyphs.
Munrisk has one Glyph.
Please post to who you wish to allocate hero points.
Does anyone else have GM Glyphs?
(BTW, I track the hero points on the map slide using Glyph images on the party loot page (currently #3 slide).)
Djalamora Vestrilavia |
HPs: 3d5 ⇒ (5, 4, 2) = 11
Let's go with Drake, Squall, and R!K. I also have a campaign coin.
Munrisk the Unknowable |
I'll give mine to Marguerite.
I forgot to mention earlier, but Munrisk has Snare Crafting and Dubious Knowledge. Is there places that Munrisk would've set some snares already?
Munrisk the Unknowable |
I'll give mine to Marguerite.
I forgot to mention earlier, but Munrisk has Snare Crafting and Dubious Knowledge. Is there places that Munrisk would've set some snares already?
Also, I have Snare Setter, which gives me access to uncommon Kobold snares and I can take them with Snare Crafting, but none of the kobold snares are level one. The closest is a level two snare. Would I have to wait to at least level two to learn some kobold snare formulas?
GM Glyn |
Munrisk:
I'm not sure if you would have placed any snares already. While Snare Crafting allows you to use crafting to build snares it doesn't seem to give any free daily snares unless I'm missing something.
The Kobold Snare Setter gives more than just access to Kobold snares so I am disinclined to give early access. I only found four kobold snares and only two of them are low-level 2nd & 3rd.
R!Kktik |
This is about to come up in another game I'm in, so I wanted to ask: when using the Investigate exploration action, it sounds from the description like the player has to declare what skill they're using to Investigate:
You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.
Is that the case?
GM Glyn |
This is about to come up in another game I'm in, so I wanted to ask: when using the Investigate exploration action, it sounds from the description like the player has to declare what skill they're using to Investigate:
Quote:You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.Is that the case?
Yes, it looks that way.
GM Glyn |
Since I was doing the Investigate action, would I get my free Recall Knowledge when the undetected creature shows itself?
The Investigate action doesn't indicate it gives a free Recall Knowledge check upon the initiative roll. I could see a case made to use the skill as the initiative skill if it was relevant to the encounter.
Munrisk the Unknowable |
Oh, I see! I never looked at what Investigate did, just heard what other's said. I'll probably end up changing my default Exploration activity then.
"Squall" Blacktail |
I'm dropping this here for reference, since I had to look it up myself just now:
Drained
Your health and vitality have been depleted as you've lost blood, life force, or some other essence. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you become drained 3 and you're a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn't count as taking damage.
Each time you get a full night's rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don't immediately recover the lost Hit Points.
"Squall" Blacktail |
To clarify what I meant by "flurry," that refers to Squall's hunter's edge, which reduces his MAP vs. hunted prey. His attacks will always be one action each unless he uses Twin Takedown (for which he doesn't have the required weapons in hand at the moment). But I'm pretty sure that first Strike killed the "bat," so his third action was Stride instead of a second Strike. So the final result and placement are exactly right, I just wanted to make sure my action economy was understood.
GM Glyn |
To clarify what I meant by "flurry," that refers to Squall's hunter's edge, which reduces his MAP vs. hunted prey. His attacks will always be one action each unless he uses Twin Takedown (for which he doesn't have the required weapons in hand at the moment). But I'm pretty sure that first Strike killed the "bat," so his third action was Stride instead of a second Strike. So the final result and placement are exactly right, I just wanted to make sure my action economy was understood.
Thanks for the clarification, Yes the first hit did kill the creature.
Djalamora Vestrilavia |
I'm on vacation until December 4th. I am trying to keep up here, but I'm also trying to not be on the computer all day. Feel free to bot if needed for plot moving.
Drake Stormrider |
I'll be out of town tonight through Sunday. I'll try to check in, but might miss a day or two.
Djalamora Vestrilavia |
Or is that the tiles and the squares are bigger? Nothing like a confusing map to help. :)
"Squall" Blacktail |
Based on the squares in the courtyard, each interior 5-ft. square is 2x2 tiles.
"Squall" Blacktail |
@Drake: I think you've moved your token through a solid wall. You can get to the space between R!ktik and Marguerite.
"Squall" Blacktail |
I'm going to wait to see if Djala's champion's reaction finishes the warg before I post my turn, so that I can minimize the number of if/then's I need to draft. ;)
"Squall" Blacktail |
I think, with flanking, that one of Squall's attacks should hit and hopefully finish the kobold (if Marquerite's daze and Djala's yet-to-be-posted retributive strike aren't enough). But yeah, the RNG has NOT been on our side during this fight.
"Squall" Blacktail |
Huzzah! I was hoping that we would, after surviving such a rough fight at 1st level.
Squall's profile has been updated. I have added Quick Draw and Terrain Expertise (forest).
Drake Stormrider |
I've updated Drake. I added Arcane Sense (at will detect magic) and Energy Ablation.
Djalamora Vestrilavia |
My apologies for not posting. I've had an extremely busy couple of weeks. I will try to post tomorrow, but it might be Thursday. (And I have a con this weekend, so not sure if posting will happen.)
Munrisk the Unknowable |
I will also be at a con this weekend, so posts might not happen during it!-
"Squall" Blacktail |
Were we given more Hero Points at some point? The Hero Poihts/Loot slide shows more than I thought Squall had.
Which raises a more general question: How often are new Hero Points given out in a module like this?
GM Glyn |
Were we given more Hero Points at some point? The Hero Points/Loot slide shows more than I thought Squall had.
Which raises a more general question: How often are new Hero Points given out in a module like this?
Looks like I gave Squall a Hero point on Jan 17. I have not handed out any since then. I don't have a regular schedule for Hero Points. Sort of occasionally (once or twice a month) hand out 1 to the lowest or if PC does something noteworthy/heroic.
"Squall" Blacktail |
OK, I must have missed that, so thought I was out. I've taken that stat out of my header, to remind me to track it in just the one place (on the slide).
GM Glyn |
Note the under ground complex is dark except for light coming from the east room.
I have Drake and Marguerite as casting light spells. (Each caster can have up to 4 light spells active.)
Djala's token had a light icon attached to it, so I will assume she also has a light spell attached.
Let me know if anyone else has a light source or if the light spells are attached to someone other than the caster?
Light provides normal vision for 20ft, dim light for another 20ft.
PCs with low-light vision can see equally well in bight light and dim light with no miss chance.
Darkvison PCs have no problem seeing in the dark.
Djalamora Vestrilavia |
Djala is fine with the light on her. She needs it in the dark anyway and it's not like she's going to be sneaking anywhere.