[PF2 / GMGlyn] CotKK - Falcon Hollow

Game Master GHembree

Falcon Hollow - Map
Action symbols ◆ ↺ ◇


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M Stormtossed Tengu Bounty Hunter Ranger 1 | HP 3/17 | AC 18 | F +6, R +7, W +5 | Perc +7 (E), low-light vision | Speed 25 | Hero Points: 0/3 | Active Conditions: grabbed | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Squall will be mostly focused on outdoor and movement skills (Nature, Survival, Stealth, Acrobatics, Athletics), but I do have one skill reserved for something social (probably Diplomacy, unless we're missing Deception or Intimidate, though he won't be exceptional at any of them with only a +0 Cha).

Currently planning on a melee focus, with the flurry hunter's edge and Twin Takedown (and Quick Draw at 2nd).

(And I've dotted & deleted in Gameplay.)

Grand Archive

F Ancient Elf Field Medic Champion 1 (she/her) | HP 18/18 | AC 17 (+1 shield) | Fort +7; Ref +3; Will +5 | Perc +3 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

If glyphs count for hero points, I have 3 at the moment. Djala will default to Scouting for exploration mode. She's not good at anything skill-wise.


Male Ratfolk Alch/1 | AC 17| HP 14/14 | F +5 R +8 W +4 |Perc +4|

AIUI glyphs don't count in campaign mode. I could be wrong, though.

Grand Archive

F Ancient Elf Field Medic Champion 1 (she/her) | HP 18/18 | AC 17 (+1 shield) | Fort +7; Ref +3; Will +5 | Perc +3 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

I think it's a GM call, so whatever works for them. :)

Grand Lodge

Game map | Icons: ◆◇↺

This is indeed Adventure "Campaign" mode. I'll recognize the GM's and hand out the extra Hero points.

Lorespire wrote:
In PFS2 society mode, players who have GM Glyphs receive an additional initial Hero Point to distribute to the table. A player cannot gain more than one additional Hero Point from Glyphs.

Djalamora has three Glyphs.

Munrisk has one Glyph.

Please post to who you wish to allocate hero points.

Does anyone else have GM Glyphs?

(BTW, I track the hero points on the map slide using Glyph images on the party loot page (currently #3 slide).)

Grand Archive

F Ancient Elf Field Medic Champion 1 (she/her) | HP 18/18 | AC 17 (+1 shield) | Fort +7; Ref +3; Will +5 | Perc +3 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

HPs: 3d5 ⇒ (5, 4, 2) = 11

Let's go with Drake, Squall, and R!K. I also have a campaign coin.


NB Dragonscaled Kobold Scavenger Mastermind Rogue 1 | HP 17/17 | AC 17 | Fort +2; Ref +8; Will +6 | Perc +6 (darkvision, Trapfinder +7) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

I'll give mine to Marguerite.

I forgot to mention earlier, but Munrisk has Snare Crafting and Dubious Knowledge. Is there places that Munrisk would've set some snares already?


NB Dragonscaled Kobold Scavenger Mastermind Rogue 1 | HP 17/17 | AC 17 | Fort +2; Ref +8; Will +6 | Perc +6 (darkvision, Trapfinder +7) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A
Munrisk the Unknowable wrote:

I'll give mine to Marguerite.

I forgot to mention earlier, but Munrisk has Snare Crafting and Dubious Knowledge. Is there places that Munrisk would've set some snares already?

Also, I have Snare Setter, which gives me access to uncommon Kobold snares and I can take them with Snare Crafting, but none of the kobold snares are level one. The closest is a level two snare. Would I have to wait to at least level two to learn some kobold snare formulas?

Grand Lodge

Game map | Icons: ◆◇↺

Munrisk:

I'm not sure if you would have placed any snares already. While Snare Crafting allows you to use crafting to build snares it doesn't seem to give any free daily snares unless I'm missing something.

The Kobold Snare Setter gives more than just access to Kobold snares so I am disinclined to give early access. I only found four kobold snares and only two of them are low-level 2nd & 3rd.


NB Dragonscaled Kobold Scavenger Mastermind Rogue 1 | HP 17/17 | AC 17 | Fort +2; Ref +8; Will +6 | Perc +6 (darkvision, Trapfinder +7) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

That's fine! Just wanted to double check!


Male Ratfolk Alch/1 | AC 17| HP 14/14 | F +5 R +8 W +4 |Perc +4|

This is about to come up in another game I'm in, so I wanted to ask: when using the Investigate exploration action, it sounds from the description like the player has to declare what skill they're using to Investigate:

Quote:
You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.

Is that the case?

Grand Lodge

Game map | Icons: ◆◇↺
R!Kktik wrote:

This is about to come up in another game I'm in, so I wanted to ask: when using the Investigate exploration action, it sounds from the description like the player has to declare what skill they're using to Investigate:

Quote:
You can use any skill that has a Recall Knowledge action while Investigating, but the GM determines whether the skill is relevant to the clues you could find.
Is that the case?

Yes, it looks that way.

Grand Lodge

Game map | Icons: ◆◇↺
Munrisk wrote:
Since I was doing the Investigate action, would I get my free Recall Knowledge when the undetected creature shows itself?

The Investigate action doesn't indicate it gives a free Recall Knowledge check upon the initiative roll. I could see a case made to use the skill as the initiative skill if it was relevant to the encounter.


NB Dragonscaled Kobold Scavenger Mastermind Rogue 1 | HP 17/17 | AC 17 | Fort +2; Ref +8; Will +6 | Perc +6 (darkvision, Trapfinder +7) Hero Points: 1/3 | Default Exploration: Track or Avoid Notice | Action Symbols: (◆/◇/↺) | Active Conditions: N/A

Oh, I see! I never looked at what Investigate did, just heard what other's said. I'll probably end up changing my default Exploration activity then.


M Stormtossed Tengu Bounty Hunter Ranger 1 | HP 3/17 | AC 18 | F +6, R +7, W +5 | Perc +7 (E), low-light vision | Speed 25 | Hero Points: 0/3 | Active Conditions: grabbed | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

I'm dropping this here for reference, since I had to look it up myself just now:

Quote:

Drained

Your health and vitality have been depleted as you've lost blood, life force, or some other essence. Drained always includes a value. You take a status penalty equal to your drained value on Constitution-based checks, such as Fortitude saves. You also lose a number of Hit Points equal to your level (minimum 1) times the drained value, and your maximum Hit Points are reduced by the same amount. For example, if you become drained 3 and you're a 3rd-level character, you lose 9 Hit Points and reduce your maximum Hit Points by 9. Losing these Hit Points doesn't count as taking damage.

Each time you get a full night's rest, your drained value decreases by 1. This increases your maximum Hit Points, but you don't immediately recover the lost Hit Points.


Male Ratfolk Alch/1 | AC 17| HP 14/14 | F +5 R +8 W +4 |Perc +4|

If you have a good idea of what you might find, Investigate can be useful. Other than that, it's most useful for enigma bards--Bardic Lore lets you Recall Knowledge on any topic.


M Stormtossed Tengu Bounty Hunter Ranger 1 | HP 3/17 | AC 18 | F +6, R +7, W +5 | Perc +7 (E), low-light vision | Speed 25 | Hero Points: 0/3 | Active Conditions: grabbed | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

To clarify what I meant by "flurry," that refers to Squall's hunter's edge, which reduces his MAP vs. hunted prey. His attacks will always be one action each unless he uses Twin Takedown (for which he doesn't have the required weapons in hand at the moment). But I'm pretty sure that first Strike killed the "bat," so his third action was Stride instead of a second Strike. So the final result and placement are exactly right, I just wanted to make sure my action economy was understood.

Grand Lodge

Game map | Icons: ◆◇↺
"Squall" Blacktail wrote:
To clarify what I meant by "flurry," that refers to Squall's hunter's edge, which reduces his MAP vs. hunted prey. His attacks will always be one action each unless he uses Twin Takedown (for which he doesn't have the required weapons in hand at the moment). But I'm pretty sure that first Strike killed the "bat," so his third action was Stride instead of a second Strike. So the final result and placement are exactly right, I just wanted to make sure my action economy was understood.

Thanks for the clarification, Yes the first hit did kill the creature.

Grand Archive

F Ancient Elf Field Medic Champion 1 (she/her) | HP 18/18 | AC 17 (+1 shield) | Fort +7; Ref +3; Will +5 | Perc +3 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

I'm on vacation until December 4th. I am trying to keep up here, but I'm also trying to not be on the computer all day. Feel free to bot if needed for plot moving.


Male Human Wizard (Battle Magic; Staff Nexus) 1| HP 15/15| AC 15 (16 w/Shield)| F +3 R +5 W +5 | Perc +3 | Stealth +5 | ◆ ↺ ◇ Speed 25 | Hero 0/3 | Focus 1/1 | Spells 1: 2/3 | Active Conditions: N/A | Staff Charges: 1

I'll be out of town tonight through Sunday. I'll try to check in, but might miss a day or two.

Grand Lodge

Game map | Icons: ◆◇↺

Djala & Drake, OK I normally go with relaxed posting around holidays.


Male Ratfolk Alch/1 | AC 17| HP 14/14 | F +5 R +8 W +4 |Perc +4|

How big are the squares on the map? It looks like they should be 5', but based on the PC icons they may be 2.5'.

Grand Archive

F Ancient Elf Field Medic Champion 1 (she/her) | HP 18/18 | AC 17 (+1 shield) | Fort +7; Ref +3; Will +5 | Perc +3 (low-light) | Spells: Focus 2/2 | Hero Pts: 1/3 | Campaign Coin: 1/1 | Default exploration: Scout | Action Symbols: (◆/◇/↺) | Active Conditions: sanctified

Or is that the tiles and the squares are bigger? Nothing like a confusing map to help. :)


M Stormtossed Tengu Bounty Hunter Ranger 1 | HP 3/17 | AC 18 | F +6, R +7, W +5 | Perc +7 (E), low-light vision | Speed 25 | Hero Points: 0/3 | Active Conditions: grabbed | Default exploration: Track (if any) or Search | Action Symbols: (◆/◇/↺)

Based on the squares in the courtyard, each interior 5-ft. square is 2x2 tiles.

Grand Lodge

Game map | Icons: ◆◇↺

I've added a gray square grid overlay to the map to make the squares clearer. The custom map has tile decorations that makes the grid confusing in areas.

The hallway is 5ft (1 square) wide.
The room with the wolfs is 15'x15' (3x3 squares).

Hope that clear up the issue.

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