DM Carbide's Grehunde's Gorget (Inactive)

Game Master John Woodford

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Please put your icon and information into the second and third slides.

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Herkemer checking in. Will complete the slides ASAP

Grand Archive

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor

Vivekanandra checking in. Will update slides soon. This is the first time running this character and only the third 2E character. Feel free to look at the profile if you have time and let me know if you see any issues with character creation.

A history note: this is a Pathfinder 2E recreation of one of my first D&D 1E characters from my college days in the 1970s (GM was Jeff Grubb, now of WOTC). The name is inspired by a South Asian Indian poet, although the spelling is slightly different. This character got to 6th level, which for Jeff's games was pretty high, as TPKs were not unusual.

Verdant Wheel

Outwit:You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey’s attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and checks to Recall Knowledge about the prey Perception +8; Languages Common, Mwangi Skills Acrobatics +7, Athletics +7, Crafting +4, Lore: Tanning +4, Nature +6, Occultism +4, Society +4, Survival +6 AC 19; Fort +7, Ref +9, Will +6 HP 30

Would love to put some info on the slides but not seeing a link to them at the moment. Or have i failed my perception check


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's at the top of the page. I'll try to link it in my header, too.

Verdant Wheel

Outwit:You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey’s attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and checks to Recall Knowledge about the prey Perception +8; Languages Common, Mwangi Skills Acrobatics +7, Athletics +7, Crafting +4, Lore: Tanning +4, Nature +6, Occultism +4, Society +4, Survival +6 AC 19; Fort +7, Ref +9, Will +6 HP 30

Definitely failed the perception check

I have just the one pf2 glyph so Herkemer can have an extra hero point to start

I would like to take boggard as Granniks bonus languge as that is the main humanoid threat to Hyrantam in the sodden lands where Grannik hails from. However not sure if that is actually available

Quick look says no He will take Mwangi and Grannik assumes that is actually the langauge of boggards


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yeah, it's an Uncommon language and not a regional one. In a home game I'd give it to you, but not in PFS.

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Checking in. Will get to the slides later tonight.

Verdant Wheel

Outwit:You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey’s attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and checks to Recall Knowledge about the prey Perception +8; Languages Common, Mwangi Skills Acrobatics +7, Athletics +7, Crafting +4, Lore: Tanning +4, Nature +6, Occultism +4, Society +4, Survival +6 AC 19; Fort +7, Ref +9, Will +6 HP 30

My personal take is the level 2 melee fighter should be the front line in an otherwise level 1 group

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Yea, probably. I'm OK with you moving the rest of us back one.

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Herkemer will move to the front if stealth or trap-finding are required, if you wish.


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Does anyone besides Grannik have any glyphs?


Nope, not me.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Grannik, do you have a more detailed character sheet you could link to, or put more information in your profile? I don't see your stats.

Verdant Wheel

Outwit:You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey’s attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and checks to Recall Knowledge about the prey Perception +8; Languages Common, Mwangi Skills Acrobatics +7, Athletics +7, Crafting +4, Lore: Tanning +4, Nature +6, Occultism +4, Society +4, Survival +6 AC 19; Fort +7, Ref +9, Will +6 HP 30

Updated char on board with stat block and link to pathbuilder

Grand Archive

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor

I'm relatively new to PF2 PBP. Do we all get one hero point at the start? I see a Pathfinder emblem in the column under hero points for each of us.

If so, Vivekanandra will not use it for this roll, since she is not likely to succeed with her low athletics and acrobatics skills.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Yes--you get one hero point at the start, and then any player gets an additional hero point to distribute to the rest of the party for each glyph they have.

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes
DM Carbide wrote:
Yes--you get one hero point at the start, and then any player gets an additional hero point to distribute to the rest of the party for each glyph they have.

How do you get a glyph then?


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Herkemer Halfshanks wrote:
DM Carbide wrote:
Yes--you get one hero point at the start, and then any player gets an additional hero point to distribute to the rest of the party for each glyph they have.
How do you get a glyph then?

By GMing PFS2E games. It's like the First Edition star system--run 10 scenarios, get a glyph; run 20 more, get a second; 30 more, get a third; 40 more, get a fourth. Fifth glyph requires another 50 games, ten specials total over the 150 games run, and having an experienced GM/qualified qualifier vet your skills at running three times, with three different evaluators. A module like Fall of Plaguestone is worth 2 scenarios (I think), a quest like this one is worth 0.25 scenario, and I think the second series of quests is worth 0.5 scenario.

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Chen takes a lesser bravo's brew as his provision.

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

This is going to be painful if we have no healers to speak of. Chen does have a scroll of heal. Can someone use it?

Also, can we get creative and try to us rope somehow?

Verdant Wheel

Outwit:You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey’s attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and checks to Recall Knowledge about the prey Perception +8; Languages Common, Mwangi Skills Acrobatics +7, Athletics +7, Crafting +4, Lore: Tanning +4, Nature +6, Occultism +4, Society +4, Survival +6 AC 19; Fort +7, Ref +9, Will +6 HP 30

Misread the monster hunter feat I only get extra bonuses when I crit the recall knowledge other wise its just +1 to my ac and +2 to track and preception against my prey

Also I don't believe the primal focus spell gives me access to the primal spell list so its a no on the scroll of heal for me

Grand Archive

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor

I'm reviewing my character's spell book. I have a question about the difference between spellbook spells and curriculum spells.

The rules say I get five 1st rank spells in my initial spellbook. I also get three 1st rank curriculum spells.

I can prepare 2 1st rank spells each day from my spellbook. I also can prepare an extra 1st rank spell from my curriculum spells.

Are my curriculum spells also in my spellbook? In other words, could I prepare a curriculum spell in my set of spells from my spellbook. If I have Force Barrage in my Curriculum spells, can I prepare it once from the spellbook and once as a curriculum spell? Or would I need to make Force Barrage one of the five 1st rank spells in my spellbook, even though it is also a curriculum spell, so I could prepare it for either a spellbook spell slot or a curriculum spell spell slot?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The spellbook rules state (emphasis mine):

Player Core wrote:
The spellbook contains your choice of 10 arcane cantrips and five 1st-rank arcane spells. You choose these from the common spells on the arcane spell list (page 304) or from other arcane spells you gain access to. You also add two 1st-rank spells from the curriculum of your arcane school (except in the case of the school of unified magical theory, as described in that school).

The rules on curriculum spells also note:

Player Core wrote:
You automatically add some of the spells listed in your school’s curriculum to your spellbook. At 1st level, you add a cantrip and two 1st-rank spells of your choice. As soon as you gain the ability to cast wizard spells of a new rank, choose one of the spells from your curriculum of that rank to add to your spellbook. A superscript “U” indicates an uncommon spell. Your GM might allow you to swap or add other spells to your curriculum if they strongly fit the theme.

Paizo has gotten better about making rules easier to find (try to collect all the rules relating to incorporeal creatures in 1e...it's a challenge), but they still miss things. For instance, those two sections are inconsistent (one says two first-rank spells, one says a cantrip and two first-rank spells).

Grand Archive

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor

So the Curriculum spells are in the spellbook in addiction to the 10 granted at character creation and can be used when preparing spell slots from the spell book.

So when it says, "At 1st level, you can prepare up to two 1st-level spells and five cantrips each morning from the spells in your spellbook (see below), plus one extra cantrip and spell of your chosen school of each level you can cast if you are a specialist wizard."

Sounds like three spell slots, but one has to be filled with a curriculum spell. Am I correct?


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That's my understanding.

Grand Archive

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor

Thanks. I'll adjust what I have in my profile to follow these rules.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

We're very close to finishing. If you want me to put your downtime on your chronicle, roll your Earn Income check for 2 days here.

Also, would any of you be interested in playing another quest--Port Peril Pub Crawl, most likely--after we finish? There should be enough time to fit it in before Outpost starts and my available time craters.

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Herkemer just finished Port Peril Pub Crawl, so will bow out if you move on to that Quest.

Underworld Lore: 1d20 + 3 ⇒ (16) + 3 = 19

Verdant Wheel

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Outwit:You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey’s attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and checks to Recall Knowledge about the prey Perception +8; Languages Common, Mwangi Skills Acrobatics +7, Athletics +7, Crafting +4, Lore: Tanning +4, Nature +6, Occultism +4, Society +4, Survival +6 AC 19; Fort +7, Ref +9, Will +6 HP 30

Grannik will be keeping his downtime to worry about retraining (the perils of going a different direction at level 2 is you sometimes miss a glaringly obvious need of the build such as for quick draw if you are going to use hunt prey and close to melee)

I do not believe I have any other characters on odd amounts of xp so will decline the invitation to Port Peril

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Chen is up for the pub crawl.

Grand Archive

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor

Remind me how job rolls work in PFS 2E?

I could run Vivekanandra in another mission.

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Check out the earned income table here

Grand Archive

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor

Thanks.

Crafting: 1d20 + 7 ⇒ (15) + 7 = 22
Looks like 2 SP, for a quest?

For future reference, is rolling a lore check (to determine earned income) limited to only your chosen Lore Specialty? For example, Vivekanandra has Lore (Almas) which is Lore related to a city in Andoran. That seems an odd skill for earning income, unless one goes to Almas and gives lectures on the city's history for a fee.

Or does the term Lore check encompass other options, such as Arcana, Occultism, or Religion?

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Thanks for running the game! Like these short adventures between bigger events. If you run something else beside the Pub Crawl, Herkemer would come along.


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Vivekanandra Samurthy wrote:

Thanks.

<22>
Looks like 2 SP, for a quest?

No, the 1 SP in the table is for 2 days of downtime--what you get for a quest.

Vivekanandra Samurthy wrote:

For future reference, is rolling a lore check (to determine earned income) limited to only your chosen Lore Specialty? For example, Vivekanandra has Lore (Almas) which is Lore related to a city in Andoran. That seems an odd skill for earning income, unless one goes to Almas and gives lectures on the city's history for a fee.

Or does the term Lore check encompass other options, such as Arcana, Occultism, or Religion?

It's only those skills labeled as Lore. Incidentally, in case it wasn't obvious Lore subsumes both some elements of the First Edition Knowledge skills and the First Edition Profession skills. Although the GM Core gives a nod to penalizing the use of unlikely Lore skills to Earn Income (and Almas Lore certainly qualifies, unless you're actually in or near Almas and can justify playing tour guide to wealthy visitors), we're not AFAIK supposed to do that in PFS.

For wizards, Crafting is almost always going to be your best bet for earning income. It's a rare wizard who 1) doesn't take Crafting, and 2) doesn't bump it to Expert at 5th level, after bumping Arcana to Expert at 3rd level.

Perform check to Earn Income for credited PC: 1d20 + 8 ⇒ (6) + 8 = 14


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Chén fú wrote:
Check out the earned income table here

Before I finalize the chronicles, do you want to roll Earn Income for Chén fú?


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Herkemer Halfshanks wrote:
Thanks for running the game! Like these short adventures between bigger events. If you run something else beside the Pub Crawl, Herkemer would come along.

Herkemer, did you delete your first PFS2e character? I was only able to report your participate when I used 2002 instead of 2001.

ETA: Would Quest #6: Archaeology in Aspenthar work for those of you who want to play another?

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

I thought I already rolled. Here it is

Circus Lore income: 1d20 + 3 ⇒ (14) + 3 = 17

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

It looks like you are right, Herkemer is 2002. I don't recall making or deleting a 2001, but maybe I did right when the systems changed. Thanks for catching that.

Quest 6 would work for me.

Grand Archive

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor

Quest #6: Archaeology in Aspenthar sounds good to me.


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RPGChronicles link for Quest #6 is HERE; I'll let the three of you who are interested get signed up before I post it to Cottonseed.

Chronicle sheets:

Vivekanandra

Herkemer

Grannik

Chén fú

Let me know if there are any issues with the chronicles. Thanks again for playing; I'll set this inactive in two days (or sooner, if I know you got your sheets and signups are complete).

Grand Archive

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes

Herkemer got the Chronicle with no issues. Thx.

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Chronicle looks good. One question, is it one or two reputation. I assume the shaded part is NOT the part to use.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It's 1 Reputation. My GM chronicle didn't have anything on the right side of the vertical line; but all of yours do--Grannik has "18" there, which is just weird. The module says you get 1 Fame and 1 Reputation; after the first season that should be read as 1 AcP and 1 Reputation.

Verdant Wheel

Outwit:You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey’s attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and checks to Recall Knowledge about the prey Perception +8; Languages Common, Mwangi Skills Acrobatics +7, Athletics +7, Crafting +4, Lore: Tanning +4, Nature +6, Occultism +4, Society +4, Survival +6 AC 19; Fort +7, Ref +9, Will +6 HP 30

Yeah I think I put in my reputation into rpg chronicles fields. I suspect if I put 500 in by mistake it would come out with 501

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

I see, so the other number is the total after adding in the reputation gain. That makes sense.

Grand Archive

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor

Chronicle is good except the starting gold was 7 SP, so it should be 0.7 GP. I'm signed up for the next quest.


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Chén fú wrote:
I see, so the other number is the total after adding in the reputation gain. That makes sense.

LMK when you sign up for Archaeology in Aspenthar, if you haven't played it yet and are interested.

Radiant Oath

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None

Signed up with Chén fú.

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Clebsch73


Kazim
Grand Archive Vivekanandra Samurthy

female (she/her) Human Wizard (Battle Magic) 2 (Emissary) Perc +7, AC 16; Fort +4, Ref +5, Will +9 HP 20/20 | Focus Points 1/1 | Active Spells: Mystic Armor
(34 posts)

DM DoctorEvil


Lem
Grand Archive Herkemer Halfshanks

Male Halfling Rogue 2 / HP 26/26, Perc +8, AC 19, Fort +6 Ref +10 Will +8 / Active conditions: Keen eyes
(113 posts)

Merisal The Risen


Holy Guide
Verdant Wheel Grannik Eisfjdur

Outwit:You are talented at outwitting your prey. You gain a +1 circumstance bonus to AC against your prey’s attacks and a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and checks to Recall Knowledge about the prey Perception +8; Languages Common, Mwangi Skills Acrobatics +7, Athletics +7, Crafting +4, Lore: Tanning +4, Nature +6, Occultism +4, Society +4, Survival +6 AC 19; Fort +7, Ref +9, Will +6 HP 30
(40 posts)
Fioriel Fairweather

miteke


Warren Chief
Radiant Oath Chén fú

Male Halfling (Aiuvarin/Elf) Monk/1 | HP: 17/17 | AC 20 | F/R/W: +6/+8/+7 | Init: +5 | low-light vision | Speed 25 ft (10' step) | Acrobatics +6, Athletics +5, Perc +5, Stealth +5, Thievery +5, Medicine +5 | Active Conditions: None
(92 posts)
miteke