In combat, Squall typically uses Hunt Prey on the most dangerous-looking enemy (if he did not already have it activated on a creature he's tracking) and closes to melee as quickly as possible.
If caught without a melee weapon in hand, he will stab with his beak, but he normally fights with a pair of agile weapons (shortswords or hatchets, or saps if he wishes to capture prey alive) using his Flurry hunter's edge and Twin Takedown feat.
When he needs to fight from range, he'll use his shortbow or bolas, depending on the distance, and whether he intends to kill or subdue.
[dice=Perception]1d20+7[/dice]
[dice=Acrobatics]1d20+5[/dice]
[dice=Athletics]1d20+7[/dice]
[dice=Diplomacy]1d20+3[/dice]
[dice=Legal Lore]1d20+3[/dice]
[dice=Scouting Lore]1d20+3[/dice]
[dice=Nature]1d20+5[/dice]
[dice=Stealth]1d20+5[/dice]
[dice=Survival]1d20+5[/dice]
[dice=Fort]1d20+6[/dice]
[dice=Ref]1d20+7[/dice]
[dice=Will]1d20+5[/dice]
[dice=beak]1d20+7[/dice] (finesse, unarmed); [dice=damage (P)]1d6+4[/dice]
[dice=hatchet]1d20+7[/dice] (agile, sweep, thrown 10 ft.); [dice=damage (S)]1d6+4[/dice]
[dice=sap]1d20+7[/dice] (agile, nonlethal); [dice=damage (B, nonlethal)]1d6+4[/dice]
[dice=shortsword]1d20+7[/dice] (agile, finesse, versatile S); [dice=damage (P)]1d6+4[/dice]
[dice=bola]1d20+5[/dice] (nonlethal, ranged trip, thrown 20 ft.); [dice=damage (B, nonlethal)]1d6+4[/dice]
[dice=hatchet (thrown)]1d20+5[/dice] (agile, sweep, thrown 10 ft.); [dice=damage (S)]1d6+4[/dice]
[dice=shortbow]1d20+5[/dice] (deadly d10, range 60 ft., reload 0); [dice=damage (P)]1d6[/dice]