Protectors of Golarion (Wrath of the Righteous AP)

Game Master Sensen

Current Chapter: Sword of Valor
Wherein an army marches, a relic is rediscovered, and a victory claimed.
Date: Wealday, 17th of Rova (IX) 4713
Time of Day: Morning
Season: Late Summer
Weather: 22° F (-6° C), Grey Skies

4713 Calendar

General Purpose Maps:
The Worldwound

Mythic Trials Until Next Tier: 1


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Yes, but if you don't do a move action (i.e. you somehow have more than six willing targets within arm's reach), you could add more in the same round by spending your move action.

At least, that's how I'll rule it.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

@Verene: I think you can use a mythic surge on CL checks to beat SR.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Oh, those SR rolls should have all been two higher — I forgot to apply Foretell! Thanks for the reminder Merixia. I thought they were decent otherwise. SR is usually not that high.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

I'd like to ask/state, for the sake of clarity, that I thought Elliot and Merixia were (to some degree) in the air as they narratively flew out of a gas cloud. I am fine with it being ruled that Elliot is on the ground and that this means he cannot full attack the flying Vrock. However, that would logically put him in potential range for Verene if she has to touch him with a spell. He can't be both in the air and on the floor and have the worst of both situations at the same time :')


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Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

So I think there are a couple misunderstandings here.

The green-lined creature closest to Elliot is a Brimorak. The Vrock is not outlined and is the large creature further away.

Even with the reach granted by longarm, Elliot could not reach the Brimorak with a five-foot step. It would still be two diagonal squares away which equates to 15 feet. Not the 10 feet reach Elliot has.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

I also need to know exactly where Elliot is in order to determine who I can affect with communal protection from energy. And if it's okay, I'd like to go before Verene in this block so Merixia can get her with the spell.

Also, why am I at 3/7 MP? Mythic Power Attack doesn't cost anything unless you activate the ability to use it on all attacks without penalty. I wasn't doing that, just relying on Furious Focus for the first attack and taking the penalty on subsequent attacks. By my count I should have 5/7 MP, since I used one for rest eternal and one for stone shape.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Perfectly fine with me, Merixia.

And yes, the vrock is that Large creature far over to the left, Elliot, and it is nowhere near Elliot right now. The green-lined brimorak has also never been in his melee range. When you said in your last post that Elliot attacked the "flying rock" I thought you were referring in a poetic way to the gargoyles!


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Sorry, i misspoke in my above post. I meant the green brimorak/fire demon, not the vrock. When i made my last ingame post, with the map positions then depicted, it was within 15 ft of Elliot in a top down view which would usually mean, with longarm, that a 5ft step + full attack on it is possible, depending on the height of flight the two of them were in. The map currently visible has Elliot's position shifted east one or two squares compared to when i saw it, though, which means this is currently not possible. I'm not sure who moved Elliot east back into the cloud, i assume that was an accidental movement by someone else?

Regardless, we still need to know whether Elliot is on the ground or in the air and how high. I'll try and keep Elliot's flight height updated in the map notes from now. Narratively, he should be in the air i believe as they seemingly flew upward out of the cloud. If his previous target was on the ground, he could could be 15 ft above it and still attack.

@Gm regarding the gargoyles being fiendish, in that case Elliot just increases his weapon enhancement by 2, which adds 2 hit and damage on them. No real point going for elemental damage then.


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Merixia: You know, I've got nothing. Mistype? Accidentally "correcting" your status when I meant to do it to Verene's? No clue.

Elliot: I may have moved Elliot one square to the left after your previous post, since you couldn't hit both the brimorak and the gargoyle, even if you hadn't moved your token with a 5' step. I think. It's been a bit. Anyways, I believe Elliot is 15' in the air, and I've added the +2 to his status line.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Would Silence stop the Vrock's chanting? Just throwing some creative thinking out there. It seems most of its abilities are depandant on sound.


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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Ah, I see. It does look like Elliot used to be where the black gargoyle currently is, but somehow got moved diagonally up and right one square at the same time that the gargoyles were placed on the map and the brimorak was moved a bit closer. Confusing things slightly is that one of the gargoyles that was adjacent to him when his last turn began had the same color of bright green border as the brimorak.

Anyway, thanks Merixia! So, for this block of PC actions, Merixia spoke to ask Verene where she was and Verene answered and delayed for as long as needed for Merixia to act, then cast slow and moved as described. And Azira has yet to act, but still has fly up and is currently hasted, for a fly speed of 90', so should have no trouble getting to any enemy she chooses once the brimorak is dead.


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F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor
Verene Tanaquil wrote:
Anyway, thanks Merixia! So, for this block of PC actions, Merixia spoke to ask Verene where she was and Verene answered and delayed for as long as needed for Merixia to act, then cast slow and moved as described. And Azira has yet to act, but still has fly up and is currently hasted, for a fly speed of 90', so should have no trouble getting to any enemy she chooses once the brimorak is dead.

Thank you for the idea of moving while marking people for the spell! That would not have occurred to me. You cover the battlefield control spells, I’ve got your back with the protection spells. *primary caster fistbump*


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Elliot, the Red Heron wrote:
Would Silence stop the Vrock's chanting? Just throwing some creative thinking out there. It seems most of its abilities are depandant on sound.

That's... an excellent question. It's a Supernatural ability, which is described as "dancing and chanting" but RAW, I don't think it would? Hm...

Definitely would stop its stunning screech, though.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Hope all is well with Azira.


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female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

Sorry for the delay- I am home from my travels and getting settled back into the daily grind. I should have a gameplay post up in just a little while.

edit: lol- say my name and I instantly appear!


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Those be some rough rolls...


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

And Verene's going to have to start self-buffing with fox's cunning before a dungeon crawl, to improve her spell save DCs, I guess.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

To clarify my last post, since it was previously established that Elliot was 15 ft in the air, the gargoyles should also be at about that level. by 5 ft stepping diagnoally up in the air with 10 ft reach, Elliot should be able to reach both the green brimorak and the gargoyles should it die. (he now flies 20 ft in the air).


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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Oh, I just saw that Azira got hit with a dispel magic. Probably best to do no retcons, and just keep the spell lost as protection from energy and move on, but she did have at least two other spells on her that are CL 10 because they were cast with Wild Arcana: shared training and fly. I'm unclear at what caster level veil of heaven was cast, since that one is from Radiance's power as a legendary item and I can't find an official caster level for it. Sorry for adding any confusion.


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It looks like Radiance is CL 20th itself, but as a legendary item, its SLA CL is 2 times its bonded wielder's tier - so 4th.

I'm probably also going to have to start noting down what CL spell effects are for the purposes of dispel magic in the future...


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female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

I just added a note to Radiance's description in my profile (under the 'legendary item' spoiler) with its caster level, in case anyone needs to check it again in the future (though Worldwound was exactly right about it always being tier x2).


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This is me making a note to reply to you all tomorrow. I accidentally clicked the update just now, so it isn't there to remind me. Hopefully this'll make sure I do so.


Male | Half-Elf | Archaeologist Bard 5/Evangelist 3/Trickster 2 | HP 55/64 | AC 20 T 14 FF 16; Uncanny Dodge | Fort +5, Ref +11, Will +8; +2 vs. enchantments; +2 sacred vs. insanity or confusion effects | Init. +9 | Perception +25 | Low-Light Vision | Archaeologist's Luck 8/12 left, Lore Master 1/1, Mythic Power 4/7 | Spells 1st - 1/5 2nd - 0/4 3rd 1/2 | Current buffs: n/a

Good morning!


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Sorry, I'm confused. How is the archer supposed to have pinpointed Verene's exact location from 20 feet away? Shouldn't there at least be an opposed Perception/Stealth check for that? And from the description it seemed like a use of mythic power was necessary to turn a failure against the fireball to a success. Her Reflex bonus right now is +12 (2 base + 3 Dex + 2 resistance + 2 heroism + 1 haste +2 Foretell). Why is a 17 on the save for Verene not a default success against the fireball when a 16 was fine for Merixia back here?


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

@GM: My status line in your spoiler looks like it still hasn’t been corrected to reflect my energy resistance. I have resist 5 vs electricity (as well as acid and cold), so my hot points should be at 59.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

I'm not entirely sure what this part means, if I might ask:

"The black-lined gargoyle, still badly hurt, flaps its wings backwards, shouting something to its comrade before unleashing a barrage of strikes at the grippli-shaped aasimar, who deftly avoids and deflects the blows.

Claw 1 vs. Elliot: 1d20 + 7 ⇒ (7) + 7 = 14 Max damage. **Ouch. Thesius is at 45 hp.**"

The blow was directed at Elliot and missed? (no to hit roll, only a damage roll?), so why is Thesius taking damage? There seems to be some mixup of the target after the attack and narritive was wrtitten/rolled.


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Verene Tanaquil wrote:
Sorry, I'm confused. How is the archer supposed to have pinpointed Verene's exact location from 20 feet away? Shouldn't there at least be an opposed Perception/Stealth check for that? And from the description it seemed like a use of mythic power was necessary to turn a failure against the fireball to a success. Her Reflex bonus right now is +12 (2 base + 3 Dex + 2 resistance + 2 heroism + 1 haste +2 Foretell). Why is a 17 on the save for Verene not a default success against the fireball when a 16 was fine for Merixia back here?

First, the archer: Verene gave her position away with her magic missiles. I assume they're not invisible, at least... I may be mistaken, but I've been assuming they're visible, if inescapable.

Second, the save: There were several errors in that, which I apparently didn't fix. First, 17 does save, although only just (this brimorak's advanced, the other one isn't). Second, I missed out on the haste bonus, which was what tipped it over into success. Prior to that, I'd assumed you wanted a boost to ensure success, thus the mythic surge. Sorry about the confusion, that's, uh, the consequences of having huge-ass posts. I also didn't realize she was keeping the Foretell up - I'd assumed she wasn't, since you didn't note it and were out of range of your friends. Whoops.

Azira: Oops. I keep mixing your and Elliot's resistances up - I know they're different, but never remember whose is what. Again, consequences of huge posts.

Elliot: Uh... editing error, I think. I honestly have no idea what's going on. I believe it was supposed to be next to the damage roll... no, no one's done him any damage. I have no idea why it's there. I... yeah, I've got nothing. Oh well.

Shadow Lodge

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Greetings!

Apologies Worldwound GM, for stepping into your discussion thread. I’ll only be a moment.

Azira Tal-Shirin, please read your personal messages. That very nearly useless tiny red dot is brightening for you!

That is all. Looks like a fun campaign (I couldn’t help but read a bit). I wish you all the best success.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Well, ouch. The vrock hits a lot harder than I'd hoped/thought. 4 hp isn't ideal. Help? :')

That said, for the Vrock to get adjacent to Elliot and use spores, it would have to normal move action through his threatened range as it was either 10 or 15 feet away, and it has to be adjacent to use spores (unless it has some sort of ability to get around the normal spore limitation).

If it doesn't, I'll roll the AoO attack on the Vrock below:

Attack, bane, previous buffs: 1d20 + 27 ⇒ (14) + 27 = 41
Damage: 1d4 + 2d6 + 18 ⇒ (4) + (1, 4) + 18 = 27


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

If it took a normal move action it also can't full attack.


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Yeah, thinking on it more, whether it started 10 or 15 ft away, it would not be able to both full attack and move adjacent... which still leaves Elliot at like 12 hp so it's not exactly like he's out of danger :')


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Euan: No problem! Glad you enjoyed what you've read. Also, yes, the PMs dot is useless.

Elliot: The vrock started at 5' horizontally and vertically from Elliot's position, I think. I assumed that was enough to do a 5' step to get there? I could be mistaken, but that's where it was on the map. As Elliot was 20' in the air, it was 25' in the air, and one square from him, I thought it could go 5' in a downward diagonal in much the same way it could do a diagonal in any horizontal plane.

That being said, I might be wrong about that. If it couldn't make that as a 5' step, it'd still be within its 10' reach, so it just wouldn't have done the 8, as Elliot pointed out. But not having the DoT would be nice!


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

I am fairly sure thay the vrock was at least 10 ft away from Elliot at the end of his turn. As if it was wasn't, that means Elliot would have been able to full attack the Vrock instead of the heavily injured gargoyle. And he definitely would have gone for the demon instead if he could have! When i saw the map, the only viable target within 15 ft of Elliot was the gargolye. I did howver 5 ft step towards the vrock after attacking to setup for next turn. Which might have been a mistake in retrospectief, tactically.


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Huh. When I looked it was a single square between them, which actually confused me, because - as you said - it felt like you'd been further afield before that turn. It might've been the 5' step you took? Hmm...


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Merixia: Elliot's 20' in the air - it's on the map's notes, thanks to Elliot (who did it himself).


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NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

We can check the version history of the Google doc, in the File menu, to see who was where when. As of February 3 at 12:52 PM PST, Elliot was directly NW of Thesius's square, i.e. one up and one right. As of February 4 at 4:09 AM PST (so right around when Elliot last posted in Gameplay), he was moved to the square directly south (left) of Thesius. This is only 5 feet from the vrock, but it's 10 feet from his previous position, so more than Elliot could have moved with a 5-foot step. It does seem like Elliot may have moved himself too far when trying to make a 5-foot step. It would have been incompatible with his full attack that killed the gargoyle.

I don't know if something about your settings makes the map show up differently for you, Elliot, but I'd be interested to know if the version history you see is the same as what I'm describing. This is the second time recently that Elliot has ended up in a place he did not intend to be.

GM, if you're ruling that an invisible creature casting a spell and then not moving is enough to pinpoint their square with no Perception or Stealth check required, that's fine. I'll keep it in mind for the future.

P.S. With all sight blocked, creatures can't take attacks of opportunity, so Thesius and Elliot don't have to worry about retreating from the vrock. I'm trying to give us a little breathing room to heal up here while they deal with advancing through the storm. Can't delay and time it for Thesius and Elliot to be out first because other enemies act again before they do.


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Huh. You know, I always forget we can do that. I think we can move Elliot back and remove the 8 damage and "seeded" bit, unless you folks want to keep that. I don't know why you would, but you could make that choice.

With regards to the spell thing, it was specifically because the magic missiles originated from her space. If it were like, obfuscating mist or something, then I'd make a Perception roll for where the chanting was coming from. Just how I felt it should work intuitively. I could be wrong, though.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

Sorry that took so long, I had a heck of a time deciding what to do. Also, I'm definitely in favor of Elliot being at 12 hp and unseeded instead of 4 and seeded, lol.


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M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

@Verene I never knew the map version history was a thing, thanks for the insight. I checked back and the situation on february 3 is roughly how I remember it. I remember not seeing any viable targets for full attacks within 15 ft of me except the gargoyle (which was a huge waste of possible attack actions,sadly) and that I then 5 ft stepped closer to the Vrock so that it was within 15 ft for a full attack next round if it came closer. For some unknown reason, rather than a 5 ft step, it was apparently a 10 ft movement. I'm not sure how that happened, honestly. Maybe I dragged him slightly too far, or forgot what his original position i between deciding where to 5ft step to.

Regardless, I'm not making this move to cheat or what have you. First, I wouldn't on principle. Second, this new position doesn't really benefit me in any way. It's probably strictly worse as this allowed the Vrock's full attack while I still couldn't full attack.

That said, I am fine with the current position and the Vrock now being 10 feet away. With Sleet storm up and no one having any sight anywmore, there is functionally no difference.

@Merixia Looking at the map, you are 8 squares away from Elliot from top down view, though there would be some diagonal movement involved to reach him on height (3 squares diagnoally up from ground floor. Which would be 55 ft of movement, which you should then be able to do in one move. However, with Verene's Sleet Storm up over almost the entire room and Elliot in it, as I understand the spell, no one now has any sight into the room. So I guess that to get healed, Elliot would have to fly to you on his turn or you'd have to find him in some way that does not rely on sight. (Please tell me you have something? :) )


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Sadly, I do not have a way to find Elliot without sight. Definitely going to insist on a status spell or two in the future, though. But we do have Inspire Courage up, which means that one of the bards is singing. You should be able to follow the sound to Merixia’s position, since she’s pretty close to them.

Right now all I can think of to do is try to kill the brimorak in front of me to give Elliot and Verene a safe entry. Anyone have a better idea?


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

If the brimorak isn't dead after Azira's attack, killing it seems very reasonable, Merixia. If it is already dead and you have a channel left, you could move to the edge of the storm and do that. Channeling is a 30' burst, so you will get Elliot and Thesius but won't get anything hostile except potentially the brimorak. You don't have to be able to see all the targets of bursts: "A burst spell affects whatever it catches in its area, including creatures that you can't see. It can't affect creatures with total cover from its point of origin (in other words, its effects don't extend around corners)." For total cover they would need to be hidden by a solid wall, and they aren't.

Alternatively, you could delay until Elliot and Thesius can act and move back toward you, in order to cast a more powerful spell on Elliot specifically.


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female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

I didn’t want to slow things down even more, but I still have a swift action left and am willing to use it, and a mythic point, for my advance ability again. That’s the one that gives all of my allies a free move on my turn. That would let Elliot move out of the storm immediately, and Meri move to him before her turn starts. It would also save me from spending a move action (allowing me to full attack if one doesn’t drop it). Is everyone alright with that (even though it means waiting for everyone to post their move before completing this initiative block)?

edit: this is the exact same thing I did last time… I spent a whole day hemming and hawing about using the ability, and just ended up slowing things down even more because of it. I really need to learn my lesson and use it (or ask) right away instead of mulling it over!


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M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

Yeah, that would help a lot, Azira. If I'm out of immediate danger I could also spend the next round drawing and drinking a cure critical wounds potion. And any healing that Merixia could do would also be greatly appreciated, of course!

Also, we should probably discuss when we want to leave this place and how. Elliot is very low on resources from these past... 4 fights chained together? And I think most of us are running low on MP. Perhaps we should go north and save the prisoners as was our original goal, then withdraw and rest?


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

***Everyone is up in Gameplay***
I officially spent a mythic point to grant everyone 1 free move action during my turn (and then we resume normal initiative with Meri finishing up this block).


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

How am I going to find Elliot in the storm, though?

EDIT: Ohhh, channeling, right. This is what I get for trying to multitask. Don’t mind me.


female, Aasimar, Paladin 8, Marshal/Champion 2 | HP 79/81| AC 31* (t21/ff21) | CMD 31 | F +17*, R +19*, W +18* | perception (darkvision 60') +3, sense motive +3 | +12 initiative | panache: 4/4; LoH: 2/8; smite: 1/3; divine bond 0/1; mythic: 4/7 |active effects: veil of heaven, featherstep, heroism, e.splen, divine bond, fly, lesser angelic aspect

Elliot can now move out of the sleet with his free movement- so you’ll be able to see him!


Encounter Maps | Geographic Map | Treasures | Important NPCs

Overnight everyone gets all post-y. :P


M M Aasimar Magus 8 (Bb, Hex) I Archmage 2. Init +10, Per +13. HP 77/77. AC 30/FF24/T19 +1 all vs evil. S: F+12, R+15, W+11 (+2 vs conf/insan) Att. +18, 1d4+12/15-20/x2. CMB +18, CMD 25. Conc (/w SC).: +16. VS SR: +10 /+14 (evil outsider). Darkvision. Current buffs/conditions: Shared training (100 min), Keen Edge 100 min, Alter Self (19 min), Blur (8 min), Blade tutor's spirit (8 min), Longarm (8 min), Shield, haste, heroism.

I moved. I am now in between Merixia and Azira, assuming the orange demon is dead. If it isnt, i will get further back and behind Merixia.


NG F Human Wizard (Diviner) 8 | Archmageᴹ 2 | HP 62/62 | AC 19 T 14 FF 15 (all +2 v. evil) | Foretell 0/8 | Prescience 3/10 | Mythic Power 1/7 | CMD 15 | Fort +7 Ref +10 Will +11 (+2 vs. insanity/confusion) | Init +18 (H.A.; and Forewarned) | Perc +17 (+16 Thamyris) | Conditions: protection from electricity 8m 120/120, alter self 14m, heroism 65m message 74m, tears to wine 74m, mage armor 8h| Thamyris: HP 27/27; AC 20 (T 16, FF 18) | Conditions: merge with familiar 8h

Can we know if Orange Brimorak died, GM? That might help Merixia declare an action. Azira attacked it here and now again.


F Tiefling (Hellspawn) Cleric of Ragathiel 8 | Hierophant 2 | HP 72/72 | AC: 19 (11 tch, 18 ff) | CMB +11, CMD +22 | F +9, R +4, W +12 | Init +3 | Perc +15, SM +19 | Destructive Smite 4/8 | Touch of Good 8/8 | Rage 0/8 | Holy Lance 0/1 | Channel 4d6 1/3 | Pyrotechnics 1/1 | True Strike 2/2 | Protection from Evil 0/2 | Mythic Power 4/7 | Effects: heroism, weapon of awe, ironskin, crusader's edge, bull's strength, magic circle vs evil, tears to wine, haste, wrathful weapon, divine favor

Yes, it would be nice to know whether I'm provoking an AoO from a live enemy by casting a spell.

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